Showing posts with label Mike Mignola. Show all posts
Showing posts with label Mike Mignola. Show all posts

Wednesday, October 26, 2016

Frankenstein Underground


Frankenstein Underground (Dark Horse, 2015)
Mike Mignola -Ben Stenbeck -Dave Stewart

Karen: First things first: yes, I know this is not a Bronze Age book. But, it's nearly Halloween, and we always do some horror and monster-oriented reviews during October. I happened to have read this recently and enjoyed it, so I thought, "Why not?" And that's as close to an explanation as you're going to get.




Besides, I think this is a terrific book. I'll admit that at first I was disappointed to learn that Mignola did not handle the interior art work, but I soon found myself  over that, as Ben Stenbeck is a more than able replacement. I would say he captures the mood of Mignola's milieu but his actual style is much more classical, in some ways reminding me of another horror master, Mike Ploog. Certainly there is Mignola's influence in design, but Stenbeck proves his own man.




If you have any background with Hellboy or Mignola's other comics in that same world, you'll be instantly comfortable with this story. But even if you don't, I don't believe it would be hard to jump in. I had not read the story which preceded this one (House of the Living Dead) but I had no trouble with any part of this story. Mignola's Frankenstein Monster seems a bit of an amalgamation of the literary version with Karloff's creature, and maybe a wrestler thrown in for good measure. There's certainly no mistaking the design for anything other than something from the Hellboy universe. The huge, clunky bolts popping out from all over are a little comical at times though.




The tale takes place in 1956, and the Monster is again fleeing persecution, this time in Mexico. He runs into a cave and winds up falling deep into the Earth, arriving in a strange landscape that he believes is Hell. He soon discovers (or is discovered by) a group of primitive people, who put him in chains and haul him off to a temple. There he is brought before their 'god' -who turns out to be a modern American man. He and others are the only survivors of a lost expedition. This part of the story takes its cues from 'Hollow Earth' theories, and if you've been reading this blog for a while, you know I eat this kind of stuff up. However, a terrible, evil force has corrupted the leader of the expedition, and one of Mignola's Cthulhu-derived elder gods is on the way. The Monster finds himself fighting for the unfortunate victims of this abomination, and in doing so, discovers redemption.




There have been so many versions of the Monster in popular culture. Mignola has managed to give his version his own spin while retaining that essence of the tragic, tortured creature abandoned by his creator. This Monster is no innocent, yet you can't help but feel sympathy for him, and his struggle with his identity, and his sense of purpose, is moving. It's fascinating to me that in most modern depictions, the Monster is usually portrayed as the misunderstood hero of the piece. No doubt that's driven by a generation of adolescents like us who grew up watching old Frankenstein films on Saturdays, feeling a great affinity with a mistreated seven foot tall reanimated corpse. 




There's action a'plenty in the book, with Frankenstein squaring off against the Morlock-like primitives, a club-wielding giant, weird tentacled beasties, and much more. I have to complement Dave Stewart's colors too, which are absolutely essential  in creating the eerie and mysterious settings. 

All in all, highly recommended, whether you are a fan of Mignola's work, or Frankenstein in general.

Monday, May 11, 2015

Guest Reviews - Arc of Triumph? The Rocket Raccoon Mini-Series



Doug: Welcome to another work week! And what better way to face the day (well, the next five days actually!) than with comics! Our pal from the Great White North, Mike W. is here to offer his critique of the 1985 Rocket Raccoon mini-series. I've not read it, although a few times I've been tempted to purchase the digest-sized version that reprints the series. So if you're like me, after reading Mike's thoughts -- what do you think?


M.S. Wilson: I thought I’d tackle something a bit different this time, namely the Rocket Raccoon miniseries from 1985. This was one of the few Marvel miniseries that I actually bought back then...along with Jack of Hearts (which I don’t remember at all), West Coast Avengers (which was great ... hmm, maybe I should review that next?), and Secret Wars. Miniseries like Falcon, Gargoyle, Iceman, and Hercules didn’t really appeal to me. The weird thing is, I wasn’t actually familiar with Rocket Raccoon at the time; he first appeared in 1976 in Marvel Preview #7 (by Bill Mantlo and Keith Giffen), which I’ve never read. He popped up again in Incredible Hulk #271 (by Mantlo and Sal Buscema), which I also hadn’t read at the time. So why did I buy all four issues of Rocket’s miniseries when it came out? I guess I just thought the idea of a talking raccoon was cool. We’ll see how well it holds up, bearing in mind the character is written differently here than in the Guardians of the Galaxy comic three decades later (where I believe he’s more intense...almost OCD at times). This also isn’t the Rocket from the movie...at least I assume it’s not...I haven’t actually seen the Guardians movie. Now that I’ve destroyed all my geek credibility, let’s get on with the review, shall we?



 Rocket Raccoon #1 (May 1985)

“Animal Crackers” 
Written by Bill Mantlo. Art by Mike Mignola and Al Gordon

The story opens in a sector of space known as the Keystone Quadrant, on Spacewheel, one of those old-fashioned space stations shaped like...well, like a wheel, of course. On Spacewheel, the chief Toymaker (an iguana) labors to finish some toys for his employer, Lord Dyvyne. He’s interrupted by a Killer Clown, a robotic assassin that looks like the Joker and Pennywise had a child. The clown works for Lord Dyvyne’s rival, another toy mogul named Judson Jakes. The clown guns down Dyvyne’s chief toymaker, then flees, fighting his way through chimp sentries until he’s finally blasted by a gang of rabbit mercenaries led by Blackjack O’Hare (who doesn’t really look like Bucky O’Hare, but I keep mixing up their names anyway). Lord Dyvyne (a snake) shows up and realizes that Jakes sent the Killer Clown to kill his toymaker in order to start a trade war. Dyvyne decides to call in the furry arm of the law...Rocket Raccoon!



We find Rocket on the planet below, known as Halfworld. He’s reading a book beside a waterfall while his girlfriend (an otter named Lylla)  and her uncle Wal Rus (three guesses what animal he is) frolic in the water. Rocket is absorbed in his book, the Halfworld Bible, which is written in an obscure code (or maybe just a different language...the book is depicted later as being written in English, but that may just be for the convenience of readers). This scene is a little weird...all the animals wear clothes, but Lylla takes her clothes off here to go swimming, so even though she’s covered in fur, I guess she’s sort of naked? It gets Rocket’s attention anyway, and he’s soon swimming with her. She invites Wal to join them (?!) but he suns himself and changes his prosthetic tusks with the help of some robotic arms in his chest pouch. They’re interrupted by the Keystone Kops, Rocket’s human deputies, which freaks Lylla out, so I guess she is naked...at least as animals go. The Kops tell Rocket about the assassination of Dyvyne’s chief toymaker and Rocket sends them back to their previous assignment (tracking the Snail Gang to their lair, which—according to Wal—should take them the next century and a half). It turns out that the humans on Halfworld are all insane; the animals look after them and provide them with entertainment, while the toymakers provide toys to keep the Loonies (as the humans are known) distracted and happy. Rocket realizes that a trade war between the top two toymakers could stop the flow of toys and jeopardize the Loonies’ carefree lives.



