Showing posts with label BATREP. Show all posts
Showing posts with label BATREP. Show all posts

Tuesday, 17 April 2018

Escape from Von Bludd (An Episode of 7TV)

After playing a game of 7TV on Wednesday night with Pulp Citizen my daughter Carmen asked for a game so who am I to refuse! So Saturday morning we set the table back up and picked out some models from my figure trays and made some random casts.

The Scenario was rolled up at random using the Episode guide from the rulebook. We rolled a D6 and ended up with 'The Escape'. In this scenario the defender (Carmen won and chose to be the Defender) has to get half of there starting model total off the attackers deployment board edge. 


Here is the Heroic cast. 30 Ratings

Agent Kitty (Action Hero Star)
Agent Fox (Angel of Justice Co-Star)
Scientist (Extra)
Commander and 5 Security Guards (Extra)



The Villainous cast

Dr Von Bludd (Mad Scientist Co-Star)
Jaws (Marauding Monster Co-Star)
Thug Bruiser and 5 Thugs (Extra's)

Setting the scene.

Agents Kitty and Fox top agents of secret government agency are escorting a Professor Smithers. A scientist specialising in harnessing Solar energy and who is being forced to combine it with powerful laser technology is hoping to defect from the clutches of the Evil and possibly mad Doctor Von Bludd.

Von Bludd is no fool however and has lured the agents into a trap hoping to get rid of this constant thorn in his side once and for all. Jaws his head of security and his thugs spread out on the hunt.


In a suspiciously quite part of town abandoned cars stand in the middle of the road and the lack of folk going about there business make Kitty suspicious. Feeling like a trap is about to be sprung Kitty splits her group with the professor sent up the left side of the road junction near the storage containers with two soldiers as escort. Agent Fox infiltrates near the storage shed at the back of the service station checking the way is clear. Just as she is about to wave the group forward Agent Fox smells a waft of cigarette smoke on the breeze and spots two thugs a large man behind them in a purple suit whispers an admonishment to the smoking man and urges them to pay attention.
  

Agent Kitty investigates the abandoned diner finding nobody around spotting a suspicious looking package on the counter(picks up an objective) and walks outside and gives the troops sergeant a hand gesture to fan out and watch for trouble.



Agent Fox springs from behind the shed a round house and chop to the throat taking down the thug bruiser in the purple suit. Startled by the surprise attack they thugs are unable to attack back (Spy special effect meaning the are immune to strikes in the first round)


Jaws launches forward on a jet pack smashing one of the guards down and wounding the commander.
A thug advances forward and scoops up shouting back to Von Bludd that there is no sign of the Professor ahead (picks up the hero side their second objective)
The Professor and his two guards leap frog the containers hoping to support Agent Fox.
Agent Fox in a flurry of blows takes out another Thug waving to the guards with the professor to make a run for it.
The melee around the centre continues with neither Jaws or the Sergeant able to break from the scrum. Agent Kitty checks the car for keys to see if the can make a quick get away but comes under fire from a thug and Von Blood both causing flesh wounds on Agent Kitty forcing her to retreat out of the danger zone.
Agent Fox continues to trade blows with the thug seemingly unable to gain the upper hand.
A thug creeps round the back of the fight hoping to assist Jaws (picks up a second objective)


Tired of trading blows agent fox draws a pen gun from her jacket and takes out the thug with a dart to the neck.


Stealing the scene Agent Fox the Professor and escort all escape the table edge. Whispering into her radio to Agent Kitty they are now clear.


A thugs steals around the back of the fight between Jaws and the Sergeant (In position to pick up the fifth and final objective)

Jaws tired of the delaying tactics of the sergeant stuns him with a burst from a sleep spray picks him and snaps his neck. 
Jaws then goes after the other soldier.

Von Bludd activates his own personal jet pack (countdown card allowed an already played gadget to be reused) in a bid to rid himself of the mortally wounded Agent Kitty for good. But Agent Kitty was to nimble on her feet despite the wounds and dodged the shots. 



Realising that victory was no longer in his grasp Von Bludd slinked away in the darkness to lick his wounds and plan his revenge (Von BLudd Failed his spirit test as half my cast had been lost and naturally I rolled a 6 to see how many models were removed losing all remaining cast members in the process).

