Showing posts with label Ani-Men. Show all posts
Showing posts with label Ani-Men. Show all posts

Monday, June 23, 2014

It's Miller Time - Daredevil 158

 

Daredevil
#158 (May 1979)

"A Grave Mistake!"
Roger McKenzie-Frank Miller/Klaus Janson

Doug: Does anyone around here have an explanation as to why in the past five years we've never gotten around to reviewing one of the hallmark series of the latter Bronze Age? Will someone please tell me? You know, it is funny. One would think that with 52 weeks of partner reviews in a year that we'd have gotten to some Frank Miller DD. But what you may not know is that in all of our meetings to come up with four-issue blocks to fill out the various months, this just never came up. It was always, "Hey, sometime we need to get to some Miller Daredevils!" and then we'd say, "But we haven't done the FF in awhile so let's find a good storyline." In fact, back in January when we were on vacation and plotting out 2014, we were going to do the Frightful Four storyline that we mentioned in our last Super Blog Team-Up. But no Daredevil. Today that changes.

Doug: With this issue, we're right up against the wall that symbolizes my departure from comics buying for around a five-year period. As I've remarked in the past, I left just as the "Dark Phoenix Saga" was getting underway over in X-Men. Ditto here. I know I had this issue, and DD #s 160-161. Then nothing until I got back into the hobby circa 1985. Sheesh. Talk about a ship sailed. But I've caught up on most of what I missed in one form or another (the "Golden Age of Reprints", indeed), largely because in this case I liked what I was seeing before I left. I'd like to start off with a question for everyone, aside from any thoughts you'll leave on the plot and my thoughts. That question is, who do you think is the quintessential DD artist: Gene Colan or Frank Miller?

Doug: Talk about dropped right into the middle of the action! We open with a splash page featuring Daredevil's then-cast of characters, and it looks like a scuffle has taken place. Natasha Romanoff is front and center, and bloodied. In the background we see a prone Foggy Nelson, and Matt Murdock's love interest at the time, Heather Glenn. A page turn later we find out what's up -- the Ani-Men (I can here you all gasp in horror all the way over here in Chicagoland) are on the scene and have busted up the place! You know, I've come across these goons a few times, and I just can never bring myself to say, "Holy snot! It's the Ani-Men!!" But apparently the fellows in this version are pretty nasty, particularly if they bloodied the Widow. But they've come for Matt Murdock, at the behest of "the boss". Natasha was out as far as secret IDs go, so she had no trouble jumping right back into the fray; Matt couldn't so easily do that. So while 'tasha tried to give Matt a chance to escape, she took some further physical abuse from Ape Man. Finally Matt called out that he'd go peacefully if no one got hurt. As the "Unholy Three" makes their move to leave, a lady in a wheelchair named Becky (help me -- I don't have my DDs anymore, so I'm going to need to be reminded here) fires something at Bird Man and knocks him for a loop. This gives the Widow an opening to launch herself onto his back, even as he flies out the window. She disables his flight pack, which drops him. Ape Man and Cat Man make it safely away with Murdock in tow.

Doug: Heather comes to the window to call Natasha back inside. She says that Foggy needs her help. Then she remarks that Matt can take care of himself. This shocks the Widow at a couple of levels, but mostly wounds her. Previously, only she and Karen Page had known Matt was Daredevil. How serious were Matt and Heather? thought Natasha. Cut to the mean streets, where Murdock's kidnappers make their way through Uptown. Along the way, Ape Man divulges the name of "the boss" -- Death-Stalker! Murdock suddenly pipes up, telling them they need to not deal with Death-Stalker -- he's a cold-blooded killer and their lives are in very real danger. Of course, it's the money for delivering the lawyer that they care about and blow off their charge's words. Shortly they are in a small cemetery, where they tie Murdock to a large stone crucifix. Death-Stalker emerges from a mausoleum. While his look was in no way original, I did think he was a cool-looking villain. One of my first DD comics was #128, and I was sold on Death-Stalker after that. The Ani-Men get their money, and huddle in the corner to count it. They're most happy to now only have to split it two ways.


