Napoleonic, WSS & ECW wargaming, with a load of old Hooptedoodle on this & that


Showing posts with label Irregular. Show all posts
Showing posts with label Irregular. Show all posts

Friday, 28 March 2025

WSS: Battle of Münzkirchen - March 1703

 Yesterday (Thursday) I hosted this little-known action; a post from last week included some pictures of the initial set-up. My Zoom opponent was David, and we used my Corporal John rules, of which David has had some limited experience previously.

 
Scene-setting photo shows part of the Austrian left wing; General Backer (a Lorrainer) in command of his brigade, just outside the village of Sankt Roman

Background - Briefing Note and OOB

Following the defection of the Elector of Bavaria to the side of the French king, the Holy Roman Emperor orders that attacks be made on Bavaria right at the start of 1703, to inflict punitive damage and to make it clear what repercussions might be expected.

Feldmarschal Leopold Anton von Schlick has been sent to seize control of crossings over the Danube and the Inn in the area around Passau. The Bavarians know all about this expedition, and the Elector leads a strong force to contest the area. The two armies more or less blunder into each other near Schärding.

The two commanders are regarded as being competent, and the forces are roughly equal. In Corporal John terms, the commanders each have a hand of 5 Command Cards, and an initial allocation of 3 Combat Cards. Capture of either of the villages of Sankt Roman and Shießdorf will result in 1 temporary Victory Point [this means that an army entering a village which it does not already hold will gain 1VP, and will be regarded as holding that village until the enemy enters it – it is not necessary to leave a defending force in the village – if a village changes hands, the temporary VP will be transferred across]. 8 VPs wins the day.

The forces are of very similar make-up – the Bavarians have 1 extra unit of foot, the Imperialists 1 extra unit of horse. Neither army is trained in platoon fire. The Bavarians have two elite units (Leibgarde and Leibgrenadiere), and three of the Austrian foot units have attached battalion guns.

Position at 8am is shown on the map. David chose to be the Elector of Bavaria, which meant that I was Feldmarschal Von Schlick for the day, and a dice roll decreed that I would go first.

 


Bavarian Army (Elector of Bavaria)                                (7 horse; 12 foot; 2 art; 5 leaders)

Arco’s Brigade (Generalmajor Graf d’Arco)

Arco Kürassiere (3 Sqns)

Costa Kürassiere (3 Sqns)

Monasterol Dragoner (3 Sqns)

Santini Dragoner (3 Sqns)

Weichel’s Brigade (Generalmajor Weichel)

Leibgarde (3 Sqns)(elite)

Weichel Kürassiere (3 Sqns)

Wolframsdorf Kürassiere (3 Sqns)

Brinkelhof’s Brigade (Generalmajor Brinkelhof)

IR Bettendorf (2 Bns)

IR Haxthausen(2 Bns)

Boismorel Grenadiere (1 Bn)

Leib Grenadiere (1 Bn)(elite)

1 field battery

Maffei’s Brigade (Generalmajor Marquis de Maffei)

IR Lützelberg (1 Bn)

IR Kurprintz (1 Bn)

IR Maffei (1 Bn)

IR D’Octfort (1 Bn)

IR Spilberg (1 Bn)

IR Tattenbach (1 Bn)

1 field battery

 

Imperial Army (Feldmarschal Leopold von Schlick)       (8 horse; 11 foot; 2 art; 5 leaders)

Niederhammer’s Brigade (Generalmajor Niederhammer)

Alt-Hannover Kürassiere (3 Sqns)

Cusani Kürassiere (3 Sqns)

Gronsfeld Kürassiere (3 Sqns)

Aufseß Dragoner (3 Sqns)

Stoltz’s Brigade (Generalmajor Stolz)

Jung-Darmstadt Kürassiere (3 Sqns)

Lobkowitz Kürassiere (3 Sqns)

Leibregiment zu Pferd (Hessen-Kassel)(3 Sqns)

Spiegel Karabiniere (Hessen-Kassel)(3 Sqns)

Furneburg’s Brigade (Generalmajor Furst von Furneburg) [3 units have battalion guns]

IR Alt-Salm (1 Bn)

IR Gschwind (2 Bns)

IR Palffy (1 Bn)

IR Thürheim (2 Bns)

1 field battery

Backer’s Brigade (Generalmajor Von Backer)

IR Lothringen (3 Bns)

IR Scharfenstein (2 Bns)

1 field battery

 

A narrative of sorts should emerge from the pictures.  