Tallying up victory points at the end Carmen won a solid victory 9 to my 2. Neither of us achieved 'The Escapes' episode victory conditions as Carmen needed to get one more model off the board to score the need 2 VP's.

However we both scored 2 VP's from collecting objectives. Carmen got another 2 for axing my cast and then a further 5 vps for removing Von Bludd and Jaws. ( I need to check this and find out if axed stars/co star still they count towards VP's when removed rather than from damage).

It was an awesome game taking just over a 2 hours with a break in the middle for snacks. 

Wednesday, 6 January 2016

First game of 2016

Quite pleased with myself this week. Managed to get my first game in of 2016 on the 3rd January!!
Have been promising a game with my daughter Carmen again since our zombie game played in 2015. Carmen wanted to play a game that was a bit more difficult so decided to try her with Across the Dead Earth.

I kept it pretty simple basic mechanics only, a couple of skills and pretty similar armed gangs so they were fair and even. I left out event cards but will add these in next time.

I took a few pics throughout so here is a small game report of sorts. We both enjoyed the game immensely and Carmen is keen for another game so big Win in my book.

Gangs were as follows.

The Kittys
L-R Angel, Amy, Carmen, Dollie and Daisy.
Carmen, Leader skill armed with Pistol and Knife.
Daisy, Medic skill armed with Shotgun and Knife.
Angel armed with Bow and Knife.
Dollie armed with Rifle and Knife.
Amy armed with Large Axe, Pistol and Knife.



Wez's Raiders

L-R Wez, Mad Dog, Stalks, Fatboy and Furiosa

Wez, Leader skill armed with Crosspistol and Knife.
Fatboy, Medic skill armed with Crossbow and Knife.
Stalks armed with Bow and Knife.
Mad Dog armed with Large Axe and Knife.
Furiosa with Rifle and Knife.

The Game.
Scenario was a loot game more so there was something to aim for rather than just maiming each other. We rolled 2d6 for Loot counters which resulted in 6 these were randomly scattered around the board.

Part of the ruins of the rag market. The gangs setup in opposite Corners Carmen top left mine the bottom right.

We counted the Sofa on Carmen's corner as her basecamp to drop off loot to and the statue in mine was my safe point (Loot dropped here is banked and removed from play)

I'm not sure how many turns we played somewhere around the 8-10 mark as it plays quick.


 Loot Counters were spread out across the table mostly high up with the exception of the one on top of the car.

 Opening Turns.
Both gang advance intent on bagging loot, Carmen climbs the water tower snagging the first loot counter of the game and swiftly legs it returning it to base camp. Stalks claims the Raiders first by claiming the loot on the corner ruin in the top right corner.

Wez climbs to the top of the central ruin snagging that counter whilst Angel the Archer claims the loot from the truck tower. A Few shots mainly between the rifle armed gang members results in Dollie being knocked down but healed by the Kittys medic Daisy. Amy is brought down in by Fatboy's crossbow but is in turn gunned down by the rest of the Kittys before he can finished her off.

Mad Dog grabs the loot in the ruins and climbs back down and Furiosa take there final counter from out of the wrecked car.


A Group of bounty hunters turn up led by the infamous Bunny Bandit obviously after the bounty on one of the Raiders they swiftly join up with the Kittys. They advance upon the raiders and begin to pouring gunfire into the gang.


The bounty hunters advance and there leader guns down Stalks and removes him from play thankfully after he dropped of his loot.


 The Raiders begin to retreat into cover as the Kittys rake them with gunfire.  

 Having taken out Stalks who must of been the target of the bounty hunters they withdraw and disappear silently into the ruins.


 Mad Dog takes Furiosa's loot counter and makes a run for base camp.
 Daisy guns down the raiders leader with a close range blast from her shotgun and he drops the loot he is carrying.
 Daisy quickly gets Amy on her feet who retreats to basecamp with the Wez's loot. Daisy then draws her knife and despatches the raiders leader.
Furiosa is struck down by Angel's bow, Whilst Mad Dog returns to the fray and managed to knock down Carmen with his large axe. Fat Boy and Mad Dog are then gun down in a hail of arrows, bullets and scatter shot ending the game.