Rocket returns the Halfworld Bible to its shrine and watches the Loonies perform a ritual (involving straitjackets and what looks like a really weird form of breakdancing). We learn that the Bible was written long ago by the Shrinks and no one has ever managed to decipher it. Rocket meeets with Lord Dyvyne, who accuses Judson Jakes of assassinating his chief toysmith, displaying the Killer Clown’s head as proof. Apparently Jakes has a monopoly on the manufacture of Killer Clowns. Mantlo tends to use a lot of exposition, some of which falls squarely into “as you know, Bob” territory. We learn that Lylla’s parents owned Mayhem Mekaniks (Judson Jakes' toy company) and Lylla will inherit it when she comes of age. Jakes is her guardian until then, which is why he’s running the company. I can’t help wondering why Wal Rus isn’t Lylla’s guardian, if her parents are dead and he’s her uncle. Anyway, Dyvyne wants to marry Lylla (for her toy company, of course), but she only has eyes for Rocket.



Rocket and Wal go to see Judson Jakes in their spaceship, the Rakk N’ Ruin. On the way, we get some more exposition on the status quo: Halfworld is (appropriately) divided in half—the animals live in the forested half, providing protection and companionship to the Loonies, while robots live on the other half of the planet, where they build ceaselessly. The robots provide toys for the Loonies (apparently Dyvyne and Jakes design the toys and sell them to the Loonies, but the robots do the actual building), appendages for the animals (like Wal’s prosthetic tusks), and the robots are also constructing a gigantic humanoid-shaped starship. Nobody can figure out why the robots are building this starship, since an energy field around the Keystone Quadrant prevents anyone from entering or leaving (except the Hulk, who’s mentioned here). When Rocket and Wal arrive at Mayhem Mekaniks, sited in the desolate border between the animal and robot halves of the world, they fly the ship down into a hollow crater so they can approach from underground. Lord Dyvyne watches on a monitor (which not only contains the image from the previous panel, but the caption as well...a nice meta-moment). Dyvyne realizes Lylla is unprotected, so he sends Blackjack O’Hare to get her.



Back at Cuckoo’s Nest (as the Loonies’ home is known), they prepare for their Great Masquerade as Lylla looks on. The Loonies explain that the Great Masquerade is an annual tradition, in which they get to dress and act like whomever they think they truly are. According to the ancient wisdom of the Shrinks, this is supposed to be therapeutic, though I can’t help wondering where this wisdom comes from...if their Bible is indecipherable, it must have been passed down orally, but it’s remarkable that the Loonies were able to remember it. A cloaked figure enters the shrine where the Bible is kept and gloats to himself that HE alone has cracked the code and read the sacred text. He then substitutes a different book and leaves. Lylla spots him and thinks he looks familiar, but it’s not until the Loonies discover the book switch that she puts two and two together: the mysterious figure is...Uncle Pyko! (Yeah, I don’t know who that is either. It turns out he works as Judson Jakes’ chief toy designer, but we don’t find that out for a while.) Before Lylla can go after him, she’s grabbed by Blackjack O’Hare.



Rocket and Wal fly underground toward Judson Jakes’ headquarters. Jakes is a mole, so there are tunnels galore, holding supplies, assorted junk, and creepy deactivated clowns. TheRakk N’ Ruin is suddenly grabbed by a giant pair of nutcrackers (yes, you read that right, nutcrackers). Rocket heads out to blast them loose and is confronted by a posse of Killer Clowns called the Psycho Circus (which I think was the name of a KISS album), as well as another meta-reference when Jakes responds directly to one of the panel captions. Rocket fights off the clowns and blasts the nutcrackers, giving Wal a chance to repair the  ship (although Wal gets in on the action by swapping his tool tusks for “more martial molars” and blasting some Killer Clowns). Jakes reveals that he started the trade war on purpose and that he also wants to marry Lylla to get control of her toy company once and for all.



Rocket finishes off the clowns, but before he can go after Jakes, they’re interrupted by Uncle Pyko, who’s mad at Jakes for letting the toys he designed get blown away. Pyko reveals that Blackjack O’Hare has Lylla (though I’m not sure how Pyko found this out so quickly). As soon as O’Hare takes Lylla back to Lord Dyvyne, he intends to marry her and gain control of her toy company. I'm not sure why these guys waited so long to go after Lylla...unless it's because she doesn't inherit the company until she "comes of age", and maybe they can't marry her until then? Jakes exhorts Rocket to save Lylla (which he would’ve done anyway...she IS his girlfriend, after all) and in the last panel, we get a glimpse of the more intense Rocket Raccoon from a few decades later.



 Rocket Raccoon #2 (June 1985)
"The Masque of the Red Breath" 
Bill Mantlo-Mike Mignola/Al Gordon


Rocket and Wal Rus hunt through the Loonies' Masquerade for Lylla and her captor, Blackjack O'Hare. We get some more exposition, recapping the first issue. Wal scans for Lylla, but she and O'Hare are in one of the parade floats, heavily shielded. Rocket is attacked by one of Judson Jakes' Killer Clowns and by a Drakillar (which seems to be some kind of giant space bat) sent by Lord Dyvyne. I get why Dyvyne is after Rocket's hide, but I'm not sure why Jakes wants him dead. At the end of last issue, Jakes was badgering (or moling, I suppose) Rocket to get Lylla back for him, so it seems strange for him to send the Drakillar after Rocket. Maybe Jakes realized he'd never be able to marry Lylla while Rocket was still alive, and figured now was as good a time as any to get rid of him ... but you'd think he'd have waited until Rocket got Lylla back from O'Hare. Speaking of O'Hare, he was sent by Lord Dyvyne to kidnap Lylla so Dyvyne could marry her, but he decides to keep Lylla for himself. Who woulda thought a mercenary couldn't be trusted? Lord Dyvyne gets mad and summons the Red Breath, which is a red cloud of vapour (I guess?) that erases everything it touches. Dyvyne sends the Red Breath after his "enemies"-- which at this point should include O'Hare and Judson Jakes -- but the Breath seems to lock in on Rocket for some reason. Dyvyne also mentions that the Breath was created by his chief toymaker (the one who was gunned down at the beginning of issue #1), but I'm wondering what kind of toymaker could design something like that? And how was it "manufactured"?


