Showing posts with label osr. Show all posts
Showing posts with label osr. Show all posts

Tuesday, July 6, 2021

New B/X Megadungeon Campaign

Got the itch.

Starting new OSE (B/X) roll20.com campaign centered on a published megadungeon (being cagey about which cause, I don't know, surprise?).   Tired of hex crawls that either 1) never start cause I'm still "prepping", 2) that never get to one of the megadungeons as there's so much other stuff 3) that stutter and stall because players are paralyzed with choice. Even more tentpolish than tentpole campaign.

So, similar to Ford Model T color options, the players can go on any adventure as long as it's The Megadungeon . And there is nothing to do in overworld other than recover and prepare for next delve into megadungeon. This hobby started with game like that (more or less (a lot less than some would believe, but it fits my narrative, so going with the myth)) and megadungeon is large and varied enough to actually provide plenty of choice.  Probably branch out eventually. When the players are stuck, or need a break from crawling, it's good to have small palette cleanser "side quests".

The Overworld

Who can guess the megadungeon from the map clues; it is in box canyon and there is nearby swamp?

Worcestershire county of "The Kingdom". 


Overworld play is handled in abstract "downtime turns".  Nominally one week long. Travel time is subsumed in those turns. Being mounted will let you evade slower encounters, not "move" faster. Carts and wagons will let you carry more loot but unable to evade just about anything. Towns have a fixed "menu" of choices players may pick from during downtime turn. All are pretty similar; Salisbury has Wizard "patron" and Wellington has Cleric one, Hamburg is Dwarven outpost.  The City has more advanced options, magical research, sages, finding better prices for unique piece of dungeon loot, and the like. 

Wilderness encounter checks are made when travelling in the direction indicated. So, no encounter check going to The Dungeon from human towns of Salisbury or Wellington. This is because it's annoying to get all prepped and set for delve only to have random encounter wipe half party resources and require going back to town. And if you push your luck and just barely make it out of dungeon, you're risking a lot with that return encounter check. I made Hamburg the opposite to provide players choice / agency. But Hamburg is less convenient. For instance almost no hirelings are available for hire there.

Travel around the overworld, to city, going back and forth between towns, has the cost and the discouragement of wilderness counter checks. Which tend to be both deadly and non-profitable in terms of treasure.  In addition the more turns spent in overworld the more times DM rolls on dungeon restocking tables. There is no adventure in the overworld, no fun to be had It exists only to recuperate, resupply, and prepare for another delve into


The Megadungeon



Oh yeah, if you're interested in playing Fridays 6pm Central Time, email me njharman@gmail.com or I might notice if you DM me on https://www.reddit.com/user/njharman/

Monday, April 12, 2021

Pimp cloak from the Renaissance

I don't know how right now, but I'm gonna figure out some reason for my next Magic-User to be pimped out with these dope threads.  The matching hat, I lack words.


Source & Info if you like, want to learn about art and history and stuff.

Thursday, April 8, 2021

Gary Con Videos Online

Gary Con is an annual game convention celebrating the life and works of Gary Gygax, the Father of Role Playing Games.

They are posting videos of games and sessions on YouTube.


If you don't know what Gary Con is (I'm surprised you're reading this blog!) But here is the two minute history by Luke Gygax.



Recently watched their 50th Anniversary of Chainmail. Learned a lot of the history I did not know.



Monday, March 15, 2021

Critical Roll

Player Critical

Critical hits have one of two effects chosen by the player.
  • Inflict maximum damage (no roll).
  • Whatever they can imagine and convince the DM of happening.
The second option is wide open. Things I've seen or thought of; disarming, knocking prone, stunning, pushing over nearby cliff, causing immediate morale check, exiting from melee (without typical enemy free attack).

The main types of things I disallow are boring "dealing more damage" ones. Pick the first option to be boring. [I purposely made the damage option not super great, like 2x damage. Because I want players to pick option 2. I want them to entertain me with their creativity. I run games primarily to experience the ridiculous shenanigans players get up to.]

Magic Weapons

Magic weapons do something "special" on critical hits. [An idea from EverQuest "procing" weapon effects].  I always give magic weapons some Boogie-Woogie. Like "the dagger's blade appears to be an icicle, although steel hard and sharp. When wielded your breath appears as on a frigid morning." Or maybe just a name "Hammer of Dissolution".

