Showing posts with label Chaos Daemons. Show all posts
Showing posts with label Chaos Daemons. Show all posts

Friday, May 28, 2021

Imperial Armour Compendium Critical Review: Part 6- Chaos Space Marines, Death Guard, and Chaos Daemons

 A Continuation of our 11 part review of the Imperial Armour Compendium. This time we are diving into Chaos.

Sorry for the long delay. Just more and more life has gotten in the way and I find myself without time lately.

I am really trying to not be salty in this, and I am going to be as factual as possible but maintain a critical eye, the intent of which is to inform you and maybe, just maybe, let GW know we notice and care about this stuff. The details matter in an expensive hobby like this, and if it takes a small time blog to hold them accountable then so be it.

This review will be an in depth 11 part series, and I will update and link each successive article below, so keep checking back for updates.

So first off all, follow the link above to Part 2 and read that, because most of it is identical. Anything that used to be a Hellforged Varian of an SM vehicle is now the same as its SM variant, just with Chaos Keywords. The only difference really to note is that now Chaos follows their space marine equivalents almost directly, where as in the previous edition Imperial Armour index, some weapons were uniquely made "Chaosy" like Ectoplasma cannons instead of plasma cannons and Butcher Cannons instead of Autocannons, and now they all share instead.
This covers the Contemptor, Leviathan, Land Raider Variants, Predator, Scorpius, Sicaran Variants, Deredeo, Rapiers, and Super heavy tanks and any Space Marine Flyer. This also goes for the Terrax Termite drill, even though it is not Hellforged. Of note, the Chaos Vindicator Laser Destroyer was forgotten in the FW compendium and is only in the FAQ on warhammer community.

Many of these vehicles have marital legacy as well, covered extensively in the SM Article linked above. But for this one, lets just same I am not a fan.

Additionally, at the time the books came out, they had removed the ability for 1k Sons and Death Guard to take any of the Heretic Astartes vehicles. Fortunately this has been fixed in the FAQ, and they now operate as Bubonic or Arcana Astartes.

And before I go to the Data Sheets, its sad to see all the Dark Mechanicum, Vraks Characters, Spine beasts, plague toads and Plaguehulk all go to legends

Chaos Space Marines

Decimator- Improved. Went up in W (but now has a degrading profile).  Butcher cannons were nerfed and lost a point of S and no longer modify target LD. The C-Beam Cannon was made into a conversion beamer, which up close doesn't have a good of AP, overall this is a improvement because of the more consistent damage, more shots and blast.  The Hellflamer was boosted with range like all flamers. Slight nerf to the soulburner as it now has to roll to wound to do a mortal wound, but its on a 2+. The storm laser gained range by 12" and gained a shot.  And the decimator claw went from +2S to x2S. And all of this with really no change in points

Greater Blight Drone- Nerfed IMO. Now a single profile instead of a degrading one.  Lost a point of LD but gained a point of WS. Lost 3W and infernal regenaration but gained disgustingly resilient. Gained shots on their bile maw, going from a D3 pistol to a d6 assault, but lost a point of S, AP and went from D3 damage to 1. Blightreaper cannons went from 2D to 1D and Plague Probes went from D3 damage to 1D. The biggest thing IMO is their 4+ explosion went from 7" D3 mortals to 6" 1 Mortal. They also separated this out for a datasheet for Death Guard specifically, 

Dreadclaw Drop Pod- Major Nerfs. Slower,  Lost a wound, lost Toughness, but no longer degrades on S and A... but really how much charging are you doing with a Dreadclaw? Thermal Jets are now an ability instead of a weapon that does mortal wounds to 1 unit instead of automatic hits on all units it passes over. It lost the Mchina Malifica and/or Hateful Assault abilities, meaning it no longer eats its people to heal or add attacks for charging. When it explodes it does only 1 mortal instead of D3 (and D6 against psykers!). Its blade struts did get stronger, and it didn't change points. I don't know why they hit it so hard with nerf bats. BUT it did gain drop pod assault, so its got that going for it. 

Blood Slaughterer- First of all it went to a single profile from a degrading one, so that is a nice boon. But instead of starting at S8 and 6A it now stay at S7 and 5A the whole time and is 9W instead of 10W, but it is BS 3+ and the Impaler Harpoon did gain 6" in range. It no longer has blind fury, but that's probably a good thing. Points went down by 15 points (per the last munitorum field manual). Overall probably a neutral change, but these aren't that common to begin with because they ultimately are just meh. Probably some cool tech in a Daemon Engine list, but nothing to write home about. 

