A procedural terrain generator written in C# for Unity.
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Updated
Dec 11, 2025 - C#
A procedural terrain generator written in C# for Unity.
A lightweight and flexible animation toolkit for Unity UI and visual effects
Language server implementation for ShaderLab
Collection of Unity ShaderGraphs compatible with the Universal Render Pipeline (URP)
Reverse Mask of Unity "Mask" component
Dragon Dungeon is a fantasy-themed game project developed in Unity, featuring dungeon exploration, dragons, and visually immersive environments powered by custom shaders and C# scripting.
UI package for Unity that render shapes with outlines, shadows and rounded corners using signed distance functions (SDF). And an SDF texture editor that allows users to edit Bezier curves and convert them to SDF textures within the Unity editor.
A Keyhole Overlay effect created for Serious Point Games
A transition post processing effect created for Serious Point Games
A collection of shaders made with Unity's built-in render pipeline. This was for a school assignment
Noesis - unity scriptable render pipeline with all main urp features.
Various Static/Realtime Cubemap Rendering Implementations in Unity.
FoodAR is a AR-based app allows customers to view 3D visualizations of Kerala dishes, showcasing their textures, ingredients, presentation in real-time using smartphones or tablets and also to submit reviews by the customers.
二次元卡通渲染Shader工程。使用 Unity 2021.3LTS(URP 12.x) 的URP渲染管线开发。; 2Dアニメ風のレンダリングシェーダープロジェクト。Unity 2021.3 LTS (URP 12.x) のURPレンダリングパイプラインを使用して開発。; A 2D cartoon rendering shader project. made in Unity 2021.3 LTS (URP 12.x) Universal Render Pipeline.
Shaders created in unity for learning and experimenting purposes
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