Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Wednesday, January 29, 2020

Gallery of Dungeon Magazine Covers

After posting the Gallery of Dragon Magazine Covers and then a Gallery of White Dwarf Magazine Covers I thought I was done!  But gentle reader Ancalagon_TB inquired about same for Dungeon Magazine. And being the slave of vanity that I am, I could not deny such a request.

This right here, opening a door and seeing this is why I D&D.

I'm missing several covers. Annoyingly issues #1 and #100.  I could maybe fix.  But I don't have the nostalgia for Dungeon like I do for Dragon. And pretty quickly the covers devolve into being splattered with "huge shocking text" and other attention whoring graphic design.  Making it look like those trash celeb rags in the checkout line. Which saps my motivation. But here's most of Dungeon Magazine Covers Issues #2 to #150.

I remember this circus, bunch of assassins or something.

And here is an index, not created by me, to the Adventures in Dungeon Magazine.

Saturday, January 4, 2020

Gallery of White Dwarf Magazine Covers

Unlike Dragon Magazine I was never aware of White Dwarf magazine, nor Games Workshop. Which is too bad as being exposed to early Warhammer RPG would have greatly shortened my journey to grim and perilous, gritty, grim dark RPGs. I had an WH40K dwarf army I never painted. My wallet thanks me for not liking miniature wargames.

Those first six covers, those are rad! I know they couldn't stick with them. Old, dated looking monochrome comes off as cheap, fanzine. And I'm sure very few contemporaries dug them. Such is the nature of nostalgia.

Gallery of White Dwarf Magazine Covers Issues 1-90.

 


And if you missed it, Gallery of Dragon Magazine Covers #1 to #250

Saturday, December 28, 2019

Gallery of Dragon Magazine Covers

I have fond memories of running home from school to check the mail box for the brown paper sleeve that meant another Dragon Magazine had arrived.  Ordering and having the magazine addressed to me, was the first / most "adult" thing I can remember. I had paid for it myself, filled out subscription card and magically, every month, this thing appeared. Full of art and stories and adventures and Giants of the Earth, Ares sci-fi section, Wormy, Gods of Oerth, and those totally rad dragon chess covers!

I can still remember articles, "Even Orcish is Logical", "All Games Need Names", one about the mass of giants and how their bones wouldn't be able to support their own weight. Adventures "Can Seapoint be Saved", "Forest of Doom".

Here is the Gallery of Dragon Magazine Covers #1 to #250 from my CD collection of Dragon Magazines.

Tuesday, December 24, 2019

The First Monster Manual

The contents and structure of medieval bestiaries are very similar to Dungeons and Dragons Monster Manuals. Sans stat blocks.  I know because I just looked at several at the Blanton Museum special exhibit Medieval Monsters.



It was extremely hard to get good photos (dark, no flash).  View full Medieval Monsters Picture Gallery.



I was most amazed at the age of the books. Firstly, I did not realize bound books "technology" was so old.  Secondly, how have these things survived 700-800 years! There was samples of three types of vellum, from thin and fine (I forget what animals, deer?) to the thick, robust, indestructible feeling goat hide. Pro tip, scribe your spell book on goat vellum!

Check out this multi-headed camel leopard thing.



The rest of the pictures I took are over on my friend or foe site, under medieval monsters.

Wednesday, March 6, 2019

Commissioned Conan The Barbarian Artwork

After seeing the work of a local artist, Wiley Ross, at my local cafe. I asked if he'd be interested in doing a commission based on my favorite still from "Conan The Barbarian" movie.



This was his answer.



It is huge, larger than life size, about 5ft x 5ft.  The quotes are from the movie ("Grab him and take him" is a, probably mangled, Grace Jones line from CtD). I love it.

I've bought a fair bit of original art, mostly from "RPG" artists. But, this was first piece I've commissioned. Probably not the last.

Friday, June 20, 2014

Hex World Project




Followed pictures on Pinterest to the blog of this Norwegian? artist -> http://fantasifjas.blogspot.co.uk/  (Make Google Translate your friend)

Explanation of their hex map and other projects http://fantasifjas.blogspot.co.uk/2014/03/what-i-do-information-in-english.html.






Saturday, June 16, 2012

Mother of all Map Projects

The digital, interactive map of Rome, the City is pretty cool.  And Stanford's Geospatial Network Model of the Roman World was my favorite map project coolest map.  Those pale in comparison to  Jerry Gretzinger map making.  His map "game/artwork/life's work" is bloody well captivating.

Apropos of nothing, Insightful and fun Lesson's Learned at NTRPG Con post by Steve Winter.