Hell Blade- Minimum speed went barely up and it gained a wound. Helstorms turned into Auto cannons, which is a major improvement, gaining 12", doubling the number of shots and increasing S. They are 1 less AP and 1 less D and no change to do mortals (on a wound of a 6+ on the old profile). But the damage output is going to average higher and be more consistent. In unfotunately lost is Skyborn Predator rule though, which made it deadlier against other fliers. It did go up 5 points for base profile, but if you swap out for Lascannons, its 5 points cheaper.

Hell Talon- Faster as it degrades and gained 2 wounds and basically doubled attacks. Same weapon changes as the hellblade. The bomb was greatly simplified from 3 different affects to choose from to one you can use twice. Less useful against large units, but better against a cluster of small units, potentially decent for sniping characters with. 30 points cheaper too.

Greater Brass Scorpion- Gained 8W, went from 8/6/4 Attacks to flat 6 and 10/8/5 S to flat 8. Degrades with WS/BS now. The Soulshatter bombard is now just a Demolisher Cannon, and lost 2 points of S and no longer does more damage against Vehicles, Buildings and Monsters. The Hell Crusher Claws did gain a profile for mauling through hordes, making 3 attacks for each 1.  Scorpion cannon got weaker and less damage but gained 5 shots. And the hellmaws gained a range boost like other flamers. Explodes now on a 5+ instead a 4+ which is dissapointing. No longer forces perils onto psykers targeting it, but instead can ignore psychic powers on a 4+. Ultimately though, its a model with 28 wounds, and that makes it a 9th ed vulnerability with targeting rules. 

Kytan Ravager- No longer degrades in Attacks, instead in WS and BS. Gained 4W and now stays S8 instead of 10/8/5. Its slash melee attacks went from D3 damage to 2 flat, so it should average out to be the same, bit can no longer whiff. 30 point increase. But this is still a unit at 26W, which is a huge liability in 9th edition. 

Kharybdis Assault Claw- 75 point increase for the same nerfs really as the Dreadclaw above. It did gain 4 wounds and flattens out on S at 8, but it degrades worse with WS and BS now, has fewer attacks, and slows down. The Storm luncher is improved with a krak and frag version instead of 1 middile version. Blade struts are improved as they were on the Deadclaw. but the melta array is unfortunately half the S, down from 16 to 8. It does and the standard 9th ed damage bonus for melta though.

Chaos Daemons-

Uraka the Warfiend- Stat line improvements in M, S, W and A. Big Nerf to his shooting attack, going from D3 to 1 shot and D6 damage to 3. Range did double though and it is stronger. Melee damage improved to 3, but lost its ability to do d6 damage on a wound of a 6, so while more consistent, the big exciting gamble is gone. His tally mechanic was greatly simplified, but isn't as good overall IMO. And instead of a +S and A aura he now has a reroll aura. 5 point reduction. 

Mamon Transfigured- Much like Uraka, he had some stat line boosts, shooting profile impovements and more consistent damage out put for melee, all with a significant 70 point drop.

Cor'Bax Utterblight- some stat line tweeks as well for better more consitent output. Gaping Maw as nerfed extensively though, but it did gain the ability to swallow a model whole instead. Its putrid demise (explode) got smaller as well.  IMO this daemon was nerfed when all the others were boosted.

Scabeiathrax the Bloated- Massive points drop with some minor decreases in stats to bring him into the realm of playable. Horrific Vomit was made both more consistent and gained blast. Blade or decay has a higher average damage output now and rerolls built in.  He does do 1 less psychic power a turn than previously, but IMO he still has "it" and isn't a bad thing to consider, but Im not aware of current GUO stats either.

An'ggrath the Unbound- Much like Scabbie, massive points drop with some minor decreases in stats to bring him into the realm of playable. The axe of khorne picked up a second profile for dealing with hordes, and its higher damage profile wend fromd6 to d3+3. 

Aetaos'rau'keres- Points more than cut in half from 1500 to 700 with only minor stat reductions and a few improvements event (such as max S). It did go from 2d6 to d6 shots on its staff however, with 1 less S, and its warpfire talons are less for doing extra damage to large things through mortals to know being used to fight hordes. The mantle of twisted fate was made more effective and it gained the master of magics rule, making it a buff aura for S. 

