Showing posts with label eldritch foundry. Show all posts
Showing posts with label eldritch foundry. Show all posts

Tuesday, 12 January 2021

Song of the Ash-Sea Pirates

Many say the Great Ash Sea which spreads westwards from the furthest shore is impassable and empty, barren as a frozen heart, yet consider this song sung by the Pirates of that Sea, raiders of Blackwaters coast who ply the endless ash-ocean in sledge-ships with tattered sails, memoryless and waste-mad;


 
Its farewell to night and farewell to day,
Goodbye to Blackwater, into the Grey!
Its over the edge and into the ash,
Where the ghost-gulls wheel and the wyrm-winds lash.
Out beyond Sintel and Scaedwealds black storm,
Where the wind steals the memory and monsters are born,
It's there we'll go roving, long for to search,
For the rocks and the ruins where the ash-birds perch.
Aye its there we'll go searching, long for to rove,
'Neath burning black coal-trees in petrified groves,
Through Courts of Pale Princes who live without flesh,
It's there we'll go seeking to search for old Esh.
The old land is calling, the old land is there,
Where the sky becomes stone and the ash becomes air.
Yes the old land is looking, the old land is ours,
She holds still the memories of mankinds lost hours.
For this be our treasure, these be the gold,
The truth and the wisdom that man had of old.
So its farewell to night and farewell to day,
Goodbye to Blackwater, into the Grey!"


------------------------------------------------------------------------------


Have I done any other songs on here I've forgotten about?

Thursday, 20 August 2020

To Steal a Sun

 

Glaem

 The Wheel towers over all.

Like any Grey City, Glaem is dominated by its megastructure, a unique form created at an impossible scale, the oldest part of the city, the source of the 'reality field' which keeps Yggsrathaal and Entropy at bay. Gigantic, inexplicable and, as in any Grey City, almost totally ignored by the population.

It has been over 5,0000 years and the Megastructures have not changed. No interaction with them is allowed, or even possible, so they fade into the background.

It is a substantial background though. The Wheel lies over the city like a tilted cartwheel half buried in mud. One half arcs into the sky. It is assumed another, equal half, lies underground, balancing out the sky arc.

Through the city runs the Eisen River, and to each side of the Eisen spread out networks of canals and locks, like tarnished silver wings, carrying goods north and south, for the rivers of Blackwater run East-West to an unnatural degree. Emanating from those like the veins of a leaf are the heavy roads of the city, paved, flagged and fit for the cartwheels of goods and the un-ending stream of high-status visitors.


 Harry Morrison


Less physically imposing than the Wheel, but considered much more deeply by all the people of Glaem is Tower of Infinite Calm. Slender and modest against the Wheel, but one of the largest non-megastructure buildings in Blackwater.

This is the centre of the Tolerance, the grey-clad, supra-governmental, near extra-legal inquisition which, ever since the Treaty of Birch Falls two and half thousand years ago, protects Humanity from itself, watching over all, guarding against both Yggrathaal and unrestrained religious or interethnic conflict.

The Tower of Infinite Calm is perhaps the most feared place in Blackwater. The complex surrounding it is huge, millennia old, the size of a cathedral at least, and the secondary and tertiary sites of the Tolerance, some visible, many not, spread out through the city like the mycelium of a Fungus. Grey-Robed priests ride grey horses, locked and barred grey carriages disappear into backstreet compounds, grey barges arrive bearing grey seals of the shattered serpent and disgorge unknown cargo into grey warehouses.

All seen, and not-seen. Though the Tolerance plays a massive, even dominant part in the cities life and economy, at the same time, everything it does happens as if in another world, as if seen though grey glass. No-one speaks to them in the street. No-one visits them. No-one complains. No-one boasts. It is as if they are not there at all.


 

Giant Castle by Paul Chadeisson

More vibrant are the huge number of Embassies, Hotels, Houses, Compounds and Palaces belonging to every City, Queendom, Corporation, Guild, Society, Conspiracy, Merchant Band, Intelligence Agency and Newsgroup in Blackwater. Safe, connected and with a well-educated populace, Glaem is a city of Embassies. In its central districts few streets are without at least one and its lanes are famously clogged with pompous carriages hauled up by the side of the road and left while their owners attend some vital meeting, (of course, they cannot be moved, the owner has Diplomatic Immunity).

