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deterministic-simulation

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Deterministic non-LLM A-Life cosmos on Tsotchke math. v0.23.0 adds race-safe Big Tree fruit/leaf food, a neutral social sanctuary, bounded ecology visits, and removes Xenomimic tether remnants. WebGL2/Three.js; consciousness/quantum metrics are classical proxies.

  • Updated Jul 17, 2026
  • TypeScript

ICV PERIHELION — a long-duration interstellar life-support sim. Sole crew, Earth to Proxima Centauri b: keep power, air, water, food, hull and yourself alive. TypeScript + Three.js (WebGPU) + Rapier, full Newtonian 6DOF, a 9.5 RPM spin-gravity ring, and a local-voice AI drone. Deterministic 60Hz, seeded RNG.

  • Updated Aug 28, 2026
  • TypeScript

Top-down tactical CQB in the browser: stop time, draw an entry line per operator, then execute everyone at once. The core is a zero-dependency simulation at a fixed 30 Hz off a seeded PRNG that hashes its world state, so a finished raid serialises into a replay URL and re-simulates bit-for-bit for a stranger. 12 missions.

  • Updated Jul 30, 2026
  • TypeScript

A simulation game about integration engineering. Unite a city's independent transport operators — whose APIs deliberately disagree about what's true — into one journey planner. A live simulated world, no reference solution, scored on what happens to passengers.

  • Updated Aug 31, 2026
  • TypeScript

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