Voxel based world with Rust and Bevy
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Updated
Dec 12, 2025 - Rust
Voxel based world with Rust and Bevy
🌎 Demo for procedural generation using the Bevy game engine
Custom voxel raycasting engine with a creative name
A research project trying to push the boundaries of voxel geometry and interactivity. Experimental real-time global illumination renderer powered by Rust, Vulkan and Bevy.
An experimental voxel game engine written in Rust and powered by wgpu.
Tiny voxels. Huge worlds. Voxelis — a pure Rust voxel engine based on Sparse Voxel Octree DAG.
An optimized, ECS based, multiplayer game engine prototype written in Rust. Intended to recreate the RPG experience of heavily modded Minecraft.
A game Engine built with ideas of both Minecraft and Terraria
A moddable voxel engine made with Rust and Bevy
minecraft clone attempt made with rust and wgpu
Bevy Meshem is a Rust crate designed to provide meshing algorithms for voxel grids, enabling you to create cohesive 3D mesh structures from a grid of cubic voxels
A Voxel Game written in rust
Yet another voxel "game" in Rust.
Multithreaded voxel engine with multiplayer networking based on wgpu (a.k.a another attempt at ripping off Minecraft)
🧊 Voxel engine prototype made with the bevy game engine. Serves as a playground for experimenting with voxels, terrain generation, and bevy.
A voxel-based deck building game similar to Noita but 3D
This project is my attempt at creating the ultimate voxel engine. Using path tracing to render a large amount of tiny voxels.
Voxel engine written in rust using wgpu, supporting both native and wasm
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