Showing posts with label Inquisitor. Show all posts
Showing posts with label Inquisitor. Show all posts

Monday, 12 August 2019

We Played Inquisitor - Game Two: Rise of the Meta-Coral!


My initial review of Inquisitor from several months ago here.

And the previous game in this sequence 'Hunt the Fat Priest' here.

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The conditions for this game were decided by the terrain Evan had already prepared and by the suggestion that the second game take place a year after the first.

Here you can see Evans beautiful chunk of wood that he spent an entire night messing about with;

There was actually incense drifting up through this during the game.

I will never understand what is wrong with my face.


As it turned out the year thing didn't end up having a huge impact, seems conditions in the Imperium Nihilus are so drek that even after a year of scavenging the only real improvement to anyone's equipment was that one of Rams characters brought a lasgun.

Since Evan kicked both our asses last time, and was on his own side of the table, he would be the 'villain' for this game while Ram and I both tried to stop whatever he was doing.

Things were also affected by our gradually increasing knowledge and understanding of the rules. Particularly what happens if you get shot at (Test for pinning, roll to hit, roll location, roll damage, deduct armour, check for system shock, check for knockback I think?, add damage to damage total and check to see if out of action, check to see if damage has moved you up another bracket on that location, roll on location damage tables and account cumulative effects, not all this down somewhere. Pretty simple really.)

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Game Two: Rise of the Meta-Coral!

An year has passed on the world of Spen-5. The forces of Inquisitor Delbrück and the cult of the Imprisoned Moon agree to, if not exactly team up, then at least not deliberately fuck with each other as they both search the planet for Inquisitor Du Miir, Frater Gorgos and their horribly mutated new allies.

Unfortunately this is Imperium Nihilus, which means that the Wi-Fi is never on and Amazon won't deliver. The 'good guys' have to scrape by the old-fashioned way hunting out fragments of rumour and trace facts until they can finally put the pieces together.

Gorgos and Du Miir plan to wake the Meta-Coral!

What exactly this is, they are not sure, but it sounds bad. (It's probably a slow-developing heretical bio-experiment left over from the original settlers of the RiWeal nebulae).

Gorgos has gathered his freaky mutant flock for a gigantic sermon/sacrifice. Du Miir and the psychic mutated Astertes/Giant plan to combine their forces in some kind of sacrificial ritual which will bring this 'meta-coral' to some degree of active self-awareness.

BIO-HERESY! And not the low-key kind with the test-tubes, the Fucking Gigantic kind!

This is the future liberals want.
Tiny Inquisitors, fat priests and psychic giants teaming up to do weird rituals on living super-coral.


More of House Shens bonded troops guarded the doorknob alter, below. 

The ostensibly-allied factions adopt tactics typical of their background and training.  

Delbrück and his entourage use synthetic hormones to infiltrate the hideous congregation of Frater Gorgos, trying to get close enough to make a run at the meta-coral.





Meanwhile, the Cult of the Imprisoned Moon rock up with an old chimera-chassis tank packed with explosives, driven very slowly, by a blind man.

This low-res pict cap of the 'Jank' was all out servo-skulls could get.

This ends up being named the 'Jank'.

The Cult of the Imprisoned Moon leap from the 'Jank' and dash into action;


And are immediately knocked right the fuck down by Du Miirs graviton-gun equipped thrall.


And by hilariously bad rolling when attempting to scale the base of the Meta-Coral.

At least for now, it seems that everything depends on Inquisitor Delbrück..


Unfortunately, Delbrück takes a poison-coated needler round right away, causing him to hallucinate and to effectively attempt to take his own leg off with his power blade.



Onthu Prime responds to this with innovative courage.They try to rile up the animal/mutant Bio-Horror congregation, causing them to stampede, hopefully providing cover for an advance.




This arguably sort-of works and does at least occupy the Meta-Corals defenders for a little while.