Rocket manages to use his two foes against each other...the Drakillar is blown up by the clown's grenades and then Rocket shoots the clown. Wal picks him up and, using the superior scanners on the ship, they track O'Hare and Lylla. The Red Breath arrives on the planet and heads after them. There's a panel where the caption reads "...the Red Breath appears, consuming even the sound effects of its passage." The panel shows the sound effect (SHREEOOM), but it's not being "consumed" by the Breath; I assume this was meant to be another meta-reference, but some wires got crossed somewhere. Too bad... it would've been a funny effect. At Mayhem Mekaniks, Judson Jakes' headquarters, Jakes is mad at his chief toy designer, Uncle Pyko. It seems Pyko has been studying the Halfworld Bible again, instead of making toys (or weapons) for Jakes. Pyko knows Jakes is crazy (which Jakes doesn't really dispute), but he gives Jakes his newest inventions to shut him up ... Vacu-sleds, which can suck up anything in their path.


Back at Cuckoo's Nest, Rocket and Wal crash the Loonies Masquerade to find O'Hare and Lylla, followed closely by the Red Breath which starts erasing Loonies. Rocket, knowing his duty is to protect the Loonies, fights the Breath and loses one of his rocket skates. He refers to the Red Breath as a "nightmarish kneaded eraser", which I think is one of those malleable erasers that artists like because they don't leave crumbs all over the page. Meanwhile, Wal catches up with Blackjack and his mercenaries and starts blasting bunnies. When Wal and Blackjack square off, Lylla is worried her uncle will get hurt, so she agrees to marry O'Hare. I'm not sure if that was meant to distract him or if it was sincere. Lylla's characterization is inconsistent: most of the time she's the damsel in distress, but every now and then she seems capable of taking care of herself. She actually punches out one of her captors here, but then she turns right back into a shrinking violet. Luckily (or not) it doesn't matter, because a bunch of Killer Clowns riding Vacu-sleds come crashing through the window. (I'm pretty sure that's the only time in my life I've ever used THAT sentence.) All of O'Hare's mercenaries get vacuumed up, so he (predictably) changes sides. The three of them run, pursued by the clowns, and end up in the main room where Rocket is trapped against the wall by the Red Breath. Lylla gets really annoying here, as she basically scolds Rocket for not flying to safety. O'Hare jumps down, drawing the Vacu-sled-mounted clowns after him, and the diversion is enough for Rocket to fly them both out safely. The sleds suck up the Red Breath, and the Breath destroys the sleds (and their riders), until a perfect equilibrium is reached ... the Breath disappears and the sleds are all consumed. Conveniently, all the Loonies who were erased by the Breath pop back into existence (with no explanation as to why the Vacu-sleds don't reappear too). Rocket decides they need to fight a guerilla war against the two toymakers. O'Hare joins them; Rocket doesn't seem to trust him, but says his knowledge of hiding places and other shady stuff could come in handy. So they set off to take the fight to their enemies.



Rocket Raccoon #3 (July 1985)
"The Book of Revelations" 
Bill Mantlo-Mike Mignola/Al Milgrom


This issue opens with Rocket, Wal, Lylla, and Blackjack O'Hare caught between the forces of their two enemies. Lord Dyvyne's simian soldiers man a Chimp Blimp (which spits explosive bananas) and Judson Jakes' Killer Clowns man Prank Tanks, firing on the ship from the ground. O'Hare (after making an obvious joke about a "gorilla war") leads them to a hollow crater that he claims will be a way to escape. They sacrifice their ship and bail out, tumbling down into the crater and landing far underground. O'Hare again shows his worth by summoning the Wild Worms, which live in the tunnel. The worms come equipped with saddles and Rocket and his friends ride them through the tunnels. Apparently they're called "wild worms" because the saddles straddle their pleasure centers, so having riders drives them wild (yeah, it doesn't make much sense to me either), but I'm wondering who saddled them in the first place? How did anyone figure out the thing about the pleasure centers? You know what, I don't think I want to know.



Elsewhere, Jakes and Dyvyne agree to cooperate to eliminate their foes, although their forces seemed to be already cooperating earlier. They also agree to split profits from selling toys to the Loonies 50/50, but it's obvious that neither one really trusts the other. They aren't quite certain if Rocket and the others are dead, since no bodies were recovered from the wrecked ship or the crater. Lylla is again referred to as nothing more than a means to an end ... in fact, they speculate that if Lylla had control of Mayhem Mekaniks, she'd put Rocket in charge and he'd give toys to the Loonies for free. Apparently it never entered their heads (or Mantlo's for that matter) that Lylla could run the company herself. She's just as altruistic as Rocket, so she'd probably give the toys away too, but everyone seems to assume she'd need her boyfriend to do it for her.


Anyway, O'Hare leads Rocket and the others to the robot side of Halfworld. O'Hare says he's familiar with the place because he sometimes comes there to steal toys that have been built by the robots; I'm not sure if this means he's stealing them so his employer doesn't have to pay for them, or if he's stealing from the competition...he is a mercenary, so I guess he works for whomever pays him. O'Hare takes them to a cantina (and yes, it's full of creatures). They run into Uncle Pyko, Judson Jakes' head toymaker, and he tells them he's cracked the indecipherable Halfworld Bible. We then get a lot of exposition explaining the history of Halfworld, as Blackjack O'Hare sneaks away (he's probably bored by the history lesson too). Actually, the exposition is needed, I guess. We learn that the Loonies were incurably insane people brought to the planet by their psychiatrists to cure them, since they were unwelcome at home. The animals were originally pets, and the robots were used to take care of all the day to day stuff, so the shrinks could concentrate on their patients.  The shrinks were recalled, leaving the animals and robots to look after the Loonies, and erecting the force field around the Quadrant to protect the Loonies ... apparently whatever planet they came from had an irrational hatred of crazy people.  The Bible ends there, but Uncle Pyko speculates that the robots grew tired of ministering to the irrational humans, so they genetically engineered the animals into sentience so they could do it. The robots then retreated to their side of the planet to make toys, tools, and the giant humanoid-shaped starship. Rocket is understandably chagrined--he's been searching for some meaning in Halfworld's mixed-up society, but now he's found out that his raison d'etre (or that of his ancestors) was to be a pet for a bunch of crazy humans.


