Showing posts with label Strange Tales. Show all posts
Showing posts with label Strange Tales. Show all posts

Friday, October 14, 2016

Who's the Best... Anthology Comic Series?


Redartz:  Good day to one and all! Today we consider a genre of comic close to many hearts (certainly close to mine, anyway): anthology comics. Books in which one was treated to a variety of stories, with different characters, different creative teams, all within a single issue. A given book may have contained just two stories (such as was found in classic series like Strange Tales, Tales of Suspense, and Tales to Astonish). Or it may have contained several stories, as with the dollar Adventure Comics, or Walt Disney's Comics and Stories. The stories sometimes shared a theme, such as sci-fi in Mystery in Space, or Batman Family stories in Detective. Story lengths varied, but you always got some variety for your comic coin. And after all, who doesn't enjoy a buffet?

 Following are a few examples to 'prime the pump':
 


 





Among my personal favorites were Adventure (a great line-up with Deadman and the JSA), Mystery in Space (some very nice stories by top talent) and the always fun Disney's Comics and Stories. What were your favorites? What were the best line-ups of features? Let's all get eclectic today... 

Saturday, July 16, 2016

Guest Review: The Origin of Dr. Strange - Strange Tales 115




Doug: Thomas F. is back. Having been inspired by Redartz's recent Who's the Best query on Dr. Strange artists, Thomas is going to take us back to the very beginning, replete with all the weirdness of Steve Ditko's Sorcerer Supreme!














Strange Tales #115 (December 1963)
“The Origin of Dr. Strange”
Stan Lee-Steve Ditko
 
Thomas F.: While not a Bronze Age tale, with an upcoming Dr. Strange film scheduled for release on November 4 of this year, I thought it would be apt to review the origin of Dr. Strange presented in the now-classic Strange Tales #115. For those seeking an inexpensive copy to own, this story is reprinted as the second feature in Marvel Tales #137. (Nearly five years later, in July 1968, a further, updated origin story appeared in Dr. Strange #169, written by Roy Thomas and penciled by Dan Adkins). 

Dr. Strange was first introduced five issues earlier, in Strange Tales #110, and according to Stan Lee, the Marvel bullpen was immediately flooded with fan letters asking for background information on the mysterious Dr. Strange. And so, Stan the Man hastily sat down at his well-worn typewriter to give Marvelites the inside scoop on the Master of Mystic Arts.

I find Steve Ditko’s phantasmagorical artwork very appealing. It’s so distinctive, so identifiable, that it would be impossible to mistake him for any other artist. Ditko’s surreal expressionism makes him ideally suited to pencil Stan Lee’s tales of the metaphysical. Few artists can convey optical illusions on paper as convincingly as Ditko.
Although for me personally, John Romita, Sr. and Jack Kirby will always be the definitive Silver Age artists, Ditko nonetheless remains a quaint favorite.

 
The relatively short Dr. Strange tales began as “backpage filler,” and steadily increased in popularity until he became the principal character of the Strange Tales comic. At first, Dr. Strange, despite his mastery of black magic, is to some extent still dependent on the powers and assistance of the venerable Ancient One. But over time he evolves, becoming more self-reliant. Generally, the stories involve Dr. Strange, who is ultimately just a talented mortal, using his mystical prowess to temporarily fend off interdimensional entities and thereby save the Earth from otherworldly perils unknown to most people. Yet for Dr. Strange, there are not many resounding triumphs. Most of his clashes with cosmic villains end in stalemates—with his relentless foes always scheming to return and defeat him on a future occasion. Just a few of Dr. Strange’s evil enemies who challenge him on a recurring basis include Baron Mardo, Dormammu, Nightmare, Eternity, and the Mindless Ones.
 
The tale opens in India, “land of mystic enchantment,” where we see a ragged traveler rushing into a fantastic chamber decorated with all kinds of esoteric artifacts. The man is Dr. Stephen Strange, and he is on a mission—to locate the legendary “Ancient One,” a wise being who is rumored to possess all manner of healing powers.

 
For those readers who are unaware, the Ancient One is a thousand-year-old sorcerer, the “Sorcerer Supreme,” who defends the Earth dimension from evil mystic forces. (I’ve noticed that future issues describe the Ancient One’s sanctuary as being in Tibet, not India).