Zarakynel- Decent point drop, about 150. but not as significant as above. some minor stat line tweeks, both good and bad. Its slicing claws went from being a strong melee weapon to being a dedicated anti-horde weapon, generating up to 24 A with them. The Soul eater blade also improved in its killing potential with higher S. 

Overall, much like SM, the Chaos SM stuff was nerfed pretty badly IMO. However, daemon players should rejoice. 9th edition is an infantry heavy edition, so with all the weapon profile changes to aid with hordes and the massive points drops. the have some good potential. Time shall tell if they get the love they deserve by players. Really their biggest impediment to use in play is model ownership and cost dollar wise.




Friday, August 7, 2020

Non-Primarch Characters that need to make an appearance/come back in 9th

With 9th edition 40k, there will be a whole new round of codicies, which means an opportunity for more and new characters to join the fray. Below I've compiled a short list of some characters from the Lore and previous Codicies that currently have no representation in the game, but definitely deserve some IMO. 
  • Lord Commander Primus Eidolon- The leader of the remnants of the 3rd Legion. Assuming there will be a Codex Emperor's Children as some point, you'd have to have Eidolon as a counterpoint to Typhus and Ahriman in the DG and TS books. I also hope we will see a Codex World Eaters, but Kharn would be the biggest dog there, and he already exists. The Soul Severed though is also still out there, and having him at the head of an army of Noise Marines would just be great to see on the table.
  • Be'Lakor- The First Daemon Prince. Technically he currently, this guy needs to be redone and in a big way. IMO next Codex Chaos Daemons, he needs to be a LOW and Supreme Commander and just be baller. He looks cool, has an appearance in a fairly recent Black Library Audio featuring Ahriman that is worth checking out, and in general just belongs in the game. Added bonus- Triple Release him for 40k, Age of Sigmar and The Old World (once that releases). It just makes sense to have the OG be bigger in the game (and may or may not help maintain the Malal mythos)
  • Captain Alessio Cortez- Missing since Third Edition. This Crimson Fist Captain was the epitome of someone who looked like they've been through hell and came out stronger on the other side. Crimson Fists used to have a lot bigger presence in the Lore and Hobby than they do today. Sure they still have Pedro Kantor, but people used to collect them. They were on the cover of the codex even (yes, there was a time it wasn't Ultramarines). Bringing back this grizzled veteran and having him cross the Rubicon Primaris, and then giving him a model in his classic bad ass pose would really help sell this army again.
  • Dark Apostle Erebus- Voted most hated man in the Galaxy for Ten Thousands years consecutively. The First and Foremost among the Dark Apostle, this Word Bearer has had so much impact on the lore, it would be a shame to bring back Daemon Primarchs and not bring back the man who led them all astray. And while I mentioned in a previous post Kor Phaeron showing up and being a candidate for the supreme commander keyword, I think Erebus would be more celebrated and reviled by the fanbase, and has a greater potential for some cool rules.
  • Asdrubael Vect- How and why the Archon of the Kabal of the Black Heart is not in the game currently, I don't know. I get we went a decade or so at one point without an update to this army, and I can't figure out for the life of me why he didn't get a new model with any of their relaunches. Time to bring back the man with the most hated stratagem in the game.
  • Grand Master Vorth Mordrak- While Voldus is neat and all, he is a pretty lame replacement for someone who could literally summon Ghosts of his fallen GK brothers and take them into battle against Daemons. Seriously, if that isn't grim dark, I don't know what is. Be neat to see him and his incorporeal pals be put into the game like Celestine and her two Geminae. 
  • Chapter Master Tu'Shan- Why are there only Two Salamander Characters in the game? There needs to be more, so I start at the top. Tu'Shan is respected by all he meets and leads one of the most noble Space Marine Chapters there is. What else really needs to be said.
  • Angkhor Prok- The infamous kroot shaper. It would be great to see Kroot on the table more IMO. They have cool fluff and their primitive avian look is neat alongside the futuristic Tau, really highlighting how the Empire is more of a coalition of races. Giving the Kroot a Character again could go a long way to making them playable and interesting. Prok specifically is the one who brokered a deal with the Tau Empire though, so he may be dead at this point, but the idea is to at least get a kroot character back into the game.
  • Captain Uriel Ventris- If Captain Titus of the Space Marine video game can't actually exist, this is the closest we will get to him. Roboute has met him and was impressed by him. Have this modern day Aeonid Thiel offer up some interesting ways for Ultramarines to play on the table. Maybe even make him a dual character profile with Pasanius, his #2, who would be interesting with his Necrontyr right arm.
  • Doom of Malan'tai/Parasite of Mortex- Probably rename them with more generic names (like all the current bugs: Swarm Lord, Old One Eye, Red Terror, Death Leaper), but successors in Spirit. The psychic phase is a big part of the game, so having a bug that is just an absolute beast in that phase make sense. And as for the Parasite, no better reason than to come out with a winged warrior kit. 
  • Old Zogwort- The greatest Weirdboy to ever live. Seeing as there is no current Weirdboy Character, it might as well be him. No excuse at this point for one of the most psychically attuned races in the lore to not have a special character who excels in the psychic phase of the game. And by excel, I mean does completely powerful yet absolutely zany Ork things.
  • Moriar the Chosen/Cassor the Damned- I list both of these BAMFs, and while for personal reasons I prefer Moriar, I would honestly be happy if they just took a note from BA history and made a Death Company Dreadnought Character again. Heck, they could even make him a Redemptor Dread for all I care. It is just cool to have a member of the Death Company entombed and battling for eternity in a huge metal monster body.


