Language server implementation for ShaderLab
-
Updated
Sep 4, 2025 - C#
Language server implementation for ShaderLab
A procedural terrain generator written in C# for Unity.
A lightweight and flexible animation toolkit for Unity UI and visual effects
UI package for Unity that render shapes with outlines, shadows and rounded corners using signed distance functions (SDF). And an SDF texture editor that allows users to edit Bezier curves and convert them to SDF textures within the Unity editor.
Noesis - unity scriptable render pipeline with all main urp features.
Reverse Mask of Unity "Mask" component
Various Static/Realtime Cubemap Rendering Implementations in Unity.
FoodAR is a AR-based app allows customers to view 3D visualizations of Kerala dishes, showcasing their textures, ingredients, presentation in real-time using smartphones or tablets and also to submit reviews by the customers.
二次元卡通渲染Shader工程。使用 Unity 2021.3LTS(URP 12.x) 的URP渲染管线开发。; 2Dアニメ風のレンダリングシェーダープロジェクト。Unity 2021.3 LTS (URP 12.x) のURPレンダリングパイプラインを使用して開発。; A 2D cartoon rendering shader project. made in Unity 2021.3 LTS (URP 12.x) Universal Render Pipeline.
Collection of Unity ShaderGraphs compatible with the Universal Render Pipeline (URP)
Shaders created in unity for learning and experimenting purposes
A Keyhole Overlay effect created for Serious Point Games
Freeze Shader for Unity - Frost Effect on 3D Characters and Objects
City builder type of game with roman theme. Done in Unity.
A transition post processing effect created for Serious Point Games
Add a description, image, and links to the shaderlab topic page so that developers can more easily learn about it.
To associate your repository with the shaderlab topic, visit your repo's landing page and select "manage topics."