Showing posts with label WOooOO!. Show all posts
Showing posts with label WOooOO!. Show all posts

Saturday, 13 February 2021

The Poem Dungeons Revealed

 Honestly I kinda forgot you guys existed.


Richard Tennant Cooper
(thanks to Monster Brains)


But behold! Some people actually responded to my post, and literally everyone who did a dungeon managed to produce something closer to my stated intent than I did.

(And thanks of course to Dyson Logos, whose map was the basis of the challenge.)

I shall link them in the order of their comments.


(No, as of 04.03.2021 they are still coming in so I will link them in reverse order so the newest one is always at the top.



Ablution


By Matthew Schmeer of RenderedPress. Our boy did an actual poem! And it looks like if you read it to the end and took notes it might even be near playable!



Shelter 15


An adventure for Death is the New Pink (now on sale) or Into the Odd. Vagabundork (Chaos Magick-User) from the blog Chaos Magic User brings us our second (I think) nuclear bunker quasi cold-war interpretation. This one with a slightly different political slant than the last;

"The booklet “The March of the Pigs”. It takes 1 day to read. Once per adventure, you can create 1d4+1 Molotov bombs using improvised materials (1d6 damage per roud to all inside the area; one extra point of damage to cops, sheriffs, soldiers, politicians and other enemies of freedom)."



THE TOMB OF BENDAN FAZIER 

The oldest of the Old-School, JB from BX Blackrazor bestows upon us this. Terse, minimal, classical materials. Do you need a lot of fancy bullshit to run an adventure? This dungeon says NO.



The Tower of the Red Dome


That's not what its actually called (I don't think it has a title), but your boi James Maliszewski of the blog Grognardia, has produced an ultra-minimal dungeon for the famous, and by many, considered quite difficult to access, world of Tékumel. He applied himself to the challenge of describing every element in no more than three lines.



The Undercellars


A lovely gothic and highly playable dungeon by Joseph Manola of 'Against the Wicked City'.

Not just the only creator brave enough to put a sex-cult in his dungeon but also an excellent 'forensic' dungeon (you can re-build the final events of the doomed cult) which rewards historical investigation, an elegant balance of investigatory and deceptive alternate methods with trad dungeon bashing and also something which, with ne or two tweaks, could be easily integrated into anything from a historical setting to a classic D&D world. Also an excellent example of clarity, brevity and prioritisation in text description making something very playable.



Terpsichorean Sodality of the Bird People


Brought to us by long-time commenter Solomon VK from World-Building and Wool-Gathering

"Monedulus Alleline, a man with the head of a jackdaw, paces nervously.. If surprised he will jump. He may be reciting prayers. He will give a cold welcome to newcomers. He is deeply worried about the coming rites, and dreads Vansittart's proposed alterations."

Nice.



Degenerates Art


We got another long one boys, this one from Louis Morris. 

"Please find attached my attempt at the Dungeon Poem Challenge. Not only is it much too late, I've also managed to ignore pretty much every element of the briefing except the map and possibly the word 'art' in 'artpunk'. That means it's comically long, not especially poetic, and probably not very functional either; it's meant to be system-agnostic, though it only really makes sense in a setting that's close to 20th/21st-century Earth. Given all this, you should obviously feel no obligation to mention it on the blog, though if you did want to put a link in a small addendum to the last post then that would be fine by me. I enjoyed making it anyhow!"

Don't worry Louis, ignoring pretty much all the instructions of the challenge is the norm here.

Likelihood of this being Kent in disguise? I'd say 1 in 6.


All 5's and 7's


Dan Sumpton of Peakrill actually did a poem! Its all haiku!





The Vulnerary House


Nick of Daayan Songs Translated brings us The Vulnerary House in both blog post and PDF form.

"- Who else? 1-a noblewoman begs her son to come with her. His gaze is unfocused. 2-a pregnant wife kneels at the feet of an old man who tousles her hair, gentle, yet absent 3-A boy hands an enthusiastically fashioned, yet crudely painted toy boat to a distant seeming man. The man weighs it momentarily, before pressing it back in the boy’s hands . 4-A woman, expressionless, head shaven, kisses a crying infant. She gifts the wailing swaddling to an old woman who nods and leaves, cooing to the child."



Party Cove


Your boy Peter Webb didn't use the right map but sent me this and I'm putting it up because I like him.



SkyChasm


Holy fucking fuck. Her Christmas Knight, the guy who writes extended comments on my blog longer than the posts themselves, brings us a precis of the ideas from some kind of epic Jack Vance/Gene Wolfe collaboration. Heaving with concepts and blistering on the boundary of glorious but terrifying near-unplayability (or is it?) this truly fucks the frame of the concept of 'Artpunk', whatever the fuck that currently means. 



The Great Ghoul Market


From your boy right here. Massively overwritten. Arguably not that artpunk. Did I even do an encounter table? Kinda. At least its a PDF. Patrick should try to remember his own concept next time.



