Showing posts with label Godslayer. Show all posts
Showing posts with label Godslayer. Show all posts

Sunday, 6 July 2014

Godslayer Banebrood: Reavers!

Cant believe its been nearly a year since I painted any Banebrood haha

 
 
Reaver Tribesmen
 
 
 
Reaver Tyrant
 
 
 
 
Now these are done I can pick up the Gut Hacker unit and get a decent 300pt list on the go for a change... the Mongrels are a bit pants compared to the newer elite units!


Thursday, 1 August 2013

Moar Banes!

Bit of an update for my Banebrood:

 
 
Fallow Shaman - Magic Support Character
 




 
Maldire Mongrels 2 - Light Infantry
 

 
 
 
 
That takes me to 300pts of these which is the standard size for games of Godslayer. The Reavers and the Cyclops will hopefully be out by the end of the year so more updates will follow in due course.
 
 
In other news I have another painting commission come in for some Dystopian Legions miniatures; Starter box, specialists, 2 bikes and the general with the robot crocodile hehe 


Thursday, 7 March 2013

Halodynes Assemble!

Ive finished my Halodyne starter set for Godslayer in preparation for a demo event at Tolehaven in Romford. Ive been asked to run through some games with the local club as the store will be stocking the game later in the month!

 
 
Demarchon - Warlord
 




Syntarch - Support Character
 




Hoplites - Line Infantry
 

 
 
 
Thats all my Godslayer painted for now, im waiting for Troll Trader to get the new releases in stock later in the month or early april and im looking forward to trying them out at the club.


Tuesday, 5 March 2013

2013 so far

Its a quiet night so i figured i'd go through the blog and sort out a progress report of the year so far:

I started the year with 138 models unpainted, and ive only got 66 left on that list left to go which is awesome progress i think. Ive picked up odd bits here and there along the way but im making sure this total is decreasing all the time.

Im working on my Halodyne starter set for Godslayer at the mo, i need to get this completed this week as ive been asked to run a demo event at Tolehaven in Romford in a week or so. When these are done i can then start on my Ito and Nuem reinforcements, both needed for upcoming events!

My Blindwater army was sold on when i new i couldnt make the masters in may, a shame but the needs must, and im not sure i will be expanding my spartan fleets anytime soon as other games have my prority for the time being and i have my new battleboard coming soon that has eaten a large chunk of available funds hehe

So all in all its been a good start to the year hobbywise, i'll do another round up over the summer to check how ive got on :-D

Wednesday, 13 February 2013

Godslayer Battle Report: Banebrood vs Mortans!

Apologies for the lack of photos, i got in so late from work that i didnt have time to find my camara. It was a shame as we both used fully painted forces and had a nice table lay out. I used the models that you have seen painted on the blog and my friend Darren used his mortan starter set with a scorpio ballista added to it for a 200pt game.

Turn 1
Brood win initative and the mongrels surge up the table, ducking and weaving as they go. The scorpio takes aim at the leader but misses, and the Mortan legions advance in testudo formation.

The Pesty advances and infects the mongrels, and the ursapine also advances. The mortan charcaters shuffle about a bit but dont do much, then finally the Gorelord adavnces behind the mongrels.


Turn 2
Mortans win Int, and the scorpio skewers the ursapine sending it back but not down. the mongrels and gorelord advance but remain out of enemy charge range. The legion suprissingly fall back as does the centurion, but not very far. The pesty and princeptor both advance. The ursapine deathrolls into the centurion but doesnt damage him (i wanted to try it out!)


Turn 3

Brood win Int, the gorelord nails his wychwood potion and charges 14inches into the scorpio, killing a crew then slay moves into the legion and kills two more of them. the legion advance into combat with him but 6 of them do 1pt of damage! The princeptor puts up parry and then runs into combat with the gorelord. The mongrels charge the legion and kill 3 more of them hehe. The centurion buffs himself and finishes off the ursapine with one hit!


Turn 4

The Mortans win Int and the scorpio shoots the pesty but fails to kill him. The gorelord one shots the princeptor and the pesty charges and finishes off the scorpio crewman. The last remaining legionnare fails to hit a mongrel and is killed, leaving only the centurion on the field and we call it there.


Victory to the Banebrood!!!!!




Thoughts
I'd like to say it was stellar generalship that won out but we both had good and bad dice... he didnt fail one plague resistance and i managed to get a lot of hits in even against def15 testudos haha

The ursapine died without achieving anything so i'll be looking for him to do more next game, and my mate was disappointed in his scorpio... both suffered from new model syndrome!

We are looking forward to playing bigger games, 300pts+ when we get some reinforcements as we can both see how our tactical ploys will evolve with more options on the table and are ready for the challenge :-D

Tuesday, 5 February 2013

Godslayer Rules Review Part 2

Thanks for reading part 1, sorry it ended so abruptly but one of my babies fell over and smacked her head on the kitchen floor!