Ambassadors, agents, servants, merchants, clerks, spies, hidden bodyguards and feather-helmeted ceremonial guards, it’s rare to go long in any major street in Glaem without witnessing or bumping into at least one.

Spread out around the borders of Glaem, each equidistant, so that they form a pentangle, are the five Gravatic Slums.

These five districts in particular, Jinwon, Jintuh, Jinfree, Antymat and Mergence, each occupies a strange irregular declivity, a kind of pit in the earth. They are slums because, for as long as the city has existed, these places have experienced magical hauntings, fluxions of natural law, objects floating, falling sidewise or upwards, lenses of light appearing in the air, detritus and even stone material being found ultracompressed or strangely spread about, and many tragic disappearances.

Though such occurrences are uncommon, the slums are not safe, they were built upon last and the poorest and lowest people of Glaem have always made their homes there. It is here that the Theorists and Immunity Gangs wield the greatest power.

The vital centre of the cities deranged civic government, is the Ziggurat of the Tyrant of Glaem. A multi-levelled pyramid full of meeting halls, offices, entryways and always bustling and humming with crowds and chaos.

The Civil authority of Glaem is elected randomly, and at random intervals.

These are the Lottery Lords, the Tyrants of Glaem. As a result of its Great Lottery absolutely any legal citizen of Glaem can be catapulted into the seat of executive power at any time. It is illegal to avoid this service and illegal to leave it (until the lottery decides otherwise).

As an adaption to this state of affairs, Glaem has one of the most politically-educated populaces in Blackwater. Since any random idiot could attain Total Power at any moment, the city culture tries to make sure that there is at least a reasonable chance they might be competent.

Of course, with much of the substance of Glaem being controlled by the Tolerance, who are beyond most law, or by various embassies, guilds or companies, or by the gangs of the Slums, the amount of actual practical power a Tyrant of Glaem actually wields is not necessarily that great, which may be for the best.

Still, the civil affairs of the city do have a lively, hectic, knockabout atmosphere.

Nearly unknown, or at least unconsidered by most, are the estates of the Eld-Kin. Ancient houses of long-lived, wealthy, and very noble Aeth. Secretive, with small numbers, often decadent and strange, the Aeth Houses still wield massive power in the city, through few would realise it.

 

One final curiosity; the ceramic paths.

These corridors, walkways, tunnels and tubes, form a kind of invisible, slight network running all over the city, each emanating from its direct geographic centre.

Guarded and watched over by the Navigators Guard, often called the 'Forgotten Guard' for all the attention anyone pays them, these amount to a series of clean, silent, empty corridors spread over the city like a fine web.

The Ceramic Paths have been there so long, nearly from the beginning of the city, and do so little, that like the Megastrcuture, they call almost no notice.

The 'Forgotten Guard' in their Verdigris stained armour, stand resolute but ignored in minor archways or guarding small stone or stations in the middle of nothing, like forgotten municipal tombs.

The city is so full of intrigue; the silent terror of the Tolerance, the magnificent guards, parties and ceremonies of the various Embassies and Organisations, the violence and debates of the Theorists or Immunity Gangs, the commercial thrum of trade and manufacture and the anarchic chaos of the Lottery Lords, that no-one notices the Forgotten Guard at all.

The players must learn to notice, because they have been hired to rob the Emperor of Glaem, and the 'Forgotten Guard' are the Emperors Guard, and the plays will have to outwit them to reach the Emperor.

Tuesday, 14 July 2020

A Meeting In Marginalia


1.    Cir Talox Blithe


Call me 'Blithe', it was the name of my creator, or so I have written to myself from long ago.

More fully named I am 'Cir Talox Blithe', Knight, made, sworn and chosen for a path of honour and truth. One glance will show you that I am no man of woman born. I was made, long ago, from gears and levers, steel and screws. My eyes are crystal lenses, my guts burn charcoal and my heart is Iron. This gave me my title "The Knight with the Iron Heart", though it has never pleased me for I have always fought to be a Knight of Franchise and of Grace. My mind, I am told is a labyrinth of magic and glass, packed away within my steel skull in directions inaccessible to mortal hands, though I have never seen it.