Meanwhile, Apothecary Krax advances at speed upon his downed comrade. (We had worked out that if you sprint, then aim, then fire, you get more movement and better bonuses than simply running or walking and firing normally)


Due to the complexities of the initiative system, (and our initial failure to understand that aiming carries over between turns) Krax and the Zealot of Gorgos get into a three way mexican standoff, with the Zealot standing over Chapter Master, ready to finish him off, Krax with his pistol zeroed on the Zealot at point blank and the House Shen bannerman aiming in turn at Krax.


 Everyone opens up, leading to an absolute massacre.

The Bannerman survives, along with Chapter Master, but the violence of war must have brought the old degraded Astertes round, for he leaps up and smashes through the Bannermans defences, crushing his arm.
 

With much of the rest of the Meta-Corals protectors now occupied with Delbrück, the doorknob alter and the path to Gorgos is now un-guarded...



Meanwhile, Dione, the most useful member of Delbrück's team (and the only one to bring a long-ranged weapon) is desperately trying to pin down Frater Gorgos (we remembered the pinning rules).

Girl is still MvP tho

While the Fraters psychic giant attempts to blast her with its mind powers.

As well as that, Promott 404, Anthrodact coffin-bearer swings its Navigator fetus and directs its nascent warp-glare, slowly annihilating Diones cover, piece-by-piece.

Promott 404
There's a baby in that tube.
She was still probably the most useful of any of the 'good guy' teams, at least managing to pin Gorgos for a turn and slow down his ritual.

The situation for Delbrück has only worsened.


After being trampled by his 'cover' the Anthrodact 505 manage to frighten away the mutants, turning them on Onthu Prime.

Suffering from self-inflicted wounds, cut off from allies and surrounded by mutants, Al’Pharem 503, Anthrodact Chirurgeon advances upon the fallen Delbrück. His intention, to remove the Inquisitors brain!

But at least he isn't guarding the Meta-Coral at the same time, and the Great Primaris has recovered from Du Mirrs Graviton blast. As the giant attempts to break his mind, the stubby mutant lurches into action on his little legs.


It's tall vs small...



Will he manage to do anything useful?

Well, no. He does grab for the pistol of the downed bannerman but fails to seize it and is attacked by that now tri-limbed and bleeding homonculi.



Meanwhile, Delbrücks brain is successfully extracted by Al’Pharem 503!!!

Image redacted by the Inquisition
The 'Jank' has but one turn left before Gorgos completes his ritual. Though driven by a blind man, Arcturus has faith in the Emperor that his cause is just, and floors the pedal. (Making a risky roll).


He fails catastrophically.


The Jank overturns against a piece of living horn extruded by the Meta-Coral, and explodes. Doing terrible damage, but nowhere near enough to prevent its final ascension into a self-aware and deeply heretical life-form!


The Cult of the Imprisoned Moon and the retinue of Delbrück have failed pretty much absolutely. Du Miir, Frater Gorgos and House Shen have succeeded in awakening the Meta-Coral and its terrifying genetic secrets are now theirs to exploit. As well as that, they have Delbrück's brain....

In the Imperium Nihilus, a new horror has been born to trouble an already-riven Galaxy..

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Post-Credits Freeze-Frame Cast Group-Shot
Then we went for dinner.

Whoo boy Inquisitor is a complex game.

There was almost unanimous praise, or at least interest in, the initiative system. Which involves specifically naming each individual action you intend to complete in sequence, the rolling dice equal to your speed. Then for every 4+ on a D6 you complete one of your list of actions. It sounds mental but it seems to produce very 'real world' chunks of imagined behaviour.

We used the rationalised character sheets and a lot of the gaming methods I saw utilised by David Fincher, who Refereed the game I played in in Stockport, and without which I think it would have been impossible to manage. So thanks for that.

