Showing posts with label peninsula. Show all posts
Showing posts with label peninsula. Show all posts

Sunday, February 5, 2017

Battle of Albuera




The field of Battle 

I've always had a bit of a thing about the battle of Albuera.  I remember reading about Lt. Latham of the Buffs hiding the colours in his jacket after the near destruction of Colborne's brigade.  He fell having been repeatedly sabred by French cavalry. He lost an arm and damn near lost his life, but he saved the colours and his regiments honour. The account in the late Richard Holmes book "Soldiers" is well worth reading and it gives me chills years later. 

But then again, two of my favourite battles are Waterloo and Albuera, which lead to a friend of mine observing, "What is wrong with you Kinch, that you like battles where every one bloody dies." 

That poor man is dead now and I still don't have an answer for him. 

Regardless, for them as don't know the battle. 

"The Fortress of Badajoz dominated the southern invasion route from Portugal into Spain. The British had invested the fortress, but had few engineers and no siege train to speak of. The French were not idle. Marshal Soult set out toward Badajoz with a relieving force. Beresford, the temporary army commander, marched a force larger than Soult’s to the small town of Albuera to meet the French. Beresford placed his army on the ridge behind Albuera, expecting to receive a frontal assault to split his army. Soult, however, formed most of his army behind the high ground opposite the Spanish on the right flank. 

On the morning of May 16th, General Godinot’s brigade attacked Albuera as a diversion, while Soult’s main force moved unobserved across the Albuera River and delivered a flank attack upon Blake’s Spanish contingent. The first Spanish unit attacked was Zayas’s division, a veteran unit under a good commander. Though pounded by superior French forces, the Spaniards held until Stewart’s British division arrived. Stewart threw Colborne’s British brigade at the French flank and checked French progress, but none of Colborne’ regiments were in square. French cavalry charged and virtually destroyed three of the four regiments. The rest of Stewart’s division went into line behind the embattled Spaniards. The French made a fatal pause to allow a fresh division to come forward. Zayas’s survivors drew off under no pressure. 

Now a solid line of British muskets awaited the French columns that had been successful against Zayas. As the fresh French and British formations met, both did fearful execution to each other at close range, British line fire prevailed, causing the battered columns to retreat. French reserves (Werle’s division) advanced toward Stewart’s remnants, but help was coming. Sensing disaster, General Cole advanced his British division without orders. His action won the battle, as British line fire triumphed over the French columns, but again at a high cost in British casualties. Soult could see Harvey’s fresh Portuguese division advancing, and with no more fresh troops available, ordered a French retreat. 

Although considered a British victory, when Wellington heard he had lost almost 6,000 irreplaceable British soldiers, he was reported to have said, “Another such battle will ruin us."



The French drive into the town of Albuera on the Allied left


French dragoons outflank the Spanish line on the Allied right


The rest of the French cavalry push on the right

A counter attack launched by the 4th Irish Dragoon Guards


General Du Gourmand contemplates his cavalry...


...and opens a bottle of Dr. Du Gourmands Healthful Nerve Tonic. 


"These Chasseurs offend me!"


Uncle Westprog considers his options

The 4th Irish Dragoon Guards ably supported by some Spanish hussars do the business


As much prized French horse flesh is sent to the Knackers Yard... 


...General Du Gourmand clutches his chest and decides that he better play something good to get himself of trouble. 


But not so fast. 

There is a rule in the Spanish expansion for Commands & Colours Napoleonics called the "Spanish Guerrilla" rule.  The Spanish (or allied player) can play a "Spanish Guerrilla Token" to cancel the effects of a card played by the French player.  This effectively gives the Spanish player two turns in a row, which can be very powerful. Normally the player takes a small card token, but they were packed away and I didn't have them to hand. Uncle Westprog however felt that the "Spanish Geurilla Stick" was a far more effective means of remembering this vital game mechanic.  This was accomplished through the medium of whacking the card out of Du Gourmand's hand. 

Yet another benefit of a classical education. 



That's quite enough of that. 





French grenadiers holding the town. 

Meanwhile over on the left, the French grenadiers had dragged the Allies in to a meatgrinder of a battle around the town. They were eventually driven out and broken, but not before exacting a punishing toll on the British. 


As the French right was being driven out the down, the cavalry again came into their own. 

General Du Gourmand ordered the Vistula Legion to attack supported by the French infantry. 