I'll then use that "flavor" to enhance the critical chosen by player. Very situational, sometimes over the top [crits should be "WOW" moments]. But, scaled to the "drama of the moment".  So, a max damage crit with hammer against wandering monster, will moleculary dissolve it regardless of actual hit points remaining.  But against Lareth the Beautiful during the final struggle against Chaos a critical blow from that hammer would be epic. [Which I finding hard to "wing" an example of in the absence of actual game play. But, would probably be "stop the evil plot/win the day" type thing].

Monster Critical

Major and or interesting monsters; Orc bosses, champions and torturers, but probably not orc "fodder".  Possibly a rat swarm. Certainly all the mythical, magical beasts, and EHPs wielding spears of utter chaos. They all have a thematic "special effect" when they critically hit. I often have idea of what ahead of time but typically come up with something better during play.

Grizzly Bear gets it bear hug or maybe caves in breast plate, the wearer can no longer breath until removed.

Orc Boss savage attack inspire's his tribe they all recover some hp and immune to moral checks.

Orc Torturer whip's blister beetle ichor filled barbs rake your skin. Writhe in agony for next d6 rounds.

Basically all the stuff in books, movies and video games that isn't well represented by rolling d6 damage...

Tuesday, June 9, 2020

3D Virtual Ramesses VI Tomb / Tomb of Horrors

This Tomb of Ramesses is amazing in it's own right. So much surviving hieroglyphics and decoration. It gave me waves of nostalgia and anxiety from going down the Tomb of Horrors great hallway.





Poor mummy, murder hobos broke into his tomb and hacked up his sarcaphogus, and looted his grave goods. Looks like he made them fight for it; "showed severe damage to his body, the head and torso being broken into several pieces by an axe used by the tomb robbers", cool. https://en.wikipedia.org/wiki/Ramesses_VI


Tuesday, March 3, 2020

The Infernax of Spells, Necromancy and Black Magic

Man! Wish I had a copy of this. But like the Centurion says "it's extremely rare".

This is video review done by Centurion's Review Youtube Channel. Who often reviews old wargames esp micro games. But occasionally has an RPG item like this.


Approved by Dave Arneson

Sunday, March 1, 2020

Owl Con 2020 Recap



Got back to Owl Con this year.  A great con at Rice Univ in Houston Texas. I ran a B/X session of Caves of Chaos. I had a blast, the full table of eight players had a blast. My friend ran Tegal Manor using OD&D and my other friend (I do have more than two) had an exhibitor booth hawking Scribes of Sparn wares. Mostly Planet Eris Gazetteer, map and modules. Being the shared campaign world several Austin OSR games run in.

He also did a much better job at taking photos and blogging about con than I ever will. So, I'll just direct you to his coverage on The Contemptible Cube of Quazar starting with this post OwlCon Live Blog Day One.  Half dozen or more posts after than one.  Be sure to look for "Professor" Norm and the serendipitous behind the screen photo of the DM's map!

Sadly I got sick and went home late Sat night. Looking fwd to Chupacabracon in May.

Wednesday, February 19, 2020

Old-School Essentials Online Tools and SRD

My 2nd favorite incarnation, OSE, of my favorite D&D rule set, B/X.  [My 1st favorite is Necrotic Gnome's previous, B/X Essentials, cause it was soft backed, handier and cheaper.]  Have released the Old-School Essentials SRD (System Reference Document)  And a slew of cross-linked  Treasure, Encounter, Spell, Magic Item, Retainer OSE generators.



The /r/osr announcement.

Generators include:
These generators are cross-linked with the Old-School Essentials SRD.  Optimised for desktop, mobile, and tablet. Formated for Cut and Paste.

My initial review, Necrotic Gnome have rolled a nat 20!

Sunday, January 26, 2020

How to Get Started with Old-School D&D

[Links and information to support Austin, TX Birth of D&D Celebration.]

Updated OSR Resource Page

Email me, njharman@gmail.com if you are looking to get into a local game. Or, if you want to run a game and are looking for players. There is a relatively large community of players in central Texas.

How to get started playing old-school for free has already detailed this better than I can. I will reiterate two links that attempt to explain what old-school style of play means.

A Quick Primer for Old School Gaming by Matt Finch - The first of the popular guides to old-school D&D, by someone who has been instrumental in the popularization of the hobby in recent years.