Before Rocket can have a full-blown existential crisis, O'Hare returns with a multi-species gang of mercenaries he calls the Awful Eight. (He also makes a John Updike reference, which I find strange rather than funny.) O'Hare wants to get back into Lord Dyvyne's good graces by bringing Lylla to him. A big shootout starts (it is a cantina, after all!) and Lylla has one of her rare moments of agency when she decks O'Hare. Rocket and the others (including Pyko) whittle the Awful Eight down to the Terrible Trio, and then take off. Pyko makes a reference to them "running low on powder and ammo", but they're using energy weapons, so that doesn't make sense. Pyko takes them to the Assembly building to meet the Head Robot (literally...it's a giant robotic head). Pyko says the Halfworld Bible can be fed to the Head Robot and it'll be able to manufacture a toy that might be therapeutic...maybe even cure the Loonies of their madness. He leaves the choice up to Rocket, who is torn: he's just found out that he's basically a glorified pet, but his mission has always been to help the Loonies in any way possible. Being the heroic raccoon we all know he is, he decides to do what's best for the Loonies, even though their being cured would leave the animals with no real purpose. Rocket feeds the Bible to the Head Robot and the assembly line soon spits out...some weird-looking helmets? How are those supposed to help the Loonies? Maybe we'll find out in the final issue.




Rocket Raccoon #4 (August 1985)
"The Age of Enlightenment"  
Bill Mantlo-Mike Mignola/Al Gordon

This issue opens with Rocket, Wal, Lylla, and Uncle Pyko (plus a sassy robot horse) travelling around and distributing the helmets from last issue to the Loonies. The set-up is kind of like an old medicine show, with Rocket and company doing weird skits and puppet shows to demonstrate the helmets. I guess they're doing it this way so Lord Dyvyne and Judson Jakes have a harder time tracking them down. Unfortunately, one of Jakes' Killer Clowns is disguised as a Loony, so word gets back to the two toy moguls pretty quickly. The helmets are said to make people "think more clearly", which should cure the Loonies of their insanity. When Rocket puts on a helmet, it makes him realize the depths of his feelings for Lylla, and he lays a big smooch on her. We also get some more expository dialogue from Uncle Pyko, recapping the first three issues. By the time all the helmets have been distributed, silence reigns in the Cuckoo's Nest. Rocket and his friends are worried at first, but Pyko explains that the Loonies are doing something they'd never really done before -- thinking.



Lord Dyvyne and Judson Jakes join in an all out attack against Rocket. The heroes are hard-pressed, but the robot horse goes for reinforcements. We get another glimpse of the later, more intense Rocket Raccoon as he goes wild during the fight. In spite of that, he's almost overwhelmed, but is saved at the last minute by Blackjack O'Hare, who shows up out of nowhere like Han Solo at the end of Star Wars. It's a cool moment, but I'm not really sure what Blackjack's motivation is supposed to be here. He says "I guess I finally realized that there wouldn't be much future for a merciless mercenary if I let Jakes and Dyvyne skin you!"...which doesn't really explain anything. I guess we're just supposed to accept that O'Hare isn't as bad as he seems, despite plenty of evidence to the contrary.



As the heroes prepare to make a last stand, the fight is interrupted by the giant humanoid-shaped starship, which lands nearby. Dozens of cured Loonies pour out of the ship and join the fight, tipping things in favour of the good guys. There's a scene (which I'm assuming was done on purpose) that looks like a reverse Planet of the Apes reference where humans are catching the ape soldiers in nets. Jakes and Dyvyne flee on a Drakillar, pursued by Rocket. The Drakillar gets tired of them arguing, so it umps them onto a garbage heap. I'm not sure if they're meant to be dead here, but they certainly look dead. Now that the Loonies are cured of their madness, they want the animals to stay and help them remake the planet. Some animals do decide to stay (like Uncle Pyko, since he makes toys not for profit, but for the sheer enjoyment of it), but most of the animals and the robots decide to leave on the giant starship. The robots have figured out a way to deactivate the force field around the Quadrant, so the whole galaxy is open for them to explore. The last panel shows Rocket, Wal, Lylla, and O'Hare setting out for new adventures...which, as far as I can tell, didn't really materialize. Rocket showed up a few years later in Quasar #15 and Sensational She-Hulk #44-46, but the others never appeared again. I'm not sure if any explanation was ever given as to what happened to them.


This series was pretty good overall, but there were a few things that jumped out at me this time around. Mantlo uses a lot of expository dialogue to convey information. I know sometimes there's no choice, but it can get tedious. There were also a few places where the story seems to jump ahead in order to advance the plot, and there were a couple of places where dialogue seems to be coming from the wrong person. Also Dyvyne and Jakes really didn't have any reason to be bad guys; supposedly, they were greedy, but it seemed like they were just there to give Rocket someone to fight against. I also can't help wondering about the larger story. The Loonies look human (and are referred to as humans), but where did they come from originally? They can't be from Earth, because the technology level is too advanced, so I guess they're from some kind of parallel earth? Also, I'm not sure how they existed on the planet for so long; the story said they'd been there for hundreds of years, and after the first (insane) generation died off, their kids (and their kids, and so on) were all insane too, just from being raised in that environment, by insane parents. So, nurture over nature, I guess? But it makes me wonder how they even procreated...did the robots teach them? Maybe some questions are better left unanswered. On the positive side, there was some good action, some humourous scenes, and the art was great. I normally find Mike Mignola's art a bit too weird for my taste, but it fits perfectly here. As we all know, Rocket went on to become something of a star with the Guardians of the Galaxy, but it's interesting to see his (somewhat) humble beginnings here.

Wednesday, March 26, 2014

Cosmic Odyssey, Part Four: The Final Hour


Cosmic Odyssey 4
Book Four :Death
Writer: Jim Starlin
Artist: Mike Mignola
Inker: Carlos Garzon

Karen: Just a note before we start -I apologize for the reduced number of images in this review. Unfortunately, my TPB began falling apart in my hands, as you can see in the picture below. So to avoid having any more pages come loose, I had to be very careful and that meant making a minimal number of scans.


Karen: We've reached the final book in this star-spanning tale, and nothing less than the fate of our universe is at stake. Things are looking pretty desperate too. The clock is ticking down on an anti-life bomb set to go off on Earth. We watch the seconds pass as the parademon with a hole in his midsection and the re-animated policeman, Joe Bester, stand-by to greet oblivion. But the timer hits zero and nothing happens -no explosion. The parademon is stunned and angry. Of course it's the work of Batman and Forager.They then push the deactivated bomb over on the parademon, seemingly pinning him under it. Thinking that Bester will be an easy target, they spring on him, but he proves surprisingly tough. He clobbers Batman but Forager takes Bester's head off with his shield, revealing that the cop was actually a robot. Wow -he's as brutal as Orion. Batman's impressed with his work though. They're just about to start disassembling the bomb when the parademon comes roaring back, grabbing Batman by the arm and smashing him around the cave. He even breaks Batman's leg, and the caped crusader is on the verge of passing out...