Taking the Spanish hussars in the flank. 


With predictable results. 

"I'm not sure if Cavalry Charge is the card I want to play..."


Oh but it is and the Irish are sent packing by the Poles. 


Which leaves Uncle Westprog with a problem...

...he is trailing in victory points and with the French rampaging around his right flank, he is likely to lose the game in the next few turns. If he remains on the defensive, he will simply be delaying the inevitable, but if he attacks, he might catch Du Gourmand off guard. 

With that in mind, he launches an attack in the centre driving his infantry across the river to hit the battered French 

Even with the Vistula Legion driven off, the French infantry are looking threatening. 

Hold it right there young man...




The British make it across the river, wipe out a French battery and drive 
General Godinot back in confusion

The Vistula Legion drive into the centre, Uncle Westprog tries to form square, but cannot due to a scenario special rule called "Stewarts Folly". 

So he plays a first strike card (allowing him to shoot first) and manages to empty the Legions saddles so effectively that they are destroyed as a fighting force. 

General Godinot is captured. 


The Legione Irlandaise and the 8ieme Ligne splash across the river

And the brave Spaniards are no more




The Royal Horse Artillery rides to the rescue

But it's too late, The French infantry close in and put the remaining Portuguese to the sword. 


A good game, hard fought

Considering Uncle Westprog was down 7-4 for quite a while and managed to turn things around in the final few turns, this was a close game.  I was impressed with how he dealt with things considering Du Gourmand is an exceptionally experienced opponent possessed of a Napoleonic cocktail of decision and aggression.  His cavalry assault on the French should have succeeded and he was unlucky that it did not do more damage. 

Du Gourmand played well, but was let down by the dice on a couple of occasions. On the whole, a rattling good game. 

Wednesday, July 6, 2016

Sorauren (French right early afternoon) - 28 July 1813


The Field of Sorauren

At Hobocon a couple of weeks ago, the Soldier of Destiny and I played Sorauren from the new Command & Colours expansion using the new tactics deck. The blurb from the scenario. 

"Marshal Soult re-entered Spain to defeat Wellington’s army in detail and rescue the besieged garrisons of Pamplona and San Sebastien. The plan relied on speed. Soult with the main force hustled Cole’s ineptly placed division out of Roncesvalles Pass with minimal fighting. Cole, along with Picton, retreated much further than Wellington desired, but Wellington was far away and communications were bad. When Cole did stop, he redeemed himself by picking excellent defensive terrain opposite the village of Sorauren. Soult had the numbers to win, but ironically, by funneling too many troops into narrow valleys with poor roads, he lost the speed needed to win the campaign, and his advance slowed to a crawl. On the 27th, Soult’s vanguard made contact with the British at Sorauren. 

With only Clausel’s Corps on hand (Rielle’s corps was strung out for miles on the bad roads), Soult made no attack. The veteran of Albuera had calculated the numbers needed to drive the British off the Oricain Heights and knew he did not have enough that afternoon.  Next day, after a violent night’s thunderstorm, Rielle’s corps was up, and Soult had the numbers needed to fight and win the day before, but the British had gotten reinforcements too.  The French attacked first on the right. One of Clausel’s divisions under Conroux advanced to gain the flank of the British on the heights, but was caught in a three-way crossfire between the troops on the heights and reinforcements from Pack’s arriving division. Conroux’ battered division was forced back to Sorauren. Clausel’s other divisions assaulted the British and Portuguese on the Oricain Heights with enough initial success to break through in places. Wellington, aware of the deteriorating situation, ordered Stubbs and Lambert to counterattack. Their onslaught sent the disorganized French columns reeling back down the slopes. The battle continued on the French left with Rielle’s attacks.

The stage is set. The battle lines are drawn and you are in command. Can you change history?"

French bayonets storm forward on the left

I lost the toss and was obliged to play the dastardly Bonapartists. I decided my best plan was going to be to concentrate my forces on the weaker Portuguese troops.  This would allow me to take the hill, which was worth a victory point and would make it more difficult for the Soldier of Destiny to come back at me. 


Hurrah! We have taken the hill for Bonaparte. 

This was the first game we'd played with the new decks of Command and Tactics cards that came in Expansion 5. These replace the 60 card deck of cards that came with the original game and essentially split them in two.  The Command deck contains the standard cards that allow players to move and activate troops, while the Tactics deck includes cards that allow an attacked player to attack first, battlefield smoke cards that limit the effectiveness of musketry and so on. 

