Showing posts with label Keith Pollard. Show all posts
Showing posts with label Keith Pollard. Show all posts

Thursday, April 7, 2016

If I Had a Buck... Keith Pollard Art

Martinex1: In the late Bronze Age, there was an artist from the great city of Detroit who handled the challenges of penciling key Marvel monthlies simultaneously.  The artist is of course the wonderful Keith Pollard, and from 1978 through 1980, he had overlapping long stints as penciller on Fantastic Four, Amazing Spider-Man,  and Thor. The expectation of output at that time was tremendous, and Mr. Pollard turned out some of my favorite comics.  Aside from his interior work, he was a go-to cover artist for Marvel.   He not only handled the previously mentioned work, but his cover art appeared on titles not limited to Avengers, Iron Man, Doctor Strange, Captain America and Power Man.  He stayed with Marvel through the 80's with a brief foray into DC for Green Lantern and Vigilante.   He is also known for his work in the Official Handbook of the Marvel Universe.

There were a lot of prolific artists of the period such as John Byrne and George Perez, but to put it into perspective Keith Pollard penciled FF from issue 193 to 206 (missing only one issue), ASM 186 to 205 (with others filling in on 6 intermittent issues), and Thor 286 to 320 (missing only 4 issues).  By my count and including other sporadic titles, he completed 65 full interiors from April of 1978 to May of 1982.   I also counted 81 covers he did during that same period.  

That output alone would be tremendous, but his art was also so powerful.  As you can tell from the below samples he had a mastery of the Marvel characters and his lines and storytelling are very clear.  In the early 90's Keith Pollard stopped working on comics.  I sure wish he hadn't because for me that ended a great time for comic covers. 

So here is your challenge.  You have a single greenback and comics to buy.  Note: Once again these comics are in the quarter bin; four-for-a-dollar.   Tell us your choices and share your input on Keith Pollard's art and his career and his impact on your collection.
  






Wednesday, July 1, 2015

Spotlight On... Keith Pollard


Doug: If you were reading Marvel Comics in the late Bronze Age, then you were looking at Keith Pollard's pictures. With extended runs on Amazing Spider-Man, Fantastic Four, and Thor, as well as work on the Inhumans, Master of Kung fu, Captain America, and seemingly a million one-offs. Pollard was everywhere. And how about this distinction? Pollard was the penciler on the 200th issues of Amazing Spider-Man and Fantastic Four, as well as on the 300th issue of Thor. That's an honor. Thoughts?







Monday, March 2, 2015

Guest Review - Justice League of America 195-197



Doug: Today the Bronze Age Babies are most pleased to bring our readers an Arc of Triumph...? guest review, featuring the events of Justice League of America #s 195-197, by M.S. Wilson.

M.S. Wilson: Welcome to my review of Justice League of America #195-197, which features a new version of the Secret Society of Super-Villains. This is one of the annual JLA/JSA team-ups that ran in Justice League in the Silver and Bronze ages, and it’s one of my favorites. I read this when I was nine and I loved how the bad guys seemed to be winning through the first two issues, but the heroes turned things around (with a little help) in the third. These comics were also my first introduction to some of the Earth-2 villains; I was familiar with the JSA members from previous team-ups and the All-Star Comics revival, but some of these villains (Monocle, Mist, Rag Doll) were new to me.



Justice League of America #195 (October 1981)
"Targets on Two Worlds!"
Gerry Conway-George Perez/John Beatty (cover by Perez

M.S. Wilson: The story begins in JLA #195, with over half of this issue dealing with the “recruitment” process, showing the gathering of two sets of villains, one on each Earth. We start on Earth-2 with the Monocle, now retired from villainy. This scene actually addresses the old question about why super-villains don’t turn their talents toward legitimate ends instead of crime; apparently the Monocle has used his knowledge of laser optics to build a successful company and make a lot of money. But I guess being rich isn’t all it’s cracked up to be, as we see him complaining (aloud, even though he’s alone) that he’s bored and feeling nostalgic for his life of crime. Conveniently, a mysterious figure has a great way to relieve his boredom ... get back into crime!