Doug: Death-Stalker waves a hand toward an open grave, with a headstone bearing Murdock's name and the inscription "May he burn in Hell". He then narrates an origin that stretches back to DD #41, when he was known as the Exterminator. He had built a time-displacement ray, and after the defeat of the Ani-Men Daredevil had thrown the switch to the machine. This forced the Exterminator into the time stream, where he drifted in limbo. He was able to anchor himself at one point and steal AIM tech that allowed him to craft his death gloves. And now Daredevil would pay a price for the Death-Stalker losing his former life (it seems that this is all about the destruction of the time-displacement ray, which for some reason could not be rebuilt? -Flimsy...). As the Ani-Men count their loot -- all $100K of it -- Death-Stalker leaves Murdock to walk over and kill both of his mercenary assistants. That distraction was just enough time for Murdock to finish loosening his binding. It's swashbuckling time!


Doug: Matt removes his clothes to reveal his DD costume. Death-Stalker wants it that way and Matt obliges. DD thinks that he has to be very careful, as Death-Stalker exists a second out of the timestream -- he's blurry in his movements to DD's radar sense. But suddenly the Stalker's heartbeat becomes more audible. DD thinks that -of course!- Death-Stalker must materialize on this time plane in order to use his death grip. DD takes that window of opportunity and strikes! The two men engage, with Daredevil always staying away from those white gloves. But as DD drives the Death-Stalker back toward a large monument, D-S blinks out -- jumping back into limbo. As Daredevil tries to get a bead on his adversary, Death-Stalker re-emerges above Daredevil. DD is barely able to roll to the side and away from the grip of death. The two continue to tussle until Matt becomes aware of a street lamp overhead. Rifling his billy club into the heart of the globe, he plunges the cemetery into darkness. But seriously -- I wasn't buying this. They're in the heart of the city! Even if they were away from any sort of "downtown" area, the neighborhood wouldn't be a black-out. But not to hear Death-Stalker complain... "What sort of game is this, Daredevil? I cannot see you in the darkness!" Boo hoo, dude. Come and get your whuppin'. The combat continues, with DD having the obvious advantage. Finally, Death-Stalker lurches toward a monument of an angel, thinking it's Daredevil. As he stretches out his white gloves for the coup de grace, Daredevil uses his club to strike down hard, smashing the Death-Stalker's hands -- and with them, the tech that allowed him to kill by touch. Now blind with fury, Death-Stalker lunged at DD, but with his concentration gone did not realize that he had partially phased through a headstone. Unable to control his anger, he solidified -- half in and half out of the monument. End of battle.

 

Doug: Back at the storefront offices of Nelson and Murdock, Matt's quite moody. He's exhausted from his ordeal with the Death-Stalker. Foggy's been bandaged up. Becky tells him that there's been no word from Natasha since she left to look for him. As everyone gets ready to leave, Matt says he is going to stay behind to get some work done. As he broods in his office, he hears a noise and voices Natasha's name. But it was Becky, who apparently has a secret thing for him. To be continued.

Doug: Frank Miller's pencils were quite a departure from the work of Gene Colan, who had most recently been back on the book (issues #s 153-157). I had enjoyed Bob Brown's much earlier run on the title, and found Miller's "look" to be similar to Brown's. But whereas Brown's figures could at times seem stiff, there was none of that in Miller's pencils. His figures seemed to burst with the frenetic energy that Colan imbued them with, but in a more realistic style that evoked acrobats, or dancers in a ballet. There was drama in his pencils. And Klaus Janson's inks remained steady, as he'd been on the book for several issues prior to Miller's arrival. But I'd submit that Janson's inks over Miller's pencils changed the tone of the book from how I had perceived it over my previous years as a regular reader. So while Miller would not write the Daredevil feature for several more issues, his (and Janson's) presence was nonetheless a watershed moment on the book -- and for Marvel. And help us all -- it was great. I only wish it had not continued down a path that has brought us to where we are today in comics, where ninjas and bloody violence permeate our comics and the anti-hero takes center stage more often than the noble helper. Give me the way-back machine... 

Monday, January 7, 2013

BAB Classic: Born Only to Die?


X-Men #95 (October 1975)
"Warhunt!"
Chris Claremont-Dave Cockrum/Sam Grainger


NOTE:  This post was originally published in March 2010.

Doug: Welcome back to the conclusion of our look at the first "regular" (albeit bi-monthly) adventure of the All-New, All-Different X-Men. When last we saw our favorite mutants, they'd been blasted out of the Blackbird by the missiles of Count Nefaria - recent appropriator of the weapons of Valhalla Mountain. If the team makes it safely down, they'll have to contend with a doomsday clock Nefaria has set, threatening to unleash the entire USA missile inventory. It's certainly a precarious situation as we join the X-Men in mid-fall!