The "specials" in the Tactics deck are generally less powerful than their old equivalents, but there are more of them - the effect is to make the game a little bit more predictable in some ways and lessen the effect of the really rare cards. On the whole I think I like it. 



Lights skirmishing in the centre

Having taken the hills, I decided that it was time to put pressure on the centre. 


The Hussars force the Portugese into square

But contrary to expectations the Portuguese counter attacked and managed to make a dent in my line, so I was obliged to commit my cavalry. 


A field of grief

The quick back and forth that resulted was horrific, I didn't take pictures of the whole clash, but the Portuguese earned their salt.  They took several units from me in what was a close range and brutal fight, taking losses in their turn, but unfortunately they had numbers on their side. 

The result was that I kept the hill, but that I didn't have the strength to develop anything from it and had to content myself with holding on to it. 


We press forward in the centre

With my bolt well and truly shot on the left, I decided to press forward in the centre.  I managed to drive the 4th Foot back, but took punishing volleys of British musketry in return. 

The 4ieme Ligne die where they stand

Meanwhile the Portuguese counterattacked on my left and took my threadbare battalion to pieces. 

The hussars do for a (somewhat out of place) General Picton



With both sides on the ropes, the 62ieme Ligne stormed forward to come to grips with the enemy. They drove off the second battalion Enniskillings. 



Before falling prey to the Kings Royal Halberdiers. 

All in all, a tightly fought game and one I didn't mind losing too much.  It certainly established that the Portuguese are no pushovers. The new decks were interesting and the Tactics cards saw a lot of play without feeling gimmicky.  One thing I did like was that while each player began with a hand of these cards, once they were spent, they were harder to come by - so that the amount of unusual events was interesting, but not overpowering. One thing that I did really like it that there is a card there for breaking squares.  It's rare, but it exists and squares are no longer the citadels they were when the game was first published. 

On the whole, if you like Command & Colours Napoleonics, Expansion 5 just makes it better. The added complexity doesn't appreciably slow gameplay, though you will have to make more decisions on your turn.  What it does do is add layers of nuance that will keep experienced players interested and ensure that there is plenty to discover in this game for many years to come. 















Saturday, September 26, 2015

Oman's History of the Peninsular War - Vol. 3


Just downloaded Felbrigg's latest, a recording of Volume 3 of Oman's massive history of the Peninsula war.  I've enjoyed the first two volumes and I'm about two chapters into the third, which is just as good.  Great stuff to listen to while you're painting. 

The recording is available via Audible and is about $24, which is around $1 per hour of recording. Good value in any man's language. 

For anyone with an interest in the Peninsula war, the Napoleonic period or military history in general, recommended. 



Saturday, October 6, 2012

Falcata Spanish Grenadiers


A unit of the Princessa Grenadiers 

My Spanish army is growing slowly, to the extent that we should be able to play some of the more British heavy scenarios in the Spanish expansion relatively shortly. So far we've played Vittoria and Albeura, though thus far I've either been too busy or not happy enough with the physical setup to photography it for battle reports. But now that the Peninsular battles page has been completed and it looks like the Hundred Days page will be following suit shortly, expect to see some battles shortly where the Dons will be playing the starring role.






A sapper, drummer and officer of the Princessa Grenadiers

These are Falcata grenadiers that I got my greasy paws on through the good offices of Foy over at Prometheus in Aspic. Over there, it is eternally 1811, which I think you'll agree is a fairly grubby time - the Spaniards looked far snappier in their 1806 rig.  These were painted by Mr E with his customary skill. I know that the white uniform presented him some problems, but even the most skilled painters can grind their teeth at that. 

They had their first outing a few days ago when Donogh led them to victory at Albeura. I didn't have time to take pictures and I hadn't finished basing them, however defying the usual lot of newly painted figures they did well and saw off a French cavalry charge with nothing more than the curl of a moustache.




Pablo! A fallen grenadier

I choose the Princessa regiment as they got about abit and they feature in one of Hornblowers adventures. I quite like the look of differant coloured facings over white and though they may be as mechanically effective as French troops, they sure are colourful.

Viva Espagne!