The fact that this is a game played almost exclusively by obsessed hobbyists and that you have to covert your own minis simply to play, means that in a way, the rules *get* to be capacious. The kinds of people who might deliberately exploit an unbalanced or unclear ruleset are going to be massively put off by all of the stuff you need to do to play this game. The enormous sunk cost and investment of skill level and time means almost that powergaming effectively can't exist in Inquisitor.

I genuinely can't tell if Inquisitor is a 'good' game or not. My initial review was that the system was labyrinthine to the point of madness, and it is. Most of us are averagely smart and we had Brendan and his galaxy brain to help out on the first match, but we still had to play long hours before we started getting a handle on many of the rules.

However, even in the wierd half-correct state we played it in, the game does actually work. It produces the 'world' of Inquisitor. A gloomy backstage to the Warhammer 40k mythos populated by oddities.

A lot of the knockdowns and embarrassing failures and tactical fuckups might seem ridiculous when you read about them here, but they are actually quite fun to play through, and despite the fact that Ram and I got totally nailed in both games it still felt like a worthwhile, and not depressing thing to so because the sense of particularity and incident was so high. There is a particular melding of the tactical and story elements in quite a granular way that produces powerful and interesting situations and dominant memories. I think someone remarked that a game of Inquisitor felt like the perfect setup to an RPG campaign, it does a little. I'm sure we are all wondering what Delbrück's crew are going to do now. Probably Ram will have to convert a new model, maybe advance Dione to Inquisitor, and Evan will have to make a brain-torture device model to show he has Delbrück's brain.

Judged purely as an RPG its insanely hyper-complex and simply doesn't have rules for a lot of the non-combat stuff you need to do. Judged purely as a game of tactics, well its still insanely complex and has loads of fluffy stuff and odd bits and doodads. It's almost the opposite of a "rational" game.

But as the strange thing it actually is, an extremely dense quasi RPG/Tactical/Kitbashed Art Performance game for hipsters to tell combat stories about characters though imagined space and time, it actually works perfectly. If you want to play a game of Inquisitor, there really is no better game than Inquisitor. Nothing else will do it quite as well.

Sunday, 11 August 2019

We Played Inquisitor - Game One: Hunt the Fat Priest

WHEN AND WHERE?


Beyond or within the Great Rift the forgotten Riweal Nebulae, fifth planet of the Spen system, its star a young main-sequence star occluded by unknown cosmic debris (Evans fancy lamp), in a dark abandoned corner of that worlds spaceport.

Some time in either the late 41st or early 42nd millennium, (adjusted for the vagaries of warp travel),

(Actually at on Evans extendable dining room table at his place in Toronto over the afternoon and evening of August the 9th 2019).

Also, thanks to Ram for taking notes and to everyone for providing pictures.


WHO?


Three groups of mysterious wierdos gather,

(In reality Ramanan SinvaranjanEvan Webber, Brendan S and myself, with assistance from K Yani)

Who are they?

Inquistor Maximus Delbrück, an Inquisitor of the Ordo Biologis, and his retinue;


Ramanan Sivaranjan’s retinue of Inquisitor Delbrück
  •  Inquistor Maximus Delbrück, Arch-Sequencior of the Ordo Biologus
  •  Onthu Prime, Seconded from the the Skitarii Dravidian
  •  Keira Knifely, Assassin
  •  Dione, Ex-Military
  •  Johan Pistolson, Assassin
  •  Herc 19-80,  Seconded from the the Skitarii Dravidian


From an arguably more-radical splinter of the Ordo Biologis comes Inquisitor Du Miir, allied with the forces of Navigator House Shen and their bonded troops of the Salmagundi Iuvenis Five-Five regiment.