The Ancient One confirms his identity to Dr. Strange, who then exhorts the elderly magician to help him. But the Ancient One rebuffs him, informing Dr. Strange that only those who are worthy of his care shall receive his aid. Distraught, Dr. Strange rushes forward toward the Ancient One, his hand raised, apparently with the intent to strike out. But with a wave of his hand, the Ancient One immobilizes Dr. Strange by causing him to levitate several feet above the ground, helpless. The Ancient One then uses his telepathic powers to penetrate deep into Dr. Strange’s mind, thereby learning the truth about him.

 
The Ancient One—and we, the readers—learn that Dr. Stephen Strange was an arrogant and materialistic neurosurgeon who cared little or nothing for others. Although brilliant and talented, all that interested him was wealth, and as a highly sought-after specialist, he charged his patients exorbitant fees. He refused all requests for charity work, and refused to treat those who were unable to pay for his expert yet costly services.

Then, through the Ancient One’s vision, we learn that Dr. Strange’s life took an unexpectedly tragic turn in 1963, when the neurosurgeon was involved in a devastating automobile accident that, ironically enough, spared his life but damaged the nerves in his hands so thoroughly that he was unable to operate ever again.

 
Embittered by the abrupt end of his surgical career, yet too egotistical to accept a lesser post and work as either a consultant or assistant, Dr. Strange traveled the world seeking a cure. In doing so, it wasn’t long before he exhausted his vast wealth and became a disheveled transient.

One day, idly standing by, Dr. Strange overheard a casual conversation between two sailors that peaked his interest: there was apparently a so-called “Ancient One” with magical powers who could cure any ailment. Frantic and grasping at straws, Dr. Strange sold his final possessions for airfare to the Orient and managed to locate the Ancient One’s sanctuary.

Having discerned the truth, the Ancient One ends his mental probe into Dr. Strange’s past and declines to cure Dr. Strange, since the former neurosurgeon’s reasons remain selfish. And yet, in spite of all this, the Ancient One perceives that there still remains a trace of decency in the wayward Dr. Strange. The Ancient One offers to allow Dr. Strange to stay with him and study, thereby giving him a purpose. But Dr. Strange is disgruntled by the Ancient One’s refusal to heal him, and rejects the offer out of hand. He tries to leave, only to discover that the entrance/exit to the Ancient One’s chamber is now blocked by thick snow.
Dr. Strange concedes that he has no choice but to remain until the presently impenetrable layer of snow thaws out. Next, the Ancient One introduces Dr. Strange to his apprentice-sorcerer Baron Mordo, and directs the spooky Mordo to take Dr. Strange to his quarters. (Interestingly, this origin story reveals that Baron Mordo’s first name is Karl).
 
Restless, Dr. Strange notes that Mordo spends all his time studying scrolls and spells, and scoffs at the seemingly pointless activity. Regretting his foolhardy decision to travel to the East, Dr. Strange decides to inquire of the Ancient One how long it will be before the snow melts. But when Dr. Strange enters the Ancient One’s private chamber, where the elderly wizard is meditating, he sees a swirling greenish vapor—“the vapors of Valtorr”—materialize out of thin air and attack the Ancient One. Agitated, the Ancient One reasons to himself that the vapors were brought about by “black magic,” and that only the same supernatural force will effectively counter it.

The Ancient One chants: “I summon the powers of the Vishanti! By the spell of the dread Dormammu, in the name of the all-seeing Agamotto—all thy powers I summon… Begone, forces of darkness!” No doubt Stan Lee got a kick out of writing this type of dialogue, and he did it so often that it became second nature to him. It strikes me that Stan Lee had to familiarize himself with “olde English” to pen some of that Shakespearean dialogue in the pages of Journey into Mystery and The Mighty Thor as well.


Dr. Strange is astonished by what he has just seen. He asks the Ancient One about the eerie phenomenon he has just witnessed. Reluctant to explain what has transpired to a Western skeptic, the Ancient One merely states that he must constantly be vigilant, since he is always beset by dark forces. Dr. Strange gazes at the Ancient One with a professional eye. He concedes to the Ancient One that he is no longer a surgeon, but as a medical man, he advises the hoary sorcerer that he is frail, weak, and needs to recuperate.
The Ancient One retorts that he cannot let his guard down now—not until he has found a suitable successor who can carry on his work and keep the forces of evil at bay.

Striding off, Dr. Strange leaves the Ancient One to his own devices and, musing to himself, observes that the heavy snows have nearly dissipated. But suddenly Dr. Strange comes across Mordo, who is deeply focused on some intense mystic activity. Mordo does not notice Dr. Strange, and Dr. Strange lingers, curious. He sees that Mordo is in communication with the evil Dormammu, ruler of the Dark Dimension, and that he is conjuring the same green vapors that had earlier attacked the Ancient One. Astounded, Dr. Strange realizes that it is Mordo himself, the Ancient One’s pupil, who was responsible for the prior attack on the Ancient One.
 

