Showing posts with label "Hussar Rampant". Show all posts
Showing posts with label "Hussar Rampant". Show all posts

Sunday, 18 April 2021

The Gordon's Square

Before the last convention - seems so long ago - I was given a bunch of Victrix Napoleonic era Highlanders so had gathered enough for a sizeable contingent.  As we were doing a Waterloo cavalry clash scenario I thought a square of infantry, or as it turned out a half-square, would be a good 'ground-filler' and obstruction for the swirling masses of cavalrymen.  I tacked these upon a chevron shaped board and had them in the battle.  However it seemed that most ignored them entirely, including myself apparently as I took no photos of them on the table! None. hmm. 

Fast forward to the recent days when I was playing around with the groups of miscellaneous "petal" bases a gaming buddy and entrepreneur had cut for me as samples ( as I am planning to order more in the near future!). 

3D-DZYN website for these bases and other good stuff.

I started arranging these and found that all the various 20mm rounds could be set up as a two-deep alignment and long enough to form part of a square formation, essential for facing a cavalry attack.  In this case, the rest of the square can be imagined off-table.

Of course the groups of bases can be placed in a line for those big-battalion games.



I would have liked more 'fill' in the square's centre (dead, wounded etc) but the piper keeping up the boy's spirits, plays his part.


French Cuirassier charge past


A couple of the lads show their contempt of the French efforts (old Westphalian Miniatures "rude Highlander" figures) 


If you look closely you can see the various groups of rounds.  I love the look as they do appear individual but can be moved as groups - good for aging wrists! See the link in the text for Ron's offerings. Added the dice frame on the Colours stand just in case it is needed in future games

Thursday, 18 June 2020

Waterloo Day!


It is June 18th and in tribute to the holiest of days for the Napoleonic fan [ ironically, as it the anniversary of the start of his final political defeat ] it is usual for the wargamer to show his Napoleon model or complete a re-game of the battle or some such.  However, I thought I would show some of the ‘unknowns” of the battle : the Dutch-Belgian Cavalry.

My Dutch-Belgian Waterloo contingent

Now any casual Napoleonic military historian knows of the heroic charges of the French horsemen led by Ney to confront the Allied infantry in square; or the charge of the Scots Greys immortalized by a dramatic painting by Lady Butler.

 But, but, but there were a whole lotta other cavalry at the battle - or at least that is what the orders of battle show us.  What about them?  Well, for starters, the winners get to write the history as the saying goes and the Duke of Wellington, being the winner - OK, then, on the winning side - made damned sure the British were the winners. Oh sure, the Prussians many have helped but calling the battle “La Belle Alliance”as suggested by Blucher? Certainly not,  when a nice English sounding town name of Waterloo was only a few miles away.  However fully a quarter of his army was German, and he did not even mentioned the numbers of Dutch and Belgian soldiers he offered to the gristmill of combat.  It is to those unsung which I offer photos of their cavalry units I made from plastic.  [ mainly 28mm Perry, but some on Fireforge medieval horses and details from various components ]

The 3rd (Dutch) Carabiniers 

The 3rd (Dutch) Carabineers were in Tripp’s Heavy Cavalry Brigade and while many illustrators have suggested they wore a rather impractical large bicorne headdress, Dutch historians suggest they might well have had the the elegant metallic helmet often shown with the more popular 2nd Regiment.

The 2nd (Belgian) Carabiniers 


Next up are the 4th (Dutch) Light Dragoons of Ghigny’s Brigade
4th (Dutch) Light Dragoons
held in reserve at the start of the battle along the Brussels road.  Now, what did they do in the battle?  The British writers do not tell us. However they do offer that the nobel Englishman Earl of Uxbridge,  the overall cavalry commander - and given that role only the day before! - ordered some Dutch-Belgian units to follow him in a charge which they did not.  Thus the label of cowards were attached to all D-Bs.  But if a man you did not recognize, speaking an incomprehensible language suddenly arrived demanding you commit your life, would you immediately agree?!
Anyway,  they are a handsome lot and pretty on the table.