The recruitment drive continues on Earth-1, with Signalman escaping from a hospital. The coincidences really pile up here, as Signalman escapes by climbing down the big neon sign outside, shorting out letters as he goes; luckily for him, the name of the hospital is St. Ignatius Loyola, so he’s able to spell SIGNAL. Anyway, he’s picked up by Killer Frost, who seems to be in charge of recruiting on Earth-1, and invited to join the Secret Society. The scene shifts back and forth between the two Earths as we see more bad guys join the team. On Earth-2, Psycho Pirate breaks out of jail (why is he kept in a regular cell, where anyone can see him? Shouldn’t he be kept behind some kind of opaque barrier?). On Earth-1, Cheetah almost gets assaulted by three guys (they said they only wanted a kiss, but the art makes their intentions pretty clear), but she slices them up before joining Killer Frost. Back on Earth-2, Rag Doll robs a bank (after mailing himself to the manager in a box!), and gets help with his escape from Psycho Pirate and Monocle, as well as the mysterious figure who’s been assembling the Earth-2 villains. He’s shown to have a hairy paw... now who could that be?

On Earth-1, Killer Frost and friends talk Floronic Man into joining them (and he gets an angst-ridden speech about how he’s no longer human but not fully vegetable-matter either, so he feels like a freak). On Earth-2, the Mist kills a couple of his old gang members in revenge for letting him go to jail alone. He is asked to join the Secret Society immediately afterward, by a large, furry, apelike... actually, I’m not sure why they’re drawing out the mystery of the new Society’s leader; it’s revealed in this same issue. I guess Gerry just wanted it to seem more dramatic. Anyway, back on Earth-1, the four villains go to a secret base and meet Brainwave, who’s using his illusion powers to look young and buff instead of his usual short, bald, wrinkly self. They travel through a dimensional transporter to Earth-2 (remember when it used to be difficult to transport between the Earths?) and meet the leader of this little conspiracy, who turns out to be ... the Ultra-Humanite! Since Signalman doesn’t know who that is, Mist helpfully recounts to him (and us) Ultra’s history: his longstanding enmity with the Earth-2 Superman, his ability to switch his consciousness into other bodies, and the fact that his latest mind-switch was into the body of a gigantic albino ape; Irwin Donenfeld would be proud! The newly furry Ultra-Humanite explains that each of the super-villains he’s chosen has a counterpart, a favorite enemy, and if these ten particular superheroes are sent to Limbo, it’ll cause a cosmic imbalance, eliminating ALL superheroes from either Earth-1 or Earth-2. The villains, figuring they have a 50/50 chance of ridding their world of all its superheroes, agree to Ultra’s plan.

Finally, we see the stars of the book, the JLA and JSA, at one of their annual reunions. There are a few character bits, and some of the heroes express surprise that nothing has happened to disrupt this year’s meeting. After everyone has left (I find it fascinating that the JLA Satellite exists only on Earth-1, but can beam the JSA back to Earth-2; was this ever explained? Maybe Dr. Fate had something to do with it), Black Canary is left alone on monitor duty. The Mist exploits a security bug in the transporter and sneaks aboard the Satellite to attack BC. He beats her by turning himself intangible, which is a new power for him (he could previously turn transparent, but was still solid.) On Earth-2, Monocle takes out Hawkman with a remote-controlled monocle. And back on Earth-1, Cheetah attacks Wonder Woman near the Washington Monument and really pounds her. Apparently Cheetah blames Wonder Woman for (supposedly) leaving her to drown in WW #275, and she’s a little miffed about it... or maybe a little psychotic. So the bad guys have successfully taken down three of the ten superheroes that they’re gunning for. At the end of this issue we see Ultra-Humanite gloating to himself, and we find out that it isn’t a toss up as to which Earth will lose it’s superheroes ... it’s definitely Earth-2, and Ulty knew that all along. The leader of a group of super-criminals has his own agenda? I’m shocked!




Justice League of America #196 (November 1981)
"Countdown to Crisis!"
Gerry Conway-George Perez/Romeo Tanghal (cover by Perez and Dick Giordano)

In JLA #196, the villains continue taking down the superheroes of two Earths one by one. Psycho Pirate beats Hourman; of course, Hourman is smart enough not to look directly at Psycho Pirate, so PP needs a little help from one of Ultra-Humanite’s devices, a psycho prism. It reflects PP’s sleepy-face all over the room, so Hourman can’t avoid seeing it, and promptly goes night-night. Signalman uses flashing lights to turn a crowd against Batman (although the post-Crisis Batman might have just pounded them all into submission.) Rag Doll gets Flash (Jay Garrick) with an explosive, while Floronic Man takes out Atom (Ray Palmer) with some soporific pollen. Brainwave takes down Johnny Thunder (and his T-Bolt) by luring him to a clothing store (where Johnny almost updates his look!) Firestorm is beaten by his own overconfidence when Killer Frost brings the ceiling down on his head. Finally, Ultra-Humanite lures Superman (of Earth-2) to a zoo, where he surprises Supes by shooting Green Kryptonite spray from a device on his chest. At the end of this issue, the beaten heroes are put in a centrifuge and sent to Limbo. The first time I read this, I was surprised that the villains’ plan actually worked; I couldn’t wait to see how the heroes got out of this mess. 




