- San Francisco, CA
- https://karim.naaji.fr
- @karimnaaji
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Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Probabilistic language based on pattern matching and constraint propagation, 153 examples
A collection of some of the neat math and physics tricks that I've collected over the last few years.
OptiKey - Full computer control and speech with your eyes
Temporal Reprojection Anti-Aliasing for Unity 5.0+
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
A fully-dynamic voxel-based global illumination system for Unity
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, me…
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
Immersive first-person parkour in a surreal, physics-driven voxel world.
A minimal atmospheric scattering implementation for Unity
Terrain topology algorithms in Unity
Implementation of the curve modifier from Blender to Unity3D
A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.
A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.