Unity Post Processing Stack Library | Unity引擎的高品质后处理库
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Updated
Jul 14, 2023 - C#
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Nvidia's PCSS soft shadow algorithm implemented in Unity
#NVJOB Simple Water Shaders. Free Unity Asset.
Reverse Mask of Unity "Mask" component
#NVJOB Dynamic Sky. Sky Shaders. Free Unity Asset.
Repo for TOM members dedicated for the Hacktober fest of 2018 (5th edition), this repo is here to encourage open source learning and sharing and enhance git/github using abilities.
Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion
Atmospheric Scattering (With Multiple Scattering) for Unity
UI package for Unity that render shapes with outlines, shadows and rounded corners using signed distance functions (SDF). And an SDF texture editor that allows users to edit Bezier curves and convert them to SDF textures within the Unity editor.
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
A simple and performant drawing system for UGUI-space that makes use of rendertextures and shaders.
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