Lastly we have the 5th (Belgian) Light Dragoons who are recorded in combat at Quartre-Bras earlier in the campaign against the very similarly attired French 6th Chasseurs also in green and yellow. Reforming from that combat - or retiring or retreating or routing - all depending upon the narration given, were unfortunately fired upon by friendlies due to the uniform resemblance.  But we know they fought as did probably all the other Dutch-Belgian units and they certainly will in my future Waterloo tabletop battles.

Sunday, 14 June 2020

Measuring Template

A group of us rather distant wargaming friends - two countries, five cities, 500kms between - and this before COVID - have been working on an all-cavalry Napoleonic rules.  Up to this point as we were still developing these rules and as among friends we 'winged it' and did not get very picky about distances and angles and such; " yeah, close enough".  Thus we have had not the need of such devices.  However should we find the odd participant who might well force the issue, I decided we need to determine charge angles and directions so a template is required.  I finally thought about this and came up with this example:

(rather fuzzy photo to start things...)

Photo 1
Photo 1:  the template is the width of a full strength French Cuirassier unit with the angles at 45 degrees
Photo 2
Photo 2:  This shows the start of the player wheeling his unit to the right at the maximum 45 degrees for further movement. Each successive horsemen will be deploy beside.
Photo 3
Photo 3: shows the unit now fully deployed.  The distance is considered to be 6 inches thus far (...close enough) should any further forward movement be required. One inch can be subtracted from the distance moved for each figure less in the unit.
Photo 4
Photo 4:  the template now deployed in the front-center of the formation providing the check of the angle of movement allowed by the Cuirassiers to attack the British Light Dragoons in the background indicated by the left side of the white strip and continuing along the template.  Obviously move it to the other side for a left hand turn!

The templates are made from thin plastic sheets and I have made extras for all the lads (when we next meet..)

You might have noted the poor dead French infantryman on the template.  He is there merely for decoration!  I had a few left over from the Perry Dragoon Box.  I used the British ones as 'rough ground' for the game, so thought to be fair about it....

Thursday, 30 May 2019

"Ney's Folly" Enfilade 2019

In my third hosted game the critical part of the Battle of Waterloo was reenacted having Marshal Ney order much of the French cavalry unsupported over the crest line of the ridge only to find themselves unable to break the Allies infantry squares and be met with the one coming squadrons of Allied horse to force them away.

Preface:  one year ago at the 2018 convention....in one of our suites after-hours drinking beer... we decided that "it would be cool" to combine the Lion Rampant medieval rules to the showy uniforms and dash of the Napoleonic era into a fun ruleset.  I was tasked with making it happen.  After many trials, some of which have been previously documented in this blog, the rules seem to have operated well especially after having undergone a major trial of a convention setting, having 14 players move around 28 units ..and my voice virtually at a whisper from speaking in the din for the entire day.  Nevertheless, it seemed to go along well for all the players many of which painted up their favourite Waterloo units specifically for this game.

  I cannot describe much/any of the action as I was involved clarifying to the many players the charging procedures (a bit tricky at first but with experience players seemed to have them understood) but I wanted interesting action and not your standard "you set up there and they set up opposite" deployment.  So I had each side dice for their position in a random method: French from the south and west, the Allies from north and east. THAT produced some interesting angles!  I also used random bases of casualty figures as "terrain pieces" to provide delays in movement and charging (horses don't like treading on dead things and so will cause problems for the riders!)



Saturday, 18 May 2019

Hussar Rampant action post Waterloo-ish


Hussar Rampant fictional action somewhere in southern Belgium, post Waterloo?

The French needed to get the wagons pack and moving. They also needed the squadrons active to counter the Allies horse attacking them.  They could not do both at the same time.
French wagons quickly (too quickly for the Allies) packing up and moving.  Perry metal horses (team separated) with Warbases MDF wagons.

