Showing posts with label Steamforged Games. Show all posts
Showing posts with label Steamforged Games. Show all posts

Friday, 7 February 2020

Godtear: Morrigan and Mournblade

I went for something a little different for my Undead models in Godtear, i wanted a simple yet unifying scheme for them so settled on an evil spirit effort of grey with a fleshshade wash and then a terminartus stone drybrush:



Morrigan - Slayer Champion




Cold Bones - Followers of Morrigan




Mournblade - Defender Champion




Knightshades - Followers of Mournblade




Luckily for me the best way to identify different models in Godtear is by painting the base rims to match the class type, so the face that they are all painted the same wont be an issue on the board.



Monday, 23 December 2019

Godtear: Shayle and Rattlebone

Finishing off the Shapers from this first wave of Godtear:


Shayle - Shaper Champion





Landslide - Follower of Shayle





Rattlebone - Shaper Champion




Hexlings - Followers of Rattlebone



Shayle is all about movement control from enemies and moving Landslide about to deliver some brutal attacks. Rattlebone manipulates the boons and blights across the board, changing them to your favour.

Saturday, 21 December 2019

Godtear: Raith Marid

Been a bit of a slow week haha, got this Dragon Man finished today:


Raith Marid - Shaper Champion





Splashlings - Followers of Raith Marid




Not high on my list of must plays but im sure that will change when i get him on the table haha

Tuesday, 17 December 2019

Godtear: Rhodri, Thane of the Forsaken Hold

Everyone's favourite giant dwarf is ready to take to the field hehe:


Rhodri - Guardian Champion





Household Guards - Followers of Rhodri




These are some of the tankiest models in the game, with both Champion and Followers able to reach Armour 5! These chaps wont die quickly! The downside to this much resilience is a distinct lack of speed, with only the Wretchlings being slower than them so placement and support is key to getting the most out of those little legs. 

Sunday, 15 December 2019

Godtear: Lorsann, The Autumnal Wind

Busy week meant no painting for me but i have snatched a couple of hours today to complete these:


Lorsann - Slayer Champion




Mistwood Rangers - Followers of Lorsann




The true ranged Slayer in the game, she packs a multitude of different shots to give her an option into a wide variety of models.

The Rangers also aid by applying debuffs and can help finish off a wounded champion with their decent bow fire.

Monday, 9 December 2019

Godtear: Nia and Half Tusk

Two more Champions & Followers today, Nia and Half Tusk are ready for some table time:


Nia - Shaper Champion




Quartzlings - Followers of Nia




Half Tusk - Guardian Champion





Froglodytes - Followers of Half Tusk





These give me one of each class painted up now, Nia is a Gnome Geomancer who can manipulate objective hexes and hand out a few boons and blights where needed.

Half Tusk is a mighty Troll who with his frogs can guard and move banners about to keep them ptotected. He is also pretty handy in a fight, with two attack actions for the price of one and currently the only in game source of healing hehe.



Also, 1000 posts! Eight years this blog has run for now!

Sunday, 8 December 2019

Godtear: Rangosh and Grimgut

My pledge for Godtear finally arrived and the club is all hyped for getting some games in so these have gone straight to the top of the queue hehe.

First up are Rangosh and Grimgut:


Rangosh - Slayer Champion




Red Bandits - Followers of Rangosh




Grimgut - Maelstrom Champion




Wretchlings - Followers of Grimgut




The models in this game are divided into four classes: Slayers(Red), Maelstrom (Yellow), Shapers (Green) and Guardians (Blue). Each gains certain bonuses to scoring such as killing champs or followers or planting banners etc, but the best thing about it is how different each Champion n Followers set are from each other within the class itself.

My planned starting warband of three Champions n Followers is Rangosh, Grimgut and Nia who is currently on the paint table... The plan is to support Rangosh in killing enemy Champions by buffing his high damage but low accuracy attacks!

I have painted the base rings to match the class for ease of identification of the class types.

Saturday, 3 March 2018

Godtear: Lorsaynne and Elven Rangers

Ive been working on these along with a few other projects in dribs and drabs this past week but they are finally done:



Lorsaynne, The Autumnal Wind



Elven Rangers



These four models have received the most reworking in the playtests of the game so far, to start with they were far too powerful and even after a redo they are still very strong... can see a further nerf coming in the next update on thursday!

Sunday, 25 February 2018

Godtear: Shayle and The Golem

Next up for me is the mysterious Shayle and his mighty Golem follower:







Shayle is a Shaper type Champion, Godtear's equivalent of a mage, he buffs friendly models really well but has minimal damage output of his own... this is fine as he has the giant rock monster Golem with him able to do all the fighting he needs haha

Saturday, 24 February 2018

Godtear: Rhodri Ironheart & The Household Guard

Yes Godtear! My models arrived during the week and having spent much of my free time constructing them and all the dice & tokens it was finally time to start painting!

