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2 stars written in Cuda
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Original implementation of "Radiant Foam: Real-Time Differentiable Ray Tracing"

Cuda 625 36 Updated May 14, 2025

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 411 26 Updated Dec 14, 2024