Part 2 will cover tactics, army creation, direct damage and other effects. Im going to hold my hand up about not going too deep into magic or shooting tho; Currently none spellcasters have been released, the first roune of them is out at the end of the month and ive not had a chance to proxy any so far! Magic works by using AP on a declared spell, seeing if its in ranged, a LEAD test to castand then resolve effects... some spells canbeupgraded to more powerful versions,and some can be sustained to remainin play. A banebrood example is the bulging biceps mutationthat increases the POW of your units.

Shooting has a stat for tests, and all weapons have a short and long range. This s then affected by cover and model height which is noted on the cards... sorry i play a horde of beastmen, we dont have bows!

Direct damage is a way past armour values, meaning that weak attacks can still harm the big guys. The most common source of this is plagues for banebrood, the bubonic plague that your grubby little mongrels can carry causes d3 direct damage which is handy facing ARM 8/9 mortans i'll tell you.

Tactics are what define godslayer as a thinkers game, spending your AP madly running about the board will get you killed, you need to support your models with the special abilities they can have such as howling mad to cause fear and testudo to armour up. Your warlord can pass an AP to a friendly unit within LEAD range during its activation. This enables even the toughest murder machine boss to support its troops effectively. All tactics require a lead test to be effective, and that characteristic is the only one that can be premeasured in the game.

Army creation, the fun part! Every starter box has been designed to make a 160pt force, they come in around 135-140 and you spend the rest upgrading items to your characters. Honestly this is the best place to start for a few games to get the hang of it. The next sensible choice is adding the newly released big guy or warmachine, so for me that was the ursapine, a great big bear/porcupine monster who can sonic spin about the board haha and he takes me to 200pts where i game at now. There are only a few stipulations when creating a list: 1 warlord per 500pts, adhere to the deployment limits (No more than 3 ursapines!), items are unique so no 2 gorelords with bleeder blades... and make sure to give your boss an axe, he cant fight without one!





I hope you have enjoyed this overview and review of Godslayer by Megalith Games, it is a great system and is well supported with an active forum. Andre and David the creators are always online and take an active roll in forum discussions which is very helpful! More examples of painted godslayer minis can be seen on the forum and also on my painting studio site (www.fanplasticlittlemen.blogspot.co.uk), full picture battle reports to follow soon. So until next time, thanks again!


Richard Bowker
Fanplasticlittlemen

Monday, 4 February 2013

Godslayer Rules Review Part 1

Ive been asked by the guys at Miniature Addicts Anonymous, a facebook group for serious plastic crack junkies, to do a rules review of the game Godslayer. As you may have seen on the blog, i have championed this system since i first heard of it back in July, and have promoted it for Megalith Games across various forums and at club events.



How best to describe it and whats it like? I often get asked this as the skirmish market is quite full, so games need to have a hook to get your cash these days... Conan meets warmachine, thats how i sum it up! The setting is a high fantasy age filled with Greeks, Romans, Celts... Trolls, Beastmen and Dwarves! All the races have interesting twists that make them stand out from the norm, and the background is massive, a whole separate book. You can tell this game was a while in the making given the rich and expansive history portrayed not just in there but in the fluff sections of the unit entries.

Anyone who has played warmachine or hordes will be familiar with the basic mechanics of the game, 2D6+sat vs stat to cause an effect. This is partially why it has found a place in my collection because it was instantly playable, this system works as you dont need to be looking up endless charts to see what you have done or what you need to hit etc. This is used to compare MEL vs DEF (A Gorelord has a MEL 8 so to hit a DEF14 model he'll need 6+ on 2d6) to hit and the POW of weapons vs ARM (A Gorelords axes have a POW5 so vs ARM 9 they would need 5+ to do damage). The models themselves have no strength stat, its all based on their weapon loadout, which is usually between 2 and 7, daggers to huge axes!

Most models have 6-12 wounds so a good hit is needed to kill in one hit, and the mighty Balescorch Cyclops has 33 wounds... he aint dying quick hehe. The cards have damage tracks where you can mark off who has taken hits etc. Heroes and some monsters have 2 colours of tracks, the second one is seriously wounded and they suffer stat or action point reductions.

Action points are what models use to do things, most have 5 which can be can be used for moving, tactics and fighting. Movement is based of the MOV stat, which is usually 3 or 4, then they can spend a number of action points on movement depending on if they are light, normal or heavy infantry (5/4/3AP max). My maldire mongrels are light infantry so can spend all 5AP on moving upto 15inches.

Charging is free and you move 2xMOV + 2 inches, this must be the first movement you do in an activation. Light infanry can charge 3xMOV + 2, and other bonuses can be applied... Mongrels get an additional +2 as its a faction ability. Charging adds +1 Mel and +1 pow, and in additional turns you chose to add one of either when you attack.

Most weapons cost 2AP to swing, if you have 2 hand weapons like the mongrels do then you can use 3 AP to generate 2 attacks.



This concludes part 1 of the review, more to follow shortly!

Thursday, 31 January 2013

Godslayer Kickstarter

Megalith Games had announced a kickstarter campaign to fund translation of their rulebook and game cards into German... and now its gone live!


http://www.kickstarter.com/projects/1948302892/godslayer-rise-of-legends


I love this game, awesome high fantasy setting.... Ancient greeks and Romans vs Trolls and Beastmen! Yes please! Ive pledged to help out, i have all the current releases for my factions so i went for the t-shirt option hehe

Ive been playing the game since it was released and contributing on the forums for a lot longer and cant recommend it enough. Andre and the guys are always on the forum answering questions, offering advice and getting stuck in to debates on armylists and faction tactics.

