Showing posts with label Blood Angels. Show all posts
Showing posts with label Blood Angels. Show all posts

Monday, March 21, 2022

Allies of Inconvenience: Episode 33- Las Vegas Open Narrative Coverage and Tau/Aeldari release discussion

 

I continue to be bad with timely publishing, but this is a HUGE episode (2hr, 21m). Join us as Evan, Chris, and Jason go over their recent hobby progress and then discuss their attendance at the Las Vegas Open Narrative, their thoughts on Tau and Aeldari releases and the continued evolution of 9th Edition

Listen/Subscribe on any of the following platforms



LVO Narrative Group on FB (where the mission pack can be found): 

00:00 Intro
05:05 Hobby Progress
28:29 LVO Narrative Coverage
1:05:51 Tau, Aeldari and more discussion
 
Songs and Soundclips
Blue Mark- Atlan Urtag
Kaap mere- Bugotak
All Clips: Babylon 5

Friday, August 7, 2020

Non-Primarch Characters that need to make an appearance/come back in 9th

With 9th edition 40k, there will be a whole new round of codicies, which means an opportunity for more and new characters to join the fray. Below I've compiled a short list of some characters from the Lore and previous Codicies that currently have no representation in the game, but definitely deserve some IMO. 
  • Lord Commander Primus Eidolon- The leader of the remnants of the 3rd Legion. Assuming there will be a Codex Emperor's Children as some point, you'd have to have Eidolon as a counterpoint to Typhus and Ahriman in the DG and TS books. I also hope we will see a Codex World Eaters, but Kharn would be the biggest dog there, and he already exists. The Soul Severed though is also still out there, and having him at the head of an army of Noise Marines would just be great to see on the table.
  • Be'Lakor- The First Daemon Prince. Technically he currently, this guy needs to be redone and in a big way. IMO next Codex Chaos Daemons, he needs to be a LOW and Supreme Commander and just be baller. He looks cool, has an appearance in a fairly recent Black Library Audio featuring Ahriman that is worth checking out, and in general just belongs in the game. Added bonus- Triple Release him for 40k, Age of Sigmar and The Old World (once that releases). It just makes sense to have the OG be bigger in the game (and may or may not help maintain the Malal mythos)
  • Captain Alessio Cortez- Missing since Third Edition. This Crimson Fist Captain was the epitome of someone who looked like they've been through hell and came out stronger on the other side. Crimson Fists used to have a lot bigger presence in the Lore and Hobby than they do today. Sure they still have Pedro Kantor, but people used to collect them. They were on the cover of the codex even (yes, there was a time it wasn't Ultramarines). Bringing back this grizzled veteran and having him cross the Rubicon Primaris, and then giving him a model in his classic bad ass pose would really help sell this army again.
  • Dark Apostle Erebus- Voted most hated man in the Galaxy for Ten Thousands years consecutively. The First and Foremost among the Dark Apostle, this Word Bearer has had so much impact on the lore, it would be a shame to bring back Daemon Primarchs and not bring back the man who led them all astray. And while I mentioned in a previous post Kor Phaeron showing up and being a candidate for the supreme commander keyword, I think Erebus would be more celebrated and reviled by the fanbase, and has a greater potential for some cool rules.
  • Asdrubael Vect- How and why the Archon of the Kabal of the Black Heart is not in the game currently, I don't know. I get we went a decade or so at one point without an update to this army, and I can't figure out for the life of me why he didn't get a new model with any of their relaunches. Time to bring back the man with the most hated stratagem in the game.
  • Grand Master Vorth Mordrak- While Voldus is neat and all, he is a pretty lame replacement for someone who could literally summon Ghosts of his fallen GK brothers and take them into battle against Daemons. Seriously, if that isn't grim dark, I don't know what is. Be neat to see him and his incorporeal pals be put into the game like Celestine and her two Geminae. 
  • Chapter Master Tu'Shan- Why are there only Two Salamander Characters in the game? There needs to be more, so I start at the top. Tu'Shan is respected by all he meets and leads one of the most noble Space Marine Chapters there is. What else really needs to be said.
  • Angkhor Prok- The infamous kroot shaper. It would be great to see Kroot on the table more IMO. They have cool fluff and their primitive avian look is neat alongside the futuristic Tau, really highlighting how the Empire is more of a coalition of races. Giving the Kroot a Character again could go a long way to making them playable and interesting. Prok specifically is the one who brokered a deal with the Tau Empire though, so he may be dead at this point, but the idea is to at least get a kroot character back into the game.
  • Captain Uriel Ventris- If Captain Titus of the Space Marine video game can't actually exist, this is the closest we will get to him. Roboute has met him and was impressed by him. Have this modern day Aeonid Thiel offer up some interesting ways for Ultramarines to play on the table. Maybe even make him a dual character profile with Pasanius, his #2, who would be interesting with his Necrontyr right arm.
  • Doom of Malan'tai/Parasite of Mortex- Probably rename them with more generic names (like all the current bugs: Swarm Lord, Old One Eye, Red Terror, Death Leaper), but successors in Spirit. The psychic phase is a big part of the game, so having a bug that is just an absolute beast in that phase make sense. And as for the Parasite, no better reason than to come out with a winged warrior kit. 
  • Old Zogwort- The greatest Weirdboy to ever live. Seeing as there is no current Weirdboy Character, it might as well be him. No excuse at this point for one of the most psychically attuned races in the lore to not have a special character who excels in the psychic phase of the game. And by excel, I mean does completely powerful yet absolutely zany Ork things.
  • Moriar the Chosen/Cassor the Damned- I list both of these BAMFs, and while for personal reasons I prefer Moriar, I would honestly be happy if they just took a note from BA history and made a Death Company Dreadnought Character again. Heck, they could even make him a Redemptor Dread for all I care. It is just cool to have a member of the Death Company entombed and battling for eternity in a huge metal monster body.


