Unity Post Processing Stack Library | Unity引擎的高品质后处理库
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Updated
Jul 14, 2023 - C#
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Nvidia's PCSS soft shadow algorithm implemented in Unity
#NVJOB Simple Water Shaders. Free Unity Asset.
UI package for Unity that render shapes with outlines, shadows and rounded corners using signed distance functions (SDF). And an SDF texture editor that allows users to edit Bezier curves and convert them to SDF textures within the Unity editor.
Reverse Mask of Unity "Mask" component
#NVJOB Dynamic Sky. Sky Shaders. Free Unity Asset.
Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
Atmospheric Scattering (With Multiple Scattering) for Unity
Noesis - unity scriptable render pipeline with all main urp features.
Post-processing effects for Unity URP (2022.3.20f1) as part of my self study on shader programming
A simple and performant drawing system for UGUI-space that makes use of rendertextures and shaders.
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