And no list of characters returning would be complete without


This Slaaneshi Daemonprince of Metal and Mayhem may have been finally caught by Ko'Sarro Khan, but that does not mean they can't concoct a scenario in which he is freed and escapes to ride once more through the Warp, all shiny and chrome. Ever a true fan favorite, there is little reason to not make an awesome warp dust fueled combat monster on a motorcycle fueled by insanity.

Tuesday, July 23, 2019

Siege the Tower GT- Custodes Coverage

So at the end of may I attended the first GT pu on by an amazing local group
These guys really know how to get events going. Terrain was great (this is most important to note as there have been several GTs missing the mark on this lately). Missions were fun! Event was a blast. All good people and good times. No bad games or bad feelings that I experienced.

Unfortunately, this was back in MAY (really before Caladius were SUPER EXPLODING. But if you look back at my unit reviews, I had said this was the unit to use and the Telemon was fading) so I forget most of the details to write up a more extensive Batrep. I do know I discussed in in Hobby Progress on last month's episode of our Allies of Inconvenience Podcast, so check that out if you want to hear more.

First off my Army. I played Custodes for the event and took home Second for Painting (lost to a Wobbly Modeler using their board from Adepticon, which is an impressive thing if you've never seen it).
My list was as follows
Custodes Battalion- 1970 pts, 8 CP
HQ- Captain General Trajann Valoris- 185
HQ- Shield Captain on Dawneagle Jetbike- 169: Lance, Misericordia, Salvo Launcher, Warlord; Relic- Auric Aquilis
Troops- Custodian Guard (3)- 169: 2 x Spear & Misericordia, Sword & Storm Shield
Troops- Custodian Guard (3)- 169: 2 x Spear & Misericordia, Sword & Storm Shield
Troops- Custodian Guard (3)- 170: Spear &  Misericordia, 2 x Sword & Storm Shield
Elites- Vexilia Praetor: Misericordia, Storm Shield, Vexilia Magnifica
Fast Attack- Vertus Praetors (3)- 282: Misericordia, Hurricane Bolters, Lances
Fast Attack- Vertus Praetors (3)- 282: Misericordia, Hurricane Bolters, Lances
Heavy Support- Caladius Grav-Tank- 210: Twin Illiastus Accelerator Cannon, Twin Lastrum Bolt Cannon
Heavy Support- Caladius Grav-Tank- 210: Twin Illiastus Accelerator Cannon, Twin Lastrum Bolt Cannon

This isn't the list I initially wanted to run. I was going to do Blood Angels, but I wasn't getting the things I needed to finished painting done in time.

Game 1 vs Chaos Soup (WIN, 35-12)
Opponent's List
Thousand Sons Supreme Command Det
HQ- Ahriman on Disc
HQ- Exalted Sorcerer on Disc
HQ- Exalted Sorcerer on Disc
HQ- Exalted Sorcerer on Disc

CSM Flawless Hose Supreme Command Det
HQ- Chaos Lord W/ Jump Pack, Thunderhammer
HQ- Chaos Lord W/ Jump Pack, Thunderhammer
HQ- Lord Discordant on Helstaker w/ Baleflamer
HQ- Lord Discordant on Helstaker w/ Baleflamer
HQ- Master of Possession

CSD Nurgle Batallion
HQ- Poxbringer
HQ- Sloppity Bilepipper
Troops- Nurglings (6)
Troops- Plaugebearers (29): Plagueridden, Icon, Instrument
Troops- Plaugebearers (29): Plagueridden, Icon, Instrument

Overall, not much to say about Game one. I think my opponent could have better deployed his plague bearers (intertwining them instead of doing 2 blocks, which allowed me to focus on one and open a hole to move through) and better managed his Chaos Shrimp Lords, but I don't think he expected the bikes to handle them as well as they did.