It wa a REALLY fun game and Carmen picked up the mechanics easily. Plans are a foot for another game there will be more equipment in that one as I am going to let Carmen pick her gang with figures from my collection and arm them as they appear.

Adding up the loot counters we picked up 3 each and with injury's Victory conditions where a bit odd I could of won as I had 5, 25 and 30pt loot counters with the score being 60pts to 55pts but as Carmen pretty much wiped out my gang I'd say it was more of a victory to the Kitty's as really the Raider's loot I suppose would of been claimed by them.

I've still not done much painting but last night I have based the final few figures I had lingering. I am off to have breakfast with my lovely wife as today we celebrate being together for 20 years! I also have a hospital appointment for some tests this afternoon so will be interesting to see what gets said about my seizure or whatever I had before Christmas. 


 I am hoping to get some painting done tonight so we will see what shows up for Sunday!


I also have this conversion on the go. I plan to add a chain with a spiked ball on the end but know I've come to it I'm not sure which size chain to use. I like the look of the smaller one but am unsure the best way to attach it to the hand. The larger chain would be easier I suppose but I'd do hand gripping just one link and have 3-4 hanging off of it. What are peoples thoughts?







Thursday, 6 November 2014

Capture the Convoy (Across the Dead Earth Game Report)



Had the house to myself on Saturday evening and what better way to spend it than playing a game of Across the Dead Earth.

Rumours abound of an old town being found seemingly untouched by humans since the war. Gangs have gone into the area and not returned and whispers of it being haunted have begun to circulate. Only the brave (or Foolish) are willing to try there luck. Little do they now that someone has already got there first................

Feeling a little rusty having not played it for a month or so due to well time and real life. I decided to just pick 2 of the gangs I had painted up. Randomly The State and The Family were rolled up.

Now the State are quite experienced and tooled up so. I picked a couple of mercenaries out of the back of the book to help add some muscle to the Family and even up the points values a bit.
I picked Aysha and Nisha twin sisters (Not identical I have to add in my case) I used some appropriately armed survivors to us as proxies. They are less specialised compared to some of the other mercenaries so fit in nicely with the rest as extra bodies on the ground.

I rolled a random scenario out of the book rolled  up a Capture and Occupy scenario.  Rolling for quantity of objectives and got just a single one. So picked the yellow construction truck in the centre of the board. Rolling for length of the scenario and generated  6 turns whoever controlled the objective at the end of turn 6 is the winner.


The table is set up.  A small village with a large blockage of vehicles caused by a shed lorry load.


The State deploy by the blue skip lorry (Lower Right corner in the first pic)

The Family deploy in the opposite corner by the old ambulance. (Aysha and Nisha are on the right)

Turn 1



Turn 1 The Family win the initiative but it is uneventful both gangs advance on the objective cautiously seeking cover where possible.

Turn 2

Turn 2 begins with the State using an event card to steal the initiative from the Family.

The State advance on the objective.  Squint moves into cover near the over turned statues. Skelch moves over to edge of the ruins to cover the flank,

Yoshi climbs onto an over turned vehicle so he can cover the objective. Siwic makes of his Scout skill to sneak right upto the side of the truck with the objective in its rear. Jester moves up behind him in support.


Aysha advance upto the objective to contest it.

The Family spreads out. Skylar and Nisha take to the roofs seeking a height advantage over the state.

Reggie and Adam begin to move down the left side of the board.

Eza moves upto support Aysha and Drexyl climbs up onto a wreck to get a better view point.

Turn 3

Reggie moves into the cover of the hedge and hunkers down (Hidden giving a cover bonus).

Skelch climbs the ruins and settles into a good sniping position.

Nisha moves around the chimney breast and fires a burst from her assault rifle at Jester but the bullets go wide.

Yoshi trains his sites on the objective looking for movement (Enters Watch and Wait or WAW)

Drexyl also enters WAW

Squint moves upto near Jesters and tries to get a long range shot at Nisha on the roof but the angle is bad and he misses.
Skylar readies her pistol and enters into WAW.

Jesters lets rip at Nisha with his smg missing with opening salvo but correcting his aims he draws a bead on her and takes her down.