And no list of characters returning would be complete without


This Slaaneshi Daemonprince of Metal and Mayhem may have been finally caught by Ko'Sarro Khan, but that does not mean they can't concoct a scenario in which he is freed and escapes to ride once more through the Warp, all shiny and chrome. Ever a true fan favorite, there is little reason to not make an awesome warp dust fueled combat monster on a motorcycle fueled by insanity.

Monday, August 3, 2020

First 9th Edition List Concepts: Blood Angels, Death Korps and Custodes

Well 9th Edition is here, and it has vastly shifted the meta with new scenarios, list building rules, detachment limitations, new terrain rules, a smaller table size and nearly universal points increases.

Below are my first hot takes at lists as I rebaseline myself to 9th Edition

First Up, Blood Angels
BA 2k Terminators- 1997, 8 CP at Start
Patrol Detachment
HQ: Terminator Captain- 115: Relic Blade & Storm Shield, Relic- Veritas Vitae, Warlord- Speed of the Primarch
HQ: Terminator Librarian- 105: Force Axe, Storm Bolter, Powers- Quickening, Unleash Rage
Troops: Tactical Squad (6)- 115: Sergeant w/ Combi-Grav & Power Axe; Grav-Cannon; 4 x Bolters
Heavy Support: Land Raider Helios-  293: Helios Launcher, 2 x Twin Lascannons, Hunter Killer Missile, Storm Bolter

Vanguard Detachment
HQ: Brother Corbulo- 90: The Red Grail, Heaven's Teeth, Bolt Pistol
HQ: Terminator Chaplain- 98: Crozius Arcanum, Storm Bolter, Litanies: Invocation of Destruction, Exhortation of Rage
Elites: Terminator Ancient- 95:Lightning Claw, Relic- Standard of Sacrifice
Elites: Terminator Squad (5)- 192: Chainfist & Storm Bolter, 2 x PF & SB, Assault Cannon & PF, Sergeant w/ Power Sword & SB; Teleport Homer
Elites: Terminator Assault Squad (5)- 215: 5 x TH & SS; Teleport Homer
Elites: Cataphractii Terminator Squad (5)- 180: 5 x Dual Lightning Claw, Sarge w/ Grenade Harness
Elites: Tartaros Terminator Squad (5)- 189: Sergeant w/ Grenade Harness, Power Sword & Plasma Blaster; 2 x Combi-Bolter & Power Fist, Combi-Bolter & Chainfist, Reaper Autocannon & Chainfist
Heavy Support: Land Raider Crusader- 310: 2 x Hurricane Bolters, Twin Assault Cannon, Multi-Melta