I picked Rhodri and his followers as my first unit to paint, i had a simple scheme in mind for them and was itching to get my teeth into this project:


Rhodri Ironheart, Thane of the Forsaken Hold


The Household Guard



The models were supplied with round bases; 40/50mm for the Champions & Golem, and 25mm for the followers, but given that the game is played on a hex mat it seemed appropriate to base them on hexes; 50mm for Champs & Golem, and 25mm for followers.

The whole kit has been built, undercoated and shading washed so its ready to go!

Monday, 4 December 2017

Godtear: More Art from Steamcon USA!

Steamcon USA was held over the weekend, and the Steamforged guys were showing of more art and digital sculpts from the upcoming Godtear range:


Orc Champion


Orc Champion and Unit sculpts

 Elf Unit art


Elf Champion and Unit sculpts

The full range of 6 Champions and their Units believed to be in the early release pack


"Undead Champion" sculpt

"Undead Champion" art


Tonnes more people got to see the wip game demoed and talked to Steamforged about it and its all good from the Americans hehe!


Thursday, 23 November 2017

Godtear: Sculpt previews of the Dwarves!

Earlier today Tom Lishman posted this preview of Rhodri Ironheart and the Household Guard:





These are amazing Dwarf sculpts thats for sure; linked together with coherent uniform and heraldry but also each one is packed full of independant character!

As you can see, Rhodri ( Or as his full title is: Rhodri Ironheart, Thane of the Forsaken Hold), is one big Dwarf haha, all of the Champions are larger than life characters who have become enhanced through the Godtears they have collected over time.


More as soon as i can get it!

Sunday, 19 November 2017

Introducing Godtear - Fantasy skirmish combat by Steamforged Games

So that little spoiler shown at Steamcon 2016 has finally been allowed to bloom and the guys at Steamforged have unveiled Godtear to the world in the 2017 keynote speech!!!





The game centres around "Champions", heroes with the power and ability to use Godtears (Relics from the destruction of the Gods in a previous age), and their groups of lesser warriors and minions.

Below is the art for four of the Champions and the forces they will bring to the board:


Rangosh and Cutthroats


Shale (Earth Mage) and Rock Golem


Rhodri and the Household Guard


Raeth-Marid (Dragonkin) and Whirlpools



A regular game is stated to be three Champions with followers, which could be larger units of weaker fighters or maybe one stronger one like the Rock Golem.... Creates a lot of list building combinations which for me is awesome.. and leads nicely on to this:




This... This has to be bought! This early release pack includes six champions and seventeen followers in addition to Raeth's Whirlpools. Straight of the bat this gives you two forces that we will be able to mix up in play testing.

Rock on!

Some info from seminars has appeared online, here is a rough trasnscript:

1. Overall seems a quite simple stripped down version of guild ball mechanics. You roll small pools of custom dice that give you a result in terms of both damage (number if pips on the dice) and hits (number of non-blank dice).

2. The equivalent of momentum is not specific to models, but killing enemies or manipulating the objective mechanic score you battle points. Earning battle points moves a marker on a track between the players so you can only get so far above the opponent and there's no "draw." Winning a turn earns you VP. Turn 1 is worth 1 VP, turn 2=2, turn 3=3, turn 4=2 and turn 5=1. Winner is first to 5vp.

3. Plays on a hex board. 3 small follower models can fit in one hex, but the masters and big monsters seem to all be on bigger bases. Minions can group up in up to 3s bit can spread out of they want. Being grouped means you roll more dice, so you're more likely to deal more damage, but it means a big attack could take out more of your guys in a single attack. Spreading out could help you block hexes.

4. The his tear is a big 3 hex area that grows during the game. Only champions can enter the godtear hexes, and as an action you can plant your flag in a god tear hex to earn a battle point. If your opponent tramples it they gain 2, but if you can hold it to the end of the turn you score 3.

5. Most if the opportunity for hanky effects is going to be in the champions special rules. We same the minotaur whip the dwarf - he didn't manage to do any damage but did push him back to the edge of the board (no pushing off the board).

5. There's two phases, first is a strategy phase where IIRC the first player does all their moves and other strategy actions (like plant a flag in a god tear), the second phase is alternating activations where each model may get to move again and gets to attack. Most of the champions attacks seem to debuff a stat as well as deal damage, and maybe other jank like the minatour's push


Rock on!

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