Karen: Darkseid and the Demon are in the Anti-Life Entity's (A.L.E.)'s dimension, and the Lord of Apokolips channels tremendous mystical energy through the Demon and fires it at A.L.E. Much to his shock, the Entity shakes off the attack. Realizing he cannot dominate the creature, Darkseid decides to steal just a small bit of its essence, and then high-tail it back to his own reality. But as he makes his escape, one of the A.L.E.'s returning aspects blasts him and he and the Demon wind up back where they were, facing the Entity again.



Karen: On New Genesis, the heroes have returned and are puzzled as to where Highfather, Orion, and Darkseid have gone, as well as the mysterious Mr. Blood (aka the Demon). John Stewart wanders off, still overwhelmed with guilt and remorse over his actions that lead to the destruction of the planet Xanshi. He's not certain he can go on living with millions of deaths on his conscience. 

Karen: On Earth, it seems that the parademon is about to break Batman's neck when Forager comes to the rescue. The brute drops Batman, but Forager earns some broken ribs and is hurled aside, unconscious. Batman struggles to rise as the creature reactivates the doomsday device. OK, this sequence and the previous one on New Genesis points out one of the things that has bothered me throughout this series: there are entirely too many two-page sequences in these books. Just as you start to get into a scene, it ends, and we move on to another one. It feels like too many "quick-cuts" in a film. It's very unsatisfying.


Karen: We shift now to the Anti-Life universe, where it looks like Darkseid and the Demon are about to be engulfed by the Entity. Suddenly a beam of light hits them and pulls them away. They see Highfather, Orion, and one other -Dr. Fate! This was the mysterious friend that Batman called back in the first issue and asked to keep an eye on Darkseid. Fate states that the five of them all are connected to a different elemental source of power, and that by pooling their resources, they can yet hope to stop the A.L.E. The heroes are arranged in a star pattern he calls the "cinque of cosmic power"  and Fate then names off the different sources of energy: his is 'intellectual magics;' the Demon taps primal mystical forces; Darkseid brings anti-life to the table, turning the enemy's power against him; but then, Fate says Orin and Highfather both use the mysterious Source. Wait a minute -didn't he say that each of them was linked to a different power source? This seems like a lapse on Starlin's part. Anyway, channeling their might, the five beings deliver a tremendous blast of power against the A.L.E., forcing it back. But it's a temporary measure at best. Fate takes his allies and flees to a parallel dimension. Realizing that the A.L.E. will soon recover and gain access to that dimension as well, Fate makes a choice: he will sacrifice that dimension, creating a "mystic firebreak" to trap the creature in its own realm. So Dr. Fate is powerful enough to actually destroy an entire dimension. I had no idea. Wouldn't that put him right up there with the Spectre? Although he briefly ponders whether he has the right to wipe out a whole dimension, he does it anyway.

Karen: The group is returned to New Genesis in the blink of an eye, where the heroes are startled by their sudden appearance. Fate explains that he has trapped the A.L.E. in its own realm by destroying the dimension that bridged their two realities. Darkseid is outraged, as he feels used by Fate. He threatens the mystic, but Superman quickly steps in and tells him to stand down, or face the combined might of the assembled heroes. Darkseid apparently sees nothing to gain in a direct confrontation and storms off, and everyone's about to declare victory, when Highfather reminds them that they still don't know what has happened with Batman and Forager on Earth. Starfire wants to go back to the planet to ehlp out, but surprisingly, both Martian Manhunter and Superman shoot her down, saying where would they find them? It's a big planet. really? Superman, with all his powers, couldn't locate Batman or the bomb? You'd think he would at least try! Highfather then gravely says all they can do is wait, and hope the Milky Way galaxy isn't destroyed. I understand that the writer is trying to generate drama here but it seemed very unrealistic to me that these heroes would just sit on their hands and do nothing.



Karen: On Earth the clock is ticking -specifically, we're down to 29 seconds before the big bang. Batman can barely manage to crawl over to where the big bad alien stands before the bomb control panel, and when he gets there, he receives a kick that sends him flying. Being a bad guy, the alien has to make a speech about how there's nothing Batman can do to stop the bomb, and of course, that's when Forager comes to and attacks the creep. He's ducking and weaving until Batman tells him to forget the alien, stop the bomb. Right at the last second, the New God smashes the control panel with his shield. There is an explosion, but it's not the bomb going off. Apparently the control panel exploded, although I have to be honest and say it wasn't 100% clear from the art. Batman is at first just elated that the world hasn't been blown out of existence, but then he begins to be concerned over Forager. He calls out for him, but there's no answer. A panel showing Batman's face with a shocked expression, saying "Oh Lord!" tells us everything we need to know. The alien has been wiped out at least. Batman call for some help with clean-up.



Karen: Superman and Lightray leave New Genesis to assist Batman, while J'Onn J'Onzz goes off to find Green Lantern John Stewart, as he is concerned about him.Stewart has grabbed a gun from a trophy case, and orders his ring to fly out 20 light years and wait for him til he calls it back. If it doesn't hear from him in an hour, the ring is to go find Hal Jordan. It's pretty obvious where this is going. Stewart can't deal with his failure on Xanshi. He puts the gun to his head and holds it there for a while (3/4 of a page). Then he puts it down  and J'Onzz asks him, "Well?" He goes on to harangue him about how he obviously doesn't have the 'right stuff' to be a super-hero, as it requires making decisions and being able to accept responsibility for the outcomes of one's actions. If he can't handle that he should just shoot himself and get it over with. Tough-love, Martian-style. Of course, Stewart puts down the gun and calls back his ring. Stewart stalks off with a "Screw you, J'Onzz" and the Martian smiles, his work done. I suppose J'Onn was able to forgive Stewart, as he must have figured he'd adequately punished himself. 



