I have fond memories of running home from school to check the mail box for the brown paper sleeve that meant another Dragon Magazine had arrived. Ordering and having the magazine addressed to me, was the first / most "adult" thing I can remember. I had paid for it myself, filled out subscription card and magically, every month, this thing appeared. Full of art and stories and adventures and Giants of the Earth, Ares sci-fi section, Wormy, Gods of Oerth, and those totally rad dragon chess covers!
I can still remember articles, "Even Orcish is Logical", "All Games Need Names", one about the mass of giants and how their bones wouldn't be able to support their own weight. Adventures "Can Seapoint be Saved", "Forest of Doom".
Here is the Gallery of Dragon Magazine Covers #1 to #250 from my CD collection of Dragon Magazines.
Showing posts with label TSR. Show all posts
Showing posts with label TSR. Show all posts
Saturday, December 28, 2019
Friday, March 15, 2019
3/15 Friday Trivia Travisty
A question a week, answer the following week, until I get bored or forget. All questions from the 2ed AD&D Players Handbook, Dungeon Masters Guide, Monstrous Compendium Volume I, and Monstrous Compendium Volume II. Even setting aside 2ed is one of my least favorites, most the questions are troll piss. Rule math minutiae. Aspects of 2ed I find too stupid to endure. Quite a few that are common knowledge to any player these days. Mostly in regards to iconic monsters that were relatively new and unknown back in 1991.
First up last week's answer; When Kendor drinks a potion of speed, he can move twice as fast and perform twice as many actions as usual. What ill effect does he suffer?
DMG, page 144. He ages one year.
Age is a tough thing in RPGs. It's mostly doesn't add much (too little for the cost of tracking), unless it is dramatic. That is enough age to enfeeble or kill. Or, going other direction, make you a child or baby. Having to lug around the "baby paladin" looking for cure sounds like fun. Except for the paladin who is probably spending 90% of session being a passive observer. Used sparingly, a cool short-term effect (like a curse). Otherwise, meh.
Aging could be a less FU effect than Level Drain. But, I've been convinced that Level Drain should be a complete FU. It's good to have more axis some creatures that just are not worth messing with. See also rust monster. Even when you are powerful enough to defeat them. XP loss is one of the very, very few things that actually scares players. Undead should be scary. The corollary is that level draining undead should not be randomly encountered or at least have way to run away from them. When you create bad choices for players, you had best be sure they have the chance to choose.
Question (3rd lvl)
Who role-plays a PC's henchman, and who keeps track of that henchman's possessions and statistics.
I'm not sure if 2ed continues the AD&D distinction between hirelings (roughly employees) and henchmen (probably still payed, but more akin to followers, sidekicks, proteges).
Friday, March 8, 2019
3/8 Friday Trivia Travisty
A question a week, answer the following week, until I get bored or forget. All questions from the 2ed AD&D Players Handbook, Dungeon Masters Guide, Monstrous Compendium Volume I, and Monstrous Compendium Volume II. Even setting aside 2ed is one of my least favorites, most the questions are troll piss. Rule math minutiae. Aspects of 2ed I find too stupid to endure. Quite a few that are common knowledge to any player these days. Mostly in regards to iconic monsters that were relatively new and unknown back in 1991.
First up last week's answer; On a clear plain, how far can the silhouettes of characters at a campsite be seen due to the brightness of the fire?
1,500 yards DMG, page 118. Sure, whatever, like I even have a map or know scale or distances to that precision. And every possible creature, magical or not, has the exact same night vision? I'd rather abstract everything and leave it to chance; 1 in 6 something curious wanders close enough to see their fire. Also known as Wandering Monster Check. Maybe increase/decrease chances if party is lax or cunning in not being detected. Or, if I'm bored and the first 3 hours of session has been all role-play and exploration and there is just enough time for one battle before everyone goes home; DM fiat, monster night raid! Fun, pacing trumps simulation. And no matter how comprehensive you try to make your simulation it will never cover all situations. So, why bother with anything but the barest of simulation at all? All that energy remembering and following overwrought rules is better expended on being creative, inventing cool encounters, developing interesting foes, in a word; being a DM.
There's a saying from Software Development, a mantra against over-engineering, over-complicating things. YAGNI - You Aren't Gonna Need It. Sadly it is easier to sell books full of rules than it is to sell "Just play the damn game."
Question (3rd lvl)
When Kendor drinks a potion of speed, he can move twice as fast and perform twice as many actions as usual. What ill effect does he suffer?
Hmmm, I;ve always treated magic items are proper nouns and capitalize them. Nobody remembers this nor similar effect with Haste spell and in 1st ed (not sure if it carried forward to 2ed) there was an obscure to find but nasty combination with System Shock.