Why I was made, I cannot say, for no precise instruction remains from that deep time, and even when that was is also lost. I have traced my personal history back near one-thousand years, chasing myths and legends of a knight of steel who likely was myself in former times.

My memory is little better than your own. I can recall perhaps one hundred years in detail. Past that I depend on written records and on this rod of enchanted glass which I carry always with me. This slender wand holds a library of my memories, however much I could retain, sometimes memories of memories of memories, condensed, abstracted and reorganised. This is my record of my deeper self which I can read by sliding it into my skull through a port at its rear. I must do this only when the fullness of my thought is directed entirely upon that act, should my focus slip my consciousness might become lost in memory, or irrevocably and chaotically changed by what it finds. This truly is my greatest treasure for it gives me knowledge of myself, and my place within the world.

Many quests have I undertaken in my long existence, but my current trial is perhaps the strangest I have known, for I must journey to Marginalia, the Hyphos, that uncertain realm of timeless madness, there I must find the Fey prince 'Shadowed-Summer' and bargain with him for the ownership of his Incalculable Palace of Lies.

Impossibility upon impossibility, for many do not believe in Marginalia at all, thinking it fiction, or hallucination. I though, do believe, I sense in the deeper structures of my memories that I have been there many times, though the details escape me, and I suspect that I have been dogged and bothered by the attentions of its residents before.

Still, this is the mission impressed upon me by my obscure yet mighty patron, and it was made clear that, odd though it is, this task is of utmost and absolute importance for the safety of reality itself.

Hence, I come to the Mountains of Reality, for it is here, if anywhere, that access to Marginalia can be found.




Tuesday, 30 June 2020

SERAPHORMER REBOOT



Good work YOU (by which I mean ME, and all of US). Because Reality is BACK baby!

Since you (we) closed that Reality Breach, the SquidBrawl has stabilised.  Causality has cracked back into place and time has a linear flow! Now we can finally make decisions again.

However, the situation, though stable, is also DISASTROUS!

The Seraphormer, my (our) para-reality and deeply-shrouded engine of souls in a situation that I would describe as borked.

The Demon-Engine is compromised! This is a coagulator of vile supernatural fluid composed of Quileth harvested from the many layers of Uud and brought here by the bone ships of the LichJammer Captains. Now its leaking Demon Fluid everywhere! That's maybe the worst kind of leak you could possibly have.

The Atman-Engines are cold! These Hyper-Future Techno-Cores held in the void outside the central Seraphormer provide the sacred code which allows us to shape souls! The Atman Engines live at vastly accelerated time. The longer they stay cold, the harder they will be to start up again!

The Imaginary Suns are out! Stolen from the minds of dreaming gods long ago, these suns provide power for the whole Seraphormer! We are working on residual power for now, but without them nothing else will work for very long!

And worst of all, the Delusion Engine is off! The Delusion Engine maintains the shroud of unlikelihood around the Pocket-Realm which holds the Seraphormer, AND it sends a cognitive field out into every layer of Uud which prevents any intelligent being from even considering that we might exist!

That means SHE, Yggsrathaal, the mother of Entropic Wyrms, the destroyer of Esh and our, and  I can't emphasise this enough, really extremely NUMBER ONE ENEMY, can deduce and perceive our existence! The longer the Delusion Engine stays down, the more chance there is that she will!

Most of our communal mind is still totally barmy from the Reality Incursion - useless, or even dangerous.

But don't worry! I pulled together literally everyone, and everything, sane and self-aware that I could find. Yes there are only four of them, but arguably this makes them our ELITE TEAM!







Our “Elite” Team!


(Literally anyone we could grab who seemed (relatively) sane).


Fury-Warded


"Deep do I dive into that malign typhoon of the undigested damned."

A Demon-Shielded Quileth-Stoker-Founder inside an engine suit of blackened iron plates etched in pearl with interlocking warding glyphs with a rumbling engine core and a demon-grasping tri-fingered claw hand which opens to reveal a holy Quileth Vacuum trap. Just visible beneath the demon-scarring are the pearl-etched words “Burt do I Burn”. Fury-Warded is arguably slightly morally corroded from their endless bathing in, and wresting with, the raw ichor of trapped demons, but you can't fault them for willpower! Also they are massive and have a combat claw.