I made this list to maximize terminators, who have become useful for their mid-board staying power. Calling it now, when the new codex drops and storm shields all become 4+ invulns, the cataphractii terminators are going to be great with their built in 4+ and the ability to still take 2 weapons.
However in the meantime, this list is meant to both be thematic and really adjust to the new battlespace. The Crusade will protect the Helios from assault and deliver one of the close combat kitted squads to the front along with 3 characters (Likely the Captain, Chaplain and Corbulo). The helios stores the tacticals, who are there to be a cheap, transportable (since the helios capacity is 6) troops choice to leave on an objecting. Loaded with grav to help take out primaris, custodes, terminators, death guard, and other high durability units showing up a lot in the early 9th meta.  Shooting terminators advance on their own and the Librarian and remaining terminator squad are prime candidates for deep strike. Two teleport homers in the list are left in my back field to warp to for escape or flanking protection as needed.

Next Up, Death Korps of Krieg
DKK 2k- 1997, 12 CP to start
Battalion Detachment
HQ: Marshal Karis Venner- 79: Momento Mori, Powersword, Hot-shot Laspistol, Warlord- Grand Strategist
HQ: Death Rider Squadron Commander- 54: Hot-Shot Laspistol, Demo-Charge, Power-Sword, Relic- The Blade of Conquest
HQ: Death Rider Squadron Commander- 52: Hot-Shot Laspistol, Demo-Charge, Hunting Lance
Elites: Death Rider Command Squad (4)- 60: 4 x Laspistol & Hunting Lance
Elites: Engineers (10)- 93: Watch Master w/ Chainsword, Shotgun & Melta-Bomb; 9 x Shotguns, Vox, Demo-Charge, Gas Grenades
Troops: Grenadier Storm Squad (10)- 97: WM w/ Chainsword & HS laspistol; 7 x HS Lasguns, 2 x Plasma Gun, Vox
Troops: Grenadier Storm Squad (10)- 103: WM w/ Chainsword & HS laspistol; 7 x HS Lasguns, 2 x Melta Gun, Vox
Troops: Grenadier Storm Squad (10)- 103: WM w/ Chainsword & HS laspistol; 7 x HS Lasguns, 2 x Melta Gun, Vox
Troops: Grenadier Storm Squad (6)- 53: WM w/ Chainsword & HS laspistol; 3 x HS Lasguns, 2 x Grenade Launcher, Vox
Fast Attack: Death Rider Squadron (10)- 150: WM w/ Hunting Lance & HS Laspistol; 9 x Hunting Lance & Laspistol
Fast Attack: Death Rider Squadron (10)- 150: WM w/ Hunting Lance & HS Laspistol; 9 x Hunting Lance & Laspistol
Fast Attack: Death Rider Squadron (10)- 150: WM w/ Hunting Lance & HS Laspistol; 9 x Hunting Lance & Laspistol
Heavy Support: Stygies Thunderer Siege Tank- 160: Demolisher Cannon, Heavy Stubber
Heavy Support: Stygies Thunderer Siege Tank- 160: Demolisher Cannon, Heavy Stubber
Heavy Support: Malcador Annihilator- 310: Twin Lascannon, Demolisher Cannon, 2 x Lascannons, Heavy Subber
Flyer: Thunderbolt Heavy Fighter- 225: 2 x Twin Autocannon, Twin Lascannon

So this list is really a standard DKK list however THEY FAQ'D THUNDERER SIEGE TANKS! THEY ARE ACTUALLY PLAYABLE! AND MALCADORS! And their low profile will be really nice in with the way terrain works now. Not to mention having 3 demolisher cannons with the new blast rules. And the malcador can now EAT UP other tanks since its twin lascannon can fire twice. And with smaller board sizes, once you get those lascannons into position, you should likely never need to move for range, meaning maximum firepower. The only downfall of these tanks are they are all still susceptible to close combat because the demolisher cannons can't fire and they have really nothing to clear out infantry. However, screening them with Death Riders will be great. Speaking of which, the new reserve rules really are great for the Death Riders, allowing some late game action by my horses. Lastly, sticking with grenadiers for their improved durability over normal kriegers and the ability to tote around some specialized firepower.