Game 2 vs Genestealer Cult (LOSS, 34-8)
Opponent's List
GSC, Cult of the Four-Armed Emperor Battalion
Deliverance Bloodsurge Det
HQ: Acolyte Iconward, Field Commander
HQ: Primus
Troops: Acolyte Hybrids (10)- 4 Rending Claws, 4 Rocksaws, Flamer, Icon
Troops: Acolyte Hybrids (10)- 4 Rending Claws, 4 Rocksaws, Flamer, Icon
Troops: Acolyte Hybrids (20)- 12 Rending Claws, 6 Rocksaws, Icon

GSC, Mixed Cult Battalion
Anoited Throng
HQ: Magus, Familiar, Relic-Crouchling
HQ: Patriarch, Warlord, Familiar
Troops: Brood Brother Infantry (10)
Troops: Brood Brother Infantry (10)
Troops: Brood Brother Infantry (10)
Elites: Aberrants (10)- 8 Picks, 2 Improvised Weapons
Fast Attack: Atlan Jackals (5)- Shotguns and democharges
Heavy Support: Brood Brother Heavy Weapons Squad (3)- Mortars

Brood Brothers Air Wing Detachment
Flier: Vulture Gunship w/ Twin Punishers
Flier: Vulture Gunship w/ Twin Punishers
Flier: Vulture Gunship w/ Twin Punishers
Like 40 dudes appeared in front of them a minute later, with 5 bikes to their right
Abberants withstood bikes, nearly killed the squad, and then withstood a Captain's Charge.
There were 2 vultures here until I charged and killed one for spite
Well I killed his fliers and a lot of guys. But without a screen I was on the back foot from the beginning. Lost to a better player fair and square. However Abberants are a little OP for their cost IMO, but that was far from the determining factor. Even without them or had I killed them, I would have lost. Maybe a little better score, but no chance of winning.

Game 3 vs Chaos Soup (LOSS, 34-12)
Opponent's List
Thousand Sons Supreme Command
HQ: Ahriman on Disc
HQ: Daemon Prince of Tzeentch, Malefic Talon, Wings, Warp Bolter
HQ: Daemon Prince of Tzeentch, Malefic Talon, Wings, Warp Bolter
LoW: Magnus the Red

CSD Undivided Battalion
HQ: Herald of Slaneesh on Steed
HQ: Kairos Fateweaver
Troops: Nurglings (3)
Troops: Nurglings (3)
Troops: Nurglings (3)

Death Guard Super Heavy Aux Det
LoW: Mortarion


This game was WAY CLOSER than the Score Suggests. Like Bottom of three was the make or break. I got a charge onto Morty, Magnus AND Fateweaver after having shot them. THEY WERE ALL IN THEIR LAST HEALTH BRACKET. LIKE LESS THAN 4 WOUNDS EACH. AND I FAILED TO KILL ANY OF THEM. They then proceeded to kill all of my Bikes and take out both Caladius (along with a bunch of smites). After that it was done. Had I killed any one of them I think the game could have been a draw, or a 1-2 point difference for either of use. Had I killed 2 in that turn, I would have won. The dice gods did not favour me.

Game 4 vs Imperial Soup (Knights) (LOSS, 17-16)
Opponent's List
House Taranis Knight Lance Super Heavy Det
LoW: Armiger Helverin
LoW: Armiger Helverin
LoW: Knight Crusader- Character, Heirloom: Endless Fury, Warlord Trait Cunning Commander, Meltagun, Twin Icarus, , Avenger Gatling, Heavy Flamer, Rapid Fire Battle Cannon, Heavy Stubber
LoW: Knight Crusader- Character, Heirloom: Fury of Mars, Warlord Trait Knight of Mars, Melta Gun, Thermal Cannon, Twin Icarus, Avenger Gatling Cannon, Heavy Flamer
LoW: Knight Preceptor- Character, Heirloom: The Helm Dominatus, Warlord Trait Ion Bulwark, Multi-Laser, Thunderstrike Guantlet