A player base is starting to build both in the UK and Germany so you wont be short of an opponent or two!

Monday, 28 January 2013

A Pox on the world!

A couple of 3am to 5am painting sessions due to evil babies wanting bottles have born fruit and ive completed the rest of my Banebrood.

 
Gorelord - My Warlord
 
 
 
 
Pestbringer - Support Character
 

 
 
Maldire Mongrels - Basic Light Infantry
 
 
 
 

Thats all my Banebrood finished till more are released. A few months ago i was asked to do a review of the system for Kingsley Distribution, giving pros and cons of the system as they were looking to stock it. I gave my honest opinion of it and it seems they have decided to stock it!
 
This will mean cheaper toys and free postage for us UK players and more exposure for a good quality game. This is great news, everyone loves cheaper toys and im sure Cymbeline Games will be able to sort us out with some deals haha.
 
In other Godslayer news, Megalith Games will be running a kickstarter campaign at the end of the month to finance the translation of rulebooks and cards into German. They have stated that all deals offered will be available for English translated products too, so maybe some bonus goodies could be on route...
 

Sunday, 27 January 2013

Bear Hug

Im cracking on with my Banebrood warband for Godslayer, and first completed is the Ursapine, a massive bear/porcupine creature that can roll into a ball and deathspin attack across the board!





Ive started on the rest of the warband, hopefully they'll be done in the next day or so too.


Monday, 31 December 2012

Happy New Years!

One last post up for 2012, happy new years to everyone who reads and follows my blog!

Its been manic over the xmas period, i havent picked up a brush since my last post, i asked my girlfriend to marry me and she said yes, but we were in and out of hospital and the dentists as she had a tooth infection.

Hobby and workwise, ive started on Cymbeline's Orx team and Referee, i have the armour base coated on the players and the ref is nearly finished, but its time for bed, my babies have been waking up at odd times over the last few nights and i need my sleep :-(

Looking forward to the new year, i have a number of resolutions planned:


1) Fully paint a blindwater force to go with the farrow to the UK masters in may. This may be 50pts or 75pts, and could be 1 or 2 casters needed.

2) Paint every farrow release this year, 3-15 models, so shouldn't be too difficult.

3) Finish my spartan fleets to 1500pts minimum each, and add land to my CoA force. Not a massive task again.

4) Finish my Tohaa Infinity force to 300pts

5) Finish my Nuem Relics force to 300pts

6) Finish my Mantic: Kow Undead, Dreadball, Project Pandora.

7) Finish my Godslayer: Banebreed to 300pts, Halodynes to 160pts.

8.) Finish my Urban War: Triads to 750pts.

9) Expand Fanplasticlittlemen... Work in progress!

10) If these are done, then I can treat myself to the Cult of Yurei range for Bushido later in the year!


That should see me thru for a while to say the least, and i have a few clients looking to get models done in the new year so i hope to be busier than ever.

Enjoy!

Friday, 12 October 2012

Godslayer arrives!

My Godslayer stuff arrived yesterday, the banebrood and halodyne starter boxes with the rules/backgroud books. All in all its a great package, the banes are built, srayed and washed with earthshade to pick out the detail.

I hope to get a game next week with the full rules :-D

Saturday, 4 August 2012

Godslayer at Salute 2013

My club, the Chelmsford Bunker, shall be running a Godslayer table at Salute 2013 for Megalith Games!

We'll be doing starter box tutorials in the morning, and some larger demonstration only games in the afternoon with 400pts+ armies. We'll be making a Halodyne themed table with the aquarium terrain i purchased last month hehe.

Megalith may or may not be at salute themselves, hope they are as it will be good to meet them in person, but either way they will be supplying promotional stuff for us to distribute




We will have Banebrood, Halodyne, Mortan and Nordgard factions definitely, with wyldfolk and trolloth as probables.

Thursday, 19 July 2012

Godslayer stats released!

Head on over to Megalith Games to download the stat cards for the starter boxes 3 months early so we can get playing already!

Only took a little arm twisting of Andre to get it done hehe


http://www.megalith-games.com/eng_index.php?id=&pid1=P1_3&pid2=S1_8

Saturday, 14 July 2012

Halodyne/Mortan Ruins Hehehe

A trip to the local petshop with the family resulted in these goodies being purchased!


Thursday, 5 July 2012

Godslayer anyone????

Megalith Games are a small UK/German company, they have slowly been creating their universe and background for a new game called Godslayer, a skirmish game set in a fantasy/bronze age era.

The Company Website
http://www.megalith-games.com/eng_index.php


As the game is still in pre production, free quick start rules are available to download here
http://www.megalith-games.com/Godslayer ... tRules.pdf



It looks quite interesting, with non standard races, and a small start up cost with the beginer boxes providing a ready made force.


Preorders for the full rulebook and starter boxes will commence on the 1st of August, i intend to get the book and a couple of boxes
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