Friday, March 1, 2019
3/1 Friday Trivia Travisty
A question a week, answer the following week, until I get bored or forget. All questions from the 2ed AD&D Players Handbook, Dungeon Masters Guide, Monstrous Compendium Volume I, and Monstrous Compendium Volume II. Even setting aside 2ed is one of my least favorites, most the questions are troll piss. Rule math minutiae. Aspects of 2ed I find too stupid to endure. Quite a few that are common knowledge to any player these days. Mostly in regards to iconic monsters that were relatively new and unknown back in 1991.
First up last week's answer; A spell that produces matter or items from some other place (such as Evard's Black Tentacles) is a spell from what school of magic? PH, page 81 Conjuration / Summoning. [I'd say Conjuration. Summoning deals specifically with creatures. It's a subcategory of Conjuration. But, of course, such distinctions are what hour long, at the table, rules arguing are all about.]
Question (3rd lvl)
On a clear plain, how far can the silhouettes of characters at a campsite be seen due to the brightness of the fire?
[On the one hand, it's cool to provide information camping, fires, sight distance; that many modern people have no idea about. On the other, holy freaking OCD over detailed rule minutiae! There are OCD players who like the certitude of exact rules for everything. For me, 90% of 2ed and AD&D can be replaced with this DM advice on how to handle situation X "Fuck it, do whatever seems coolest / most fun."]
Friday, February 22, 2019
Friday Trivia Travisty
A question a week, answer the following week, until I get bored or forget. All questions from the 2ed AD&D Players Handbook, Dungeon Masters Guide, Monstrous Compendium Volume I, and Monstrous Compendium Volume II. Even setting aside 2ed is one of my least favorites, most the questions are troll piss. Rule math minutiae. Aspects of 2ed I find too stupid to endure. Quite a few that are common knowledge to any player these days. Mostly in regards to iconic monsters that were relatively new and unknown back in 1991.
First up last week's answer; What gem is worth more filthy lucre, topaz or amethyst? Topaz! You should know your gemstones even if you don't play D&D.
I really dig using gem names rather than just gold piece value. But, there are too many of them. More importantly, detail and complexity needs to be applied were it counts / removed were it doesn't (something Gygax did not agree with). I want a little flavor, but not at expense of "playability", and it must be comprehensible to players (so they can make informed choices and don't just find a short cut and ignore your flavor as the nuisance it is). In my current campaign I use only two gems per tier (for most part) and there is some regularity; both 50gp are "stones", solid color means 100/500gp, transparent gems are 1000gp +.
10 GP
- Agate: Multi-colored circles
- Tiger Eye: Brown with golden center under-hue
50 GP
- Bloodstone: Dark gray with red flecks
- Moonstone: Translucent white with pale blue glow
100 GP
- Carnelian: Orange to reddish brown
- Jade: Light green, deep green, green and white
500 GP
- Pearl: Lustrous white, pinkish, to pure black
- Topaz: Translucent golden yellow
1000 GP
- Emerald: Transparent deep green
- Ruby: Transparent crimson
- Sapphire: Transparent vivid blue
5000 GP
- Diamond
Question (5th lvl)
A spell that produces matter or items from some other place (such as Evard's Black Tentacles) is a spell from what school of magic? [5th level, the hardest? Seems most everyone (who's played 2ed or later) should know that.]
Friday, February 15, 2019
Friday Trivia Tragedy
A question a week, answers the following week, until I get bored or forget. All questions from the 2ed AD&D Players Handbook, Dungeon Masters Guide, Monstrous Compendium Volume I, and Monstrous Compendium Volume II. Even putting aside that 2ed is one of my least favorite editions, most the questions are troll piss. Rule math minutiae. Aspects of 2ed I find too stupid to endure. Quite a few that are common knowledge to any player these days. Mostly in regards to iconic monsters that were relatively new and unknown back in 1991.
First up last week's answer; How much is falling damage. 1d6 per 10 feet fallen.
This bothers me for reasons from trivial to vital. 10ft even 30ft pits are nothing after a few levels. The, "oh I jump off cliff, get up and carry on cause max possible damage is less than my hitpoints" maneuver. Physics! Later editions even cap the number of dice, 10d6! That fall from orbit? Yeah, I walk it off.
