Showing posts with label vbcw. Show all posts
Showing posts with label vbcw. Show all posts

Thursday, June 20, 2024

Thunder in the Valleys - A Very British Civil War game

Ponty Pandy in happier times 

The Welsh Wizard and I have been chatting about a Welsh based Very British Civil War game for a while. We'd messed about with a couple of ideas, but settled on doing something set around Wales because I'd been on holiday there recently and he's from there. 

The main spur the project was the discovery that I had a platoons worth of Spanish nationalists in bare lead.  I had no desire to wargame the Spanish Civil War and passed them onto the Welsh Wizard.  He suggested that he could paint them up as Spanish Nationalists, but that he could use them as a Welsh Communist militia for a Very British Civil War game. 

If you're not familiar with A Very British Civil War - The conceit is that Edward VIII does not abdicate and manages to get his chum Oswald Mosley into government. This radicalises the populace and before you know it, fascist jackboots are kicking in doors and there are militias sprouting up all over the country. The Reds are turning on the government, Liverpool has declared independence, the Scots are looking distinctly shifty and Mosley is attempting to restore order by shooting anyone who disagrees with him.

We decided that our games would pit WW's Welsh separatists against my British Union of Fascists. 


Xenos Rampant - proving to be quite a solid ruleset

The other advantage of trying AVBCW would be that we could give Xenos Rampant a go.  I've had tremendous fun with Dan Mersey's games, mostly The Men who would be Kings, but also Lion Rampant and Rebels & Patriots. 

Xenos Rampant is a generic ruleset, but one that can be easily adapted for different science fiction settings.  But something that stuck out to me was that there was a Weird War Two setting with some army lists.  These were quickly used as the basis of our Very British Civil War forces. 

Aneurin Bevan with the Newport Worker Militia 

Newport Workers Militia are the WW's force made up a three sections of well armed militia each with additional light machine gun. An additional command section by firebrand union organiser Aneurin Bevan and a chap with a large flag (WW loves a flag) gives them a moral boost.  We were discussing how to reflect the poor training and ill discipline of the militia and eventually settled on using the Mercenary special rule from the rulebook.  This makes each unit slightly cheaper, but also means that they can be a bit unreliable. 

The Newport Workers Militia are supported by a small unit of Anarchist cavalry and an imported Dutch Pantser light tank. WW played a lot of early war Rapid Fire games when we were teenagers and he still had his Dutch, so they lent the NWW some armour. 



The dastardly JFC Fuller 

I was contemplating what to include in my British Union of Fascists force.  In the end I assembled what I had and released that I just about had a 24 point force. 

I went with two units of BUF militia, these were aggressive, but poorly trained and likely charge in regardless of casualties.  These I leavened with a section of Regular Infantry and Forward Observer for some three inch mortars.  The force was rounded out by the additional of two Vickers Six Ton Tanks. These were the A variant which had twin machine gun turrets. 


These seemed like the perfect weapons for the leader of the BUF column. JFC Fuller was Great War era army officer and exponent of tank warfare.  He was also involved with Oswald Mosley's British Union of Fascists and Alistair Crowley.  A fascist who dabbles in Satanism, the perfect baddie for a 1930s game, like something out of a Dennis Wheatley novel. 

Force Leader Fuller could look forward to putting his ideas on armoured warfare to the test. 


WW setting up his troops. 

We selected our forces and then diced for a scenario.  I'd set up the board as the main street of the tiny welsh town of Pontypandy, famous for Fireman Sam.  After talking it over, we reckoned the BUF assault column was advancing into Wales, with Bevin's Boys trying to stem the tide. The Workers & Anarchists being somewhat lax on organisation arrived late to the scene and therefore the battle was a meeting engagement rather than a defensive battle.  This retrospectively made sense of the scenario that we'd rolled up - which was a straight up fight. 


BUF militia advancing through the trees


"Did anyone just hear Men of Harlech?"

These fellas are Irish War of Independence Black & Tans from RHModels.  I got them in a trade and had desire to wargame that conflict, so a quick paint job later and they were part of the BUF. 



"Euan that Commissar is a bit fierce inne?"