The Court of Hell


Enthusiastic Skeleton Boys brings us 'The Court of Hell'. Down to two pages! Original concept! An image post and some actual illustrations! Another good contender.



The Song of Snow and Sun

Zzarchov! Our Lost God King turns in his mist-wreathed bed of tattered finery and from his battle-scarred fingers drifts 'The Song of Snow and Sun'. Its two dungeons in one! He did a PDF! He put a song in it!

“for any peasant girl,
lonely in the mortal world
Take the twilight ship to elsewhere
for any noble boy,
born and raised a castellan
take the twilight ship to elsewhere
the bard amidst the burning hall
the smell of wine, the siren’s call
a devilish grin, to rule the night
they march on and on, and on, and on”

The winner? Possibly.....

(I will not be announcing a winner but you can pick one yourselves if you like.)



Generic Laboratory

From 'Coins and Scrolls'. Finally you have a chance to join the Skerples train.



The Manteion

'I Don't Remember that Move brings us MASKS! You know its artpunk if there are needless masks. "skinless pink things like cave salamanders stir in the oily water. They attack if you try to help him." As true today as it was yesterday.



A Peer Beyond the Alchemical Aleph Null 

From the blog 'Foreign Planets' a dark-alchemy inspired dungeon in two versions. A 'Light' version for easy usability and a 'Dark' version for maximum pretension.




Clavicarcerum of the Scribe Jamesus

From the blog 'Whose Measure God Could Not Take, the Magma-Marred Clavicarcerum of the Scribe Jamesus. Ahh I remember when I could crank out mysterious stuff. Feels like a long time ago. He even has ferric snail in his.



Ice Troll Moon Abbey 

From the blog Lapidary Ossuary. A classic one-page dungeon.





If you want to read some dungeons, read through, and if you like something, talk about it here or somewhere else. (Also people can keep submitting....)

Thursday, 10 December 2020

Ghost (standard)

Ghosts!

If you move at all, or stick your feet outside the bedclothes, Ghosts WILL get you = FACT.

You meet someone sad and distracted on the road, or in the forest, at a quiet time or in a silent place. Not a ripple on the water or a bird in the air. When you describe them to a local; they are dead! Disappeared these twenty years and no-one knows how or why. 

Or an old woman you find reading silently in a room, but if you ask too many questions she starts screaming "MY HOUSE MY HOUSE THERE IS SOMEONE IN MY HOUSE MURDERERS NO! NO! NO!"

A Ghost generally means interpersonal drama. There is often a murderer to uncover, or at least a guilty party of some kind. Usually a wrong to right. Bones to bury, a body to find.


GHOST TYPES


Murdered Ghost; gotta reveal the murderer, see justice is done.

Lost Ghost; died without doing something very important. They have memory problems so may not know what it is. Have to sort out what they failed and fix it.

Evil Ghost; Doesn't want to be settled, actively likes hurting people. Has to be exorcised, its power broken (may turn out to be one of the other types, a ghost that can be reasoned with). Either find their bones, their murder weapon, or the bones of their victims, and consecrate them, or unveil the truth about them.

Ancient Culture Ghost; Is upset for some weird foreign and or ancient reason, probably a purloined relic or some ancient wrong. Hard to understand what its on about. Often connected to an artifact or injustice, can be settled once you work out what that was.



GHOST FORMS


Depending on how genuinely aggressive and scary a ghost is, you may or may not see its basic form, could be anywhere from a Harry Potter ghost, like a cheery local, to a Horror Movie Ghost, that only appears through signs and inference.

From broadly least-scary to more-scary;

Scare Level One

- Verbose Types
  • Friendly animal like a ghost dog
  • Historical, cartoonish wounds (like their head tips off).
  • Sheet Ghost WOOooOOO!
  • Historical, no visible wounds.
  • Child, no wounds.
  • Modern or near-modern, no wounds.

Scare Level Two

- Unaware of own nature, forgetful, obsessed, indifferent
  • Historical - non cartoonish wounds
  • Modern - non cartoonish wounds
  • Child - visible wounds

Scare Level Three

- Hunting, stalking behaviours, deliberate mental torture and gaslighting.
  • Apparent total normality, can't tell it from a real person.
  • Reality warping and hallucinatory effects.
  • Monstrous, nightmare or impossible animal.
  • Distorted, horrific or mutilated individual.


HAUNTINGS - SCARY STUFF


Main difficulty here is telling the difference between ghost action and hidden Goblins (nearly all of these could be down to one kind of Goblin or another).

