In the grim dark future there are only cardboard dungeons
Target and Savage came over for a game last week. We had intended to play "The Men who would be King", but Target's eye lit up when he heard I just gotten my paws on a copy of "Space Crusade". This and Heroquest were firm favourites when we were about 10-11. So we pulled out the old girl and put her through her paces.
Savage acting with typical magnanimity after snatching victory from Targets grasp
The result was interesting. The game is simpler than I remembered, but has some intriguing wrinkles. I enjoyed it's simplicity and the sense of nostalgia that playing it evoked, but also I liked the situation. Heroic adventurers exploring a dungeon in space is evocative stuff. I wish GW would release a game that bridged the gap between this and Heroquest. The idea of exploring Space Hulks is a powerful one, but could benefit from some more "character".
Mr Target damning the dice
We used a mixture of the figures that came in the box and some painted 40k chaps I had knocking around. One thing that struck me was that the game was quite luck dependent - the lack of an overwatch or interrupting mechanic made it difficult to deal with stuff that wasn't immediately blasted.
Service in the Space Marines is a grim humourless affair.
Space Marine Target giving the Chapter Approved signal for
“Oh Dear, that is a Dreadnaught - isn’t it?”
We played two games in quick succession and thoroughly enjoyed it. Target reckoned he'd give it another go, but Savage thought that it wasn't a game he would play again other than for nostalgia's sake.
Lt. Randius Quaidius of the Imperial Fists bites the dust
The final two marines stalk through the Space hulk before being mobbed by gretchin
Honours were even between with one victory to the Marines and one to the Alien Commander. My love for the Rogue Trader setting might set me to do something more with the game, but the answer to that question remains a resounding maybe.