Justice League of America #197 (December 1981)
"Crisis in Limbo"
Gerry Conway-George Perez/Keith Pollard/Romeo Tanghal (cover by Perez and Mike DeCarlo)

And get out of that mess they did, of course, in JLA #197. As this issue begins, the superheroes are sent to Limbo and the plan actually works; Earth-2 starts to twist and deform around them before “snapping back” to normal. The Earth-1 villains realize immediately that Ultra-Humanite knew banishing the heroes would eliminate all the remaining superheroes from Earth-2 only; he’d let them think there was an equal chance to affect Earth-1 because he’d needed their cooperation. But before they can do anything, they’re transported back to Earth-1, and when they try to return, the transporter device blows up. Killer Frost shows some leadership by slapping down Signalman and Floronic Man, and coming up with a plan to get back to Earth-2 to get revenge against Ultra-Humanite for using them (her strength here is undercut somewhat when she reveals her main motive for villainy is “I want power! Power to punish men for spurning me!” Yes, she’s a super-villain because she can’t get a boyfriend. One step forward, two steps back.). Anyway, they go to Coast City and capture Green Lantern (Hal Jordan)... rather easily, I have to say. They also seem to know a lot about the Satellite transporters, including their locations in various cities. You’d think the JLA might change the locations regularly to avoid something like that. Anyway, they use the unconscious Green Lantern to beam to the Satellite, where they take down Elongated Man (also rather easily, it must be said.)

Back on Earth-2, the villains are enjoying a world with no superheroes (I’m wondering if eliminating the superheroes from Earth-2 also got rid of other super-villains? We don’t see any others here... and what about non-powered heroes like Robin or Huntress? Apparently they were eliminated too? I guess it doesn’t pay to examine these things too closely.). Monocle and Rag Doll are having fun messing with the cops, Psycho Pirate and Mist rob a “collector’s convention”. There’s no mention of comics, but there is a shout-out to Star Trek fanzines; the villains steal jewels, which apparently are exhibited at conventions on Earth-2. Brainwave uses his powers to... basically rape an actress? That’s the implication, anyway. And Ultra-Humanite decides to take over the United Nations... no thinking small for him!

Meanwhile, the Earth-1 baddies have used the JLA transporter to go to Limbo (which it can do, apparently) and rescue the heroes. That’s right, the heroes only survive this because they’re rescued by the bad guys; let that sink in for a minute... the only reason these heroes win is because of the villains’ sour grapes. Killer Frost even says: “If we can’t have a world without heroes, neither can anyone else!” Who’d have thought pettiness could come in handy? Of course, the heroes immediately pound their rescuers (there’s gratitude for ya!) and head for Earth-2 to set things right. They somehow take the whirling centrifuge with them (or maybe it stays in Limbo and just creates a vortex, I’m not sure) and toss all the bad guys into the dimensional vortex, banishing them to Limbo. Earth-2 reality goes back to normal (without all the weird visual effects, which Superman mentions in passing) and the villains are all banished to Limbo, where they have a few things to discuss with Ultra-Humanite. Apparently banishing these ten villains has no effect on the cosmos, nor do the superheroes seem to care overly much.

I liked this arc when I was a kid and still do, although some of the plot holes are more obvious to me now. The villains seem much more competent here than in the usual comics story; in fact, they technically win here. If not for the Earth-1 villains rescuing the heroes from Limbo, Earth-2 would’ve been hero-less and taken over by bad guys. That sort of role-reversal blew me away as a kid. One thing that always bothered me was how the villains defeated the heroes so handily in the first two issues, but were soundly trounced in only a few pages at the conclusion. The way the villains paired off against their “usual” foes was a little strange too (although in Limbo they mixed things up a bit more.) In hindsight, this arc would’ve been perfect for an “Acts of Vengeance” type story, with the villains taking on heroes they weren’t normally used to fighting. But overall, I love this story; it introduced me to some new villains, the story is different from the usual fare, and the art is great. There’s even a cool centerfold in #195 featuring the JLA on one side and the JSA on the other ... what’s not to love?