Karen: A boom tube opens and Superman returns, supporting Batman, while Lightray carries a wrapped body. As the stunned heroes look on, Batman simply says that Forager gave his life to prevent Earth's destruction. Orion, as sensitive as ever, says, "Who would have thought the bug had it in him?" and Batman promptly clocks him. "His name was Forager!" Batman yells. Orion strides off, perhaps chastised, and at that moment, the group realizes that Darkseid, that clever guy, has made off with the gadgets containing the Anti-Life aspects. Back on Apokolips, Darkseid gloats over his little victory, as he has forged a piece of pure anti-life. really, what does that even mean? I think I much preferred it when Darkseid was seeking after the Anti-Life Equation. That seemed to be much more abstract and interesting than just some sort of cosmic super-weapon. Anyway, apparently Darkseid is satisfied with how things turned out. On New Genesis, Highfather tells Orion that Forager's body will be returned to the Insect Empire, and he wants Orion to accompany it. When the warrior asks why, the monarch tells him that he hopes the trip will teach him something. "Such as?" "Tolerance," Highfather replies. After a pause, Orion says, "As you wish, Highfather."



Karen: "Cosmic Odyssey" is not a bad story -but it does feel like it is stretched out far too long for what it is. It follows the old formula of splitting the heroes into small, more manageable pairings, and this too is not a bad thing. But there was nothing here that felt especially exciting or novel to me. Perhaps the biggest letdown was the decision to make "Anti-Life" yet another anthropomorphic being. Haven't we seen this done before? It felt like Starlin was turning Darkseid into Thanos here, with Anti-Life standing in for Death. The segment with Batman facing an extra-terrestrial in the Gotham sewers might have been my favorite part of the whole book, because it actually felt fun. Much of the rest of the story felt like a slog and the constant inter-cutting back and forth, with a couple of pages devoted to one set of characters and then another couple to a different set, and so on, really lead to a drawn out pace for the books. Doing this in a regular size  comic is no big deal but in a 48 page book, it pulls the pace down. I don't know that I would recommend this TPB to any but the most devoted fan of cosmic comic action.

Wednesday, March 12, 2014

Cosmic Odyssey, part three: Massacre



Cosmic Odyssey #3
Book Three: Decisions
Writer: Jim Starlin
Artist: Mike Mignola
Inker: Carlos Garzon

Karen: We're at the mid-point of this space-saga, where nothing less than the fate of the universe rests in the hands of eight heroes. So far, I've felt let down; the story seems flat, and it doesn't move me. It's somewhat fun to look at though. I still don't know if I think Mignola is a great choice for standard super-hero fare, but his work with some of the more bizarre scenery is compelling. 

Karen: The story picks up on Rann, with Adam Strange out of commission, and Lightray and Starfire being informed that John Stewart and the Martian Manhunter have failed in their mission -the planet Xanshi and its sun have been destroyed. Now, if even one more of the three remaining target planets is destroyed, it will weaken the barrier enough so that the Anti-Life Entity can enter their universe.While Starfire watches over the unconscious Strange, Lightray goes off to look for the Aspect in the abandoned factory they tracked it to last issue. There's some friction between these two, as Starfire thinks the New God is a bit of a jerk. While she sits with the unconscious Strange, she notices a weird green oil on the floor. As she leans over to inspect it, we see a green tentacle-like appendage rise from a pool of the stuff behind her, and she is apparently struck off-panel.  One thing of note here is that Starfire, or Kory if you will, never sounds like I remember her from the Teen Titans. I don't think Starlin was familiar with her, at least not enough to get a good read on her voice. I can't help but think somebody at the top said, "We need a female character in this book," and because the Titans were popular, she was selected.

Karen: Back on Thanagar, the uncomfortable pairing of Superman and Orion contemplates how to enter the heavily fortified city where, no doubt, the doomsday bomb is being held. Being the warrior he is, Orion wants to do a frontal assault, but a calmer Superman suggest an easier, and less bloody, method. He will travel underground to the city while Orion creates a diversion. Superman does his "spin into the ground" thing and heads for the city while Orion takes to the air for his diversion. You just know this is not going to end well. Superman has already had to remind Orion that the Thanagarians are innocent pawns in this struggle. But I suppose he has no choice but to trust the New God.

Karen: On Rann, Lightray scours the factory and utilizes his ability to see in the electromagnetic spectrum to pick up the trail of the Aspect. It leads right back to the chamber where he left Starfire and Adam Strange. He flies in and is immediately attacked by a huge green blob -a metamorph.

Karen: We cut quickly back to Thanagar as Superman bursts into an underground chamber. Using his x-ray vision he spots the doomsday bomb buried beneath his feet. Mignola like to depict Superman's vision powers by blacking out his face (sometimes his whole body)  and leaving the eyes colored. He drops down to begin destroying the bomb, and then this planet's version of the Aspect shows up: a rather goofy-looking robot! Honestly, it looks like a cobbled-together thing, with a head not unlike Kirby's Asgardian Destroyer, due to its visor, but then it has these spindly arms and legs -not the most threatening mechanical monster the Man of Steel has ever faced. It really makes the threat seem laughable. This is juxtaposed with Lightray's battle with the metamorph, which comes off as pretty dangerous, as the creature is able to dodge his energy blasts and easily lash out and hit the New God with its many tentacles. It eventually knocks Lightray out and then activates the doomsday bomb -the timer reads 120 seconds. Kory awakens and sees this too. She gets Strange and Lightray out of harm's way while the creature is off in another part of the room. Then she confronts it. She has picked up on something about its nature, but before we can learn any more, she's thrown -hard -against a wall.

Karen: A one page interlude takes us to Earth, where Batman and Forager are hanging out on  the side of the road in Moosejaw, Arizona, discussing a butte off in the distance where a bunch of scientific equipment has been delivered (buttes have addresses?). Batman believes that's where they'll find the Aspect. But who will be its host? The dead cop, Joe Bester, or the Apokoliptian soldier that Batman left with a hole through his guts?

Karen: Back on Thanagar, the robot kicks Superman through a wall, and he goes limp. The robot picks him up by his cape and is about to grab the device Darkseid made for catching the Aspect when we realize it's just a ploy by Supes. He begins battering the metal man, pounding it mercilessly til energy is streaming out of it. Despite the robot's somewhat silly appearance, Mignola gives us some very exciting work here, with Supes really bashing the bot. Superman employs Darkseid's device and bottles up the Aspect. He destroys the doomsday bomb with heat vision -whoa, couldn't that be dangerous? How the heck does Superman just know it's OK to do these things? Then he reports in to Highfather and Darkseid of his success. He's feeling pretty good about himself  -"It looks like this round goes to the good guys" - until he gets to the planet's surface. Then he sees what his partner's been up to. Orion's "diversion" has been the slaughter of countless mind-controlled Thanagarians. Superman stares in shock and the bodies piled high. Orion says he doesn't play games - his galaxy was at stake. Enraged, Superman calls him out as a murderer and punches him across the battlefield. Orion in unperturbed. He heads back to New Genesis. Superman stays to bury the dead. There should be repercussions from this and I'll be quite disappointed if nothing comes of it in the final issue.