Ezra moves into a better firing postion and hunkers down (Hidden)

Siwoc moves around the side of the track and opens fire with smg at Aysha but she is to well concealed and the shot misses. Aysha returns fire with her shotgun but misses. (the Lucky shot card is played by the family but is counteracted by the Best Laid plans)




Turn 4

The Family win the iniative and Aysha and Siwoc continue to open fire at one another to no avail (Shots either miss or are saved).

Reggie and Skelch pepper each others positions with bullets but causing no damage.

Ezra advances around the corner of the building

Yoshi continues to sight down his rifle (Another WAW counter added to the pile. Giving a second shot or an extra bonus to hit) 

Skylar does the same.

Jester pulls the pin and lobs a grenade over the truck it scatters but manages to catch both Aysha and Adam. Aysha seemingly took most of the blast luckily only a Flesh wound is caused (double 6 on the first save throw but passed the second!)


Jester climbs up into the back of the truck and is gunned down by the eagle eyed Skylar.

Squint advance into the back of the truck to heal Jester next turn.

Drexyl continues to watch the truck for signs of movement (he couldn't see Squint hidden by the pipes in the back of the truck so he added a WAW counter to his pile)

Turn 5

The Family wins initiative (Every turn now!) The State plays there Four Leaf Clover event card and put aside the dice roll to use later.
 Skylar lobs her grenade hoping to catch Squint and Jester in the back of the truck but its to much of a tricky angle and it rolls to the bottom of the pipes and explodes in front of Adam peppering him with dirt (failed to cause any damage)

 Squint heals Jester (failing the first roll but use the Four Leaf Clover dice to pass) Squint the shoots Skylar taking her down.

 Jester thanks Squint and orders him to spread out. Jester then attempts to use a gas grenade but it slips out of his hand and drops it at his feet (The dice represents the grenade and the fact he now has one less action for four turns)

 Aysha climbs into the back of the truck but is gunned down by Yoshi who is WAW.

 Siwoc climbs onto the roof intending on taking Nisha out of play next turn.

 Drexyl also climbs onto the roof and guns Siwoc down with his shotgun

 Yoshi sites down hit rifle again (Re enters WAW)

 Drexyl adds another WAW counter to the pile.

 Reggie and Skelch trade shots ending with the Reggie being taken down by an well placed shot from his sniper rifle.

 Skelch attempts a long range shot at Adam but misses.

 Ezra is ordered by Adam to advance and prepare to take out Siwoc next turn

 Adam moves up to the truck.

Turn 6

The State finally win iniative (boosted massively by all the damage done last turn!)

 The State play the Medic card and Squint is moved into base contact with Siwoc on the roof.

 Squint Heals Siwoc (Double 1!) and shoots Ezra in the face with his assault rifle taking him down.

 Adam clambers onto the objective. Blasts Jester twice but the hits are absorbed by his body armour.

 Yoshi attempts to open fire WAW at Adam but the wreck he is standing on suddenly moves ruining his shot, (Distraction Event)


 Siwoc draws his knife and bends down to slit Ezra's throat when he hears a shout 'HEY MASK BOY YOUR MOTHER WAS A CHOOBIE LOVER!' (Taunt card played)

 Siwoc heads over to Drexyl to sort his filthy mouth out. Drexyl lets rip with his x3 WAW bonus but the shot is saved by Siwoc's armour.

 Drexyl opens fire again at Siwoc but the purposefully moving scout must be causing the car to rock and it spoils his aim

 Yoshi steadies his gun and opens fire taking Adam down.

 Jester shoots Aysha at close range removes her from the game.

 Jester moves onto the objective and into contact with Adam.


The Game ends the State have control of the objective and most of the family are down! Victory to the State!

A very close fought game and there was some greatly timed event cards played spoiling each sides plans. The State were all still on there feet come turn 6. Where as the same could not be said for the Family as they only had Drexyl still standing with Nisha, Ezra, Reggie, Skylar and Adam all being down........

I think  if another turn had of been played Turn 7 would of been a massacre seeing alot of throat slitting being done by the State and Siwoc sorting out that foul mouthed Drexyl.