 
Right at the start, Schlick was concerned about the artillery battery which was exposed on his right, so he ordered up Niederhammer's cavalry brigade to cover the flank - Arco's Bavarian cavalry responded, and brought on a desperate cavalry fight which swung back and forth throughout the day. View is from behind the Bavarian flank

 
Here you see it from nearer the ground - Arco with the cuirassiers in the foreground

 
General view of the centre, early in the day, from behind the Elector's lines

 
The Bavarian right flank, looking towards Schießdorf. Weichel Cuirassiers on the left of the picture, then the elite Leibgarde (in light blue)

 
Opposite them, the Austrian left surrounds the village of Sankt Roman

 
Counter-battery fire is rarely very effective in these games, but the Bavarians certainly had the edge on this day - here the Austrian No.2 battery is immediately getting lumps knocked out of it by the Bavarian guns across the valley

 
General view from behind the Austrian left, around 9:30 - things quiet apart from artillery fire at this end and the mad cavalry scrap in the distance

 
...as you see - Aufseß dragoons in the right foreground, helping out - it was a feature of the battle that the dragoon units in the cavalry performed pretty well

 
Bavarian centre, with central heating radiator

 
Backer still waiting for orders, a situation which lasted most of the day. Unit on the right of the picture is the 3-battalion IR Lothringen, also known as the Bishop of Osnabrück's Guard, which is always welcome on the miniature battlefield because their green uniforms provide a bit of welcome variety [these are ex Eric Knowles troops]

 
And still the cavalry battle between Arco and Niederhammer continues - red-coated Bavarian dragoons looking a bit exposed here, but they did quite well

 
Now some helpful cards present themselves, and the Austrian centre pushes forward

 
The Bavarian Bettendorf regiment has a moment to prepare itself for the onslaught...

 
...before the Austrian Gschwind lads arrive and punch a hole in the Bavarian line - this looks like a critical moment

 
[meanwhile] Maffei's Bavarian infantry are undisturbed by the drama to their left...

 
...and the situation is saved by the Bavarian Leibgrenadiere...

 
...(here in close-up)...

 
...and General Brinkelhof, with the Haxthausen regiment, which quickly routed both battalions of Gschwind. Situation stabilized, but some big gaps in the centre now

 
Still the cavalry on the flank are hard at it, and the Bavarians are showing a lot of damage

 
Some new spaces in the centre...

 
In the wood you can see Feldmarschal Schlick in person [please note] bringing forward the Imperial Regiment Thürheim to attack the Bavarian grenadiers

 
At this point the cavalry fight ended in the Austrians' favour, as Arco was seriously wounded, and the Costa cuirassiers were finally routed from the field. The Victory Points score was now 9-6 to the Austrians, 8 being required for overall victory


 
Here is a little study of the Bavarian Santini dragoons...

 
... and the Bavarian Red Grenadiers - the Boismorels - with Lt Col De La Colonie in command, thinking up a positive spin to put on his regiment's performance in his memoirs

 
The Elector (without hat) begins the job of organising a retreat

 
Final stand-off in the centre

 
Close-up of 1st Bn IR Thürheim, complete with their battalion gun. This is another ex-Eric unit, though I supplied the command figures

 
And the official scoreboard shows 9-6 to the Empire - tell the auditors

 
Since the scoreboard is not visible through the Zoom cameras, we also have an extra scoreboard on the table. The coloured counters are bonus VPs for holding the villages


My thanks to my worthy opponent - as ever, it was a close game - there were moments in the centre late on when either side could have suffered a major collapse. No problems with the rules, except that the Command Cards allowed us to leave the Bavarian right and the villages pretty much untouched. I forgot to drink my Lucozade, so I must have been busy.

 
 Time to get tidied up - General Backer finally gets the order, late in the evening, to tell his brigade to stand down. It seems that his side won...

 

 


Wednesday, 20 March 2024

WSS: A Little More Allied Horse

 Proper painting of fresh castings, this time - definitely all me own werk.

I'm using shorter sessions now, out of kindness to the old peepers, so this batch took a day or two longer than I planned, but I'm pleased with them. Nice and shiny, Old School toy soldiers.

These are a couple of regiments of cavalry from Hessen-Kassel, to support the new infantry brigade.

 
Leib zu Pferd

 
Spiegel

Hessen-Kassel is an interesting nation in this context. The Landgrave has not pitched in his army on the side of the Grand Alliance; well, not necessarily so. These two units were paid, equal shares, by the British and Dutch armies, so strictly speaking they appear as mercenaries.

More than welcome, however. As ever, the figures are mostly Les Higgins 1970s castings; the command figures are Irregular, which gives a decent scale match and a bit of welcome variety, though the horses are all Higgins.

The lads are now in the duty boxes, getting to know their colleagues.

Friday, 23 February 2024

WSS: More Bavarian Cuirassiers Ready for Action

 I showed a glimpse of these chaps in the Refurb Box a week or so ago. I finished the painting a couple of nights back - they are now based and flagged, ready for duty

 
Costa
 
 
Wolframsdorf
 
These are ex-Eric Knowles figures, repainted and with new command. The officers and standard bearers are SHQ ECW castings, modded a little, the trumpeters are from the Irregular Marlburian range, the troopers and all the horses are by Les Higgins. They've been in the Refurb Queue since Nov 2019, though, since they were rather battered, they've been back down the queue a bit until recently.