Dr. Strange confronts Mordo, accuses him of betrayal, and threatens to reveal Mordo’s dastardly schemes to the Ancient One. Mordo sneers at him, and with an incantation, conjures an iron clamp that covers Dr. Strange’s mouth, effectively silencing him. A restraint is also placed around Dr. Strange’s wrists, inhibiting his movement and preventing him from taking any aggressive action against Mordo. Both the iron clamp and restraints are invisible to all save Dr. Strange. 

Dr. Strange tries to convince himself that it must all be hypnotism, but when he tries to warn the Ancient One of Mordo’s duplicity, powerful bolts of mystic force prevent him from doing so.
He realizes sorcery is a real art and that that the Mordo’s magic powers are genuine, and most of all that he cannot stand by and let Mordo slay his wise mentor, or else the consequences to the world would be disastrous. 

Then and there, Dr. Strange decides that he will take it upon himself to learn sorcery, so that he can defeat the treacherous Mordo. Dr. Strange muses to himself: “If I, too, can learn the secrets of black magic, then I can battle Mordo with his own weapons!”

Dr. Strange seeks an audience with the Ancient One, and accepts the offer of apprenticeship that the Ancient One had made several days ago. He asks to become the Ancient One’s disciple, to study and learn the ways of black magic.

 
Pleased, the Ancient One grants Dr. Strange’s selfless request, and releases Dr. Strange from Mordo’s incantations. Dr. Strange is surprised that the Ancient One was aware of Mordo’s perfidy, and the Ancient One explains that as Mordo’s master, there is nothing Mordo can conceal from him. But instead of casting Mordo out, the Ancient One prefers to keep him nearby, where his rogue pupil’s evil can be kept in check. The Ancient One warns Dr. Strange that one day, as his successor, it will be his duty to defeat Mordo once and for all.

After many years of arduous study, Dr. Strange becomes an expert in the practice of sorcery and black magic, learns countless spells, and eventually takes on the mantle of “Sorcerer Supreme,” carrying on the Ancient One’s work.

 
 
Although it’s not revealed in this origin story, I might add that Dr. Strange’s costume is also a source of extra mystic power—namely, his Cloak of Levitation and the Eye of Agamotto. And later, Dr. Strange returns to New York City and establishes a sanctuary of his own—a mansion in Greenwich Village known as the Sanctum Sanctorum. He also employs a confidant and valet named Wong to assist him (not unlike Bruce Wayne’s butler, Alfred Pennyworth).

By the way, if you’ve got the cash, pick up the Dr. Strange Marvel Masterworks Edition, Volume 1. You won’t be disappointed. It contains the Dr. Strange material—in color—from Strange Tales #110 & #111, #114 - #141, and The Amazing Spider-Man Annual #2 (in which Spidey and Doc Strange combine forces to defeat the evil wizard Xandu). It’s also chock-full of extras, including: original Ditko art from Strange Tales #125, page 8; and the covers of Strange Tales #182-188 which were illustrated by artists other than Steve Ditko. Strange Tales #182—cover by Gil Kane; Strange Tales #183—cover by Jack Kirby; Strange Tales #184, #185, #186, & #187—covers by Ed Hannigan; Strange Tales #188—cover by Gene Colan.


Friday, November 27, 2009

BAB Two-In-One: That Voodoo That You Do and That Horn You Blow.


Karen: This time around I'll be examining the humble beginnings of the character who is currently Sorcerer Supreme in the Marvel Universe: the one and only Brother Voodoo!

Karen: Brother Voodoo first appeared in Strange Tales #169 in 1973. Len Wein and Gene Colan are the writer and artist respectively on this first issue, but the concept had initially come from Roy Thomas and the design from John Romita.

Karen: Psychologist Jericho Drumm returns to the Haitian village where he grew up after many years abroad. He finds his twin brother, Daniel, who is the local voodoo priest, is deathly ill. Daniel believes it is due to a voodoo curse put on him by an evil priest who claims to be the embodiment of the voodoo god, Damballah. Of course, Jericho as a man of western learning rejects this idea and tries to save Daniel with his medical knowledge (just an aside, but I don't think psychologists actually have medical degrees - psychiatrists do).Damballah shows up and taunts Jericho, and despite his best efforts, his brother dies. Jericho carries out Daniel's last wish, which is to find his mentor, Papa Jambo, and ask him for help. Jericho travels into the jungle, and finds Papa Jambo, who tells him that he must take his brother's place and become Brother Voodoo!