Cadian Battalion
HQ: Company Commander
HQ: Commissar
Troops: Infantry Squad (10)
Troops: Infantry Squad (10)
Troops: Infantry Squad (10)
Elites: Platoon Commander
Elites: Tech Priest Enginseer

This was the most tactical and precise game I played of the weekend. Had it been any other deployment map than lengthwise I think I would have won outright because he would not have been able to avoid the caladius as much as he did. Even still I won the game at the top of Turn 6 and lost it in the bottom. My calladius really controlled his knight movement and I had to use a DS squad of guardians attacking his Cadians to bring his Knights out of position for my bikes to act (so they didn't get into combat until T4). Top of six I got Slay the Warlord with my warlord. Bottom of 6 he got his 4+ Zombie-Knight roll with his last command point, brought back his Warlord, as used it to kill mine... all with 1 wound left. 2 point swing in the score... and he won by 1.

Game 5 vs Imperial Soup (Admech) (WIN, 13-7)
Opponent's List
Mars Battalion
HQ: Cawl
HQ: Tech Priest Dominus, Macrostubber, Volkite Blaster, Relic- Autocaduceus of Arkhan Land
Troops: Kataphron Destroyers (5)- Plasma Culverins & Phosphor Blasters
Troops: Skitari Ranger (7)- Omnispex, Galvanic Rifle, 2 x Transauranic Arquebus
Troops: Skitari Ranger (7)- Omnispex, Galvanic Rifle, 2 x Transauranic Arquebus
Heavy Support: Kastellan Robots (2)- 2 x Heavy Phosphor Blasters
Heavy Support: Onager Dunecrawler- Broad Spectrum Tether, Cognis Heavy Stubber, Nuetron Laser & Cognis Heavy Stubber
Heavy Support: Onager Dunecrawler- Broad Spectrum Tether, Cognis Heavy Stubber, Icarus Array

House Raven Exalted Court Super Heavy Det
LoW: Armiger Warglaive
LoW: Armiger Warglaive
LoW: Knight Errant- Character, Warlord Trait Ion Bulwark, Iron Storm Missile Pod, Meltagun, Reaper Chainsword, Thermal Cannon

Imperial Assassins Aux Support Det
Elites: Vindicare Assassin

This game went much like my first. I think this time the map did my opponent no favours, as with the NOVA "L" he was unable to set up good fire lanes with his shooty army, and I just got in there and did what Custodes did best and killed. I wasn't too worried about objectives at this point, as I had already lost 3 games, and instead focused on just having a solid game.

Monday, September 18, 2017

Allies of Inconvenience- Episode 6: "Marine Biology" and Malal


I know we have lapsed a few months. I had to move from CA to VA and then get ready for and go to NOVA. Last few weeks have put a delay as well for a family emergency, but through all the delays, we still got it done.
Listen/Subscribe with iTunes 



This month we do quick discussion on our hobby progress and do some NOVA recap, followed by some great discussion on the fluff Space Marines and their enhanced physiology and then we go over Chris' theorgy regarding the Chaos god "Malal" and the recent fluff developments surrounding 8th edition 40k. Make sure to read the accompanying article for this one, available here!

00:00 Intro03:36 Hobby Progress
24:26 Space Marine Physiology
46:11 Malal Theory

Songs and SoundclipsBlue Mark- Atlan
Urtag Kaap mere- Bugotak
Clip 1 - The Last Laser Master Teaser (Aurlanauts Youtube)
Clip 2 - It's Always Sunny In Philadelphia
Clip 3 - Balls of Fury

Wednesday, September 6, 2017

The Most Powerful Daemon God

"Who is most powerful Daemon God?" is one of those questions that forces sides largely on personal tastes. Pepsi or Coke. Apple or PC. Change, Blood, Party, or Pestilence. They're all equal options that seem to exist and aren't going away anytime soon.

But clearly this is the internet and I must have an opinion. My answer to "Who's the most Powerful of them all" is a part of a larger mystery I’ve become fixated on and the below sections contain possible proof I've found to convince you too of my madness.


1. What is a Daemon God?

The four Daemon Gods (+ whatever emo Metal Elf God is), are all immeasurable creatures of divine will. Based on faith, blood, entropy, and space herpes. They're manifested emotion and ideologies. If they are known and believed in, they will exist.

