Showing posts with label Planet Eris. Show all posts
Showing posts with label Planet Eris. Show all posts

Sunday, March 1, 2020

Owl Con 2020 Recap



Got back to Owl Con this year.  A great con at Rice Univ in Houston Texas. I ran a B/X session of Caves of Chaos. I had a blast, the full table of eight players had a blast. My friend ran Tegal Manor using OD&D and my other friend (I do have more than two) had an exhibitor booth hawking Scribes of Sparn wares. Mostly Planet Eris Gazetteer, map and modules. Being the shared campaign world several Austin OSR games run in.

He also did a much better job at taking photos and blogging about con than I ever will. So, I'll just direct you to his coverage on The Contemptible Cube of Quazar starting with this post OwlCon Live Blog Day One.  Half dozen or more posts after than one.  Be sure to look for "Professor" Norm and the serendipitous behind the screen photo of the DM's map!

Sadly I got sick and went home late Sat night. Looking fwd to Chupacabracon in May.

Friday, January 23, 2015

Planet Eris House Rules PDF

As I've mentioned several times in the past, many Austin area gammers, including myself, play and run campaigns in a shared world we call Planet Eris. Mostly at various FLGS. There are now two online roll20.net games as well (if interested in joining search that site for tags "ODD" or "Eris").

We share a set of house rules, which aren't exactly how I'd like things (but they are darn close). And what little fantasy heartbreak I incur is more than made up from having multiple DMs and players all interacting in the same world.

Thought others might be interested in the actual rules so with author's permission and without further ado I present the



Wednesday, January 21, 2015

Pleskos Map

Yes it is a map of Pleskos (Gatetown), an adventurer boom town, outside ruins of Anatolis. Made for online, roll20, campaign I'm currently running.

Not all that exciting (the town is more interesting than map, probably post write up after players learn about most of it). Guess I'm posting it to encourage others to post their stuff. Even if you're crappy at art like me, or think it's dumb or boring, throw your shit out there. I bet somebody, someday will get a kick out of it. Or better get that push they need to do something of their own. Reading peoples blogs and seeing the stuff they do, has certainly kept me creating and playing.

Click it HUGE!

Monday, January 19, 2015

Point Crawl Map, Durthos Region

In Planet Eris, campaign shared by Austin area DMs/players, I'm currently DMing an area around Durthos, "city of adventure". This area is fairly civilized, known, and small. My campaign focuses on city adventure and possibly exploring ruins / megadungeon, not wilderness exploration. All around great candidate for a Point Crawl map

The following map will be used on roll20 starting Friday (OD&D 6:30 CST, contact me if interested). Circles represent villages, city of Durthos and Valum Auster, a fort. "Heraldry" of controlling power is shown for all but two. A camp of miners too small to care about and adventurer supply boom-town outside Anatolis ruins/megadungeon which no one has control over.  I included the population of each village to provide players some perspective.  Also on "DM Layer" of roll20 I have names of NPCs, Inns, and the like for each town.  Blue triangles are "adventure" points.  Dashed red lines represent actual road.  Other lines are more abstract connections between points. Each link takes one day of normal foot travel. Except lines with blue dots are only 1/2 day.  Large red dots are "points" with nothing really interesting there and exist only to split longer routes into one day chunks. 

Clicky to embiggen
The time to move between points and if there is a link at all depends not only on distance but also more abstract factors such as knowledge of route, how often route is used, difficulty of terrain, and frankly DM fiat. But players aren't strictly limited to the connections. The links are just the easy, fast routes when they just want to get to big city and back. For example there's not even chance for encounter in northern half of map (between civilized dots). 

Compared to "hand-waving" a trip to big city, Point crawl provides more context (for verisimilitude, to riff off of, chance for unexpected, pointing out "cool stuff is on these dots, go there", etc.) for players and DM. But, aren't as "slow" to create or play as hexcrawling. What I've done here isn't the only way to use point crawl. They can also be used for traditional, exploratory crawl the wilderness as in The Hydra Collective's Slumbering Ursine Dunes. And in modified form, a way to map and run a huge ruined city. But, that is a post for another time...





Friday, January 16, 2015

Why OD&D is my (sometimes) favorite RPG.



I've seriously played Original D&D, the Little Brown Books, twice in my life.  Long ago, in my early 20's, when I still had the white box and now, last year or so.

Many years earlier when my dad had bought whitebox for me, I looked at the goofy art and put them aside cause at the time I already had *Advanced* D&D. Why regress to something "inferior". At some later point, exhausted with the weight and complexity ("realistic" weather, economy, ecology, etc. etc.) of my own campaign world and especially with the endless splatbooks and crappy products being written by novel authors instead of game designers being churned out in 2ed area. Digging through all my junk found that white box, sat down and actually read them for first time. It hit me, that feeling, the same one wargamers in 1974 must have got. Awe, newness, excitement, wonderment that anything was possible, it would be easy, and fun!  Right there, I rolled up some characters (on plain ruled paper, no special character sheet) and started hexcrawling a random wilderness.

I play / played many RPGs, and try all editions of D&D. But always end up gravitating towards rules lite systems. First FUDGE, then Labyrinth Lord, more recently Swords & Wizardry (which is my 1st choice now). In Austin, TX there is large group of DMs and players using OD&D with shared set of house rules and campaign world, called Planet Eris. In between other campaigns I've been playing with them on/off for a couple years and will be starting my first OD&D Planet Eris campaign next Fri.

The appeal of OD&D (for me anyways) dawned on me while writing this somewhat tongue and cheek response to DM adding ranger class on roll20 (which I don't think you have access to so reproduced below)
BLASPHEMY! Damn you and your rules bloat.Where will it end? Subraces of hobbits? Comeliness attribute? Madness! Our forefathers succumbed to the seduction of splatbooks. Has their sad history taught us nothing! We play the original rules, not because they are old, but because they are NOT NEW! 
Sir, I reject your wanton modernity. And if my fighting trousers weren't in the laundry, I might have been tempted to call you out.



That line, "not new"... OD&D is simple and **simplistic**. There are almost no rules. Which forces everyone to be more creative, to use more of their imagination. Also, nothing new to learn, no new class/rule breaking game, almost nothing to rules lawyer, min-max, or argue over. Even the basis of the game is simple. While you could play massive RP/court intrigue, ODD doesn't lend itself to that. It's heavy on *game*. And a specific, simplistic type at that, the crawl game. Dungeoncrawl, Hexcrawl, Citycrawl. Explore, do stuff with things you've found, explore some more.

It's all so refreshing and easy. Even more so than S&W which has variable damage, more complex monsters, other stuff. Sometimes I feel like gourmet almond crusted chicken with some freaky berry sauce arranged artistically and accompanied by nice wine. Other times I just want a hunk of meat juicily roasted with fire.

Those times I crave OD&D.

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