WW's militia section moved forward into the workers cottages behind the police station.  WW had rolled the Mercenary trait for each of his units (reflecting their poor discipline) with the result that two of them had wavering morale, one didn't show up at all and the last was chock full of Revolutionary zeal.  We marked the two waverers by adding a refugee figure to each unit - while the enthusiasts got a particularly fierce looking Chetnik figure from Irregular miniatures armed with a revolver and a petrol bomb. 

Dafydd the Commissar quickly checks the pub for his missing militia section. 


The Workers Militia seize the Pontypandy Police station presumably after subduing the previous incumbents. 


WW deploys his armour on the road, while keeping his cavalry as a mobile reserve. 



BUF Vickers tanks nudging around the corner 
"FORWARD" screams JFC Fuller

The roads here are from an old Games Workshop game called Dark Future. I really must run up something more suitable, but they did for this game.  With the wealth of free and cheap model railway material available, it shouldn't prove too tricky. 


It was at this point that I remembered that I had forgotten to put out the special War Memorial figure that I had unpacked specially.  This was quickly put right. 


As Militia men conduct a tactical recce of the pub, the Dutch Pantser (I think I'm identifying this correctly) trundles past.  We rated this as a Fighting Vehicle with Light Armour and an Anti-Personnel Specialty. 



One of the little joys of setting up a board like this is adding flourishes like this Celtic Cross at the junction of the lane and road.  I'm hoping to pick up some red phone boxes and post boxes which would really create a sense of place. 

My Vickers Tanks were rated as Fighting Vehicles with Light Armour and Green Crews. This reduced their firepower somewhat and made them less reliable. 


The Anarchists cavalry start to move off on left, hoping to outflank the BUF with their superior mobility.  Meanwhile the Pantser trades MG fire with the Vickers.  The interesting about this was the while the tanks were quite dangerous to infantry, they had a fairly limited ability to damage each other. 



Welsh militia take to the roof of the local police station.

The militia are actually relatively well supplied with modern rifles and a mix of LMGs - mostly Lewis guns and imported Fiats. 




Sheltering in the loo

After a sharp exchange of fire between the Pantzer and the two Vickers tanks which left the Pantser slightly damaged, the militia crew retreated behind the safety of the gentlemen's convenience behind the pub. 

"He's got us out numbered four turrets to one, that's deadly on a 1930s battlefield" declared WW. 

Force Commander Fuller was jubilant and ordered his driver forward.  "We have them!" he cried. 


Meanwhile the BUF militia probed the workers cottages on the outskirts of town, trying to find the edge of the Welsh position. 


Both units advanced, skirmishing through the kitchen gardens.  I had classified these as Berserk infantry - infantry whose excelled in close combat, but were difficult to control.  This became important later. 



Something I hadn't quite grasped (we are still finding our way with these rules) was that Berserk infantry are not only quite good in close assault, but also have to roll for Wild Charges.  Essentially if a unit can charge, they must pass a morale roll not to charge.  This meant that the ill trained, but zealous BUF men ended up charging a Welsh unit that had just taken up positions in one of the Workers cottages.  The result was a brutal close quarters battle, but the Welsh, despite casualties were able to hold their own and sent the Blackshirts fleeing from the field. 


With a view to keeping on the pressure, I sent my Regular Infantry section who were my best troops forward to support the BUF by fire.  My plan was to suppress the defenders and then send in the Blackshirts.  In the end, I messed up the timing, not realising that Wild Charges were rolled for first, and the BUF men charged in regardless, got shot up and then retired. 







Meanwhile Force Commander Fuller learned an object lesson in pushing unsupported armour into an urban area. As Vickers trundled forward to engage the Pantser more closely, a fusillade of well aimed rifle and Lewis gun fire rang out shredding the lightly armoured engine deck. 

This was the result of an hugely unlikely series of 6s from WW's lads on the roof.  I was actually strangely pleased by the whole thing as it felt right within the fiction of the game. 

It also helped that the lads in the Police Station were immediately stonked to bejesus by my off board my mortar teams directed by the Forward Observer. 


"There's something wrong with our bloody tanks today" opined Force Commander JFC Fuller

"You're not singing, you're not singing...you're not singing ANYMORE" came the chorus of a male voice from the pub led by Aneurin Bevin. 