Tuesday, June 12, 2012

NTRPGCon 2012 Artist Panel

This year's North Texas RPG Convention's Artist Panel consisted of Diesel LaForce, Jennell Jaquays, Jeff DeeErol OtusJason Braun. While fielding questions from audience each artist sketched a different monster from those submitted to the NTRPG "get your monster drawn by artist" contest.

The NTRPG crew is scanning the originals and will be posting them and the monster write-ups.

The next step in the contest is for one of these drawings / monster description combos to be selected.  Have the artist make a color, refined? version (maybe, I'm not so clear on this part).  Get sculptor to create a rendition and then make minis in time for NTRPGCon 2013.


While not my favorite drawing (it's hard to pick just one really), nor my favorite monster write up, the upside-down inside-out thing-that-should-not-be would be a most bad ass miniature.

The original sketches were auctioned off Saturday.  I bid on and won the LaForce and Braun drawings.  I would have bid harder on the others but I already won three artist panel works by Jaquays, Dee, and Otus at last year's NTRPG auction.

More NTRPG posts

Diesel LaForce / Fleshmaw


Jennell Jaquays / upside-down inside-out thing-that-should-not-be


Erol Otus / ?????
I forget name, Vertimixx?


Jeff Dee / Stone Guardian
dig the tail, sorry for poor photo


Jason Braun / Seeping Horror
click to embiggin and see whatsit caught

The sketches are posted with permission and copyright the respective artists or NTRPG.

Wednesday, November 9, 2011

Jeff Dee, Recreating His Lost TSR Art

Jeff Dee has kickstarter project to recreate all of his TSR art starting with Egyptian Mythos from Deities  & Demigods.


Kick ass!


I'm trying to contribute at the sweet "get all 13 signed prints" level of $200 but Amazon Payments is being troublesome.



Check out this original / recreation of Elric. Right side being sweet example of the new recreations Jeff Dee aims to make.

Tuesday, June 7, 2011

NTRPG 2011 Report

[tldr; you should have gone]

Some other people's reports on NTRPG 2011

Yeehaw! That was a blast. Over sooooo fast I couldn't believe it was already Sunday.  2nd time attending and will definitely be back next year.   Nice to see more of the Austin Region Crew.  Will try harder to convince more of them to go next year.  It's a fun con, run by great guys, at a really nice and convenient hotel.  But, for me at least, (even though I'm not a celeb chaser or signature collector) I get one hell of a kick out of being DM'd by and playing with people who wrote the games, modules, and magazines that thrilled me so much as a teenager it started a life long hobby.  I healed the guy who wrote the original Druid class.  That's bad ass in my book.


Thursday morning I was too excited I couldn't sleep so I headed north around 3:30 am, only took a few hours and had to spend the morning dozing in my car until I could check in.  That night Ben Burns ran my very first game ever of Paranoia.  A game that I've been curious about since first seeing ads in Dragon Magazine.  My communist mutant only lost two clones and succeeded in recruiting two comrades. Power to the Infrareds, down with the computer! 

Friday I returned to Matt Finch's Mythrus Tower.   An ongoing convention S&W campaign.  Father John (my character from last year) and party futz around on 1st level for a while before plunging to the 3rd level and totally p0wning some ghouls.  Early edition clerics turn undead is darn powerful.  Later on I played in Bill Web's Mythrus game which was wilderness adventure.  I died.  Fortunately I had made a pact with another cleric to use my raise dead scroll if I died.  Oh, death by Giant Coral snake bite, 1pt of damage save or die vs poison.  Over all this con was costly for Father John.  He expended all three potions of heal he had, a scroll of raise dead. Otoh, he gained a+1 mace, several thousands of  gold ;), and a level. Now 5th and able to cast 3rd level spells, woot!

That evening Dennis Sustare ran me and several others through his great module (written for NTRPG Con 2011) "Tourist Traps".  Emphasis on the plural in traps.  Swords & Wizardy rules.  Fun and different module where characters are at a resort town, Fort Charles, for some rest and relaxation.   Fun, funny and filled with "references" such as my favorite two crows Munin and Hugin.  I liked playing in this module so much I bought a copy and I'm not much of a module purchaser.   Btw Grognardia's interview with Dennis.

Saturday was the before mentioned Mythrus Wilderness, the auction in which I bought lots of art (more on that later).  After dinner I and several other brave Millenians plundered the Tomb of Amemnes, a Basic/Expert Hollow World adventure written and DM'd by Steve Winter for NTRPG 2011.  Travis was one of the funniest thieves I've every gamed with.  Several other good role-players eliminated the potential tedium of exploring trap infested tombs.  The well written module helped there as well.  Short, but varied and interesting.  I actually won a copy of this module in the raffle.  Pretty darn cool.