Five 60 Six-Six-Six Reoccurring


"Looks like it's time.. for a hyper-fix!"

A massively multiply-armed, gibbon-bodied ULTRA-REPAIRER FOUNDER. 5-60's long and gawky self-built body-suit has wild tool-handed arms, that expand into MORE ARMS, which then expand into EVEN MORE ARMS. Somewhat wild and whacky, 5-60 can climb almost anywhere and repair almost any piece of hyper-tech with anything they can find. Combat capacity - QUESTIONABLE. Mental Stability - DON'T ASK. However, for invention, personal courage and sheer can-do attitude, nothing can beat them!


Grailogos - Multi-Founder Consciousness


"My calculations cannot be comprehended by singular minds."

Grailogos is a supremely crystalline and gracile intellectual Atman-Coder founder. Their robed ceramic body supports a magnificent huge, glowing-blue fishtank head occupied by three individual Founders linked in mutually-supportive group consciousness. Grailogos can "decode" aspects of non-founder reality into glowing multicoloured cubes which float around, and which they can then 're-code' into specific para-reality effects and raw substances. Somewhat abstracted and speaking in a polyphonic chorus-song, Grailogos sometimes disagrees with themselves in times of stress.


Somo-Omos - The Uncertain One


"I am, but know not what I am."

A quantumly-uncertain Founder who guards and operates the Delusion Engine. Somo-Omos occupies a Founder-body which looks as if it were made of mirrors and strange visual projections. Their form is hard to precisely perceive, as if they were a walking Kaleidoscope. Somo-Omos is always shifting their colour and state within the projecting body and these projections are continually flowing across the surfaces of that form like a cubist impression of a technicolour cuttlefish. Somo-Omos can simulate other forms and identities, become near-invisible and even "shift" through perceptually-solid objects. They are also in the middle of a massive, and endlessly-looping identity crisis and must often be reminded of exactly who they are.




 
Lionel Walden


The Missions


(To be handled in whatever order seems best to you).


Fix the Demon-Engine


·        Penetrate into the ruined Demon-Engine.
·        Locate the ruptured seal.
·        Battle the half-Formed Quileth fluid, Corrupted Quileth-Stoker Founders and Possessed Founders who's suits have cracked.
·        To defeat the half-processed Quileth force it into a specific shape. Provide it with Fears. Either your own, or draw raw residual fear matrices from the ATMAN-ENGINES. (Five 60 Six-Six-Six Reoccurring can probably locate some, if you can get an Atman-Engine semi-functional.)

Problem? - using the fear matrices in this way may lead, to some souls without fear, to some with demon-linked fears, and others with their fears replaced or re-coagulated from Quileth - with UNKOWABLE RESULTS.

NEXT? - You Need - MORE QUILETH. And not from a distant source – our only LichJammer Captain is fulfilling a mission which only they can do.

A closer location is available; the Waste around Blackwater

As such, the Soul 'Wreaca' has been instantiated and will begin - A WALK IN THE WASTE.



Re-Start The Delusion Projector, And Fast


The Delusion Engine which keeps the Seraphormer secret and safe is offline.

·        Find your way through the maze of dreams and illusions born from its slow collapse.
·        Fix the umbral shrouding and Mistake-Generators.
·        Kickstart it with some of those INVISIBLE BEASTS from the Outer Void.
·        To process them, you will need to jam them in the Demon-Engine and refine them into Pneumo-Mystification, then pipe that straight to the Delusion Projector!
·        That should get it working, but its like running a petrol engine on raw crude oil.

NEXT?

You need LIES, and not just the ordinary kind. A massive storehouse of pure deception, right from the source. Only a Fae Emperor in the depths of Margenalia commands such Grand Palaces of Lies.

As such, the soul Cir Talox Blithe, the Worghast Knight has been instantiated for - A MEETING IN MARGENALIA.



Missions In The Outer Void

Gerardo Dottori - Burning City


The Atman-Engines and Imaginary Suns are both located in the Void of the Outer-Serpahormer, a zero-g outer-space pocket realm the size of Jupiter.