Karen: Back on New Genesis, Darkseid tries to convince Highfather that they should move forward with his Plan B, which is to allow Darkseid to immediately confront the Anti-Life Entity in its own realm. Highfather refuses, saying he must think about it more before acting on it and goes off. Darkseid though believes Highfather weak and eventually he'll come around to his plan -a plan that he thinks will grant him ultimate power. As Highfather wanders off, he realizes that Darkseid is scheming to acquire more might, but he is concerned that the super-heroes will not be able to prevent the destruction of the four worlds. As he ponders this, he encounters a mysterious figure, one who is kept off-panel. He does however recognize them. "I know you! You're-" "A friend of the Batman," the figure says. So this is who Batman called in the first issue. The figure explains he's here to keep an eye on Darkseid, and he recognizes what he's planning, and knows what they should do.: they must let Darkseid have his way.

Karen: Lightray awakens on Rann to see there are only 8 seconds left on the bomb timer -and the metamorph has an unconscious Kory in its grip. He readies to blast it, but suddenly Kory awakens and shouts no, flaring up, her fiery powers igniting the creature. She turns and grabs Lightray and the two fly out of the building as there is a huge explosion. They stand in the ruins and are joined by Adam Strange. A puzzled Lightray asks what happened. Kory explains that the Aspect blew up and took the bomb with it. She had smelled a petroleum scent on the creature earlier and it had avoided her fire blasts -she put it together and realized it was flammable. She played possum til the last second in order to blow it and the bomb up. Adam congratulates her on a job well done, but Lightray seems miffed. They soon spot a small black energy blob fleeing the scene. Unfortunately, they aren't fast enough to catch it. They call back to New Genesis with the news.

Karen: Darkseid and the Demon have a conversation about the situation. Darkseid, of course, thinks there's no point in depending on Batman and Forager to save Earth, or to even go assist them. Darkseid insists that the universe's salvation can only come by facing the Anti-Life Entity head-on, but the Demon laughs at the thought of trusting him fully. However, in this case, he senses that the two of them are needed to do this.

Karen: Orion, John Stewart, and Martian Manhunter arrive on New Genesis. Orion is disgusted with the other two and quite vocal about it, but Highfather tells him to be kind. But Stewart is having none of it. He recognizes that his arrogance has destroyed a world. He wanders off into the woods. Highfather tells J'Onn J'onnz maybe he better watch over his friend, and J'Onn is very reluctant to do so, but accedes.

Karen: Darkseid has got himself all geared-up, with a harness that attaches by a cable to a similar one worn by the Demon. Their access to the Anti-Life's universe or dimension is not really explained. It's very odd. Darkseid just flips a switch, there's some captions discussing metamorphosis, and then they are there. There's no sense of a journey at all and I think it's quite underwhelming. They pop up in a Ditko-like crazy space, full of twisted branches, floating planets, and eyeballs. Highfather and Orion discover that the two have left and are distraught until the reappearance of the mysterious stranger, who tells them that if they come with him, they may still be able to save things. They take his golden-gloved hands and disappear.

Karen: Back on Earth, inside a cavern in the butte in Arizona, the not-quite-dead-yet Apokoliptian soldier and the possibly dead Joe Bester work on another doomsday bomb. With everything ready, they start the countdown. The final page is filled with numbers, from 118 to 95. 

Karen: The only real highpoint for me in this issue was Superman's confrontation with Orion. That kind of mass murder by a character is something that still gets under my skin and to me, should have consequences, at least between these characters if not further out (although there was nothing said between Highfather and Orion in this issue). Otherwise, I hate to say it, but I found the whole story rather boring and the cross-cutting between the groups tiresome. It kills me, because I feel like I should be enjoying this much more. But it just leaves me cold. I don't feel any real sense of menace -I think that's the real problem. The threat is depersonalized. It's so anonymous- it's like being threatened by a hurricane -how do you take away any personal element from that? Darkseid has been off to the side, scheming, and one can only hope the final issue will have a big pay off with him becoming the chief threat. The Anti-Life Entity itself is too nebulous, at least a portrayed so far, to be a meaningful threat.



Wednesday, February 26, 2014

Cosmic Odyssey Part Two: Hubris and Failure



Cosmic Odyssey #2 (1988)
"Book Two: Disaster"
Writer: Jim Starlin
Artist: Mike Mignola
Inker: Carlos Garzon

Karen: In the first issue, the cast was assembled. Now, the different teams have been sent to their respective planets in order to trap the "Aspects" of the Anti-Life Equation entity that have infiltrated into the universe. These Aspects, according to Darkseid's calculations, will attempt to destroy these planets. If any two of them are obliterated, the entire Milky Way galaxy will collapse, and weaken our universe enough so that the Anti-Life Equation entity can enter it. Got it? Good, let's go.

Karen: A comment on the art before we move along. When I was a kid, I used to check How to Draw Comics the Marvel Way out of the library all the time. For the would-be comics artist, John Buscema provided the fundamentals of figure drawing: circles, ovals, and graceful curves. When I look at Mike Mignola's art in this comic, I feel like if he drew the instructional art for a text book, it would be filled with rectangles and squares and hard, straight lines. Really, the characters are all so blocky. It takes some getting used to. 

Karen: The first team we see is the pairing of Superman and Orion on the planet of Thanagar, the homeworld of Hawkman and Hawkgirl (Hawkwoman?). Where they have arrived looks something like Utah, with a desert and buttes in the distance. The thanagarians come flying towards them, and Orion predicts they are being mind-controlled by the Aspect, and will attack immediately. He's absolutely right, as the winged warriors swoop in, wielding axes, maces, and other charming weapons. Superman and Orion handle them fairly easily, and we begin to see the seeds of some conflict between the two, as Superman suggests to Orion that as the Thanagarians aren't their real enemy and not responsible for their actions, they should try to do as little harm as possible. Orion just stares at him and says nothing. He is, after all, the son of Darkseid. You know this is not going to go well. 

Karen: On the planet Xanshi, Green Lantern John Stewart and J'Onn J'Onzz, the Martian Manhunter, discuss how to proceed. Stewart suggests they head into a large city, to see if they detect the Aspect's presence. They do indeed -in the form of a plague. They encounter a scientist in the street who was working on a cure and Stewart uses his ring to miraculously synthesize a compound for him. This is the first of many problems that Stewart resolves rather easily by using his power ring. The ring also helps them figure out the Aspect's location -a weather control station in the arctic.