Finally, my first take at Custodes
Custodes 2k- 1998, 11 CP to start
Patrol Detahcment
HQ: Trajann Valoris- 190: Watcher's Axe, Misericordia
HQ: Jetbike Captain- 178: Hurricane Bolter, Interceptor Lance, Misericordia, Warlord- Superior Creation, Relic- Auric Aquillas, Captain Commander- Indomitable Constitution
Elites: Allarus Custodians (4)- 292: Castellan Axes, Misericordia
Elites: Vexilus Praetor- 128: Storm Shield, Misericordia, Vexilla Magnifica
Troops: Sagittarum Custodes (3)- 153: Adrastus Bolt Calivers, 1 x Misericordia
Troops: Guardians w/ Adrasite Spears (3): Adrasite Spears, Misericordia
Fast Attack: Vertus Praetors (3)- 294: Hurricane Bolters, Interceptor Lances, Misericordia
Fast Attack: Vertus Praetors (3)- 294: Hurricane Bolters, Interceptor Lances, Misericordia
Heavy Support: Telemon- 295: Caestus w/ Twin Plasma Projector, Arachnus Storm Cannon, Spiculus Bolt Launcher

Custodes are solid so far this edition, but numbers are still limited. I would likely drop Trajann in via From Golden Light with the Terminators. The Adrasite Spears are not something I've seen mentioned alot, but I like them for much the same reason I mentioned grav in the Blood Angels list- the ability to remove things like custodes, primaris etc. etc. I would run the bike squads together as cover for each other. The new "you have to reach everything you declare when you charge" makes the threat of a Stooping Dive incredible. Just keep the squads a few inches apart such that charging both is never likely, but will always be answered with a stooping dive. Running with them would be the INDESTRUCTIBLE JETBIKE CAPTAIN. 3+ invuln, 5+ FNP, 9 wounds. He is not dying. If this proves overkill though in the long run, I would likely swap Indomitable Constitution for Unstoppable Destroyer for some extra threat range. Last thing to really mention is the Telemon- Star of 9th. Dreadnoughts got better and he is king. Truly a threat to both vehicles and infantry in and out of combat. Fully expect a points hike at the first available opportunity.

Thursday, June 25, 2020

The Post of Quarantine- 70 days of Isolation, 30 to go

Well this year has not gone according to plan. I am sure most of you would agree. It most certain has not for me. Shortly after Adepticon became Adeptican't, I had to go to a 103 day training course and have been stuck in a hotel room every day since then. I did bring a ton of Hobby stuff with me, but in general motivation has been low and the environment not entirely conducive to hobbying and in particular, painting and blogging. A Hampton in hotel room was not designed to be a "hobby haven" for sure, but I've tried to make the most of it.

At this point I am down to my last month, and will try and get some more content up here, but I haven't had much to talk about without releases from GW and every event cancelled. And the lack of access to my camera gear means hobby posting is limited too. However I do have some psychic awakening books on the way to me here, so I should be talking about that soon.

In the meantime, you can see my hobby progress best on my Instagram @SepulchreofHeroes and if you haven't yet, follow us on Facebook for the best hobby related memes.

Anyway, before I left I did some preparation for my exile
-Organized, Primed, and Basecoated for contrasts all of my ASoIF models (over 220 models)
-Primed and prepped all my Aeronautica Imperialis
-Assembled, Primed and basecoated a Pallas Grav Tank
-Basecoated 6 Plague Ogors

I also packed up all my Titanicus with the hope of getting a game in in the local area, but COVID restrictions have entirely prevented that and I don't hold much hope of being able to play one in my last month.