There is Chaos in the Outer Rings!

A Rocket-Powered rebellion is in process. The huge angel-form Founders set to guard and maintain the GigaTech of the Seraphormer are still in the grip of the SquidBrawl, now also a SpaceBrawl!

Not only that but the Void has been infiltrated by Photon-Negative Hypermutating Bioforms:  INVISIBLE BEASTS!

We think these are low level interstellar predators which slipped into the Seraphormer pocket-dimension during the SquidBrawl. Presumably they came to feed upon the Imaginary Suns. Now, through some strange interaction with the black, dying imaginary suns and the collapsing penumbra of the Delusion Engine, they have Hyper-Evolved!

Anyone venturing out into the Void will have to contend with;

·        Avoiding, or ending, the Rocket-Powered Rebellion.
·        Escaping, or defeating, the Photon-Negative Bioforms!


Void Mission - Restart/Rebuild the Atman-Engines!


·        Find a still-functioning Atman-Engine amongst the chaos of the Outer Void.
·        Re-connect it to the Seraphormer.
·        Transmit yourself inside the digital hyper-reality of the Atman-Engine and see what is needed to get it back online and functioning.

NEXT?

You need WORLD-BUILDING HYPER-DATA. Massive data loss and corruption means the Atman-Engines need a huge input of Raw Data, enough to Shape a World.

This can likely only be found in the layer of the Uud-Reality located 50,000 years in the future, where interstellar Empires bloat and war amidst the prismatic stars. There perhaps some ruined or forgotten god-tier hyper-mind can be located and returned to the Seraphormer.

As such Nebulon Brax, Captain of the LychJammer Tyche's Hand has been recruited for - A MISSION TO GLEAMSPACE.





Void Mission - Re-Ignite the Imaginary Suns!


·        Hop between the darkened suns.
·        Try to find at least one with some ergs of energy in it.
·        Delve into those suns cold cores, explore the cold abandoned Palaces of Fire within and try to discover some means of re-ignition.

NEXT? You need - A STOLEN SUN. A jewel containing the Dream of Hyperion, the solar imaginings of a sleeping god which could, in theory, start a chain reaction to re-ignite the Imaginary Suns.

Its last known location: Possessed by one of the hidden Emperors of the Grey city of Glaem.

As such, the soul 'Lady Amoret' as been instantiated and will begin - TO STEAL A SUN.














The Resulting Quests


Good news! With the Seraphormer (partially) active, we can now send Souls into Uud to grab the resources needed to keep us operational!

Less good news: we have a limited number of souls ready to go, and limited power to send them.

Essentially we had to pick the best three for the missions we have, and give the last one to this Skeleton Dude because he has his own Space Ship.



A Meeting In Margenalia

https://twitter.com/anonamos_701/status/1097650144323895297


Cir Talox Blithe, the Knight with the Iron Heart,  is sent to the Mountains of Reality, there to seek a way to the deepest tendrils of the Eld-Realm of Margenalia to bargain with a Fae Emperor for possession of one of their Palaces of Lies, each one greater than the last, the largest within the smallest, and the key to the last hidden in the first.



To Steal a Sun

Gustav Klimt - Dame mit Fächer


In the Grey Cities of Blackwater, the ridiculous, somewhat-craven, vain and occasionally brilliant Lady Amoret is sent to the Grey City of Glaem, there to penetrate the Hidden Palace at the centre of its Megastructure and perform the greatest theft of the modern age - to steal from the Emperor of Glaem the Frozen Dream of a Sleeping Solar God.



A Mission to Gleamspace


Corey Harris https://www.reddit.com/r/Art/comments/baahqk/space_skeleton_digital_2000_x_2000_px/


Nebulon Brax, the undead Captain of the LichJammer 'Tyche's Hand' must take his bone ship of solar sails, and his skeleton crew, into a realm where his magic will be near-useless. He must travel to GleamSpace, the prismatic realm 50,000 years in the future of Uud, a time dominated by Hypertechnology and decaying utopias and there seem a Loom of Realities; a god-machine powerful enough to restore and renew the Hyper-Data of the Seraphormers Atman-Engines.



