I don't know how right now, but I'm gonna figure out some reason for my next Magic-User to be pimped out with these dope threads. The matching hat, I lack words.
Source & Info if you like, want to learn about art and history and stuff.
I don't know how right now, but I'm gonna figure out some reason for my next Magic-User to be pimped out with these dope threads. The matching hat, I lack words.
Source & Info if you like, want to learn about art and history and stuff.
| Art by balint4 |
Fun to fill with cheap treasure and give to your least favorite local pirate.
| Despite lack of artistic skill I make cards for all magic items. |
| Old business cards make handy magic item cards. |
DCC RPG Backcover
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"Look, just look at how awesome these are. See how they are tight up top around my package, but down below they flare out at the ankles. I dare you to imagine a better pant. But, I must caution you, many greater than thou have tried and were rendered sniveling, sobbing,weak things.
That person behind me, my pants have overcome her and she imagines she is drawing an invisible bow. Or, is it that she dropped her handbow in shock and awe at the sight of my manly legs bedecked in bloodstained stripes? Perhaps both, as my pantaloons prance between all possibilities save those where they aren't outstandingly awesome as that is clearly not possible."
This weapon was made for Dal Akan, the captain of the guard of a great temple of the goddess of fate. Dal Akan had a strange sense of prophecy—he awoke every morning knowing what harm would befall him that day, if any. This strange gift of the goddess made him a natural choice for leader of her temple guards, and secure in his knowledge of his life or death he faced down dangers to the temple that none thought could be defeated. When one day he awoke knowing he was going to die, he suspected a similar fate might befall the priests of the temple and convinced them to leave before the attack came. Guarding the temple door with only his most loyal soldiers with him—those that would rather face death than abandon their beloved captain—Dal Akan was attacked by evil cultists desiring secret prophesies said to be stored in the temple. All defenders were slain, Dal having been turned to stone by a medusa cultist. The attackers found no prophecies (as they had been spirited away by the fleeing priests) and had to be content with valuables left in the temple, including Trust in Fate.
The flail was used to defend the cultist’s lair and was taken as spoils when they were destroyed by a rival cult of necromancers. The necromancers gave the weapon to a ghoul priest in exchange for his services, and when the necromancers turned on each other in their paranoia the ghoul left with the weapon.
Trust in Fate is a +3 defending heavy flail. Once per day the wielder can invoke a true strike spell as a standard action. When the true strike is activated, the end of the flail shines with a clear, yellow light, illuminating a 30-foot radius. The light fades when the true strike effect ends.
"I'm gonna beat on whatever I can get at." The Dwarf.
"I've detected an Aura of Dumb about you." Cleric to wizard after above spider altercation.
"You feel a slight..." DM, interrupted by player "sex change!" Who's comedic value is enhanced by recent issues party has had with a Belt of Masculinity/Femininity.There was also mentioned a Wand of Inappropriate Touching which gave me the idea for the Wand of Touching which either boringly allows one to cast touch spells at range or interestingly allows one to poke, tap on shoulder, nudge, wedgie, etc a living target in range.
"Don't take a picture when I'm down!" Prone paladin's player to photographer.
Mountain Seeds
Similar to Hill Seeds in function but much deadlier. When pitched into the air thee gloves will swell to the size of a castle almost immediately. With one such seed a wizard could crush armies or destroy a town. They are safest when dropped from above, but can be thrown up from the ground if you are able to use teleportation and escape before it comes down.
"The Oncoming Wings of the Hereafter"But, I'm gonna be hard pressed to squeeze that into Gold & Glory. Guess I'll use it if the players ever find / enter Portal to Tékumel. Hmmm, they will arrive during major war (civil?) and be thrust into choosing sides / playing them off each other Fist Full of Dollars style. So, now this Portal isn't just "Freak Ass EPT world" it's "Freak Ass EPT military campaign world". See, brainstorming through all my stuffs is working out!
This battle plan consists of a strong centre (variously divided into phalanxes, squares, wedges, etc.) and two long, fast-moving columns of lighter troops on the flanks, sometimes with “warhammer” units in concealment in one or both of the Greave positions behind. As the centre meets the foe, one or both of these columns may attempt to cut off enemy flanking units for annihilation by the concealed “warhammer” units coming along behind, or they may swing out like great wings to try to outflank the enemy and attack him from the rear.
"I believe it is a real mistake to think that just because there is a world created by D & D type thinking where magic and magical monsters exist, there is no room for technological type devices and all they imply."Damn straight!
Pipeweed of Acapulco
It’s easy to see all the fun a judge could have with a player-character who happens to accidentally smoke this: causes the smoker to treat everyone as his friend, stands around in a stupor, not attack and defend at minus 3. Lasts 2-12 turns. If smoked in a Hobbits’ Pipe, allow saving throws.