….However, both Allies players (myself and ChrisP) failed our first activations even though Chris had accurately predicted his starting position (closer to the bridge to the French’s rear but harder the roll to do so but of which he was successful)  Because of the wagons/non-activation problem for the French, I gave them quite the points advantage which they used the numbers and tough cuirassiers to counter each of our attacks.
My badly handled 4th Dutch-Belgian Light Dragoons showing the new 'blown' markers - hussar pelisse left on the ground
Jim's cuirassiers verses my British Light Dragoons (left) and my converted Dutch-Belgian 5th Light Dragoons (right).  The fight to cross or defend the bridge lasted the entire game.
Though much of the discussion of the rules could be clarified if I could remember them (!) or remember to look them up (!) I guess they survived.  But combat over the wooden bridge was controversial to such a point that I exclaimed, “Note to self - no more bridges in scenarios!!”
"Illegal" formations made by ChrisP due to my rather poor instructions about river crossings and requirements for combat .
This was corrected but poor ChrisP never did cross the river to assault the retreating wagons due to the attentions of JimF.  
SteveA came over to have the rules a go and give them a tough 'tug'.  His very young step-son was given the command of the two squadrons of French Chasseurs light horse.  While the kid's rolling for all of dad's combat was quite good, he failed ALL of his own activations so thus these horse remained inactive for the game.  The good thing for the French were that they were really not needed! In the background, the cuirassiers were doing yeomen service forcing off my D-B attacks.

You may note in the photos the use of a new version of our “blown” marker - a discarded hussar’s pelisse in light blue with some of the units during the game.  With the number of Perry plastic hussar boxes I have used in the past while, I have a lot of them left over which I decided to put to good use.  These can be used in conjunction with our normal ‘horse-head’ markers. Any marker would do, but these have a nice aesthetic look.
My Dutch-Belgian Carabinier heavy horse.  Perry plastics converted from dragoons and modified.  The two pelisse markers does suggest the front squadron is in trouble!

Humorous event from the game:  poor JimF was lamenting about the lances he manages to knock off his metal figures each game.  Well, surprisingly he did not knock off a single lance this affair - it was instead the eagle standard off the cuirassiers to much amusement of the other players.
...at least the broken piece was not a lance!  (Jim's French 13th Cuirassiers in 'Spanish brown' and the broken piece)


Saturday, 2 March 2019

Near a bridge in Russia....

"Where are we, Francois?", the recruit asks of his veteran friend.  "Near a bridge somewhere in Russia which the Major is ordered to control. That is all I know and that is more than you need to know", responded the much older and worn French cavalryman.

This could only be the exchange between the miniatures, as I dragged them out of the box, about the rather simple scenario I came up with placing the terrain randomly upon the green mats.  As we would have WillB's Russians ( Perry metals ) and JimF's newly painted French (Essex metals) along with my French (Perry) plastics, the small wooden bridge was called the objective for the game.  Honestly it was only going to be a playtest of sorts for our "Hussar Rampant" rules; these really just a minor version from the popular 'Lion Rampant' medieval rules.
WillB's Russians on the left, JimF's dragoons near the bridge, and my French lights centre top
Will pushing his Russian cuirassiers into position while Jim's dragoons cross the stream.

Now this version has had many editions as I struggled to give them a more horse and musket formal feel to them and thus, they got more complicated.  My final version got so complicated that I believed them somewhat unplayable!  However, the new 'Rampanty' rules of "Rebels and Patriots" has a new and brilliantly simple incorporation of random charge movement with the activation which, in a head-slap moment, solved many of the issues which I struggled with.  Essentially, as you make your charge activation, the two-dice total you rolled also indicates the total inches you can move in that charge.  The higher the dice total the further your unit can move.  It can also come to pass that your unit, while able to charge, was slow off the mark and could come up short to actually contacting the enemy.  Oops. Such is friction of war.  This randomized movement also works very well for evades; so now units further away probably have a greater chance to get away but the chargers may still catch them.  Now incorporated seamlessly in the rules, any complicated ordering sequence is unnecessary.