Thursday, September 13, 2012

Talavera - 28th July 1809



"Oh Lord," thought Blackie, "Kinch is going to write another cat post."

I have, I must admit, been neglecting Joy & Forgetfulness of late. So much so that I have resorted to that last resource of the scoundrel, videos of the cat. But pardon gentles all, I shall shall call forth into this cockpit, the bloody field of Talavera!

The battle of Talavera took place in the summer of 1809; Wellesley had returned to Portugal and kicked Soult out. His plan was to advance into Spain, join with the Spanish force under General Gregorio Garcia de la Cuesta and kick Frenchy in the pants. This admirable goal was complicated by the fact that Wellesley was relying on considerable Spanish help for his logistics, which did not materialise and secondly and perhaps more importantly, the aforementioned   General Gregorio Garcia de la Cuesta who had beaten out a crowded field to take the award for "Maddest, most useless bastard ever to command an army in Spain."

The Allied army marched up the Tagus valley with the idea of threatening Madrid which was in French hands. They arrived at Talavera, a city about seventy five miles southwest of Madrid and which was also occupied by the French. The Allied army had an opportunity to fall upon part of the French army under Victor, but this opportunity was missed when General Gregorio Garcia de la Cuesta (now say it three times fast) informed Wellesley that the Spanish army could not possibly fight on a Sunday. This delay allowed the French time to withdraw and return in force. 

The Allied army then took up a defensive position to await the French assault. Wellesley certainly wasn't going to attack equal or greater numbers of Frenchmen with such an unreliable ally. The British army was drawn up on some high ground Cerro Del Medellin with the Spaniards to the British right, south of their position. There had been some preliminary skirmishes as the Allies had fallen back to this position and Victor's troops had managed to briefly take the heights during a night attack, but were driven back by British reinforcements. The following morning, reinforced by Ruffin's and Sebastini's troops, the French were ready to attack again. 

This particular scenario covers the British section of the battle only and is complemented by a Spanish scenario that came in the Spanish expansion. I hope to play them as an Overlord scenario before too long. 

But enough of this potted history nonsense, there are far better places to read about it.  On to battle!




Capability Savage surveying the battlefield

We played this game a few short days after Mrs Kinch left hospital. Donogh had had to head off already, but Capability Savage was still with us and Tootsie Royale (Mrs Savage) was giving Mrs Kinch a welcome respite from my company. However, Mrs Kinch was fading as her drugs were beginning to take effect and Tootsie had given notice that she would be leaving shortly. Consequently, Savage was playing under a time constraint, which probably did him no favours.

Admittedly, the brake fluid he was drinking didn't help either.


The 31ieme Legere move forward in an uncharacteristically cautious first move from Savage



Supported by the second battalion and the Legione Irlandaise in the centre


The 8ieme also move forward

Meanwhile on the right, French line infantry start to move out of the tree line. There are Frenchmen advancing everywhere.



The French guns move forward to support the infantry advance. General Sebastini out front waving his hat!


The Fourth Foot and the 60th Rifles fire their first volley across the Portina brook, causing a few casualties. A lucky shot from the French battery decapitates the Major leading the 60th, leaving them in disarray. In game terms, they managed to score the maximum possible casualties, taking two stands away from a three stand unit. It didn't seem likely to me that they were quite at canister range, so I rationalised it that a senior officer had been hit with the obvious serious effect.


The entrenched British guns return fire, aiming for that damned ass Sebastiani, but hitting the poor fellows behind him. Poor form I know. It is not the business of generals to fire cannon at one another.


The French light infantry advance, a shifting wall of blue and green




A sharp encounter sends the Royal Americans tumbling to the rear, though inexplicably leaving a redcoated casualty behind.


The Fourth Foot are flayed by fire, losing half their numbers, but the second volley does precious little. The Highlanders move up in support.


The British skirmishers return fire, but the officers keep the men in hand, hoarding that precious first volley until Johnny Crapaud gets good and close.


The French move forward and platoon fire starts to crash down the line, deafening and blinding the men in the ranks, but sending the 31ieme Legere packing.


The Foot Artillery on the ridge add their fire to the torrent of musketry and the Irishmen head for the hills. 

The score is 2 - 1 to the British at this point.