I'm glad they are finished; this has been a fiddly refurb job, and on a few occasions I heartily wished I'd stripped them and started again, rather than trying to preserve their original (1970s) provenance. Happy with them now, anyway. They can go into the French OOB for my campaign, where they'll be balanced by the arrival of 2 new Hessian infantry battalions in the Allied line-up.

Tuesday, 13 February 2024

WSS: Back in the Toils of Refurb Work Again!

 ...and enjoying it enormously, to be honest!

And, of course, I am laughing at myself as yet again I make the amazing discovery that a simple refurb job expands beyond belief as you work on it. What started out as a 3-session touch-up job on some figures which were quite nicely painted (albeit 50-odd years ago) has grown before my eyes; after a week of evening sessions, I reckon I still have about 4 sessions to go to complete them.

Just freshen up the white paint, fix the chips, tidy up the horses, change facing colours, humanise the faces, varnish, rebase - fit new flags. Easy-peasy.

Yeah, right. I've gradually rejected almost all of the original work - it has become a re-paint, and as such is in many ways more laborious than a fresh-metal job from scratch. I have spent a lot of time working round existing paintwork that I subsequently replaced. All good fun, of course; in the time-honoured principle of the executioner's axe, these will still be Old Eric's original figures (Gawd bless 'em), though the laboratory would struggle to find any trace of Eric's 1970s paint.


So - one week in - here's a work-in-progress shot which is actually more satisfactory than it might look. I am now halfway through the black, which will be followed by white, blue officers' sashes, lots of leather straps and harness, gold, silver, a touch-up of the edges of the coat colour, then varnish. Maybe 3 more sessions, say 4, for traditions of Estimate Creep.

When they are based and ready I'll post a proper photo. These will be the Bavarian cuirassier units of Wolframsdorf and Costa. Figures are mostly Les Higgins, vintage 1970 or thereabouts, the officers and standard bearers are SHQ figures with some small tweaks, the trumpeters from Irregular's Malburian range; all the horses are Higgins. I did some work with Plastic Putty to add neckties, to try to update the ECW figures by half a century or so.

All good fun. I know all about diminishing returns, and how there is a very definite limit to how good a job I can do on these, but I also have this growing conviction that in a few years I will not remember how quickly I got them finished; the important criterion, in the end, is how much I like them. I'm working on it.

Sunday, 2 April 2023

WSS: A Couple of Days of Solo Testing

 


This wasn't a game at all, really. But I had an opportunity to get the toys out and do some more rules testing.

Priorities were:

* Get more experience of bread-and-butter situations, to see how smoothly the systems operate

* Repeat incidents as necessary, including what-ifs and different tactics, to see what works

* Try some fiddly situations - the things which always find out the weaknesses in the rules - thus I had a couple of enclosures and a village in the middle of the field

* I also wanted to do some back-to-back comparison of two different rule sets - trying the same situations with both

And, of course, it's nice to take a few photos, but the pictures only occasionally give a clue to any kind of battle narrative (since there wasn't one, really!), and there are some odd shots of freak dice rolls, just to keep the boys in the labs happy, which is a bit of a niche market!

I'll put a few captions in here and there, just in case you wonder what the blazes you're looking at!

As ever, lots of Les Higgins figures, with some Irregular friends.

 
The river at this end is the edge of the battlefield - just to brighten the place up a bit
 
 
The French start off in possession of a couple of ploughed fields, including some dismounted dragoons. Yes - I believe the fields are cut from some corduroy trousers I grew out of in the 1970s
 
 
Hessians
 

 
More Allies - Austrians, this time
 


 
This might have been Corporal John, but he wouldn't admit it
 
 
This is the brigade of horse on the Allied left, commanded by Cadogan, who has his dog with him, of course. If it isn't Cadogan, he is looking after Cadogan's dog
 


 
The French right flank
 


 
Grands Fromages
 
 
The lads from Toulouse, appropriately unformed in the village
 
 
The British contingent start by trying to capture the farm fields
 
 
One of these rule systems uses a lot of D6s, which serves to remind me that one effect of buckets of dice is a trend towards average results and smallish standard deviation - this looks like a bloodbath, but it tells us that the British (red dice) have edged this combat - no kills either way, and the British inflicted 2 retreats on the French while the French only managed to inflict 1 retreat in response, so the net result is that the French will fall back 1 hex, which gets them out of the field...
 
 
The British have taken the fields - they have also somehow schlepped their battalion guns over the wall
 
 
Austrian I.R. Alt-Salm suffer from long range artillery fire, thanks to very poor saving throws
 

 
Having been driven out of one of the fields, French dragoons mount up, form column, and gallop across the front of the enemy, who are too surprised to do anything about it
 

 
Les Fromages remain unmoved
 



 
British cavalry (Schomberg's Horse?) should have won this scrap, but the dice were unusually decisive on this occasion - that's 3 hits right off the top, so they were eliminated
 


 
Not a lot of storyline here - a period of doing repeat trials of particular situations with the two sets of rules
 
 
Time to test a full frontal infantry attack (with both rule sets)
 
 
Late on, I'm doing a lot of repeats of cavalry attacks on infantry. Educational...