Showing posts with label FFL. Show all posts
Showing posts with label FFL. Show all posts

Saturday, 3 February 2018

The Engagement at Bombuko Mission House


The Engagement at Bombuko Mission House Feb 2, 1917

JimF offered to host at the Trumpeter’s club’s monthly GameNight to have his nicely painted Belgian Force Publique vs my French Foreign Legion….


Dear Mere,

It is your son, the legionnaire ,  writing again about my latest action. Of the preamble, mine is not to reason why, but to do or die; and so we of the Legion are to advance a great distance to a place to gather some gold but it is that our elite but small force must engage a larger for of Force Publique in dense terrain somewhere in Africa.
somewhere in Africa....

As we must advance, we brought our new artillery.  The colonel did some “horse trading” and sold the original 75 gun gained with the crew and now is using other model.  The colonel says “it looks better the part”.  Whatever.  It was useful in causing many casualties on the nearest blue clad Belgian askari unit.  But throughout the battle it would be slow to move into position.
the new artillery piece (a Reveresco British Howitzer)

To the right, the second company came under long range rifle plus machine gun fire and rapidly were decimated and soon were hor-de-combat. For our part, we also had too many bullets coming our way and loses building.  Only our superior discipline had us still in the fight.

Editor’s Note:  the plus 2 really helps on the dice rolls!
Jim's rather nice FP (Foundry Figures)

But nevertheless we needed to move into a thicket to offer some protection. All thought of advance quickly forgotten.  Captain Premiermont was extorting us with “Think of France! Think of France! when a bullet struck him down.
Pressure from the right

from early in the battle, Captain Premiermort in on the right.  

Editor’s Note: Yes, once again I rolled double ones for Leader Killed.  But heck with six different rolls of a total of only three on two dice rolled at various times during the game as an indication it was enviable. 

The Artillery having ever so slowly moving at only 4 inches a turn, finally engaged far targets and doing some good but the askari to our right were now putting us under heavy fire.  Again, our discipline kept us together, however, with only three of us remaining we were pinned and finally forced to retreat into the open.  The end was nigh.  As I write this last passage I hope tha…….
The end of the Legion.

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Jim’s use of rubber terrain pieces and plastic aquarium plants was fairly effective.  The heavy vegetation did not help either side as the dominance of rifles and modern firepower.  The The Men Who Would Be Kings rules are as we came to understand are not designed for two equally modern armed to have a good game.  Well, OK, maybe good for August 1914 in northern France at the start of WW1 when such conditions helped establish the building of trenches.  In that case, as our game demonstrated in the choices during the game made by Jim and myself, advancing is impossible thus doomed and defensive cover required to survive. Long range artillery is needed and more troops required for any attack.  So in many ways this game was very much like the early battles of WW1 when 200,000 casualties occurred in the first month; but a “classical colonial” game is was not.

Saturday, 13 January 2018

The battles of El Nowhere-a

It was the monthly club night and being available WillB and I decided to again bring out the collections of "colonials" for a game of "The Men Who Would Be Kings" ( TMWWBK) rules.

In this case his WW1 Kings African Rifles would face my 1920's era French Foreign Legion  somewhere in what is now modern day Mali during a border dispute in 1927.
My French Foreign Legion contingent in action near El Nowhere-a 
Will's KAR 

We were joined by the two Jims,  JimF becoming "French Jim" and JimL becoming "British Jim".

We rolled for our commanders and poor French Jim rolled double ones which left him with an absolute poor leadership rolls to make all game long.  Mine were only a bit better but the leadership number in these rules are extremely critical.  Will did very well with his British rolls, "British Jim" not as much.  
The old mud 'temple' is one of those mash paper paste packing crates and one found in my brother's recycle bin at Christmas.  The original and rather too regular oval top opening was enlarged and made ragged and a few wood rods glued in to give the impression of a fallen roof. I didn't put much time into it in any event.   The 'market' is from Will's collection of terrain pieces.
 The tents are old 'dixie' paper water cups, cut down and overturned. Now OOP I assume.

Again I will not go into the details of the game, mainly as I cannot remember them (!)  not having them jotted down at the time as I do when doing solo play. But do remember my machine gun giving the British "Hero of the Empire" unit a couple of casualties causing a pinning and later another poor roll by Will in their rally test thus have them depart the battle rather early in the contest. One could say they did a ignoble scarper or if you want the British perspective, you can read Will's post at link

 However the French could not move with their poor leadership and the firepower of the British eventually overwhelmed the legionnaires.  
The elite FFL under what had become rather dubious leadership.

With a rapid conclusion of that battle, we had time for another.  We changed the table orientation to allow the forces to get at it quicker.  We also forego any leadership trait rolls opting for a universal 6+ for each side. The elite Foreign Legion having +2 discipline, the KAR +1 as per the unit points.  
British Jim's unit in soft cover of the market during the second engagement.

Again in this game, numbers would overwhelm quality, with the poorer shooting KAR getting more shots into the outnumbered but elite Legion who could make most but not all the necessary pinning and rally tests required of them from the lead flying their way.  
This will probably be the outcome, tactical mistakes not withstanding, with most regulars vs regulars actions.  In more asymmetrical battles, this may not be the case.  

Two tents.  Will B. suggested I should try to relax.