With that done I packed up my Jeep and headed out.
What I have completed since being here
-2 Black Library Audio Books
-1 Horus Heresy Novel
-Painted 25 ASoIF models (The Mountain, Tyrion, A Captain, 11 Halberdiers, 11 Mountain's Men. Of note, I did them with Contrasts and they turned out great IMO as you will see below)
-Painted 7 Sanguinary Guard
-Assembled and Primed 50 Mk3 Marines for Horus Heresy
-Assembled an AT Warbringer Nemesis Titan
-Painted an AT Warhound Titan
-Cleaned and Assembled Constantine Valdor
-Assembled a Custodes Achillus Dreadnought
-Assembled an OOP FW Siege Dreadnought
-Assembled a Storm Raven Gunship
-Assembled a GW Human Blood Bowl Team
-Assembled a GW Orc Blood Bowl Team
-Assembled a GW Ogre Blood Bowl Team
-Assembled a GW Dwarf Blood Bowl Team
-Assembled a GW Elf Blood Bowl Team
-Assembled 2 FW Blood Bowl Minotaurs
-Assembled 3 FW Blood Bowl Star Players
-Assembled and Primed Samurai to Include
  • 5 Wargames Factory Samurai
  • 15 Wargames Factory Teppo Ashigaru
  • 10 Wargames Factory Spear Ashigaru
  • 6 Steel Fist Banner Bearers
  • 4 Steel Fist Samurai Archers
  • 4 Steel Fist Teppo Ashigaru
  • 10 Steel Fist Foot Samurai
  • 12 Steel Fist Mounted Samurai
-Primed over 25 Liazardmen Characters/Monsters
-Cleaned and Assembled all my Lost Kingdom Miniatures Models to include
  • 13 Temple Guard
  • 13 Saurus Warriors 
  • 6 Chameleon Skink
  • 4 Skink Heroes
  • 10 Skinks w/ Spears
  • 10 Skink Archers
  • 3 Kroxigor
  • 3 Ripperdactyls
  • 3 Terradons
  • 8 Saurus Cold One Cavalry
  • 2 baby Salamanders
  • Jungle Swarm/Baby razordons
Assembled all my GW Lizardmen to include
  • Bastilidon w/ Solar Engine
  • Kroq Gar and Grimlok
  • Troglodon
  • 12 Saurus
  • 5 Skinks
  • Saurus Oldblood
  • 5 Saurus Cold One Cavalry
  • 4 Scar Vets on Cold Ones
A quick gallery of what I have completed so far.

And have the following WIPs going on
-6 Muukali Riders
-6 Plague Ogors
-12 ASoIF Lannister Swordsmen
-BA Sanguinary Ancient
-The Sanguinor

Goals for the last month
-Paint some of my Aeronautica Imperialis
-Finish the Sanguinary Ancient
-Finish the Sanguinor
-Paint another AT titan
-Paint Constantin Valdor
-Finish one more unit of ASoIF
-Post a new podcast episode
-Post about War of the Spider

Monday, January 27, 2020

Allies of Inconvenience- Episode 24: Blood of Baal and Ritual of the Damned


Join us this month and Evan, Chris and Jason discuss their recent hobby progress and games played and then launch into reviews of the most recent Psychic Awakening Books- Blood of Baal and Ritual of the Damned- all containing 4 factions that we all collectively play!

00:00 Intro
01:52 Hobby Progress & Games Played
32:32 Blood of Baal Review
1:05:42 Ritual of the Damned Dark Angel Discussion
1:25:24 Ritual of the Damned Grey Knights Discussion

Songs and Soundclips
Blue Mark- Atlan Urtag
Kaap mere- Bugotak
Clip 1- Newline Cinema The Hobbit
Clip 2- Warhammer TV Pointy Aelves
Clip 3- Warhammer TV Ritual of the Damned
Clip 4- The Lord Inquisitor Grey Knight Teaser by Warpgazer/Erasmus Brosdau

Monday, September 30, 2019

Warzone Atlanta: A Few List Ideas

So its just been a busy few past months, but I am still hobbying away in my own time. Right now trying to prep and gear up for Warzone Atlanta. This will be my first WZA, and I am really really looking forward to it. One aspect I like is they have an award for the best monofaction army, so that is what I am working towards. I have no grandeur of delusions of winning anything. I just want to go and have a really good time, so with that in mind I have a few list ideas between my Angels, Guard/Krieg and my Custodes and I figured I'd post them up as something to hopefully reboot the blogging mojo.