Doug: In the midst of the freefall, Cyke barks out orders to Storm and Banshee to grab X-Men and carry them down. An interesting nugget is revealed about Nightcrawler as Cyclops orders him to teleport himself to safety. We learn that Nightcrawler must exit at the same velocity he enters, so in effect he'd go "splat" no matter what -- I have to wonder... was this a Claremont idea, or did it come from Dave Cockrum, Nightcrawler's creator?

Karen: I definitely think the Nightcrawler 'physics lesson' was a Claremont bit - the guy is a science fiction buff and science geek. But does it make any sense to you that Nightcrawler, a guy probably with no formal education at all, would be spouting stuff about the the Law of Conservation of Energy? Why not just say, "When I teleport, I retain the speed I started with" or something like that? It just felt out of character.

Doug: I agree. It was almost like someone else had told him the explanation at some point. You're probably spot on about his education, as it's my impression that Nightcrawler never mutated -- he was born with those elfish looks.

Doug: We see some bitterness (mid-air bickering is great, isn't it?) directed from Colossus toward Wolverine, and Colossus tells that he can get down on his own. His is certainly the best landing. Eventually all mutants make it back to terra firma and are accounted for. Thunderbird wastes no time in getting under Cyclops' skin, referring again to him as "One-Eye". I'll say again that Claremont had his finger on the pulse of this team in the same manner that Stan and Jack had the Fantastic Four all those years ago. Nightcrawler is ordered to teleport inside the mountain, and does so.

Karen: In these early issues, Colossus certainly seemed very self-assured. How could he know he would survive such a fall? Were they trying to show his bravery, or even a little cockiness?

Doug: One could argue that the Soviet government had tested his limits -- after all, if Piotr's brother was a cosmonaut, they would have known about him. But then, that doesn't make sense, because when Xavier came to ask him for his assistance, the word "defection" was never used. Curious...
Doug: Once inside the mountain, Nightcrawler is engaged by Frog-Man of Nefaria's Ani-Men and promptly insults him by referring to him as Herr Frosch. A simple teleport to the rear, a solid shot to the jaw, and Nightcrawler was on his way again. Triggering a door in the mountainside, Kurt is reunited with the team. Entering the mountain, however, proves dangerous as Nefaria attacks the X-Men first with gas, then with entranced Air Force troops.

Karen: Nightcrawler's easy defeat of Frog-Man is pretty much what I would expect for all the Ani-Men. They are completely out-classed. But this is only the third outing for the team, so we'll roll with it. We get a very good example of how powerful Storm is when she creates a flood in the base (!) to wash away all those hypnotized troops. I love the expression Cockrum drew on her face - amused and pleased with herself. Behind her, it's obvious that Cyclops is realizing that these new X-Men of his are a big change from his old buddies.

Doug: I thought Cockrum's art was better in this issue than last, perhaps because of the inks of Sam Grainger (Grainger had done a bang-up job over Sal Buscema in Avengers in the late 1960's). It still wasn't as good as I'd seen of Cockrum in other stories (later X-Men, Legion, and his short but fine run on the Avengers), but it was better than #94.

Doug: Shortly after Storm disperses the soldiers, the Ani-Men attack en masse. It's a good chance to again showcase the abilities of the team, and the Ani-Men match up well in terms of powers. The X-Men prove victorious when they switch off their natural enemies, and do some cross-butt-kicking (with a little teamwork thrown in here and there). Once the dust settles, it's apparent that Banshee and Thunderbird are going to have to sit out the next step, as they were knocked out by Gort the Gorillaman. So it's off to find the Count!

Karen: "Gort" - you know those guys had seen The Day the Earth Stood Still! But I love a good gorilla. Nefaria is such a wimp here, really doing next to nothing in the story; but I guess that's what masterminds do -they leave the dirty work for their henchmen.

Doug: And don't think Nefaria didn't know they were coming! Nefaria makes it into a Marine Harrier and takes off. Banshee and Thunderbird, freshly awakened, pursue and Thunderbird leaps onto the plane as it roars out of the hangar. Banshee takes to the air, screaming at John Proudstar to let go and let Banshee catch him. Thunderbird refuses, and pounds the cockpit in an attempt to get at Nefaria. Meanwhile, the other X-Men have reached the control room and attempt to disable Nefaria's countdown to missile release. Suddenly, Professor Xavier psychically contacts Cyclops to inform him that the battle with the Ani-Men had destroyed the launch capability. He also tells the team to get out to assist Banshee.