It’s a lot like clapping for Tinkerbell or dreaming of Freddy Krueger. Believing in them allows them to either dream murder you or whisk you away to a magical land of happiness..... and pirates trying to feed you to crocodiles......
Looking into those examples, actually gives us ideas on how to fight/defeat them. In Nightmare on Elm street the primary motif of how to deal with Freddy was to stop thinking about him and sequestering anyone aware of him on massive amounts of drugs. Because even if you murdered him, or sucked him into the real world to fight a disfigured summer camp hockey enthusiast, he will always come back.
Sometimes when you don't want him to

At one point Tinkerbell was dying because magic wasn't believed in enough. And if Pan hadn't gotten Wendy to clap Tinkerbell would have vanished, and no new lost boys would be taken from their homes under false pretenses to escape reality and eat paint food..... Are we sure Pan and Tinkerbell are protagonist?
Literally in Peter Pan 2...

Unfortunately, there is an ample supply of believers for-and-against daemon kind. The Gods aren’t actively trying whip out everything, just their enemies. And since the Daemon Gods like the idea of existing, they are all vying for more followers. In-fact the only true way of ending Chaos Daemons is wiping out all sentient creatures in the galaxy.
Life finds a way

Main take away from this is that abstract concepts in 40k have a consciousness and a will, believing in them as nouns gives them power. Hold on to that.

2. What's Up with them Grey Knights and their Secret Moon Base?

While reading the new fluff in the new Grey Knight codex, I found out Titan has begun to shake from within. Reading that one thing is what started my current fixation.

Fun fact, Titan was given to the Grey Knight Founders complete with a spooky basement at the bottom of a place called Mount Anarch. Their whole facility was built on top of a huge seal and the Grey Knights, primarily Purifiers, are guarding "it". I say "it" because fluff is heavily pointing to nobody, including them, knowing the full extent what's in there. Except for maybe the one guy who built it, the Emperor himself.

That’s not to say they haven’t been adding to it over the years. There are numerous vaults beyond the gates that the purifiers guard. There have been mentions of Necron tesseract vaults in use in previous editions. Even part of a paladins’ rite of passage involves going into the vaults and having a tea party in something called the “Dread Tomb” then battle wills with a sleepless Daemon named Abbiallach. Which is odd because the big bad that the Purifiers are keeping watch on is “Slumbering”. So not that guy.
Not knowing... may be Victory

I believe the real reason we don't know the full extent of what's in there, is that the Emperor knew the only way to contain what’s inside was by making sure as few people as possible knew. Additionally, stationing an army of well trained and well-armed Daemon Hunters as security is pretty telling of what that something may be. And I'm not talking about Freddy Kruger here.
No..... Focus people

Side note there is only supposed to be 44 purifiers, no one has said why. Put a pin in that.

Also, there is magic box there that has the same symbol as the one that's on the Emperor's Throne. This is the "Terminus Decree". Only the Grey Knight have been entrusted with its use. Not even the Custodes canclaim that. ONLY the Grey Knights.  http://warhammer40k.wikia.com/wiki/Terminus_Decree


3. Cypher?

Cypher is a pretty cool dude. He's mission is unknown, but his actions aren't. He has been cutting a path through that galaxy in some very convoluted plan to get to the Emperor.

No one is sure if he’s trying to help or hurt the Imperium. Wants to kill or save the Emperor.

If I wanted there's a lot we can talk about this guy, but instead I want to focus on a few things of note.

First, he often goes by the pseudonym "The Voice of the Emperor". First one is brief.

Second, he carries a large sword he's never drawn. Some say its Luthers sword, they're wrong somebody found it. Some say it’s a new Heavens-blade, Ala Dark Angel Sword of Silence or Sword of Secrets. Some say that it’s the Lion Sword.


The last one makes the most sense, it is covered in Dark Angel Icons and the new Cypher model has it being freaking huge. But here's the thing, there is a point in the fluff where Guilliman breaks the original Lion Sword because Jonson was going to use it on Cruz because he refused to admit guilt. So, whatever Lion El'Jonson was using towards the end of the Horus Heresy was either something else or a re-forged Lion Sword. There is someone who knows what Cypher is packing though. In Rising Storm III, Guilliman is stated to know what it is and that he would never let it, or Cypher, near the Emperor. Past that nothing else has been revealed.

Conclusion: What "IT" is

It's a Daemon God.