I use to rule it was 1d6 cumulative; 10' 1d6, 20' 3d6, 30' 6d6, 40' 10d6, etc. and/or any fall 60' or greater is auto-incapacitation (often via death). That there is a reason to have Feather Fall, Levitate, rope, thieves, something. But, as I've matured (or become mentally decrepit) I've learned to be less bothered by things not worth bothering about. Now I just put spikes slathered with Save-or-Die poison at bottom of my pits :)
Question (3rd lvl)
Friday, February 8, 2019
Friday Trivia Tragedy
A question a week, answers the following week, until I get bored or forget. All questions from the 2ed AD&D Players Handbook, Dungeon Masters Guide, Monstrous Compendium Volume I, and Monstrous Compendium Volume II. Even putting aside that 2ed is one of my least favorite editions, most the questions are troll piss. Rule math minutiae. Aspects of 2ed I find too stupid to siffer. Quite a few that are common knowledge to any player these days. Mostly in regards to iconic monsters that were relatively new and unknown back in 1991.
First the answer from last week: How many eyestalks does a beholder have? I'm reluctant to admit I was not sure of the answer, which is 10. One central eye to neuter the MU and ten stalk eyes to waste the party. From ODD "Supplement I Greyhawk"
BEHOLDERS: These monsters are also known as Spheres of Many Eyes, or as Eye Tyrants. The body of these creatures is a great globe of about 3' in diameter. Atop it are ten eye stalks, while in the center of the spherical body is a great eleventh eye. The body can sustain 40 points of damage, each eye stalk 10 points, and the central eye can withstand up to 20 points. The armor class of the body is 0. the eye stalks 2, and the eyes proper 7. Each eye functioning is a different manner: From 1-4 of the small eyes are able to function at one time.
The eye powers were: Charm Person Spell, Charm Monster Spell, Sleep Spell, Telekenesis, Flesh-Stone Ray, Disintegrate Ray, Fear Ray, Slow Spell, Serious Wound Spell, Death Ray, and the central eye of course is an Anti-Magic Ray.
Question (3rd lvl)
So, this question has a some style and flavor. I like that. Easy question. Although I disagree with the rule, I usually resist house ruling it. For reasons I'll discuss next week.
Hint:
per 10 feet fallen.
Friday, February 1, 2019
Friday Trivia Tragedy
A question a week, answers the following week, until I get bored or forget. All questions from the 2ed AD&D Players Handbook, Dungeon Masters Guide, Monstrous Compendium Volume I, and Monstrous Compendium Volume II. Even putting aside that 2ed is one of my least favorite editions, most the questions are troll piss. Rule math minutiae. Aspects of 2ed I find too stupid to siffer. Quite a few that are common knowledge to any player these days. Mostly in regards to iconic monsters that were relatively new and unknown back in 1991.
First up, last week's answer; Name the Dragons types. Chromatic (from root chroma meaning color) Red Green Blue Black White and the Metalics (metal) Gold Silver Copper Brass Bronze. Traditionally the Chromas are Chaotic "evil" in modern parlance and had Tiamat the five dragon headed (one of each color) as their Queen / demoness. The chromas are Lawful / "good" with Bahamat as their godhead. Many other dragon "series" have been added over time: gemstone, elemental, oriental.
Question (3rd lvl)
How many eyestalks does a beholder have?
Hint: More than 1, less than 20.
Friday, January 25, 2019
Friday Trivia Tragedy
A question a week, answers the following week, until I get bored or forget. All questions from the 2ed AD&D Players Handbook, Dungeon Masters Guide, Monstrous Compendium Volume I, and Monstrous Compendium Volume II. Even putting aside that 2ed is one of my least favorite editions, most the questions are troll piss. Rule math minutiae. Aspects of 2ed I find too stupid to siffer. Quite a few that are common knowledge to any player these days. Mostly in regards to iconic monsters that were relatively new and unknown back in 1991.
Question (4th lvl)
Dragons come in two major varieties: chromatic and metallic [that would have been a decent if dated trivia question right there]. Name the chromatic dragons and then name the metallic dragons.
Hint: Looking for five of each.
Tuesday, June 9, 2015
Monday, July 14, 2014
The Great Kingdom Documentary Q&A
The fine folks behind the Dave Arneson / Gary Gygax / early TSR documentary, The Great Kingdom (facebook page), took the time to answer a few questions about their film and its production. The primary filming is complete, but the filmmakers need our support to finish production. They created a KickStarter campaign to fund the final Production of The Great Kingdom. I really would like to see this film and have made a pledge. Watch the trailer and decide for yourself.
AP: Andrew Pascal (producer)
AP: We're a small crew (3-5 people usually) and so everyone puts on a different hat at different during production. The hero of our production is James Sprattley. At any given moment, he is a Camera Operator, Grip, Make-Up Person, Producer, Craft Service, Driver, etc. It's been challenging, but great fun.
Filmmaker Questions & Answers
CH: Chris Haifley (director)AP: Andrew Pascal (producer)
How long have you been working on the The Great Kingdom?