LIST ONE- Necromundan 4th Irregulars (Death Korps of Krieg counts as)
2k pts, 10 CP -1 (Heirloom of Conquest)
-This is an army I have built and converted to look like 2nd Ed/Rogue Trader Guardsmen, but I use DKK rules for them as its the only way to field mass cavalry)

DKK Battalion
HQ- Marshal Karis Venner- 69: Warlord
HQ- Marshal- 37: Chainsword, Hot-shot Laspistol, Relic- Kurov's Aquilla
Elites- Combat Engineers (10)- 85: Watch Master (WM) w/ Chaisword and Shotgun; Vox; 9 x Shotguns, acid grenades
Troops- Grenadier Storm Squad (10)- 113: WM w/ Chainsword and Hot-shot Laspistol; Vox; 7 x Hot-Shot Lasguns, 2 x Meltagun
Troops- Grenadier Storm Squad (10)- 91: WM w/ Chainsword and Hot-shot Laspistol; Vox; 7 x Hot-Shot Lasguns, 2 x Grenade Launcher
Troops- Grenadier Storm Squad (8)- 75: WM w/ Chainsword and Hot-shot Laspistol; Vox; 7 x Hot-Shot Lasguns, 2 x Grenade Launcher
Fast Attack- Death Rider Squadron (10)- 160: Ridemaster w/ Hotshot Laspistol; 9 x Laspistol, 10 x Lances
Fast Attack- Death Rider Squadron (10)- 160: Ridemaster w/ Hotshot Laspistol; 9 x Laspistol, 10 x Lances
Fast Attack- Death Rider Squadron (10)- 160: Ridemaster w/ Hotshot Laspistol; 9 x Laspistol, 10 x Lances
Heavy Support- Heavy Weapons Squad (3)- 30: 3 x Mortars
Heavy Support- Trojan Support Vehicle- 98: Heavy Bolter

DKK Supreme Command
HQ- Death Rider Squadron Commander- 45: Demo-charge, Hot-shot Laspistol, Lance; Relic- Laurels of Command
HQ- Death Rider Squadron Commander- 45: Demo-charge, Hot-shot Laspistol, Lance
HQ- Death Rider Squadron Commander- 45: Demo-charge, Hot-shot Laspistol, Lance
Lord of War- Shadowsword- 562: Two Pairs of Twin Heavy Bolter + Lascannon Sponsons, Heavy Stubber, Volcano Cannon, Twin Heavy Bolter

Astra Militarum Vanguard
HQ- Primaris Psyker- 46: Force Stave, Laspistol, Power: Nightshroud
HQ- Primaris Psyker- 46: Force Stave, Laspistol, Power: Psychic Barrier
Elites- Techpriest Enginseer- 30: Power Axe, Laspistol, Servo Arm
Elites- Death Rider Commissar- 35: Chainsword, Laspistol
Elites- Death Rider Command Squad- 68: 4 x Laspistol, 4 x Lance


LIST TWO: Custodes
2k pts, 8 CP
Custodes Battalion
HQ- Trajann Valoris- 185
HQ- Jetbike Captain- 164: Warlord, Relic- Auric Aquilas; Bike w/ Hurricane Bolter, Misericordia
Elites- Vexilus Praetor- 124: Castellan Axe, Vexilia Magnifica
Troops- Custodian Guard (3)- 166: 2 x Storm Shield and Sentinel Blade, Guardian Spear
Troops- Custodian Guard (3)- 161: Storm Shield and Sentinel Blade, 2 x Guardian Spear
Troops- Sagittarun Custodes (4)- 200: 4 x Adrastus Bolt Caliver
Fast Attack- Vertus Praetors (3)- 282: 3 x Hurricane Bolters, 3 x Misericordia
Fast Attack- Vertus Praetors (3)- 278: 3 x Hurricane Bolters, 2 x Misericordia
Heavy Support- Caladius Grav Tank- 220: Twin Illiastus Accelerator Cannon
Heavy Support- Caladius Grav Tank- 220: Twin Illiastus Accelerator Cannon