Karen: Yeah, you know things are not going to turn out well.


Doug: Finally bursting through the cockpit, Thunderbird bashes the controls until the jet begins to spiral out of control. As Xavier confronts him in an effort to implore him to get off the plane, Thunderbird defiantly continues his assault. Soon the jet explodes, apparently killing both Proudstar and Nefaria. On the ground a horrified Banshee tells Cyclops how he begged Thunderbird to get off, but he would not. A single red feather clings to the wreckage, now strewn across a ravine. 

Doug: I felt the ending of this story was a little rushed. The build-up was done well, and an appropriate amount of time was given to the jet scene to enhance the drama. However, I thought that finishing the scene with three panels where Cyclops is quite callous toward the death of a teammate, and then the team apparently turning to just walk off into the sunset, was not only in poor taste but seemingly done without much emotion. To be blunt, it was a real downer on top of a real downer -- and I felt that way even when I first read this as a 9-year old.Karen: Due to the vagaries of the comics distribution system back then, I didn't actually get to read this issue until many years later. All I knew was I opened up issue 96 and Thunderbird was dead. Whaaat??? Although he'd only been around a couple of issues, I really liked the character, in part because my grandmother was Sac and Fox Indian and I'd never seen an Indian superhero before, so it seemed really cool. But to find out he was dead...it was a big time bummer.

Karen: But I did eventually read the story itself, and it still left me cold. Sure, the guy had feelings of inadequacy, and he was a troubled Viet Nam vet, but why kill himself? It was only when I began to read interviews with Claremont and Cockrum that I learned the truth: Thunderbird was killed because he was redundant. I pulled out my copy of The X-Men Companion volume 1, and in the Dave Cockrum interview, when asked about Thunderbird's death, he had this to say:"We didn't know what to do with Thunderbird because we never thought him out. It was easier to kill him off than think him out." When asked about if he was too similar to Wolverine, Cockrum responded, "He duplicated both Wolverine (and Colossus)...Almost everybody in the group did something he did, and he seemed kind of superfluous." The shock value of killing off a character so early in the book was also mentioned as a factor. This I think owes a large part to what Gerry Conway did with killing Gwen Stacy. Remember, Gwen's death had only occurred a couple of years prior, and was considered shocking at the time. After that, it seemed like everybody was killing off characters.
Doug: This was my first issue of X-Men, and to be honest I can't remember if I'd seen Amazing Spider-Man #'s 121-122 at this point. Regardless, the death was indeed shocking to me. I wonder if they'd chosen to make Thunderbird the champion of mutant civil rights, how he'd have grown. Obviously the backstory of the history of Native Americans would have tied in nicely, as would his deep mistrust of the federal government. I did think that the epilogue to this in X-Men 96 was good, and somewhat of a tribute to Thunderbird's loss. Perhaps we'll get to that issue someday.

Karen: That's an interesting thought. I had a different idea: what if Thunderbird had just quit the team in issue 95, when he got in the fight with Cyclops, and years later he wound up being recruited by Magneto? I think it would have opened some intriguing story possibilities -former ally turned enemy and that sort of thing. He certainly had enough anger in him to "go to the dark side". Now his younger brother is running around in the X-Men black ops group, X-Force, as Warpath. I haven't seen much of him but his look is reminiscent of his brother's.

Friday, January 4, 2013

BAB Classic: X-Men, Ani-Men, and... Count Nefaria!


X-Men #94 (August 1975)
"The Doomsmith Scenario!"
Chris Claremont-Dave Cockrum/Bob McLeod


NOTE:  This post was originally published in March 2010.

Doug: OK, so you probably think we have some fixation with Maggia dude Count Nefaria. Well, no -- it just so happens that while Karen and I were discussing which arcs to analyze, the 3-part Avengers tale we just finished was on the list; shortly thereafter I was reading X-Men 94-95 and said "Why not?" She went along with it, so here we are!

Karen: This issue really brings back some memories. I had already read Giant-Size X-Men #1, so when I saw that these new characters were getting a regular title, I was excited. The only X-Men I had really known were the old team from the reprints that directly preceded the new team. This "all new, all different" group was -and still is- my X-Men team.