The Principia Apocrypha by Ben Milton, Steven Lumpkin, and David Perry (with Evlyn Moreau) - The most recent guide to the principles of old-school gaming, lovingly illustrated and filled with elements of wisdom collected in the years since Matt Finch wrote his.

Rules


Old School Essentials Basic Rules Free PDF. I recommend these for people who do not know where to start. They are reformatted B/X.

Original Rules PDF I do not recommend for typical play. Only for historical interest or for those wishing to recreate the first ever D&D experience.

Blogs


Look to the right -> "Explore!" lists most recent post from scores of blogs I've Favorited. Most are OSR related.

This blog's OSR labeled Posts.

Youtubes

Questing Beast - Reviews of new products, learn about all the great things you didn't know exist.

Bud's RPG Reviews - Reviews of (mostly) original out-of-print games and products.

and so many more.

Thursday, January 16, 2020

Old-School Essentials Classic Fantasy PDF Sale Today





Not affiliated, etc. Just selfishly want the world to play the version of D&D I like so I have more people to play with :)

There is also free Basic OSE Rules if you want to check out before you put cash out.

B/X Essentials (the previous to Old-school Essentials) is by far my favorite B/X rule set. I wish the softbound printed booklets were still available.

Monday, January 13, 2020

Celebrate the Birth of D&D, January 26th

Celebrate the Birth of D&D



On January 26th 1974 (or thereabouts) the first rule books for D&D were published for sale. Come celebrate and rediscover the original edition of the game with experienced referees from the local area.

Several referees will be available to run games, using the original rules, house ruled or not, OD&D, AD&D, B/X, BECMI, or their retro equivalent.

No materials are needed. Pencils, paper and dice are optional. Characters will be rolled at the table or provided.





Currently scheduled referees:
  • Steven Clark (and the event organizer)
  • Jimm Johnson
  • Tres Churchill
  • Lawson Benett
  • Norman Harman (me)
  • Kevin Searle
  • Nathan Jennings
  • Anthony Huso

More information and to register interest (as a player or referee) visit the Austin D&D and Tabletop Meetup page.



[While googling for the above LBB image I found this blog, Why OD&D is my (sometimes) favorite RPG. Which, hey, I wrote! Rereading it, other than cringing at my writing style/voice, I get the same craving for hunk of open fire roasted meat. Although now, B/X is my system of choice to satiate that hunger. It sharpened my understanding of what I enjoy in this style of game. Quoting from the designer notes of my Wilderlands Campaign Book;
I really enjoy how B/X leans more towards “a game” than towards “story time” or towards “tactical battle simulator”. Players move their game piece around a “board”. Rather than being their game piece. A subtle distinction. Backgrounds, goals, character growth are emergent rather than preconceived and related. B/X is play over narration.
B/X is built to be a game of exploration and acquisition of mechanical power (levels, items, gold). Which is what I often want. When I don't I use some other rules. They all have a place.]

Saturday, January 4, 2020

Gallery of White Dwarf Magazine Covers

Unlike Dragon Magazine I was never aware of White Dwarf magazine, nor Games Workshop. Which is too bad as being exposed to early Warhammer RPG would have greatly shortened my journey to grim and perilous, gritty, grim dark RPGs. I had an WH40K dwarf army I never painted. My wallet thanks me for not liking miniature wargames.

Those first six covers, those are rad! I know they couldn't stick with them. Old, dated looking monochrome comes off as cheap, fanzine. And I'm sure very few contemporaries dug them. Such is the nature of nostalgia.

Gallery of White Dwarf Magazine Covers Issues 1-90.

 


And if you missed it, Gallery of Dragon Magazine Covers #1 to #250

Tuesday, February 19, 2019

Swanhelm "Gift of the Elves"

aka "two friends get drunk and ask each other why D&D doesn't have a beer hat magic item"

Overly large, overly ornate, mithral helm of the finest elven craftsmanship. Styled in the form of a swan. With folded articulated wings and long articulated neck. Close inspection will reveal a cleverly concealed "butt plug". When removed, it reveals an empty cavity within "body" of the Swan. Which appears able to contain a fare amount of liquid.

Something like this first image but with equally large and obnoxious wings. Or, second image but four times larger. The opposite of practical/cool/macho/elegant.




That second drawing from "Middle Earth something or another" forum which has a lot of amazing concept art. Worth checking out.