Saturday, January 24, 2015

BAB Firsts - It's a Fine Line: The Thing in the Bronze Age



Doug: Karen and I would like to start a new series where we look at some of our favorite characters as depicted by some of our favorite artists. Of course Karen has expressed her love recently for the Bashful One, so we thought we'd kick this off with a look at Benjamin J. Grimm, as seen throughout the Bronze Age of Comics.

Doug: To commence, we have to discuss the King himself, Jack Kirby.


Karen: I like how the Thing's look became more refined over time. He went from looking lumpy and almost soft to the more solid, rocky hero we all know and love. How much of this, I wonder, was also due to the inkers involved?

Doug: The image at left is indeed inked by the stalwart of the Fantastic Four strip, Joe Sinnott. I think it goes without saying that Sinnott's inks added polish and depth to Kirby, really texturing Jack's pencils. I mean, look at that picture -- it looks like Ben's skin is made of rocks!

Doug: Next up was the Jazzy One, John Romita.

Karen: He was on the strip for such a short time period, it's almost easy to forget he was there! Just 4 issues -103 to 106. Although Romita seems able to draw any character well, I don't think his style was especially suited to the Thing, although his take on Ben was certainly acceptable.

Doug: I think the fact that John Verpoorten inked Romita for most of his short tenure might lead to the less-than-memorable memories! I believe Sinnott only inked him on his last issue. I've read before that Romita was not satisfied with his work, and part of that was his insecurity from following Kirby's run.

Karen: I've read the same thing, and it certainly makes sense! That's a very tough act to follow.

Doug: After Romita's brief tenure on the Fantastic Four, Big John Buscema took the reins of the World's Greatest Comic Magazine.

Karen: Now we're talking! In my mind, John Buscema is the Thing King! It probably has to do with the fact that he was the artist on the FF when I started reading it.

Doug: I actually have the original art to the sample at left, and it's just beautiful. Buscema's facial expressions on this page really convey first Ben's irritation, then his determination during this battle against the Miracle Man. I also like that Buscema really gives Ben some bulk, but as I'd remarked during our Marvel Two-In-One posts, kept Ben within that six-feet tall range of height.

Karen: That's definitely how I think of Ben -as bulky, heavy, but not particularly tall. I agree with you, he is frequently drawn too tall nowadays -but then so is the Hulk. As always, Buscema is a master of facial expressions and body language, able to easily convey Ben's emotions, despite his monstrous appearance.


Doug: Following Buscema was the sometimes dubious run of Rich Buckler.

Karen: I feel badly for Buckler. I believe he was told to emulate Kirby early on in his career. It's unfortunate because I really like his own style. I'm not even going to get into the swipes issue here. But he did a good job on the Thing.

Doug: I've included parts of two pages from FF #159 that really show off Buckler's finer effort. You know, the larger panel on the far right brings up a point -- how do you like Ben's exterior to be drawn? Large rocks (like here), or small (as in the Buscema image above)?

Karen: Hmm, I haven't really considered it, but I can tell you this: I notice when I feel that the rocks are not drawn properly
. I think it's actually a fairly difficult drawing challenge -how do you get across the idea that he's composed of those crazy, interlocking rocks? How do you shadow them? Are they flat or do they project slightly? I think some artists and inkers can pull it off, and some just can't.

Doug: After Buckler, the FF were penciled by George Perez.


Karen: Can Perez draw anything bad? I don't think so! His runs on FF were beautiful, and he brings a lot of character to his version of Ben.

Doug: The sample I chose for George Perez comes from his earliest stint, and from a period I just loved -- the exoskeleton era that followed the Thing/Hulk two-parter. Perez seemed to have a way of making the Thing somewhat bulbous, which is not a bad thing. Funny -- if you've ever seen the book How to Draw Comics the Marvel Way, I really think Perez actually draws Ben the very way Big John Buscema instructs! I'd also argue that, again early on, Perez echoed Buckler's later work (after he got away from his Kirby-ish phase).

Karen: Perez' Thing was maybe a little more streamlined than some of the others, but still had the expressiveness and mass that I like.

Doug: Keith Pollard was the successor to Perez. I'll say here that when I read these issues off the newsstand/spinner racks, I thought Pollard's art was quite good. Looking at these issues again after 30 years, he's certainly not bad -- quite serviceable in fact. But being sandwiched between George Perez and John Byrne? That would be tough for anyone! I did like the story that Pollard illustrated, when the FF were on the outs -- there were four solo issues followed by a good Doc Doom story that culminated with issue #200. Pollard really drew some dynamic scenes in the series.