Karen: Despite the inherent goofiness of a name like 'Brother Voodoo', the story works surprisingly well. It's like so many other stories we've seen before, where responsibility and power are thrust upon a character. Like most magical heroes, Brother Voodoo has a mentor who teaches him the ways of the universe. Sure, it's hard at times to keep a straight face when you read stuff like 'Papa Jambo', but as far as the over all structure goes, it's well done.

Karen: The art is typical Colan, and well suited for this just as it was for Dr. Strange. The inks by Dan Adkins are heavy on blacks and deepen the mood. Len Wein, who never met an accent he didn't like, seems to be enjoying himself here with the Haitains, having them say stuff like, "You left dis island hardly more den a child--to go to de big city college--to make somt'ing of yourself, you say--but dat's not de truth, is it, big doctor man?" While a bit over the top, it's easy to understand what he was trying to do here.

Karen: Marvel was never one to overlook a fad or craze, and so voodoo got its chance here. It's interesting to note that the James Bond film, Live and Let Die, which featured voodoo, came out in June of the same year. Since this comic is cover dated September, they probably premiered at almost the same time. So it's definitely not an influence, but simply another entertainment taking its cues from the same sources.




Doug: DC time, folks. Karen and I both grew up as Marvel Zombies for the most part -- we each dabbled a bit in the Distinguished Competition so I thought I'd go over a book I bought at a local convenience store back in the autumn of 1976. Teen Titans #45 is the second issue of the revival of the title after a 3-year hiatus from the spinner racks, and was created by Bob Rozakis, Irv Novick, and Vince Colletta.


Doug: The story starts with a curious scene, as the Titans return to their HQ victorious from the previous issue's battle with Dr. Light (this would be the silly/stupid Dr. Light, long before the malevolence revealed in the Identity Crisis mini-series). Titans' ally Mal Duncan had played a key role, dressed as the Guardian. However, when Speedy tosses a back-handed compliment, Mal reacts by socking Speedy in the jaw. The story then moves right into a flashback detailing the history of this issue's baddies, the Wreckers.


Doug: The Wreckers were an early-60's era street gang, or neighborhood protector, depending on one's perspective. When the leader was shipped off to Nam as a demolitions expert the group faded away. However, after a dishonorable discharge for blowing up stuff unauthorized, Steve Macchione returned home to find that developers had intruded on his former turf. Needless to say, the old gang was reassembled and told to gear up for some chaos.

Doug: As fate would have it, when the Wreckers pick a building to blow up, who is in the phone booth on the corner but Mal. You guessed it -- building blows, Mal's caught in the blast and... ha ha -- you thought something logical would happen, like a Titans alert going out, Kid Flash running to dig Mal out of the rubble, etc. Nope. You'd be wrong. I wish you were right, however. Instead of a more conventional plot device we instead get Mal being lifted from the rubble by Azrael, the Angel of Death. Mal informs him that he's jivin' and Mal will fight anyone who says different. And then they fight. With Gabriel as the referee and in a boxing ring, no less. And they dedicate two and a half pages to this crap! Hey, it worked once with Jacob wrestling an angel, but not here.



Doug: Well, since Mal beats the Angel of Death, Gabriel gives him a "horn" (actually a ram's horn, or shofar in Hebrew) to fend off any future attacks from Azrael. When blown, the horn will "even the odds" for Mal in any fight he's in. So, he gives it a whirl, somehow teleports the Titans to him (seriously -- when I first read this when I was 10 I just blindly accepted all of this!) and they go after the Wreckers.


Doug: While Mal had been laying in the rubble, the Wreckers had tipped their next job as involving Wayne Industries. Kid Flash and Robin go ahead to intercept the bad guys, and arrive just as they are leaving the building. A skirmish ensues involving everyone, but the Wreckers escape. Shortly after, they mix it up again but this time with the Titans victorious. Of course Mal matches up against Macchione and whups him. Game over!

Doug: Despite Rozakis' totally lame interlude, this was fun due to the presence of the classic Teen Titans line-up of Robin, Kid Flash, Speedy, Wonder Girl, and Aqualad. Novick's/Colletta's art is solid throughout. But when it's all said and done, this is a Bronze Age DC. And that can't compare with even the likes of Brother Voodoo...


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