If liquid is in the Swanhelm when the command phrase is spoken "I have the Swan Power!"  the swan neck bends around and down. Its swan beak opens and squirts that liquid towards wearer's mouth hole whether bearer is ready to receive or not. About one dose of a potion or a big, manly gulp of ale per invocation.

Alternatively if "I bestow (insert name here) with the Swan Power!" is spoken, the chin strap will disconnect, the wings will spread open and the entire helm will "fly" to named person and deliver a squirt of liquid as above. It does not fly back.

If either phrase is spoken when swan is empty, the wings flap agitatedly and swan honks disapprovingly in front of wearer's face. Obstructing view for a round or two and possibly attracting wandering monster. 


Most scholars agree this item was created by elves weary of their boorish human allies too crude to comprehend elvish sophistication.

Monday, February 11, 2019

Specialist Retainers

Additional Specialist Retainers available in my B/X Sandbox using Judges Guild Wilderlands setting.


Astrologer

10 gp per reading.

Most settlements village or larger will have an astrologer. A basic reading costs 10gp gets 2d6 roll. With a “sacrifice” of 50 gp or more roll d6 + d8. A great sacrifice, 200 gp or more, earns a 2d8 roll. Outcome effects entire group and lasts until next Downtime.

Roll Outcome :
2 Monsters receive undisclosed bonuses.
3-4 Twice as many random encounters.
5-9 The omens are unclear. No effect.
10-11 Each player gets one saving throw or To-Hit re-roll.
12 Half as many random encounters.
13+ As “12” and all player saving throws are rolled using d30.

Chronicler, Venerator

d6+2 x 100 gp per month

Useful only in cities. Abstracts together several related occupations hired to raise the social status of people in the Noble, Gentlemen, and Military hierarchies. Increase character’s Social Level (JG Ready Ref Sheets p2) by one if 2d6 die roll is greater than their current Social Level.


Slanderer, Spy, Thief

d6 x 100 gp per mission.

Spies are hired to gather information about a specific person, group or area. They are also used for sabotage, rabble rousing, rumor mongering and the like. The Referee will determine the probability of success based on the scope and difficulty of mission, the details and aide provided by players. Spies may or may not be reliable, and could stab the hiring character in the back. Maybe literally!.

Tuesday, February 5, 2019

Wilderlands Optional House Rules

Putting together B/X Sandbox using Judges Guild Wilderlands setting, I of course have to create a setting & house rule booklet. Here are a couple rules I moved to "optional" and may drop all together. I have used versions of them before in OD&D based Planet Eris campaign. The sources include Judges Guild Read Ref Sheets (repartee and locution), Jeff Rients and quite possibly many others.

Divine Intervention


Characters may plead for Divine Intervention and may even do so when dead or unconscious. Characters of like belief should pray together and combine their levels in one roll. Different characters repeating a similar, recently ignored plea is a sure way to annoy deities. Beseeching higher powers more than once per Lunar cycle also risks incurring divine wrath.

The chance to be heard is the supplicant's level expressed as a percentage. Sacrifices relevant to the deity will improve this chance:

  • +1 for any amount of animal(s), foods, or other items sacred to diety. 
  • +1 per Hit Die of sentient creatures. 
  • +1 per 100 gp of treasure.

Deity's action upon hearing request is dependent on request and nature of deity. But, most will be something (even it's only to berate supplicant for being weak). Deities will refuse to aid non-believers. And will not directly harm any creature.

Example interventions:
  • Allow supplicant's spell to affect all faithful within sight.
  • Miracle! Effects as any spell.
  • Return life to a faithful servant.


Dueling Sermons

Clerics may verbally assault one another. Clerics who do not respond to an opposing polemic are immediately rebuked for their lack of conviction. Losing half their current Hit Points.

Each faith rolls two differently colored d6 (one "condemning" and one "extolling"). After rolling, each participant may replace a die roll with their level.

If both rolls are greater than the corresponding rolls of all other faiths, a devastating sermon has been served. All participants of other faiths must spend the next d6-1 rounds stunned as they rationalize away winner's arguments and reestablish their faith. Believers of the winning faith are inspired and get +1 on Saving Throws, To-Hit, and Damage rolls for duration of the encounter.

Otherwise, participants may "drop out" after first round having minimally defending their faith. If two or more opposing faiths remain, the theological throw down continues into the next round.

While sermonizing, participants are protected as Sanctuary spel. In addition if they take damage, the source of that damage is divinely rebuked, taking damage equal to amount dealt + d6.