Karen: Pollard is probably the most overlooked Thing artist. He had a very solid style, not especially flashy, but very good nonetheless.

Doug: John Byrne's first stint on the title extended from issue #209 to #221 and was initially dominated by Joe Sinnott's inks. However,
Byrne later changed the way he interpreted the Thing, bringing him back to his lumpy origins. We've provided two samples here -- the panels to the left were inked by Joe Sinnott, and the panels below to the right were inked by Byrne himself. In fact, our latter example is from the story when the Thing did indeed return to his original Kirby-style form.

Karen: Byrne 's run is of course highly regarded and I think his Thing always looked great, although I was not fond of the return to the lumpy version. However, I've always felt that Byrne was his own worst inker, and I prefer Sinnott's inks to Byrne's. But either way, his Thing is a big brute, which I like. Sometimes though, Byrne's Ben seems to be extremely round -have you ever noticed that?

Karen: Speaking of Sinnott, shouldn't we remark on the man who was with Ben the longest? His inking brought a certain continuity to Ben and the FF regardless of who the penciller was at the time. His version of t
he FF is indelibly marked in my brain, the same way Terry Austin's contribution to the X-Men has shaped how I see those characters forever.
Doug: There is no mistaking that, in spite of the heavy hitters who've put pencil to paper on the FF, Joe Sinnott is the magazine's most valuable player. He really provided a pretty seamless reading experience. I'd argue that the only time the art on the book seemed to lack were the issues when Sinnott was not present. I'd say that even for Byrne's highly-regarded second stint on the book. No doubt it's classic -- but could it have been even moreso with Sinnott on board?
Karen: How about
Ron Wilson? He drew Ben over in Marvel Two In One for many years. Perhaps his most memorable work was in Marvel Two In One Annual #7, when the Thing battled the Champion. He seemed to really 'get' the Thing, and did some very good work on the title.

Doug: Wilson's a solid guy, and perfect for the team-up style books. I
always felt like he gave a great effort on those books.
Karen: There's been a lot of other artists who have drawn the Thing as a guest star in other titles. A couple that come to mind are Neal Adams and Jim Starlin. It's hard to get a real impression of Adams' Thing, as I only recall seeing it in The Avengers during the Kree-Skrull War. I would say his version is OK, but there are a number of other artists that I feel do a better job. Surprising, as Adams is right up there in my personal favorites of comic book artists.

Doug: I wonder what a Neal Adams commissioned sketch of Ben would look like? I know Adams would give it his all...

Karen: I think regular readers know that Jim Starlin is a comics god to me, but...his Thing looks a little, I don't know, off to me. It's not bad, but for some reason it just doesn't quite look like the Thing to me.
The two panels here are taken from Marvel Two In One Annual # 2. The bulk is right...maybe it's the legs. I can't put my finger on it.

Doug:
I'm with you, though on the image at left -- the arms and legs seem just a bit off.

Karen: OK Doug, I know this isn't Bronze Age, but what do you think of Al
ex Ross' Thing, shown here from Marvels? I have to say I like it. He looks thick and bulky, and his rocks/scales are all so defined. And look at those big ol' hands!

Doug: I'm sure by now our readers know that we collaborate on these posts by coming to Blogger at different times to make our posts/edits. So they might be surprised at the level of same-mind that we sometimes have -- I literally had thought of the very image you posted at right, and when I next logged in here to see what your last work had been about here it was! Ah, yes -- great minds... And no, Alex Ross doesn't draw anything poorly!

Sunday, March 16, 2014

Indiana Comic Con Report: TOTAL FAIL


Doug: Below is the original introduction to today's post, written on Friday evening, 3/14/2014.

Doug: Came. Saw. Conquered. Well, I don't know about that last part. Yesterday I made the 2 1/2 hour trek south to Indianapolis for my first Indiana Comic Con. Many thanks to Redartz for the tip several weeks ago, as despite my relatively close proximity to the Hoosier capital, I did not even know there was a major con in Indy. It worked out great family-wise, too, as I was able to meet the boys for lunch ahead of entering the Convention Center. My oldest is volunteering in media relations at the Big Ten Men's Basketball Tournament at Banker's Life Fieldhouse this weekend, so was going to be in town anyway; as they'd both gotten out of school Friday for spring break, I asked the younger if he wanted to ride with his brother to Indy and meet me to go to the con. He obliged, so we had a nice father-son day and then I brought him home with me for the week.