Karen: Team three checks in from Earth, and the batcave. Batman leads his ally, Forager, inside his secret lair. The detective asks about Orion's nasty remarks towards Forager before they left New Genesis. Forager explains that although he is a New God, he was raised by a "deviant" race called the Insect Legion, a people that are known derisively as 'bugs.' And Orion's not the only one with this prejudice -others on New Genesis share his feelings. Batman gruffly says that he finds those attitudes "stupid," and then moves on to their task. He's been taking the reports of the other teams and feeding them into his computer. He says it's obvious that the Aspects are utilizing the most powerful force on each of the planets it has occupied. Forager immediately assumes this means the Aspect on Earth will grab the worlds' nuclear arsenals, but Batman says no. He believes it will go for computers.

Karen: Our last team is Starfire and Lightray, and they are on the planet Rann -you might have heard of it. They discover chaos in the streets -the people have all apparently gone mad and are attacking one another. They fly to what appears to be a seat of government and there find Adam Strange, with his wife and father-in-law tied up before him. Strange demands answers from the twosome, which are delivered off-panel. Convinced, he agrees to help them search for the Aspect. He even thinks he knows where it is: at an automated manufacturing center outside the city. They fly off to check it out. 

Karen: Back at the power center of New Genesis, Darkseid and Highfather try to convince Jason Blood that he must rejoin with Etrigan the Demon in order to save the universe. I admit, I was as puzzled as Blood as to why the Demon, a character of mystical origins, should be involved in this storyline. Darkseid says that the Anti-Life Entity (let's just call it A.L.E., all right?) is attempting to find a way into our universe and that the Barrier between our universe and its universe has been weakened, so it may  breach it regardless of whether or not the Aspects succeed. This barrier has to be reinforced, and the Demon, being an elemental being, is connected to "the limitless resources of pure nature." Darkseid apparently intends the Demon to be some sort of living conduit that he will manipulate to strengthen the barrier. Since I never read The Demon, I have no idea if this really makes any sense or not. Whenever I saw the character as a guest star in books, he never came across as being very powerful. It feels to me like an excuse to work another Kirby character into the story. But since I don't really know that much about the character I suppose I'll just go with it. Blood is finally persuaded as well, and says he'll do it. Highfather seems all-too-willing to go along with Drakseid's plan.

Karen: Back on Thanagar, Superman and Orion once again face down hordes of Thanagarians, in a two-page sequence that does absolutely nothing to move their part of the story forward. Honestly, I have no idea why it was included other than to pad things out a little.

Karen: The meat of the story is back on Xanshi, as the two Johns, John and J'Onn, fly towards the weather station. They are harassed by storms and what John calls a hurricane, although it looks like a tornado. Stewart is taking everything far too lightly; he ignores J'Onn's warning and zips around the tornado, but when he does, a lightning bolt comes down and hits J'Onn. The bolt destroys the device he was carrying to catch the Aspect, but again, Stewart whips up a replacement with his all-powerful ring. Really, could the the power ring just make objects out of thin air like this? I thought the constructs they made were always temporary. Anyway, Stewart projects a force cube around the two of them as they venture further in to the storm and closer to their quarry.

Karen: Back on Earth, Batman has given Forager a make-over by turning his red and white suit red and black, since they'll be working at night.  Batman has discovered that some specialized scientific instruments have been shipped to a location in Moosejaw, Arizona -and the recipient is Joe Bester, the policeman who died down in the tunnels with the alien flesh-eater in the first issue!

Karen: Back on Rann, our trio discovers a gigantic bomb, which Lightray describes as a doomsday bomb, "thousands of times more powerful than any of Earth's hydrogen bombs," and which will ultimately send the planet out of orbit and colliding into its sun. What? Yes, OK, go with it. They decide to look for the Aspect in the factory and Strange is quickly knocked out by something in a tunnel. Starfire and Lightray come running but find nothing. They don't notice a black goo on the ventilation grate...


Karen: Things are heating up on Xanshi -quite explosively, as the Aspect causes volcanic eruptions directly below Stewart and J'Onzz. The Lantern's ring protects both of them from the flames and molten rock. This sense of invincibility though, leads Stewart to make a terrible decision. He feels like J'Onzz will only slow him down, so he puts him inside a protective force sphere and flies off alone to deal with the Aspect. Again, as a more casual DC reader, I have to ask: was this the first time that John Stewart was depicted as being arrogant and overconfident? Was this done just to serve this story? If so, I can only imagine how fans of the character must have felt, seeing him act like an utter jerk here. Actually, 'jerk' isn't a strong enough word, but we try to keep it PG around here. Stewart flies off leaving the Manhunter behind, prophetically warning him that he's relying too much on his ring to save the day. But the Lantern is so full of himself, he goes in, proclaiming to anyone in earshot, that the Aspect is in "big trouble," because now he's facing a 'former member ' of the Green Lantern corps (I guess they were disbanded at this point, based on things previously said). In any case, Stewart talks more trash than Seahawk Richard Sherman, proclaiming there's nothing he can't do just as he enters the weather station to encounter - a huge bomb painted bright yellow. The power ring's vulnerability to anything yellow always seemed incredibly stupid, and this full page shot seems to magnify the ridiculousness of it all. What makes it worse is there's a strange man holding a paint brush standing right under the bomb. He looks nothing like the Xanshi people we've seen previously -if anything, he looks a lot like a stereotypical fanboy. Is it supposed to be Mignola? It's bizarre. We've no time to ponder that as the bomb has only 5 seconds til it explodes, and for once, Stewart has no idea what to do. It goes off, and over the course of seven pages, we see Xanshi and its people burn, and the planet itself become a chunk of anti-matter that seeks out its sun like a torpedo. The star explodes and causes massive devastation, but Stewart and J'Onzz both survive. Stewart cannot comprehend that he failed. J'Onzz has no sympathy for him. "Thanks to your arrogance and stupidity, I have now seen two worlds die. I will never forgive you for this." The issue ends with Jason Blood regretfully joining back with Etrigan the Demon, who is   regenerated from a pathetic shriveled creature to his former robust self.


Karen: I've been told that the events with John Stewart in this issue were used to shape the character for years to come. Perhaps this is the major legacy of the story -or not, considering how DC has rebooted their universe again and again. Does John Stewart still exist now? All in all, it was rather heavy-handed and if you didn't see his comeuppance on the horizon, you weren't paying attention. So far I can't say as the story has grabbed me. I'm somewhat intrigued by what will happen with Superman and Orion, and I enjoy seeing Batman play detective, but I have zero interest in the Lightray/Starfire team-up. Perhaps whatever Darkseid has planned with the Demon will be worthwhile. Right now I feel as though this story is still moving too slowly for my tastes.

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