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17 results for source starred repositories written in GLSL
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C++ examples for the Vulkan graphics API

GLSL 11,719 2,192 Updated Jan 31, 2026

Step-by-step guide through the abstract and complex universe of Fragment Shaders.

GLSL 6,745 739 Updated Mar 4, 2025

Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…

GLSL 2,139 197 Updated Jan 30, 2026

CC0-licensed asset packs for your games

GLSL 1,210 272 Updated Sep 21, 2019

glsl photoshop blending modes. glslify formatted.

GLSL 1,105 124 Updated Jun 23, 2022

Renders sky colors with Rayleigh and Mie scattering.

GLSL 626 48 Updated May 20, 2020

Minify and obfuscate GLSL or HLSL code

GLSL 547 45 Updated Feb 1, 2026

Fragmentarium is a cross-platform application for exploring pixel based graphics on the GPU.

GLSL 533 50 Updated Jul 29, 2017

An efficient texture-free GLSL procedural noise library

GLSL 230 16 Updated Mar 4, 2022

A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.

GLSL 223 16 Updated Sep 3, 2025

A bunch of distance field primitives for ray marching

GLSL 202 12 Updated May 6, 2020

draw wireframes or grids on a solid mesh using a fragment shader

GLSL 187 13 Updated Jan 28, 2017

Experiment with generating clouds in real time on low end computer

GLSL 132 12 Updated Sep 21, 2019

A wrapper for DXC and SPIRV-cross

GLSL 106 3 Updated Nov 25, 2025

An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.

GLSL 89 8 Updated Dec 4, 2019

An example implementation of OpenPBR in a WebGL pathtracer

GLSL 62 6 Updated Jul 20, 2025

faux ASCII post-processing effect in GLSL

GLSL 31 2 Updated Apr 5, 2015