CH: We have been in production on The Great Kingdom for almost year. If you count the years playing, we've been working on this project for 30 years. It's been an incredible, rewarding if not heartbreaking journey.THIS IS THE REMARKABLE TRUE LIFE STORY OF THE RISE AND FALL OF GARY GYGAX, DAVE ARNESON AND THE PEOPLE BEHIND THE CREATION OF THE EPIC ROLE-PLAYING GAME, DUNGEONS & DRAGONS.
What was the most challenging obstacle in filming The Great Kingdom?
CH: One of the most challenging obstacles in any production is logistics - getting equipment, crew and schedules to match up with the busy lives of our interviewees. A challenge that we love to overcome.AP: We're a small crew (3-5 people usually) and so everyone puts on a different hat at different during production. The hero of our production is James Sprattley. At any given moment, he is a Camera Operator, Grip, Make-Up Person, Producer, Craft Service, Driver, etc. It's been challenging, but great fun.
Editing transforms a pile of footage into a compelling story. But, there are many hard-core gaming/history buffs that might be interested in seeing behind the curtain. Is there any pledge level or possible future plans to release outtakes, extras, raw footage?
AP: We've discussed this only preliminarily. Of course we would love to show every bit of interview footage that we've filmed. Perhaps a website where everyone can access the interviews is something to consider. Paul Stormberg, one of our experts, has told us many times that what we are doing should be archived...these are testimonials that have never been recorded. We agree. It's something everyone should have access to. I would like to add that our website (http://www.thegreatkingdom.com) has a bunch of "behind-the-scenes" pics that might be of interest to anyone who would like to know how we work and who we are interviewing.THIS IS THE STORY OF FAMILIES, BOTH BLOOD AND PERSONAL BOND, AFFECTED BY THE SUCCESS OF THE GAME, A GAME THAT BROUGHT JOY TO MILLIONS AND HEARTBREAK TO ITS CREATORS.
What time period does the film focus on?
CH: The time period that The Great Kingdom focuses on is from 1972 -1985 - from the inception of the game through the point when Gary Gygax is fired from his own Company, TSR. We picked that timeline because we felt the flashpoint of the story happened between those years. The story of Dungeons and Dragons is a big story, bigger than a feature length film. We didn't want to be the definitive documentary about Dungeons and Dungeons. There's a compelling story about the triumph and heartache that came with the development of the game - this is the film we wanted to make.Did you interview any of the iconic TSR artists?
CH: We have not interviewed any of the original TSR artists. There is a core group of interviewees that support our origin story. We are focusing on those interviews right not now. If we had the opportunity we would have interviewed the great Dave Sutherland (Dungeon Masters Guide, Monster Manual). He was there at the very beginning of our story.WHAT HAPPENS TO THESE INDIVIDUALS AS THEY WEATHER THROUGH THE SUCCESS, THE EXCESS, THE BETRAYALS, THE DOWNFALLS AND EVENTUAL REDEMPTIONS, ALL TAKES PLACE IN THE GREAT KINGDOM.
Do you have a total number of people interviewed for the documentary?
AP: We don't have a large number of interviewees as we wanted our story to be intimate and personal. Having too many people would have been confusing to any one watching the film. 12-15 people at most for any decent documentary and that's been tough to follow as there have been so many great people that we've interviewed already and there are still a couple of hold-outs. We'd like to keep the list a mystery for now as there are a few surprises we'd like to share when the film is released. The pictures on our website will give a glimpse of some of the people we've interviewed.After you reach funding goal, when might the film be finished and released?
AP: We are hoping to have something to show by Gary Con next year (March 2015). If the stars align, we would love to be finished sooner, but that would be our projected date. We felt that it was our small way of giving thanks to the wonderful people in that community. After all, it all started in Lake Geneva.Any thing else you'd like to say?
AP: Please support our efforts on KS (https://www.kickstarter.com/projects/720223857/the-great-kingdom). We need as many people to get the word out as we can get. We are so excited to tell this story. It's a story for the ages, something every true fan of documentaries, D&D, RPGs and games in general would be interested to watch.
Andrew Pascal, Jim Gavin, Chris Haifley and James Sprattley
(the filmmakers)
Thanks guys, and gook luck!
Monday, January 27, 2014
The Great Kingdom D&D Documentary
Rob Cortingino alerted me to the trailer for what appears to be an interesting early days TSR Documentary. Interesting in that it seems very well put together and written to engage the non-game history nerd audience.
Tuesday, January 22, 2013
B1 (free download) and D&D Classics Available Again
Every edition available again! D&D Classics. Seems a little slow at the moment. Original editions must be popular or something ;)
Update: Site is down.
Monday, June 14, 2010
TSR 1992 Fall/Winter Catalog
Dark Sun
Ravenloft, Al-Qadim
Dragonlance
Forgotten Realms
SpellJammer, Greyhawk
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