With that rule in place we were joined by DennisC taking one of Will's commands and off we went charging about.  Jim had to cross a small stream, worried about my "Death in Rough Terrain!!" rule......he passed the rolls without issue!.  The armoured cuirassiers are tough buggers, units die quickly but usually stick around for awhile, and counter-charges are important...are some of the things we learnt.
My depleted Chasseurs, having failed their charge activation,  hold up the larger number of  Hussars behind them
The white clad Russian cuirassiers charge in. The French fail to make a mark on them.....
...so the cuirassiers could meet my hussars, and attached commander, next turn. 

But while we maintained formations, the movement was point-to-point without the care of wheeling or changes of facing.  Not what we might consider for the "formal formations and tactics of the day" but it was simple, and lessened any complications to the moves.  The rules seemed to work and all the players had fun without issues.

Thursday, 27 December 2018

Cavalry for Waterloo


Once on roll, I continue to gather figures until…. well I was going to say “until it gets ridiculous”,…. but I often even go beyond that.

With plastics and all the conversion possibilities which I enjoy creating,  I have now have a sizeable force of Napoleonic cavalry to do battle with each other and to fill in when necessary for our bring-what-you-can games.

Newly created British 16th Light Dragoons.  Selected as they were the among the first of the Allies to come to the rescue of the British Union Brigade after their famous and foolish charge early in the Waterloo battle. 
All my units on 'parade' (except for the tardy Belgian Light Dragoons to be painted)
French Chasseurs (Perry plastics)
French cuirassiers
Dutch Light Dragoons made from various plastic bits (early British bodies, Russian shakos, French plumes and medieval horses....)
a single unit of French Hussars.  
Another view of the whole lot with the Allies to the left and French on the right.  All plastics.  I might blow out a back disc if I were to carry it all if metals!


Thursday, 1 November 2018

Torso Lust


You have some lovely left-over torsos.... and some cavalry trooper legs extra from constructing plastic horsemen ....and you are thinking they would make a wonderful second unit, but you have no further horses…..

Perry Miniatures cleverly offer separate horse sprues and so I ordered some of the British Light Dragoons horse sprues that I might create the 5th (Belgian) Light Dragoons for the Waterloo campaign.  The Perry horses sport plain blankets without the usual shabraque (the long pointed saddle cloth of British full dress) so can be used for other units dressed without that piece of kit.

However, once they arrived, I noted/remembered that the models do sport the historical British trait of ‘docking’ or trimming the tails of their horses.  But the Belgians did not.  So out came the “green stuff” epoxy putty to fill out the tails.  I also needed to cover the ‘indent’ in the front of the right-side region of the saddle where the British would store the carbine but that I did not use, as the Belgians would instead attach the carbine to their shoulder strap in French fashion.
Rather fuzzy photo but the elongated tails and saddle "repair" work can be noted

These are on the a-list of units to paint…..

Tuesday, 25 September 2018

Escort Duty


1815 era Dutch-Belgians playing on the French side!  (my plastic conversions)

Surprised no one wondered why cuirassiers, hussars and all manner of horsemen were tasked to escort wagons but such are questions best unspoken when a scenario must be designed with only a vague idea of the number of players coming.  However the “escort the wagons” is always a good option for any era.  As the game was another “pley-test” of  “Hussar Rampant” it was all horse using every painted unit available, both my French and Dutch-Belgians and WiilB’s borrowed Russians and French Dragoons, giving the 8 players three units each.  This was to be the largest of the games so far at 24 units on the table.
Chasseurs on escort duty

Also testing the rules was the utter mess of deployment,  with the French escorting the wagons and  units helping from the town and against Russian forces coming in from all angles from the random diced approaches which inevitably creates a bit of chaotic action.  However if this confusion still has the rules working despite unique or challenging situations, then it might survive any test.
The usual combats in all directions.  In this case, all cuirassier action!