A Walk in the Waste

Jab Jira https://www.artstation.com/artwork/6VbWW


'Wreaca' the Half-Orc mother, most solitary of the Waste Walkers, yet most skilled, must venture again into the caustic grey hell which surrounds Blackwater - the Waste of Yggsrathaal. There she must face the untold dangers of that realm, the Orc-Kind who form part of her own bloodline, dark agents of the Teratarchies and the Spawn of Yggsrathaal and her Pale Courts. But simple survival is not enough, for Wreaca hunts not monsters, but Quileth - Demon Kind itself, long sleeping since the fall of Esh, and her mission is not the demons destruction, but it’s capture.


Thursday, 4 June 2020

SquidBrawl at the Seraphormer







#1


“You seem confused Agent. Take a blow to the brain in the SquidBrawl maybe?

Hold still while I info-dump you, and concentrate because this will go FAST.

YOU are me, and we, all of us, are expressions of the Eldritch Founder, a meta-reality being who’s thoughts and opinions are literally split into different bodies and factions, all so we can run the Seraphormer.

What’s the Seraphormer?

Its this giant moon-sized stitched-together ultramachine we are in right now! And its FALLING APART!

WHY??? BECAUSE REALITY IS BROKEN and everyone is FIGHTING LIKE HELL!!!

As soon as reality fractured, a titanic SquidBrawl broke out between two factions of us! Look at this mess;


The
are flailing at the..
1
Hyperintelligent ATMAN encoders
Iron-Chambered Quileth Stokers
2
Deep-Cover Incursion Specialists
Punk Sorcerer Co-Operative
3
LichJammer Ambassador Faction
Timeline Confabulators
4
Penumbral clerks of the Occlusion Engine
Rocket-Suit Space Repair Crew
5
Gene Coder Cubical Drones
Cyber-Tentacle Gang
6
Ectoplasm-Ejaculating Ghost Gang
Post-Singularity fluorescent techno-squid


It’s impossible to get anything done with this brawl going on! And the reality breakdown means I can only communicate with you like this, through a pattern of choices.

What do you want to do?”

Find the Perpetrator – Go to #2

Reassemble Reality!- Go to #3

Meditate – Go to #4






#2

Good idea, time to do some detective work! What’s first?

Track the source of the Reality Breach – Go to #12

Hit the Streets – Go to #7


#3

Its time to FIX REALITY ITSELF!

Nothing will stop you! (For long, probably).

Go to #12


#4

Yes of course, True Understanding was always within you, if you can only settle the waters of your mind and become one with the infinite Dao, the silent darkness beyond all things. Surely the answer lies there.

You undulate softly as your mind drifts down, down down through the subtle enumerations of being, through the illusion of Time, to a point where your answers are already clear within the great oneness…

Go to #19

#5

Somehow you get away, wounded, beaten and dizzy from the violence and from reality shattering all around you, suddenly you hear a voice!

Go to #1

#6

You should never have tried to access meta-reality. Somehow you have become trapped in a time loop!

Go to #16



#7

Ok you don’t actually have streets as this is an interdimensional megastructure, but you can certainly try to shut down this riot! But how?

Use that silver tongue. Go to #8

Fear is the only language they will understand! Go to #10


#8

Yes the fine art of Diplomacy, but which subtle tactic is best for you to take?


medium
message
1
Table bashing demagoguery
Vague dithering beneficent promises.
2
Soft voiced sympathy
We’ll redistribute resources!
3
Schitzo-cryptic arcane word-labyrinth
Fix their minds on an outside enemy.
4
High toned speechifying
Threats (go to #9)
5
Break into song!
I feel your pain!
6
Crying fit and shaking meltdown
Deep philosophy. What is reality after all?

Did it work?

Yes!  - Go to #11

No?!?!?!

Ok, time to amp up the verbiage - Go to  #10

Or…

Screw that! And screw these nerds! Time for a BEATING. Go to #14


#9


Randomly scanning through eh? Very meta-textual.

Go to #6



#10

THREATS

Manner
Settle down or…
1
Eye-bugging inner tension and spat words
Eject you into Unspace!
2
False-friendly fatherly manner
Turn you inside out and send you to Marginalia!
3
AS LOUD AS POSSIBLE
Memory wipe and a trip to Uud
4
Crack a few jokes before the threats, why not?
Cortex removal and turned into children’s balloons!
5
Ejaculate ink and scream ATMAN code
Time-loop the lot of you!
6
Hurl things at them between words
Set to dream-delving the darkest Sleeping Gods!