LIST THREE: Blood Angels
2k pts, 9 CP
BA Battalion
HQ- Captain Slam- 124: Thunderhammer, Stormshield, Jump Pack; Relic - The Angel's Wing
HQ- Sanguinary Priest- 87: Jump Pack,  Handflamer, Chainsword
Troops- Intercessor Squad (5)- 85: Sarge w/ Bolt Rifle & Chainsword; 4 x Bolt Rifles, Aux Grenade Launcher
Troops- Intercessor Squad (5)- 85: Sarge w/ Bolt Rifle & Chainsword; 4 x Bolt Rifles, Aux Grenade Launcher
Troops- Scouts (5)- 98: Camo Cloaks, 4 x Sniper Rifle, Missile Launcher
Fast Attack- Bikesquad (6+1)- 207: Sarge w/ Combi-Flamer, 2 x Flamer, 3 x Chainsword; Attack bike w/ Multi-melta
Fast Attack- Supressor Squad (3)- 90: Accelerator Auto Cannons, Grav Chutes
Heavy Support- Rapier Carrier- 85: Quad Mortar

BA Vanguard
HQ- Lemartes- 100
HQ- Librarian on Bike- 127: Boltgun, Force Sword; Powers- Unleash Rage, Shield of Sanguinius
Elites- Death Company (8)- 178: Thunder Hammer, 2 x Handflamer and Chainsword, 5 x Bolter and Chainsword
Elites- Relic Sicaran Battle Tank- 215: Twin Accelerator Autocannon, 2 x Lascannons
Elites- Company Ancient- 81: Powerfist, Jump Pack
Elites- Relic Deredeo Dreadnought- 222: Anvillus Autocannon Battery, Atomantic Pavaise, Twin Heavy Bolter
Elties- Death Company Dreadnought- 136: Blood Talons, Meltagun, Storm Bolter, Magnagrapples
Dedicated Transport- Lucius Pattern Drop Pod: 80

If I do the Blood Angels, there is alot I may mess around with still. We shall see. May go more gimmicky (all dreads again. Dual Land Raiders. Who knows). But in the meantime, any opinions, votes or feedback is welcome!

Saturday, June 1, 2019

Allies of Inconvenience BONUS: 2019 Roadshow Special Part 2- 8th Edition Things to Come


Join Chris and I as we journey to Adepticon in part two of our Road Show special, where we cover some Blood Angels lore and talk about what we hope to see or believe needs to be released moving forward with 8th Edition 40k.
Songs and Soundclips
Blue Mark- Atlan Urtag

Friday, May 31, 2019

Showcase+Tactics: Blood Angels Deredeo Dreadnought

Just wanted to share one of my current FAVORITE UNITS. My Blood Angels Deredeo Dreadnought.

Now you may be thinking "You play Blood Angels, why is this your favourite unit?" Well...

1- Even an assault army needs some ranged weapons. And this guy is super reliable at that.
2- I love dreadnoughts as much as I love assault
Some quick tactics talk with this guy
DREADNOUGHT FORT
SO I run mine equipped with the Atomantic Pavaise (I used a Magna Grapple I converted for my Contemptor back when they could still take one. This is because FW still has not released that upgrade). This gives a bubble of a 5+ invuln to units within 6".  So what do I do? I surround him with  TWIN AUTOCANNON MORTIS DREADNOUGHTS! This creates a rock solid fire base of High T and a good save (2+/5+ on the Deredeo, 3+/5+ on the Mortis) and a lot of wound (4 dreads castles up is 44 wounds).  And at a very reasonable points cost IMO.
Now I could keep Characters near them to boost them, but if this is not possible, I just use my Wisdom of the Ancients stratagem on my Deredeo, turning him into a captain for the turn. This force multiplies the Mortis in turn.