So it was that the game had the wagons almost within range of the town and causing some of the Russian players bemoan the task unaware however that at 8+ activation, the wagons would be hard to move along.  DaveMc wanted the cossacks  in order to burn and loot (and not just capture) and surprisingly used them ‘cossackian’ style avoiding most contacts but as their real-life counterparts, were a quite the nuisance.  The cuirassiers both Russian, under the able command of ChrisO, and French ones, were hard to kill, and the lancers with their ”pointy-stick” bonus had a big punch.  The lights and hussars, with greater movement rates, could dance around ( or should!).
units are standardized 6 figure units
Russian overhead perspective with ChrisO's view of the battle

The wagons, safe for a while, but with French losses and little movement, they inevitability were captured or in one case, burnt by cossacks.      
This, and the following pic, shows an interesting combat three of my Dutch-Belgian units against one Russian cuirassier formation. As usual, my dice again profoundly fail me and the armoured Russians prevail...... !!   

Saturday, 15 September 2018

D-B Heavies

Dutch-Belgian Napoleonic heavy horse...ironically in lightweight plastic....

While yes, Perry Miniatures do have the Dutch-Belgian Carabiniers in metal, I rather fancied doing them in plastic so upon spotting a Perry French Dragoon box on sale at the local store, I could not resist converting these into a couple of companies for the 1815 Hundred Days campaign.

While many sources suggest the helmet was only worn by the 2nd (Belgian) contingent, I went for full-on regulations mode and gave my 3rd (Dutch) Carabiniers spare French plastic versions modified with addition of the badge plate on the front and plume. The bicorne is the suggested head gear but these helmets could have been worn and are far more handsome!

The existing French valise version has the greatcoat folded on the top which was removed and the greatcoat was added using ‘green stuff’ around the shoulder on most, which was a common D-B trait apparently.  The Perrys, for production sake, attached the cartridge box to the valise, but a minor point to glue to the appropriate location on the torso.

The French Dragoon saddlecloth, sheepskin fur and basic uniform was close to identical to the Dutch-Belgian version so no changes required other than the colours of course. (perhaps the valise should be rounded instead of square but I consider that a minor issue).  Many of the sources do not indicate the fringed epaulettes on the Dutch as the Perrys put on theirs, so the existing shoulder straps are fine.

As the intended use is with a group of fellows doing primarily French and British for Waterloo, I am having fun creating the rarely thought of Dutch-Belgians to add a bit of different color to the affair.

addendum:  Found the following Knotel illustration (famous military uniform author) for the Dutch heavies, in this case the other Dutch regiment often also shown in the bicorne rather than the helmet I have opted.


Tuesday, 11 September 2018

The victory 'one'?

It is said the victors write the history which, after days of delay, begs the question: "Why am I writing this?"  
Of course that statement alone should suggest I did not.  Was it due to a poor battle plan? Perhaps.  Tactics? Maybe.  Poor dice throws? Most certainly. 

JimF came over to give the rules another run.  This affair was a French civil war of sorts using only French units as they are all plastics, mainly Perrys.

Again a play-test of our all-cavalry Napoleonic rules inspired by the popular rules Lion Rampant,  the player is required to ‘activate’ units using 2d6 to achieve a certain amount.  Because of humous comments made during our first ever game, I thought to add that if a player rolls ‘snake-eyes’ (double ones) the unit must really be not into the action and disordered because of it and thus be penalized accordingly.  Well that really came back to haunt me as, not once, not twice but FIVE times I would roll two 1s during the game, and once in succession!  I will not bore with the report, only to say, I lost…..

Like the bad golfer who breaks the club over their knee in frustration, or the tennis player after sending the ball wide smashing the racket to bits as if it were the cause,  I too shall blame the dice.  But in this case, I am not correct?  Five snake-eyes in one game?  Is that not average gone sideways?! 
However I did not throw the dice or complain (too much).   Ce la guerre! 

Fun game nonetheless.

pics from the game:

Perry French CaC light horse (elite company)
Ooh, cuirassier on cuirassier action!
The initial charges
My kit-bashed Dutch 4th Light Dragoons of the Waterloo Campaign.  Made from Perry plastic parts and Fireforge plastic horses.