Wednesday, December 5, 2018

3rd Party Plugs Wednesdays

Couple of things that came to my attention recently that are RPG related.


The Fantasy Network free-to-watch streaming video service "deliver creator-owned genre television and film content... It is accessible online at http://thefantasy.network and via IPTV apps on iOS, Apple TV, Roku, Android, Android TV, Amazon Fire, and Chrome TV.  Things like "The Gamers" series which is really excellent btw. 

"... also features a special channel dedicated to original digital programming from Gen Con, the largest hobby gaming convention in the United States."

The full details from their Press Release.



I learned about this OSR Survey put together by "Brendan S and Ben Milton are two hobbyists with a long history of participating in discussion related to the OSR and classic DnD." from Bat in the Attic.  I was my typical cynical self. After taking it, it's not gonna change the world or anything. But, it seemed like useful to know, good for discussion questions around "OSR" the term, the legend!


Take the survey your self ->  OSR Survey.

Friday, August 10, 2018

Echoes From Fomalhaut #2

I've been a big fan of Gabor Lux since I first read his stuff (maybe in Knock Spell, maybe from some OSR blog). At this year's NTRPGCon I picked up the first issue of Echoes From Fomalhaut and promptly ordered the 2nd issue. Which arrived today!



Produced by E. M. D. T. "First Hungarian D20 Society". Don't be scared away by d20ness. The style and feel is very much Appendix N inspired. It's not just another imitation of old-school sensibilities. It's its own product. And has a sprinkling of unique "spices" that derive in part from it's Hungarian roots, I assume.  Besides, Gabor Lux's and other contributor's work is great due to their ideas, structure, and writing.  Not statblocks.



What do you get? I haven't read it yet and this is not a review.  But I'm the happy owner of a digest sized 44 page, nice layout (a fair mix of modern / readable and callbacks / homages to zines of yore), varied and evocative / inspiring art (which for me as an RPG user is the most useful and valuable trait art can have). Plus a really nice looking on thicker paper, two sided, 4x digest size map. For $8 + $4 shipping to USA.

You can order the first two issues of Echos From Fomalhault and The Barbarian King from EMDT's online store.


Beyond Echos From Fomalhaut, there has been a significant amount blogged about and published (self-published, in OSR magazines, and other products). Much of it in Hungarian (to the loss of non-speakers, like me, I am sure) There are online English Fomalhaut Resources.  And I definitely suggest acquiring back Knockspell issues for the "Isles on an Emerald Sea" series.

Reading the first issue made me want to get on my DM cape and play! In fact I've since started organizing a Wilderlands sandbox starting with the Beekeeper adventure in that issue. Flipping through, it appears Echos From Fomalhaut #02 will be just as inspiring. I can't really say anything better than that [it makes me want to play] about an RPG product.

Monday, March 9, 2015

Christmas in March

I've been too busy playing games, DCC, 2ed, ODD with various board, war, and miniature games stuffed in between. But wanted to spread the word that the spectacular flood (over 300pages) of DIY greatness has arrived.  [quick browse I'm really impressed with the production quality. Really lot of work and great job done by the santicore team] 




My Galdr Rune magic is here.

Friday, January 23, 2015

Planet Eris House Rules PDF

As I've mentioned several times in the past, many Austin area gammers, including myself, play and run campaigns in a shared world we call Planet Eris. Mostly at various FLGS. There are now two online roll20.net games as well (if interested in joining search that site for tags "ODD" or "Eris").

We share a set of house rules, which aren't exactly how I'd like things (but they are darn close). And what little fantasy heartbreak I incur is more than made up from having multiple DMs and players all interacting in the same world.

Thought others might be interested in the actual rules so with author's permission and without further ado I present the



Wednesday, January 21, 2015

Pleskos Map

Yes it is a map of Pleskos (Gatetown), an adventurer boom town, outside ruins of Anatolis. Made for online, roll20, campaign I'm currently running.

Not all that exciting (the town is more interesting than map, probably post write up after players learn about most of it). Guess I'm posting it to encourage others to post their stuff. Even if you're crappy at art like me, or think it's dumb or boring, throw your shit out there. I bet somebody, someday will get a kick out of it. Or better get that push they need to do something of their own. Reading peoples blogs and seeing the stuff they do, has certainly kept me creating and playing.

Click it HUGE!

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