Don't want to use Mortis? Consider Devastators, Rapier Carriers, and Hellblasters as candidates for this Aegis and Reroll buff.

In one turn, I have killed a Mortarion with 1 Deredeo and 2 Mortis this way. It is great.

Friday, May 10, 2019

Showcase: Blood Angels Land Raider Crusader/Redeemer

Just another quick share.  I was going to have our Podcast on the Big FAQ out today... but as you can see I have this instead. As I finished editing the episode of Allies of Inconvenience, Audacity crashed. I opened it back up and the entire project had become silence, so I have to completely re-edit the entire episode (from an uncorrupted mp3 fortunately). I will try my hardest to have it up Saturday. Rather "Inconvenient".

So in the mean time, I wanted to rapidly get this up and to you for some quality content.

The weapons on this are all magnetized to be swapped out (as you can see in the pictures). The detailed doors are from Forgeworld and the other designs are all free hand.

The tank is named "Hammer of Angels" which is a canon Land Raider for the Blood Angels from the Shield of Baal supplements.

Enjoy! Feedback is welcome!

Wednesday, May 1, 2019

Post Adepticon Breakdown Finale: 40k Team Tournament

Coming back to you with more Adepticon Coverage, this time the 40k Team Tourna,ment.

As always this is overall a great event. You meet some awesome teams, and if you do it a few times, you start to meet the same teams ever (two of the 5 teams we played against this year were teams we had faced at a previous Adepticon).

Now with our last minute change to EVERYTHING for the 40k team tournament, and one of our players as a result essentially being a 40k novice, we had a challenge ahead of us at the outset. However in the end we came in 47th out of 127 teams and had our best performance yet (overall and battlepoints). Placing above 63% of the competition IMO is excellent for bringing Blood Angels, Dark Angels and Grey Knights. Here are our lists.
Some other impressive rankings for us:
We were tied with 5 teams for 10th in appearance (which is nice since most of the models we had were just from our collection). Overall score considered, we would have been 18th in appearance.
We got 8 Line breakers, in a tie for 3rd for that with 9 other teams (8 teams had 9 LB and 1 had 10 LB). Overall score considered, we would have been 11th for Linebreaker.

Our performance listed below with some pictures
BA 1 will be Evan
BA2 will be Zach

For a detailed description of the rounds, skip to 23:07 of our Podcast coverage here or below

Round 1- W(GK &; DA), maxed /L (2 x BA), overall round win
Played against a mix of Guard and Admech vs a team we had played in the past

I completely forgot to take pictures of this round because it was just such a fun game against great guys. I will say though, whiffing with Captain Smash against a Castellan stinks.

Round 2- L (GK & BA2), Tabled /L (DA & BA1), did not 0 out
Played against Guard, Custodes and Blood Angels vs a team we had played in the past
I totally whiffed against the Custodes and only killed 1 bike with 1 wound left...

Round 3- W (GK & BA1)/W (DA & BA2), maxed
Played against Ultramarines, Orks, and Guard
The middle building made a great dice tray. Captain Slam finally performed and whacked a LR off the table like he was golfing this game.

Round 4- L/L (GK & BA2), Tabled/L (DA & BA1), did not 0 out]
Played against Daemons and CSM /DG/TSons representing the full Pantheon
This was the worst designed mission EVER. For some reason the team that got the split deployment zone AUTOMATICALLY went first. And then table quarters were controlled by models, not units, so our vehicle heavy lists did very poorly. Overall the mission made no sense.
This game Captain Slam managed to kill a GUO, but instead my siege dread whiffed against a Blood Thirster.
We actually killed more points of the enemy this game than they did of us, however, because of the mission design, we lost, but the differential was rather close.

Round 5- W/L (GK & BA1), maxed/L (DA & BA2), Tabled
Played against Ultramarines, Eldar and Necrons
This game was our most fun for all of us involved (even the DA and BA on the other table who got tabled). Since I've been reporting on Slam in all of these, this game he failed a charge, but survived getting charged by a Wraithseer and killed him for it.

And with that, here are some cool display boards from the event