Force Commander Fuller decided to flank the police station, considering discretion the better part of valour, and sent his armoured steed crashing through the kitchen gardens at the rear of the Workers cottages. 


Meanwhile on the left of the picture you can see the Welsh envelopment starting to develop.  The militia infantry have seized the pub and the filling station, while the Anarchist cavalry move down to dislocate the entire BUF position. 



The third Welsh section which was flanking the BUF advance by seizing the Filling Station, brought the Regular Infantry under fire.  This caused a casualty, but provoked a storm of well aimed fire from the regulars.  The Fire-fight rule which allows unsuppressed units which have been fired upon to immediately return fire is interesting and it means you have to be careful about how you structure your attacks.  I don't think we've quite worked out how to do this yet, as we're still learning the rules, but in a way that's quite appropriate as our forces were pretty much doing the same thing. 


This hail of fire of fire decimated the ill trained Welshmen and sent them scurrying to the rear trying to keep their heads down.  They hadn't routed, but they wouldn't be a threat for a little while.  In the mean time, assisted by suppressing fire from Force Leader Fuller's tank, the BUF stormed the last remaining Workers cottage held by the militia.  They took heavy casualties doing so, but they wiped out their opposition. 

A stonk from the mortars caused casualties amongst the lads in the Police station and Comrade Bevin pulled his men back to straighten his line. 


At this point, it was getting late in the day.  We were dicing each turn to see if the game would end and the Anarchist cavalry were prepared to launch a full throated charge, jumping the hedges to wipe out the Forward Observers who had been punishing the Welsh line all game. 



The Anarchist cavalry - more Aled Jones than Isaac Babel

This unit was made up of some German or possibly Russian Second World War cavalry figures from Irregular Miniatures.  Irregulars cavalry have a habit of being rather small and these didn't fit with the plastics and Britannia figures that I already had, so I passed them on to WW.  He immediately drafted them in the Welsh forces. 

This was a tight moment in the game.  Realising that this was likely going to be the last turn, we totted up the victory points and I realised that despite suppressing and causing casualties on a lot of WWs, I had only wiped out one. Given the fairly basic scenario, victory points were only going for units that had been routed. WW had done a cracking job knocking out one of my tanks, while he'd also knocked out one of my BUF units, though to be fair that had helped that process along by their own recklessness.  This put him 2-1 ahead and poised to make it 3-1, if he managed to pull of the charge. 


BOOM

Now Dan Mersey's games have a mechanic, which some people love and others hate, which requires the player to make a command activation roll for units to make to take certain actions.  If they fail, the turn passes to the other player. 

With the cavalry very close, I had no option but to risk a rather chancy plan.  I couldn't get any other my other units into position to tackle the cavalry in time, mainly because I had miscalculated how fast they were.  The Forward Observers got on the wireless and told the Mortar Platoon to drop a stonk directly on the cavalry.  This was a high risk strategy because if I failed to get an 8+ on 2d6 to call in the barrage, my turn would be over and I'd be wide open.  Also if I fluffed the roll there was every chance that the barrage would hit the next nearest unit, which was the Forward Observers themselves. 

I managed to roll....exactly 8 and then followed up that up with a rain of sixes, which broke the cavalry completely. Bombs crashed in to the cavalry and the air was rent with shrapnel and the screams of dying men and horses.  The survivors broke and galloped for the rear. 

Yells of "Stitch that you leek eatin' mine monkey!" echoed through the hedgerows. 

This earned me the one victory point needed to manage a draw. With the cavalry retreating and the rest of his infantry either suppressed or going firm, there wasn't much WW could do to claw things back and the game ended.  


Refugees fleeing Pontypandy 

Reflecting on our first proper game of Xenos Rampant - I enjoyed it.  The gameplay is simple, but thoughtful, and the order mechanic forces you to think carefully about what you're going to do.  Choosing poorly can cost you your turn.  The plus one for leaders to your activation number means that you need to think carefully about where you're going to place your leader to get the most from that bonus.  The fire combat varied from the attritional, inflicting suppression, to the occasionally deadly and that felt right.  The vehicles weren't overpowering. 