Sunday, wow already. It came fast but 3 days of junk food and 9am till midnight gaming was wearing heavy on me.  I lasted for a few more hours in which I explored a too small portion of Castle of the Mad Archmage DM'd by Jon Hershberger.  AD&D.  I'm very proud that my Paladin was able to topple the blasphemous rat god temple before I left early to drive home before I passed out.

See ya next year.




Friday, October 15, 2010

"The Wilderness Alphabet", a review

[Several months ago a kindly dude, James Pacek, asked me to proofread a project he had been working on.  A while after (but still several months ago) he sent me a gratis printed copy of his project, "The Wilderness Alphabet" (thanks James!).  I've owed him a review for a long while now (sorry it took so long).  This is one slick supplement, I would be enthusiastically reviewing it even had I not received a free copy.]


In the mold of "The Dungeon Alphabet"'s randsomely description of the dank below, "TheWilderness Alphabet" takes on the great expanse of adventure between civilization and the local mad wizard's dungeons.  The subtitle says what this fun, little book is all about.
"A Collection of Random Charts, Tables, and Ideas for use with various Games of Imagination."
[aside: Games of Imagination, that's pretty bad ass description of how I view RPGs.  Very much like that "game" is first.  Imagination encompasses much more of the fun I have than 'role playing' (which always made think of maid costumes...).]


Digest sized, little more than 60 pages, nicely printed and perfect bound by Lulu, $9.00.  The cover art is
 great.  In fact the whole design/art direction of the book is great.  One of the best "indie self-publication" (and I imply no belittlement by that label) I've seen.  The art is mostly public domain.  But there's lots of it and it has been expertly chosen/laid out. Greatly complimenting the various charts and tables.  Just like the in the best RPG products the art spurs the reader's imagination and gets their ideas flowing.  Included is a list of illustration credits.  It's not only classy to give attribution but also enables the reader to pursue a particular artwork or artist that caught their fancy.  A small touch, but a nice one.


"The Wilderness Alphabet" contains 26 "chapters". One for each letter of the alphabet (in case you were vague on the concept).  Not satisfied with just those the author included additional material at the end; Bonus Tables (undead, places, powers, weapons and the like), Colorful NPCs, Strange Sounds, Gods and Goddesses, Mines and an alternate letter 'L' is for Labyrinth.  Built into the Table of Contents for the 'letter' chapters is a d100 chart, very cool.  One feature I especially like is how the author has put little anecdotes from his own games/campaigns here and there. For example;
"... an annual tournament called the "Mythrilman" competition. Fighters Paladins and Rangers (some Monks too) would compete in a series of three events. Each event testing a different element of their martial prowess. ..."
Mythrilman, that's straight up cool.


Overall "The Wilderness Alphabet" is a great book/tool for DM's, I highly recommend it.  It's handy, short (not overwhelming), fun to read and use.  It inspires.  Immensely useful when creating a wilderness (I recently used it to help fill in some blank spots on my GnG campaign map).  Or even more so, for when your players take the "other" road.  The one that leads to "you have no idea".  Call a 5min snack/bathroom break.  Grab your copy of "The Wilderness Alphabet", some dice, and rock out.  Games of the Imagination indeed!

Friday, March 26, 2010

Some New "Old School" Artists

Badmike did what I should have in the comments of my North Texas RPG Flyer Post and mentioned that Jason Braun did the kick ass art on that flyer.  Jason Braun has done lots of great art for the OSR and other RPGs.  I'm sure you've seen some.  I met him and got to see some originals first hand at last year's Texas old-school get together.

Later I emailed him about doing some custom artwork for my upcoming campaign and I leared Jason is one of the heads? comprising Three-headed Troll Art Wurks group of talented RPG artists.  Although he was too busy to take on more work he directed me to his artists buds and the other two heads.  He provided these Dragon's Foot links for them: 

Brian "Glad" Thomas and http://www.dragonsfoot.org/forums/viewtopic.php?f=43&t=29088&start=300




Andy "ATOM" Taylor http://www.dragonsfoot.org/forums/viewtopic.php?f=43&t=25581



Also they have a Three-headed Troll Art Works blog.



I incurred several thousand dollars of unexpected expenses which, sadly, nixed the custom art idea, for now.  But, BadMike's comment gave me the idea to provide them some well deserved link love / exposure.  And seriously, if you've ever been curious about getting a character portrait done or a kick ass banner/logo/splash for you campaign/meetup flyers and website or whatever I encourage you to check out the above artists (or others).  The affordability might surprise you.

Wednesday, March 24, 2010

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