Right about now you must be thinking "You're dumb. Titan would be a shitty prison for any of them because all of them are running around causing general mischief everywhere. What does that have to do with Cypher? And why did you spend a lot of time on Tinkerbell?".

Are they all?.... running around... or did you, like the Emperor intended, forget about someone......
You forgot about Dre!

You might not recognize that picture, mostly because it’s an artifact of something retconned out of existence. The above is a greater daemon of the fifth Daemon God Malal. Yes, that was a thing. http://warhammer40k.wikia.com/wiki/Malice

In a galaxy of never-ending war, strife, fear, and carnage; what Daemon God would be the strongest? When Malal existed, he was the God of anarchy and terror. He was the embodiment of destruction, so much so that it was self-destructive. 

I'm using a lot of past tenses here because Malal was removed from the fluff entirely. Trademarks rights wise, there’s a reason he was retconned. But think about it fluff wise……
CATCHING ON???!

The Emperor could allow the other gods to continue to squabble, because they all want to exist and they know they can’t exist without other existences. But the Emperor knew that if left unchecked, Malal would destroy everything. A true end of all things. So, he had to do the one thing that has never been accomplished before nor since, caging a Daemon God. By deleting him from active history, he depowered Malal enough to cage him.

Additionally, he established the Grey Knights on top of Malal's prison, Mount Anarch “Y”, to serve as guards. Super humans trained to resist the whispers of chaos. Chapter 666. Mark of the Beast. Who better to guard the beast than those marked by it? Then there are 44 purifiers. Divided by 4, the division of the other chaos gods, is 11. Malal's favored number.  Malal's colors are Black and White. What happens when the two are mixed? You get Grey.The unsleeping Abblach may in fact be a greater daemon of Malal, and paladins are required to experience it in preparation for the worst.

Also, Abblach and the other captured daemons might not just be prisoners. What better cell is there for a God of anarchy and destruction, than one whose wall is made up of chained unending life?

If this theory is true, there is one problem with the Emperor’s plan and the reason for a prison. At the very end of the day there would always be at least one person who truly knew Malal existed. The Emperor.

This is where Cypher and his super pig sticker comes in. "The voice of the Emperor" is what he wants, he wants the Emperor to speak Malal's name to legitimize his existence. Cypher and few supporters may think he exists but none of them have ever met him. And the Emperor’s godly verbal validation, might be the tipping point for Malal’s resurfacing.

The sword Cypher carries is a re-forged Lion Sword. One crafted to force truth, a Sword of Truth in matching the naming convention of the other Dark Angel swords. A weapon Guilliman doesn’t want anywhere near the Emperor, because it might be powerful enough to be a threat to the Emperor.

And this also where the true reason for the Terminus Decree comes in. Horus weakened the Corpse Emperor to such an extent, his will is no longer a match for Malal. He knew being barely conscious (Freddy Kruger be-gone drugs) would be the only way to keep Malal in check. The Decree is his off switch, he just wanted to put it off for as long as possible. He's a quasi-functioning light house of sorts for space navigation. The throne failing is a planned attempt to ween mankind off of himself, hoping that Mankind will learn to rise without him.

The Emperor can't wake, because he may very well be the last person who truly knows Malice is lurking under the very surface of the Man.

The true Most Powerful Daemon God.
Also it is my firm belief that the Emperor may have also conspired with the only force more powerful than himself to help do this.

Saturday, October 18, 2014

Completed Scratch Built Great Unclean One

So some years ago I did a Scratch Built Great Unclean One (GUO from here on out) for a friend as a commission. Through a series of trades and sales and such it eventually came back to me, for which I was glad as it really was fun to sculpt and looked great IMO. So I did a little bit more work on it (because I had excessive green stuff that had to get used) and just sat around. I eventually primed it but that is all.
The face was inspired by the goblins from the old animated Hobbit movie, Jabba the Hutt and a black and white image of Ku'Gath
Then all this Nurgle stuff started showing up for the end times, and while I am not going to start an army, I was "divinely" inspired by Grandfather Nurgle and had the perfect model to work with.

In the past I had got to paint two Deamons, a Daemon Prince Conversion I had done and a Forge World Scabeiathrax, both for the same guy as the GUO I had made. Both were alot of fun and are really different stylistically then the Marine I paint day in and out. While I love my BA, the break and freedom an Nurgle Daemon represents is fantastic.

So I present to you, my scratch built GUO, completed after over 5 years...