Evans beautifully converted Investigatorii of House Shen 
  •  Inquisitor Du Miir, Statisticodicier of the Ordo Biologus + Gunthrall
  •  Tach, Seneschal of the Salmagundi Iuvenis Five-Five regiment, ex-guardsman   
  •  Bannerman Summa, also of the Salmagundi Iuvenis Five-Five (honorary) 
  •  Al’Pharem 503, Anthrodact Chirurgeon
  •  Protomott 404, Anthrodact Coffin-bearer

(Delbrück and House Shen either have (or will) encounter(d) each other before, or to be. The Rift itself having splintered the relevant chronology and scattered their mutually interacting causality paths.)  (Ram and Evan have played with these characters before and have yet to decide where these events are in their personal continuity.)

Added to this are a pack of outcast mutants claiming (ludicrously) to be time-travellers from the 51st millennia, where they are the final remaining Space Marines, who worship a psychic moon on the galactic rim which reflects the last light of the (long vanished) Astronomicon.

Patrick Stuart’s Cult of the Imprisoned Moon.

  •  Apothecary Krax
  •  Flailmeister
  •  The Great Primaris
  •  Chapter Master
  •  Codicier Horn
  •  Blind Arcturus


WHY?

Via garbled multiply-transmitted Astropathic messages and refugee-born rumours, stories have reached the Imperium of the emergence of Frater Gorgos, a radical Priest of the Eccliesiarchy. The Sermons of Gorgos strongly indicate that he has had access to pure and holy genetic knowledge related to the Adeptus Astartes.

Frater Gorgos, a man of many names.
(No-one could remember ihs actual name.)


Information of this nature should never have left the Imperial Palace, let alone Holy Terra. How Gorgos encountered it is a matter of supposition, but it seems undeniable that he has it now, and, deluded by his crazed heretical pseudo-faith, he intends to somehow make use of it.

Beyond the Rift, it might be entirely possible that he could do so, producing who-knows-what horrors.

Though the journey will be insanely difficult, the matter is vital enough for the Inquisition to dispatch Inquisitor Maximus Delbrück, Arch-Sequencior of the Ordo Biologus, to find Gorgos, recover whatever sacred genetic knowledge he has and to make sure no-one else make heretical use of it.

However, Radical factions within the Ordo Biologus have quite different ideas about the possible uses of the Fraters Genetic scripture. Inquisitor Du Miir, Statisticodicier of the Ordo Biologus, and an ally of Navigator House Shen, also secretly sets forth to recover Gorgos and his knowledge.

Unbeknownst to both groups, the twisted Gene Cult of the Imprisoned Moon, following either strange rumour trickling through the Imperiums underbelly, or fragments of alleged future-knowledge, decide they must find and stop Gorgos themselves.

Each group wants the Fat Priest, and his secrets, for themselves.


GAME ONE - GRAB THE FAT PRIEST


(Meta - So, Brendan S was refereeing and the initial gaming board was populated with the stuff Evan had stayed up the previous night preparing. The only person who had played Inquisitor before was me and that was once, with someone else performing the Ref function.

All our games were essentially learning games. Inquisitor is... granular. When I told people we should only have three models each in a three-person game, I'm not sure anyone believed me.

We started at about noon, ran two games with about six turns for the first game and four or five for the second.  We finished, I think about eight or nine pm, I would estimate it took us about half an hour a turn. A range of books, rules and cheat sheets were open all over the room and were passed back and forth between players and Brendan continually. We were absolutely missing many of the rules and gradually layered in more and more as we carried on, often via the "how does this work? Look it up" method.

Most of the rules to Inquisitor do actually work, and work pretty well. It's simply that there are so many  of them, and they all interrelate.)

It was noon at the margins of the Spen-5 spaceport..



Mega-Chickens, perhaps the product of Gogos's genetic craft, wait somnulent.
 (Evan had a lot of weird and really well painted and converted minis and we ended up adding them to the board to see what happened. Brendan ended up running them and deciding how they would interact if messed with.)



Frater Gorgos awaits, accompanied by guards;

(Ram had a bunch of extra minis, I think Brendan ran the Frater, the Golioths and the Canoness straight using the example stats given in the Inquisitor rulebook for different archetypes.)