You can get the British perspective with Will's very nice write-up on the games (see:link)



Friday, 12 January 2018

The 2nd Battle of El Blundar

After the debacle against the Arabs, see my previous post for details [link ] , the Legion assigned those officers to less dangerous posts and assigned new officers to command the escort of the donkey train to a distant fort....or in other words I rolled up their new characteristics.  Not too bad with good numbers and only one coward! He must had been a Flashman type as his leadership was very good meaning the unit will follow orders and maintain cohesiveness but not allowed to get near the enemy charge distance. Oh well, shooting will be the standard tactic this day.

The rules certainly do not require officer characteristics and these smack a bit of role-playing.  There are more generalized charts to establish command qualities; rolling a 1 will give you a fairly poor leadership, a 6 very good; and this varies being regular or tribal.

In this case I gave the French Foreign Legion units very good commanders and reduced the firepower of the Arabs giving them 'tribal' status which gives them more units and better fighting characteristics.

With the forces set, the battle plans were made.  The Arabs would again wait in ambush withholding fire...what worked once will work again.  The legionaries with knowledge of the ambush would attack the southern flank of the wadi and roll up the line. The machine gun on the left would cover any attack over the open ground and the middle rifle unit would be a fire reserve.  Thusly the Legion's right flank rifle unit, the 1st company,  advanced in skirmish formation and started firing into the wadi full of the waiting desert men.  The close range shooting did significant casualties prompting that unit to lose heart and vanish into the desert. The tribe beside it seemed unaffected by such self-preservation and were not pinned. Indeed that unit fired at the 2nd company who were at long range for the Arab's obsolete weapons causing no hits among the riflemen.
The 1st company in firing position.
Using their free actions, the 'right flank' Arab units moved along the wadi toward their 'left' and the advancing FFL to prevent the enfilading of their position.  Despite the protection of the wadi, the legionnaire's 'sharpshooter' status paid off as the Arabs suffered many casualties and continued to be pinned in the wadi.

While the firefight was going on at the wadi, to the north-west, the two units of Arabs emerged from behind the hill and advanced upon the FFL left held by the machine gun.  Despite the 'free action' which allows the tribal forces to move without an leadership/activation test, they had a lot of flat desert to cross and the machine gun opened up at long range causing casualties and with pinning tests and subsequent failed rally tests, very quickly both Arab units were swept away by the effective (read: lower dice roll required for hits) of the well-manned legionnaire gun.
Arab units in the wadi with casualties markers and pinned indicators.  Masters of concealment aren't they!

The second company having briefly helped the machine gun deal with the western attack, they now moved to the right and with the combined firepower of the formed up 1st company, quickly dissipated further Arab resolve.

The path to the fort now lay open.
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Due to having only two units of rifles and only one machine gun, I was 'forced' to upgrade them significantly to obtain the prescribed 24 points of a field force.  As I have no intention of increasing the legionary numbers and think the upgrades suit the perceived quality of the FFL in any event, I am very pleased the numbers which happened to be in the purchase do work for the game.

Of obtaining and painting the Arabs?  I actually think the use of the sisal mats quite interesting as I can place the markers directly on them and think they play the part well.  Could use dust storms with coloured cotton batting, but I have more of the sisal and will, I think, cut appropriately sized circular patches.


 

Saturday, 6 January 2018

Engagement at El Blundar. FFL action.


January 6, 1927

Dear Mere,

I have my arm bandaged but do not worry as I was lucky to receive but a minor scrape.  I am afraid many were not so fortunate.  

Yes the bullets were flying but only from the Arabs. (see previous post for pre-action report

The first shots mowed down our machine gun crew along with its officer in the first moments. The remaining soldier made a runner quickly thereafter.

We literally did not see the enemy the whole time, with them in cover, the dust and the smokeless powder of their rifles.  They are very good shots and surprisingly well-led with the ability to keep up the fusilade.  

We just could not reply. Once the casualties immediately occurred, we were pinned and could only try to rally with the sergeants and corporals yelling us to keep together. Our officers were useless. That is all we could but try, sometimes with our superior discipline to keep order.  Then another round of fire would occur and again all we could do is rally.  No order could be given to fire back.

I did hear the rattle of the Arab machine gun but it quickly stopped for a time but later would add to our woes.  

Within minutes all our units were moving away from the enemy.  Surprisingly the volume of fire diminished and a new unit, unseen by many but I am told was ready to pounce upon us from a slight rise but did not make any move nor did any from the wadi.  It is what saved us from total destruction. Nevertheless, we had 16 casualties from 31 of us who started the battle.  

I know that you like animals and can be relived to know the donkeys had more sense than our officers and bolted immediately and thus were well out of range and thus spared.  

I am tired but hopeful our next battle will fair better.  
Love to the family 

_______
Editor notes:  While the discipline of the Legionnaires was very good at +2, the poor officers I foisted upon them rolling for officers at 9+  - ugh - certainly did not help the die rolls.  The units lasted longer than one could hope but it just meant they were in for another round of fire.  The arabs activation was universally good (of course I would roll well FOR THEM as, if you were like me, cheering for my newly painted unit of the French Foreign Legion….) but like the narrative letter above indicates, the hot streak of the Arab's activation would lessen eventually and allowing the Legion to retire.

“The Men Who Would Be Kings” rules do have their quirks and should units fail to un-pin, little can be done with them but given the scenario, probably a logical outcome.
The rules do allow for a more respectable 'choice' of leadership.  Random dice still, but giving more competent leadership quality.  My roll for the Arabs was exceptional of course!.
Note the substantially fewer models, and the pin markers.  My 'desert dice' on show.  You need lots of dice for TMWWBK.
Arab units somewhere in the distance unseen.