Reasoning that his cavalry superiority isn't being made best use of, Savage threw to regiments of light cavalry across the stream, supported by a battalion of the 22ieme Ligne, which took the village. Between sips of Chateau D'Domestos, he explained that he intended to force my horse to attack him, clear them off, then force the chaps on the ridge into square and then roll them up with his infantry. It's always hard to tell with Savage if this is his usual confidence, the last act of a desperate man or simply the bleach talking.


So far so good and things were looking decidly dicey for the British. The Chasseurs charged the British guns and put the gunners to the sword. On paper this was a lunatic play and only Savage would be mad enough to attempt it. At best it has a one in twenty seven shot of success, but only Savage can plan for Savage's luck.

Score - two all.

Meanwhile, I was damned if I was going to be distracted from the flank where I was winning. I sent the Highlanders and the Halberdiers across the river with the order, "I want that demmed Frenchy's hat - go get it boys!".
General Sebastiani managed to make away, but the French infantry melted away before the crashing volleys of the Highlanders and the incessant sniping of the Halberdiers. The French guns decided that discretion was the better part of valour as well.
Halberdiers wading through the bloody brook. Those wounded near the river would be counted lucky by the end of the day - at least they could get water and were better off then those poor fellows in the dry, long grass, burned to death when it was lit by burning wadding.

The Chasseurs charge the 57th, who failed to form square (actually I choose not to) and were badly punished as a result. I sent the 18th Light Dragoons to relieve them, but the "Drogheda Cossacks" were having an off day and only managed to get themselves badly cut up in a counter charge.

The Chasseurs were eventually put to flight by the Connaught Rangers, who wheeled in line and gave them a volley from which there was no coming back.

Score three - two the redcoats.


Things were looking grim on the right as well, General Sebastiani rallies the wavering second battalion of the 8ieme Ligne and led them in a full throated charge straight into the Highlanders. Appearing suddenly through the smoke, the Frenchmen put the Scots to flight.

Score three all.


Another volley from the Rangers sending the Hussars of Conflans to the rear, no doubt to check their curls, and drops a French general on the way.

Score four - three to the redcoats.


Meanwhile, the 8ieme Ligne attempts to capitalise on the confusion caused by the sudden rout of the Scots, by pouring on the pressure on the Halberdiers, but despite causing a casualty - they fail to crack the light infantrymen.


Having already accomplished one impossible thing before breakfast, Savage decides that a second in neccessary. In a foolhardy move, but not impossible. He has a better than even chance of disposing of the Cossacks, which would then allow him to sweep into the 57th infantry, who he stands a 50% chance of wiping out, this would leave Daddy Hill in a tough position and likely to be taken. The odds are against Savage, but if he succeeds he could take three flags in a turn, which would leave me in very hot water.

Unfortunately, the Hussars of Conflans fluff their charge and are promptly counter charged by the 18th Light Dragoons, eager to avenge their earlier poor showing.

Score Five - Three to the redcoats.

Meanwhile on the right, the Halberdiers splash through the brook to give the French the bayonet. The gunners in the redoubt support them with fire and Sebastiani is taken in the front and side by a combined arms attack.

And the dice are very favourable, the Frenchmen flee the field.

Score Six - Three to the redcoats.


And General Sebastiani is taken as the Halberdiers under General Sherbrooke extract vengeance for the fallen Scottish friends. In a torrent of blasphemy and Toilet Duck fumes, Savage concedes.

Score Seven - Three to the redcoats and it's game.

As it turns out I had been sitting on a very good hand of cards, but had been unable to use any of them - mainly because Savage was continually hustling me with his constant attacks.


The battlefield at the end of the engagement. I think the gunsmoke gives a good indication of where the majority of the fighting took place. It's interesting to note that Savage didn't manage to get infantry heavy centre into the fight and I think suffered for it. His cavalry attacks would have been more crushing if they had been properly supported. Also, those units of his that did the fighting did all of the fighting. There were plenty of fellows who just looked on.


And it's time for home...

A good game and one that took thirty five minutes to play. There were plenty of moments where I think it could have gone either way, but on the whole, I think Savage did himself a disservice and attacked before he was really ready. If he'd taken his time and moved his infantry up in the centre, I would have been watching a much stickier situation.

Also, with this scenario in the bag and added to the Peninsular battles page, I now have a complete collection of Peninsular battle reports from the basic game. All that remain from the basic box are the two Hundred Days scenarios.

Then of course, there are the Spanish scenarios. But those I think will have to wait for another day.