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@mapzen @EpicGames @NVIDIAGameWorks @pelias @tangrams @HandmadeHero

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24 results for source starred repositories written in C#
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Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

C# 24,652 1,314 Updated Nov 25, 2025

Probabilistic language based on pattern matching and constraint propagation, 153 examples

C# 8,016 341 Updated Nov 22, 2025

A collection of some of the neat math and physics tricks that I've collected over the last few years.

C# 4,701 424 Updated Aug 24, 2024

OptiKey - Full computer control and speech with your eyes

C# 4,372 508 Updated Feb 3, 2026

Volumetric Lights for Unity

C# 2,101 306 Updated Aug 25, 2018

Temporal Reprojection Anti-Aliasing for Unity 5.0+

C# 1,873 190 Updated Apr 3, 2021

Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights

C# 1,788 256 Updated Dec 3, 2019

A fully-dynamic voxel-based global illumination system for Unity

C# 1,563 175 Updated Jul 20, 2018

Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, me…

C# 1,437 161 Updated Jun 18, 2024

Unity Scripting in C++

C# 1,373 135 Updated Mar 6, 2021

Cloud rendering test

C# 944 198 Updated Feb 29, 2024

A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.

C# 682 50 Updated Oct 17, 2024

Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.

C# 650 74 Updated Mar 20, 2021

Immersive first-person parkour in a surreal, physics-driven voxel world.

C# 572 73 Updated Dec 26, 2025

De-Lighting tool

C# 545 57 Updated May 4, 2020
C# 504 44 Updated Sep 13, 2025

A minimal atmospheric scattering implementation for Unity

C# 504 24 Updated Feb 27, 2021

Terrain topology algorithms in Unity

C# 446 54 Updated Nov 23, 2021

Implementation of the curve modifier from Blender to Unity3D

C# 366 38 Updated Feb 19, 2018

A deferred engine created with monogame

C# 256 25 Updated Nov 20, 2018

https://youtu.be/X-iSQQgOd1A

C# 252 33 Updated Apr 20, 2023

A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.

C# 193 18 Updated Mar 2, 2021

Mapzen maps for Unity3D

C# 169 47 Updated Feb 8, 2024

A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.

C# 135 12 Updated Feb 17, 2019