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Showing posts with label tank rules. Show all posts
Showing posts with label tank rules. Show all posts
Thursday, 30 November 2017
Armoured Action Take 3
Having taken on board the comments regarding weapon performance, within the limitations of the rather simplified mechanisms in the Grant system, I have adjusted the table to hopefully give a better reflection of the capability of tanks. Here is the latest chart:
Next up is to give these rules a go!
Monday, 20 November 2017
Armoured Action Rules - Take 2
Having taken on board the suggestions received, I have had another go at producing a set of rules for tank battles within a single table, based upon Charles Grant's simple rules from his book "Battle". I think these may well work. This is what they look like now:
I am going to add some additional vehicles, but I think I am now ready to play test these.
I am going to add some additional vehicles, but I think I am now ready to play test these.
Saturday, 18 November 2017
Armoured Action - Simple WW2 tank rules
As mentioned before I have always been a great fan of Charles Grant's rules for WW2 contained in his book "Battle! Practical Wargaming". On leafing through the book again, I was struck by the simplicity of his rules for tank warfare, which he explains in the chapter under Armoured Action. Essentially everything you need to fight a battle is contained in two simple charts, although Grant does employ a rather complicated measuring stick for calculating the strike angle of a shot. Here are the charts extracted from the book:
I am keen to try these rules out, but wondered if they could be modified to work on a hex grid, expanded to include more vehicles and simplified further. After some playing around, I came up with this:
I based the additional data on the calculations used by Grant in the book to be played on a five inch grid. I would see one vehicle being allowed in a hex. I have added factors for side and rear shots, removing the need for the strke angle tool. Now the ranges and moves have been calculated, any scale model and hex size can be used - I think! Thus, 1/300 scale tanks on a one inch grid could be used.
I plan to give these rules a test run in the coming days - just as soon as I dust off my old Roco Minitanks.
I am keen to try these rules out, but wondered if they could be modified to work on a hex grid, expanded to include more vehicles and simplified further. After some playing around, I came up with this:
I based the additional data on the calculations used by Grant in the book to be played on a five inch grid. I would see one vehicle being allowed in a hex. I have added factors for side and rear shots, removing the need for the strke angle tool. Now the ranges and moves have been calculated, any scale model and hex size can be used - I think! Thus, 1/300 scale tanks on a one inch grid could be used.
I plan to give these rules a test run in the coming days - just as soon as I dust off my old Roco Minitanks.
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