Like every (both) game of Inquisitor I've played in before, things began with each group slowly creeping forwards towards their assumed goal, initially unaware of the exact presence or location of either of the other two, trying not to make their own presence obvious.


Evans bois came in from the north, Rams from the south west and mine from the south east.

Note that big turret, which will become relevant  in later turns.



None of us really had any grasp on the Awareness or stealth rules at this point. 
If we had, perhaps things might have gone differently. (Probably not though).


Rams Ordo Biologis entering from the south west.






Turns out that Gorgos was actually meeting with some of Evans artfully-converted mutants for some creepy exchange of genetic Info. I don't have many pictures of those dudes but Evan has one here.


This is from a little later in the game. The head-guy is called Breugal.

Anyway, if my playstyle is about anything, its about poor impulse control and fucking about with wierd animals. On noticing the sleeping Ultra-Chickens in a nearby cargo container, Apothecary Krax decides to fuck with them 'as a distraction'.



This goes immediately and horribly wrong and the chickens charge directly forwards into the Chapter Master..


But don't manage to damage him....

And now Gorgos, and everyone else on the board, know we are here.

This sets the tone for my corner of the board, embarrassing failure and an whacky-races atmosphere. But don't worry, everyone else is still at least trying to play the game 'properly'.



Rams Ordo Biologus also advance carefully. A bit too carefully as his assasin Kiera Knifely ends up separated from the rest and gets into a relentless duel with Gorgos's enforcer/cannoness bodyguard..



Delbrüc advances with discretion while his assassin and the Fraters bodyguards trade shots, thrown knives and blows.





Kieras duel with the Enforcer takes up most of the rest of the game. 

Our girl only gets knocked down initially, after that she gets back up and kicks some ass, gradually whittling down the enforcers sword with her power blades (we didn't know that power weapons almost always just annihilate 'normal weapons)










Meanwhile, Evans House Shen are playing like grownups..



While the Priests bodyguards are occupied with the Moon Cult and Inquisition, they sneak up behind his unguarded rear..


And in a flurry of blows, smack him right in the head! (and groin, both specific locations with specific damage charts)



Gorgos is down! His bodyguards are on the back foot. All Shen need to do now is drag his ass out of there.

Not only that, but in investigating a strange lifeform hidden beneath a tarp (provided by K Yani)


Inquisitor Du Miir firstly traps it by ordering his gunthrall to apply the effects of its graviton gun to the tarp. And then uses his scanner to discover that this creature registers as an Astartes...!


Meanwhile, the Moon Cult are trying to deal with one of Gogos's bodyguards..


They are not doing that badly, but unfortunately Breugal, the criminal mutant, has some kind of signalling thing which he tosses into the melee between the bodyguard and Moon Cult.

Causing this stations defence cannon to rotate and focus on the growing melee.


Apothecary Krax works out something is up and tries to grab the signaller to throw it away.

But Inquisitors quite elegant initiative rules mean he fucks that up, and the lascannon fires on the signaller, apparently scything through the legs of all three in combat.


Delbrüc gets tired watching his acolyte fail to take out this bodyguard and decides to unleash an goddamn PSYCHIC FIRESTORM.





However, its way too late for the Biologus and Moon Cult. While everyone else has been dicking about, Inquisitor Du Miir has both negotiated with, and now released the creature from beneath the tarp, this mutated astartes of some kind, is a motherfucking psychic giant.


Its turn six, Evan has the Priest and the psychic giant. No-one else is even close and Brendan has to go, its mutually decided that House Shen have won this game.

Inquisitor Du Miir, House Shen, Frater Gorgos and the psychic giant retreat, leaving the Moon Cultists and Ordo Biologis in the dust.

What are Gorgos,  House Shen and Inquisitor Du Miir planning? And will the Cult of the Imprisoned Moon and  Inquisitor Delbrüc be able to do anything about it? Wait to find out in...

Game Two
Rise of the Meta-Coral