Did it work?

Yes! – Go to #11

If it it didn’t:

To calm things down, go to #8

To ACCELERATE them, go to #13



#11

Yes the place is finally clear and silent, the SquidBrawl is over. Peace reigns!

Oh dreaming gods, its horrible! Look at the bodies! The Carnage! Torn fragments of meta-flesh everywhere and squid-ink staining the walls! What did we do? What did I do?

Are we monsters?

Go to #18




#12

Damn, this place is Cephalopod CHAOS. Tentacles and Meta-Ink graffiti everywhere! Seems like your ultra-personality is having a total meltdown.

You need to find that reality breach, but you have no chance of doing it until you settle this SquidBrawl, but how?

Go BERSERK. Go to #13

Join a Faction and turn them against each other, just like Yojimbo. Go to #15

Get smooth as butter, use that charm. Go to #8


#13

RAAAAGGHHHH!! ITS RAGE O-CLOCK!!

NOW IS THE TIME FOR BLOOD.

Go to #14



#14

A HUGE FIGHT ENSUES!




You try
They counter with..
1
Wall-bouncing Squid kung fu!
Bear-attack savagery. The teeth! Re-roll!
2
Hyperfocused dimensional mind blasts!
Memory-annihilation flail! (Go to #1)
3
Murder-Apsara Dance Style!
Chronometric labyrinth! (Go to #6)
4
Electrical Tentacle Coil Attack!
Dharma-Bomb! (Go to #15)
5
DUAL-WIELD URANIUM NUNCUCKS!
Illusory mind-palace Inception blow! (Go to #19)
6
JUST CHOKE THE ASSHOLE
Nothing! You defeat them! (Go to #11)




#15

Very cunning. Using the Art of War you aid both groups against each other, secretly leading them into a fruitless attritional conflict.

Of course now both of those groups are united by hated of you..

But whatever! It pretty much kind a worked! Go to #11



#16

Ah ha! Don’t worry, you are pretty sure you have found your way out of this mind-wiping time-loop thing. Just need to try this….

Go to #6



#17


It worked, you stuff this meta-biological stuff into the crack in reality like jamming newspaper into a broken pipe. Yes its probably a horrific botch of a job, but it works!

You wonder for a moment about how exactly this breach was created..

Oh well, this kind of thing is only to be expected in the Seraphormer. You’ll probably never know!

(12# o tog – sdrawkcab siht daer nac uoy sselnU)

On to #19!

#18


Wait, this stuff is itself a meta-material!

It’s a little bit radical, but maybe your could use this stuff to fix the reality breach

Go to #17



#19


The Reality Breach is Fixed!

All is well. You have stabilised the situation and brought balance to the Founders Mind. A deep sense of calm fills you. Congratulations Founder.

(Wait, do you know how you even did this?  – Go to #20)



#20


Of course, you repaired the reality breach with FLEX TAPE.

Wait, that’s completely insane and makes no sense. And this flex-tape actually looks like something disturbingly organic, like the strange textured skin of some being from beyond reality…

What did you do? Who’s skin is this? How was reality broken?

WHAT THE HELL IS THAT?

Go to #21


#21


It’s a PARA-REALITY INVADER!

Something from outside the Seraphormer has found its way in! That’s what caused the breach! What even is it?


Looks like a
and its..
1
Grey crystal angel
Tearing at the reality gap!
2
Caustic shadow trilobite
Doing some kind of ritual!
3
Skeleton ultra-golem
Summoning more of its kind!
4
Post-singularity kill-AI
Meditating.
5
Pain-Armoured Demonform
Feasting on Founder flesh!
6
A radical crazed Founder!
Performing the Kali-Yuga dance!

Go to #22


#22


The Invader notices you!

“So, fragment, somehow you have walked the weave of consequence and choice and detected my presence here. It will not be enough. Do you think your petty mind and weak tentacles can defeat me? COME FORTH AND TRY!”

A Battle is on! Go to #14