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This repository contains low-level bindings for RenderDoc used in Evergine.
A source generator to add a user-defined set of Win32 P/Invoke methods and supporting types to a C# project.
C2 is a webgpu renderer focused on physically-accurate rendering and ease of experimentation
High performance self-hosted photo and video management solution.
Lightweight vector graphics library implementing exact-coverage antialiasing in OpenGL
Lightweight, high-performance HTML renderer for game and app developers.
c# binding for clay.h, an intimidate mode ui layout library with css-like styling
Minimal GPU video decoding sample for Vulkan, DX12 and DX11
This repository hosts an experimental backend that runs .NET MAUI applications on top of the Avalonia UI framework without modifying the upstream dotnet/maui sources.
Minecraftonia is a work-in-progress voxel sandbox built with C# 13/.NET 9 and Avalonia
High-performance bindings for the Rive GPU renderer
nanobind: tiny and efficient C++/Python bindings
OPTPiX SpriteStudio Player for Godot https://www.webtech.co.jp/spritestudio/
Lightweight and fast SPIR-V re-optimizer designed around spec constant usage.
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
Generate C# FFI from Rust for automatically brings native code and C native library to .NET and Unity.
Structure of arrays source generator to make CPU Cache and SIMD friendly data structure for high-performance code in .NET and Unity.
NobodyWho is an inference engine that lets you run LLMs locally and efficiently on any device.