I think if I was going to be playing a lot of Second World War games I would probably learn Chain of Command or dig out my old copy of Crossfire.  But Xenos Rampant gave an engaging game that played in ninety minutes.  It also allowed us to use a lot of different troop types, which felt different on the battlefield, from unpredictable militia to hardened professionals, rickety interwar armour and flamboyant cavalry.  Might have to fine tune some of the troops classifications a bit, but ultimately it played well and felt right. 

And so as night falls and the din of battle fades in Pontypandy and both sides withdraw after what was a bloody, but inclusive engagement, a few shell shocked refugees flee the bullet pocked town.  Clutching their few possessions they made for the nearest place of safety - but where would the cruel hand of war strike next in this once peaceful valley? 



Friday, May 23, 2014

Advances in framing...


...though as Doctor O'Connor pointed out, 
that's hopefully personally rather than professionally. 

I've been meaning to get motoring on framing for quite a while now and to be honest, I faffed around for far too long because I was afraid to make any mistakes. This is not the first frame I have put together and it's certainly not perfect, but it is getting there. My cuts are good, but my mitre box is a little loose and that's making it difficult to make a completely flat surface.  

I'm going to try again with a chop saw and see if that works. But once again, it's been proven that the best way to learn how to do something is to do it. 



What's in the box? 

Also a very pleasant surprise arrived yesterday, the result of a trade with David Crook



Trucks

These are Lledo "Days gone by" brand trucks which will be useful for my Very British Civil War and Operation Sea Lion games.  There's a very interesting assortment, though the scale seemed to wander a bit.  Most of the vehicles seem to match up with 1/72 figures or at least don't look unreasonable.  The largest appear to be about 1/50, so I could use them for 40K Rogue Trader games. I envision my version of 40K being a TV series shot by Granada in the 1970s, which is why all the battles take place near a ruined Gothic abbey and the bad guy always has his base in a country house or an industrial estate.  The extras always wear the same uniforms too. Makes perfect sense to me. 

Wednesday, March 26, 2014

The innate perversity of Kinch



This is what I got

I got some of these recently of that nice fellow Brian of The Hobbyden.  They're Vickers Light Tanks from S Models, so a British tank made by a Chinese company bought from an Irishman. We're just a melting pot here. 

I assembled these and they're designed as fast builds so they went together pretty quickly. There was actually stuff that came in the box that I didn't use. The box comes with a number of brass etched pieces, I left them off because to be honest, I couldn't get them to attach easily and they were very delicate, more delicate than I'm comfortable with in a wargaming model. 

These were €13 per box of two and they are nice, but I think if I was doing this again, I would probably go with Frontline Wargaming resins. 

We had a painting evening the other day, which was fun. Mr. E and Mr. Target dropped over. Mr. E painted some Soviet Motor Rifle troops while Mr. Target assembled a Hornby pylon from my plastic stash.  Mr. Target also brought along some Rogue Trader era Orks which he very kindly passed on to me. 

I got my six Vickers six tonners basecoated.  The trick with that being, multiple thin coats.  The first one always looks awful, but these came up OK.  I'm in two minds about drybrushing a highlight on, but we shall see. 

I want them to look a little bit like this

So at the moment, I have two main projects on the go, my stalled Cold War Project and my ongoing Napoleonics project.  

What am I excited about painting at the moment - my BEF/Very British Civil War Tanks and possibly some Rogue Trader figures. 

Which just goes to show that I can be guaranteed to want to paint whatever it is I'm not meant to be working on at the moment. 

Saturday, March 8, 2014

Swordfish



The plane spotters amongst us will almost certainly recognise this as a Fairey Swordfish, a biplane torpedo bomber used by the Royal Air Force during the Second World War.  Antiquated even when it first entered service, it did good service, as it's low speed and rugged construction provided a stable platform for launching torpedoes. Most famous for its service at the Battle of Taranto where they inflicted heavy losses on the Italian navy.  There was a double page spread in a Warlord annual about it - so I mainly remember the Swordfish (also known as the stringbag) in four colour comic form. 