1. Small items moving when no-one around.
2. Taps left on.
3. Doors slamming in an empty house.
4. Small objects hurled with frightening effect.
5. Sounds of an argument from empty room
6. Steps in the corridor.
7. Lamps going out or lighting when no-one is there.
8. The shadows of feet waiting outside your door.
9. Very very slow scratching at your door, the doorknob catching.
10. The yowling of cats when there are no cats.
11. At night, someone standing beneath a lamp in the street outside, watching the house.
12. Clocks all fucked up and showing the wrong time.
13. Milk curdling, god damn it (free cheese though).
14. A face pressed against the window at night.
15. Some kind of rodent or creature in the attic or cellar (tbh this is probably Goblins).
16. Massive temperature drops, rimes of ice, bathwater freezing, tea gone cold!!
17. Food going off overnight, mouldy bread, rotten meat, stinking eggs, though sometimes only one item with the rest left as they were.
18. Yard or garden full of cats, birds or rabbits which stand still staring at the house.
19. Coughing or heaving as of someone very sick.
20. Spinning wheel spinning and clacking in an empty room.
21. Someone extra in the mirror..
22. Strong sense of someone behind you in the room.
23. Someone standing in the corner of the room silently.
24. Vile stains where they should not be.
25. Horrid smells with no discernible source.
26. Someone calling your name in the distance.
27. Insanely angry pounding at the front door in the middle of the night.




APPEASING BEHAVIOURS


(Largely for the more non-evil ghosts)

1. Always serve an extra seat at dinner.
2. That room must be cleaned but never used.
3. The garden must be kept a certain way.
4. Serve leeks with every meal.
5. Keep their spooky portrait up and say hello it it when you go past.
6. Keep an uncomfortable level of pot purri around the place.
7. Sing it to sleep each night.
8. Feed all cats that present themselves.
9. Keep place spic and span.
10. Always keep a light burning.
11. Don't touch the wedding dress in the closet.
12. Feed the snake which seems to live in the basement, and do not interrupt its movements when it goes about.
13. Make sure no draughts in house with those door gap draught blockers and keep a fire on at all times.
14. Put a biscuit under the settee every night.
15. Toast the King with each meal.
16. Leave particular process-action always partially undone (like a cloth half-woven, a picture half- completed, a book half-read, presumably the ghost completes these in the night).
17. Keep everything at an odd angle (no straight pictures, tables etc).


PROTECTION FROM GHOSTS


Stay under the sheets and don't let your feet poke out.
Don't look at them.
Sing loudly (works as a group, not so much as an individual).
Lights on everywhere.
STAY AWAKE FOREVER.


WHERE ARE THE BONES?


1. Tangled in roots of evergreen tree.
2. Buried in the flower beds.
3. Behind a bricked-up cavity.
4. In a cavity in the chimney.
5. Buried beneath the cellar.
6. In a huge chest in the attic.
7. Spread between several large plant pots.
8. Trapped in the mill race beneath the wheel of the mill.
9. In the well (the Well-Dweller may be the ghost).
10. In an air duct.
11. In a secret passage between rooms.
12. In a hollow tree.
13. Under the old compost pile.
14. In the pumpkin patch.
15. In the scare-crow!
16. Under the hearth.
17. Hidden in a statue.
18. Under the wood-pile.
19. At the bottom of the lake.
20. Down an abandoned mine shaft.
21. Given to a villainous creature as a gift or toy.
22. out in the fields where a patch of crops grow extra-green (more visible as the seasons change).
23. Built into the beehive!
24. In the den of a dangerous beast.



MURDERER CLUES


If you are trying to find the identity of a Murderer so you can lay a victim to rest, then the ghost might be helping.

But if you have an *evil* ghost, and are trying to find out who they are, or proof of their dark deeds, then the ghost may be enraged by your efforts.

1. Old diary, possibly in code, or at least a foreign language.
2. Forgotten, hidden or torn will.
3. Distant relative got surprisingly rich after the death.
4. Witches charms found in old room.
5. Old bloodstained boots, but who do they fit?
6. Hidden bottle of poison.
7. Hidden bottle of antidote.
8. Flawed Alibi - (everyone there was actually drunk).
9. Flawed Alibi - (was a masked ball).
10. Flawed Alibi - (the piano they were heard playing is secretly a clockwork piano).
11. Flawed Alibi - (the time on the clocks can be secretly re-set from a hidden location).
12. "This was no accident" - Wooden support partially sawn through.
13. "This was no accident"  - Bell-charm makes a subsonic sound which enrages cattle.
14. "This was no accident"  - Scratches show stone Gargoyle or statue was moved before it fell.
15. Hidden book on bookshelf called "Evil Doings".
16. Book on Toxicology and an interest in mushrooms.
17. Flowers in Greenhouse are actually deadly.
18. Hair Dye and/or a Wig - the killer had one hair colour, the suspect another.
19. Old-Person costume and back brace - 'mysterious old lady seen around murder', one person claimed she was hanging about previously, but that person is the suspect.
20. Materials and fragments for sending cut-up 'threatening letters' suggesting an illusory other suspect.
21. Hidden message scratched under table or bookshelf, or behind painting "So-and-so is trying to kill me!"
22. Actually ambidextrous. Killer was left-handed, suspect is right-handed, but they catch an orange with their left hand!
23. Handwriting comparison, text of threatening letter matches that of someone else.
24. Treasure hidden in plain sight, like jewel or statue painted over and disguised as something else, either the murderer shouldn't have it but does, or they want it and are looking for it while trying to seem that they are not.