Another installment of 3x5 playaides with Telecanter's Silhouettes. This time, men(and not so men)-at-arms.
Commonly available 0-level d4+2hp men-at-arms include Shield Bearers and Spear Men. Both cost 5sp/day with additional + 5% share of master's treasure if dragged into dungeon, tomb or similar "adventurer type" area. A step up are Swordsmen (including Hammer Slammer) with +1 moral. Providing supporting fire are Archers, and Crossbowmen. All are 10sp/day, + the 5% "you want me to climb down there?" hazard pay.
Around the City of Towers in my Gold and Glory campaign there are occasionally a few non-humans available for hire.
Morlocs, ex-pitfighters and others who've crawled out of the steam-tunnels beneath the city. 5sp/day + 5%. Treat as 1HD orcs or 1/2 orcs.
Beastmen, the freed decedents of Wraith Overlord's "Legio Bestia" (Beast Legion). 10sp/day + 5%. Treat as celtish styled 2HD gnolls. Tend to hire out in close knit packs of 2-4.
Ogre Brutes, no one remembers how Ogres first came to live in The City. Over generations Urban Ogres have grown smaller (still big), smarter (still dumb), and more sociable than their wild cousins. Pay negotiable, easy to cheat/trick. Treat as 2-3HD ogres or 1/2 ogres.
Showing posts with label 3x5. Show all posts
Showing posts with label 3x5. Show all posts
Wednesday, November 21, 2012
Sunday, November 18, 2012
3x5 Dogs n Things
[Update: fixed speling mistake (and added a couple dogs), uploaded to Google Drive]
Still making 3x5 "hireling" cards with Telecanter's Silhouettes. In my campaign there's more than dogs available at the local menagerie...
Still making 3x5 "hireling" cards with Telecanter's Silhouettes. In my campaign there's more than dogs available at the local menagerie...
The orchound (hyena) and warpig are both entries from Zak's 100 dogs chart. Snipherback Dwarves train and hire out Attack Goats. Current campaign has crocodile/alligator thing going on. So the Crocavens silhouette was a no-brainer. Ferret cause as impressionable youth I saw this movie. Who can resist Flying Monkey's, not I. The last three are bruisers. Semi-Controlled Bars, Berserk Prone Silverbacks, and feed them well and often or else Terror Birds.
Attack goats do double damage on charge. Can bash down doors as fighter with 18 strength. Sure-footed.
Crocavens come in flocks of 2d4 and require a Croc Miester to control them. 1HD, d6, AC14, save 16+; fly, locking jaws(d4 auto-hit subsequent rounds), swarm (crocavens get +1 to hit for each crocaven locked onto target)
Ferrets not raised from pups will (1in 6 chance per "adventure") run away to go live happy ferret lives.
Flying Monkey's must be magically imprinted on new owner. Can be trained to drop oil / other "bombs" and to use magic wands. Susceptible to musical charm.
Baring magical or natural (ranger) animal control Bars, Silverbacks, and Terrorbirds require NPC handler to control them.
Attack goats do double damage on charge. Can bash down doors as fighter with 18 strength. Sure-footed.
Crocavens come in flocks of 2d4 and require a Croc Miester to control them. 1HD, d6, AC14, save 16+; fly, locking jaws(d4 auto-hit subsequent rounds), swarm (crocavens get +1 to hit for each crocaven locked onto target)
Ferrets not raised from pups will (1in 6 chance per "adventure") run away to go live happy ferret lives.
Flying Monkey's must be magically imprinted on new owner. Can be trained to drop oil / other "bombs" and to use magic wands. Susceptible to musical charm.
Baring magical or natural (ranger) animal control Bars, Silverbacks, and Terrorbirds require NPC handler to control them.
Friday, November 16, 2012
3x5 Hirelings
[Update: now with proper english! uploaded to Google Drive]
To go along with my previous Dogs! Porters, Torch bearer, Lantern bearer and guide. Torchy carries 6 torches each lasting 1 hour (6 turns). Lantern guy has 4 hours (24 turns) of oil in lamp and caries two flasks good for another 4 hours each. Although chance of that oil being used in lamp rather than as Molotov by party pyro is nil. The guide is cause I print these out 3 to a page and he looks cool.
If not obvious the 8 boxes are for hitpoints. I'd only give these guys 1-4hp, ymmv. And they can get hit, be burned by fireball, and flee in panic but are non-combatants so no HD or attack.
Thanks again to Telecanter for his silhouettes.
To go along with my previous Dogs! Porters, Torch bearer, Lantern bearer and guide. Torchy carries 6 torches each lasting 1 hour (6 turns). Lantern guy has 4 hours (24 turns) of oil in lamp and caries two flasks good for another 4 hours each. Although chance of that oil being used in lamp rather than as Molotov by party pyro is nil. The guide is cause I print these out 3 to a page and he looks cool.
If not obvious the 8 boxes are for hitpoints. I'd only give these guys 1-4hp, ymmv. And they can get hit, be burned by fireball, and flee in panic but are non-combatants so no HD or attack.
Thanks again to Telecanter for his silhouettes.
Saturday, November 10, 2012
Dogs!
uZak's 100 dogs (and by indirection Noisms) + Telecanter's silhouettes = Norm get's off his lazy ass and makes some 3x5" canine "hirelings". Not as pretty as Telecanter's packanimalpaloozas. Better than a small, but vicious dog to the nuts.
Last session potential dog purchaser tested the wares by taking their captured kobold and War Poodle to the local fighting pits. Threw the wretch in with the poodle who sat, expectantly looking up at "master" (rolled #12 Extremely well trained--will obey any order it can understand and never checks morale.) At the command to "kill" the war poodle lept across the pit and tore the pore kolbold's throat out. 'bold only had a hp left having spent the last day, unfed, locked in a barrel. Dogmonger closed the deal, player didn't even bother haggling.
Last session potential dog purchaser tested the wares by taking their captured kobold and War Poodle to the local fighting pits. Threw the wretch in with the poodle who sat, expectantly looking up at "master" (rolled #12 Extremely well trained--will obey any order it can understand and never checks morale.) At the command to "kill" the war poodle lept across the pit and tore the pore kolbold's throat out. 'bold only had a hp left having spent the last day, unfed, locked in a barrel. Dogmonger closed the deal, player didn't even bother haggling.
Enough of that, release the hounds!
Subscribe to:
Posts (Atom)
All Time Most Popular Posts
-
[ Magic Items Should be Magical originally posted Dec 25th, 2008! A good post, edited and shortened a bit.] Magic Items Are Special Creat...
-
[This post was written by Flip, author of The Paradigm Traveller RPG blog. Payback for the guest post Role Playing Game aides and accoute...
-
Dicecreator posted video update to my DIY Dice post, nice! Looks awesome, thanks for the video.
-
My 2nd favorite incarnation, OSE , of my favorite D&D rule set, B/X . [My 1st favorite is Necrotic Gnome's previous, B/X Essentials...
-
After using Trollsmth's Death and Dismemberment a couple of times in my B2 Caves of Chaos games. I still like it but I've found i...
-
In my Gold and Glory campaign I've created some fluff around standard D&D magic. Which has lead to particular research rules I us...
-
or d6+6. Some high number of hit points. Pixie being a Player Character version of some 6-8 inch tall thing with wings that flits about ann...
-
"In print" includes in PDF. "1st Edition AD&D" includes OSRIC. To compliment your recently acquired 1st Editi...
-
Also provides me with inspiration of how/were to place some device traps. More tricksy boxses https://www.antiquebox.org/category/antique-...