Swordfish also took part in the Channel Dash, the only time since the Anglo-Dutch wars that an enemy fleet has successfully traversed the Channel. This was a battle that took place in 1942, when a group of German vessels sailed from Brest to bases in Germany, during which they were attacked by a flight of six Swordfish.  The attacking planes were wiped out by superior numbers of more advanced German fighters, but their determination and grit was saluted by no less a personage Admiral Ciliax, the German officer commanding, who said "....the mothball attack of a handful of ancient plance, piloted by men whose bravery surpasses any other action by either side that day."



This specimen was something I picked up as a passing fancy. I have a weakness for biplanes and I managed to pick this one on eBay, fully assembled and painted for about the price of a pint. I don't have any plans for naval games, so I think this will be doing service against the Anglican League or the Soviet Socialist Republic of Liverpool in Very British Civil War games. 



As the Swordfish comes, like the Gladiator, with its landing gear deployed, it can also be used on the ground either as an objective or a piece of scenary.  I've been playing a number of Very British Civil War games via webcam with a nameless mysterious figure in Roscommon known only by the codename Steve. The British Union of Fascists air power has been making life somewhat difficult for me, so it might be time to play an attack on an airfield scenario. 



This will give me an excuse to put a shape on my newly discovered RAF control tower and will give the Swordfish and the Gloster Gladiator a bit of an outing. 

Although it may mean that I may now have to build some sort of 1/72 scale wind sock. 


Sunday, March 2, 2014

Gladiator Update

I

I managed to get some work done on my gladiator. After considering my options - I decided against adding wires. This is a Wargaming model after all and there would be considerable possibilities of buggering up the work I'd done so far. 



I painted it pretty much as instructed out of the box. I did consider the possibilities of the Malta camouflage scheme - but given that I will be using it almost exclusively for VBCW I thought the silver and red getup was far more appropriate. There's something rather Wellsian - in his later more totalitarian days - about it. 


I wouldn't say that this kit has cured me of my phobia of assembling aircraft - but it has advanced things somewhat. All that remains now is to add decals and give it a wallop of varnish. The decal sheet is a chaotic mess of roundels, numbers and things - I suspect I'll just follow the sheet. 


                     Headed west. 

This may be a worrying first symptom of something, but I may see if I've anything that would pass for a ground crew or tender or something. 

Anyway I better get weaving if I'm going to make it to service. 


Thursday, February 13, 2014

Vickers Light Tanks


Two twin turrets Vickers Light Tanks from Frontline 

I have been taking an interest in my small VBCW collection of late.  It's mainly an excuse to play some Memoir games and not worry too much about the kit and also I suppose the fact that it is a small collection and therefore something I can finish. These are Vickers 6 Tonners, the type A with the twin Vicker MG turrets.  I picked these because they were a snip at less than a fiver each and they could definitely not be mistaken for anything else. There's something quite Heath Robinson about them. 

Enemy Mortars for preventing pursuit across a frozen river

For those of you unfortunate enough to lack the benefits of a classical education, Heath Robinson was a British illustrator who was devoted to drawing ridiculous and incredibly complex machines.  I always remember the series of sketches he did for the Guinness company which showed the process of making a pint by means of pulleys, bits of string and magnets which were something of a fixture in older Irish pubs in the 1980s. 



Please forgive the eccentric camoflage pattern and the poor pictures. I've been struck down my a ghastly flu and I just wanted to paint something without worrying too much about the details.  The tanks were sprayed grey, because that was what I had to hand. They were then given a coat of dark green and a light dry brush of dark green mixed with a little yellow. The camoflage scheme was plucked from the air and was based on the paints that were closest to my hand.  I suspect that these are going to be forming part of the BUF armoured militia.




A recognition symbol cribbed from a 1/35 scale modelling site. 



I really should have included a picture of one of these with a figure next to them as you don't really get a sense of how tiny these are.  They really are rather dinky compared to the hulking great monsters of later years.


The Flames of War chaps get quite a bit of stick, but I've always liked their painting guides which are quite straight forward.  I suppose if I do any more VBCW armour I will probably use the guide above - but at the same time I quite like my eccentric looking twin turreted creature up above. 

Back to bed I think. Bah humbug.