Doug: This is a fine issue, and a great follow-up to that classic Giant-Size X-Men #1. Chris Claremont takes over scripting from Len Wein, who serves as this book's editor (and receives a plot credit). The story begins with a gathering in Westchester, NY at Xavier's School for Gifted Youngsters. Professor Xavier wants to take inventory on the glut of X-Men now in his service. However, it's apparent right from the start that not everyone is feeling so chummy. Sunfire is the first to make an ass of himself, telling Prof. X and the X-Men to kiss off in no uncertain terms. Good riddance!, I say... Next, Banshee tries to get out of any commitment, but Xavier immediately twists his arm to stay. But it's what the Angel says next that creates the greatest uproar.

Doug: Warren steps forward to tell Xavier that the original team is leaving. It's a touching scene as Jean explains that when they came to the School, they were children with no control of their abilities, but under Xavier's tutelage they'd been molded into young men and women confident in who they were and what they could do. There's a nice couple of panels where Wolverine tells them to spare him the soap opera and Bobby takes exception. Good stuff -- really takes us back to Stan and Jack's FF of the early 1960's with the constant in-fighting.
Karen: Yes, I feel the same way. This was a good way to usher in the new era. While I am sure some of the older readers may have been annoyed to see their favorites leave, this passing of the torch seemed like a logical step. Of course now, the X-Men are more of a tribe than a school, so no one ever leaves. But back then, it made sense. The only thing that was hard to swallow was Jean leaving, but of course, she came back soon.


Doug: The next three pages are strong, showing Cyclops molding the six new X-Men into a team via relentless practice in the Danger Room. Text on these pages tells how Scott is driving them hard, seeking to mold this older team of loners, heroes used to being on their own, into a team. Claremont really hits some high notes on characterization, and we begin to see the characters that will grow over the next several years, even and especially after Dave Cockrum left the book.

Karen: I like that full page montage with Cycylops' head in the center.

Doug: And I'd like to comment on Cockrum's art here. While the pictures are unmistakeably his, Bob McLeod's inks seem at times to overpower the pencils. As we move into #95, see if you can pick up the differences in Sam Grainger's inks, which in my opinion give off more of a classic Cockrum look.

Karen: I'm torn on the artwork. I like both Grainger and McLeod. The styles are fairly different, with McLeod favoring much finer line work than Grainger. All in all I guess I would give a slight edge to Grainger, mostly because I see more of Cockrum in the art (as you say Doug).


Doug: Cut to Chapter Two, set inside the NORAD command center on Valhalla Mountain. An unwitting tech pushes a button on a gizmo he assumes is a prank from his co-workers and teleports the Ani-Men into the base. The Ani-Men had been seen in Marvel Comics off and on over the previous decade, usually in Daredevil. Here they are the henchmen for Maggia boss Count Nefaria. Of course the Ani-Men make short work of the outclassed soldiers. Nefaria shows up, takes the place over, and then announces to the world that he is holding the base ransom. There's a nice scene when the Beast is on the monitor talking to the Professor -- he tells that the Avengers cannot handle this crisis so it will have to be the X-Men.

Karen: I'd never seen the Ani-Men before (I didn't read much Daredevil) and at the time, as a ten year old, I thought they were cool. Now though, I just look at them and shake my head. These clowns were fighting the X-Men? Imagine if they'd brought the Ani-Men back say two years later. It
would have been seen as a joke. Storm all by her lonesome probably could have handled these C-listers.

Doug: Yeah, no doubt. I guess the main attraction was that they'd somewhat match up with the X-Men's powers. I guess...

Karen: Besides the scene with the Beast, I also enjoyed the scene between Cyclops and Nightcrawler, where they discuss an accident in the Danger Room that injured Thunderbird. Cyclops is doing what he does -brood about it. Here we see why Cyclops was -at one time -considered one of the best team leaders in the Marvel Universe. When Nightrawler asks him how he's doing afterwards, he says, "We were both careless, Kurt, except that I was responsible and Thunderbird ended up taking all the lumps." This guy was always thinking about his team, and that earlier scene where he is driving them h
ard in training ties into this - he wanted them to be able to take care of themselves. Claremont really got that, at least in these early issues.


Doug: As the X-Men swoop toward the mountain, Nefaria acts by firing missiles at the Blackbird. Our story ends with a whole bunch of ejected mutants and a lot of sky between themselves and the ground!

Karen: A typical goofy comics ploy occurs here, where after the missiles have blasted the Blackbird, the X-Men eject in a lifting body, and Nefaria blasts them with a disintegrator - which only destroys the ship and not the people inside! Oh come on! But what a suspenseful ending!



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