Doug (3/15/2014): Well, all that being said, here's the reality -- the organizers, promoters, whoever, of the Indiana Comic Con GROSSLY underestimated the demand for their product. Posting a rant on Twitter after I got home, I was informed by follower TropicalHippie that yes, this is the first year for the Indy Con. Man, had to be. Tickets were so affordable compared to WizardWorld Chicago, which I've lamented in the past. For my son and I to go, our admission was going to be a combined $40 ($20 apiece) and we only paid $5 to park. I was planning on some serious bang for that buck. Here's the chain of events: I arrived to an Arby's that was about halfway between Banker's Life Fieldhouse and the Convention Center. I met the boys and a friend at 11:30 and we stayed until around 12:15. My younger son and I moved the car closer to the Convention Center and entered the building around 12:30; the Con had opened for the day at 10:00 am. We entered the main entrance, to be greeted by four lines of people standing as if in a queue. Two lines faced us, two lines faced away from us. Now, Indy was pretty busy this weekend, what with the Big Ten tourney, a local St. Patrick's Day 5K, and who knows what else. However, spying many superhero t-shirts and a little cosplay in those lines made it quickly clear that this was not good.

Doug: So, mystified by what we saw, we began to walk along the side wall, hoping for a) the end of the line, and b) some information on what the heck was going on. It didn't take long before an usher (who looked amazingly like Richard Kiel, sans dental work - dude was every bit of 7-feet tall) shouted out town crier-style that the convention halls (the Con was only in halls D and E, so you know there was room not used) were full and had to be shut down. Not only were ticket sales cut off, but will-call tickets were not even being honored. Imagine this -- a line probably over 1/2 block long, but times four. If there were 1000 people in that line, there easily could have been 1500. I am not exaggerating. And think about this, too -- at 12:30, ticket sales were cut off. The con was going to close at 6:00 pm. There is no way that all of those in line would get into the two exhibition halls. So for every person who was left out, that was $20 in revenue that would be unrealized. Potentially, if most of those people did what we did and left, that's over $20K left on the concourse.

Doug: So I didn't get to meet Steve Englehart, or Keith Pollard, Rich Buckler, George Perez, or Bob Layton. I didn't get to peruse any 4 for $20 trade paperback boxes. Nothing. I did text my friend, former DC artist Don Kramer, who was on the guest list. He said that he wasn't aware of what was going on outside the exhibition halls, but that inside it was super-crowded and very difficult to move -- it was actually kind of a pain, he said. And, as fate would have it, he was seated two chairs down from Perez. Doh!

Doug: I'm sorry I don't have better news to report today. I really hoped to have some cool photos to show. Instead, all you get is the one below taken by my son when we got back home. It shows me lamenting the lack of Englehart's and Buckler's signatures on a two-page spread of the Marvel Chronicle. My loss, but yours, too. But so it isn't a total loss of a day, make the leap to this post from a few years ago celebrating meeting our favorite comic book creators. Thanks!


Sunday, March 9, 2014

"Boy, I've Always Wanted to Ask..."

Doug: Karen and I are considering venturing into new territory on the Bronze Age Babies, but we want to ask for your input and perhaps even assistance first. With the discussion over the past couple of weeks of my attending the March 14-16 Indiana Comic Con in Indianapolis, Karen and I have mused on the possibilities of expanding our horizons by reaching out to some of the Bronze Age creators who might be so inclined as to answer a few questions. This is sort of where you come in.

Doug: One of my proposals to Karen was that if either of us encounter a writer or artist at a con we should introduce ourselves, maybe hand out some sort of leaflet about the blog, and ask if the person at hand would mind if in the near future we sent them a few questions. Those questions might concern some general topics our readers have broached, or they might be very specific to a series of comics being currently reviewed on the BAB (I do intend to ask Steve Englehart about writing the character Leila, currently featured in our "Secret Empire" reviews). Of course we've all recently seen the power of having a creator chime in on a specific subject in the amazing contribution Kurt Busiek made to our Vision/Original Human Torch entry in the second Super-Blog Team-Up.

Doug: Today we're asking for you to propose questions that might be sent to one of the five creators below. Now there's no guarantee at this point that we're moving forward with this; but we did want to gauge interest in this as a future endeavor of ours. At the present time, the following Bronze Age creators are scheduled to appear at the Indiana Comic Con -- here's hoping that I (and Redartz, too!) strike gold and get to meet these folks who have brought so much comics pleasure to our lives. Hyperlinks will take you to their work or discussion on their work as it has appeared here on the BAB.

Rich Buckler

Steve Englehart

Bob Layton

George Perez

Keith Pollard
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