Showing posts with label Advanced Heroquest. Show all posts
Showing posts with label Advanced Heroquest. Show all posts

Tuesday, 1 August 2017

Oldhammer Weekend 2017: Tony Ackland's Sketchbook: Unpublished Advanced Heroquest, WFRP and Confrontation


One of my personal highlights of the Oldhammer Weekend, as I suspect it is for many, is speaking with the Grand Master of Chaos himself, Tony Ackland. As in previous years, Tony had brought with him a new batch of illustrations from his long GW career, including quite a few pieces he had recently uncovered. 

One of these pieces was the illustration above: another one of those evocative landscapes that Mr.Ackland produced for the Warhammer mythos that conjures up imaginative thoughts of unlimited adventure. Well, dear reader - do you notice anything familar about the unpublished (as far as we can tell) illustration above?

Have a closer look at the four figures contemplating the ramshackle conurbation below them. Do they ring an adventurous bell?

Of course, they are the four player characters from Advanced Heroquest. Tony couldn't remember anything about this particular sketch so I spoke to Oldhammer's authority on all things Heroquest, Geoff Sims. He instantly confirmed these were the characters from the game before checking through his leatherbound edition of the AHQ publications. We couldn't find any sign of this illustration so it's pretty safe to say this is its first public airing. 

Isn't it fascinating?


We are pretty sure this illustration is also previously unpublished, though with the sheer amount of WFRP material out there we could well be wrong. Please correct me if this is the case. Tony could remember more about this illustration: it is a pirate player character from WFRP's career section. For whatever reason, this character (and a number of others, apparently) didn't make the final cut of the game and wasn't included in the rulebook. 

I wonder if anything else has survived like this waiting to be discovered, eh?


This famous illustration certainly made the grade and appeared a number of times in print, most notably in the Warhammer Fantasy Roleplay rulebook. I always loved this picture, and after recent events in my life really strikes a chord. I really know how that guy is feeling! 


These illustrations also caught my eye and I am pretty sure I have seen them before in print. Anyone recognise them? The two illustrations are separate peices, with the first depicting some kind of beastman while the second is a rather swarthy looking hobbit, probably sneaking into someone's kitchen for a quick second breakfast. 

The remaining images from this post are all from Tony's six month sojourn to Necromunda. I am not enough of an authority of these materials to state if they have been been previously published, but I certainly cannot recall seeing any of them before. 

All of the images represent the different denizens of the underhive and I know little more about them than that. Enjoy them and wonder what might have been if this project had ever seen completion. 









As always big BIG BIG BIG thank you to Tony Ackland for unearthing this artwork and bringing it to Newark for fans to appreciate, and for spending many, many hours with curious collectors and their questions. 

If you want to know about Tony and his artwork, why not have a look at the two interviews I did with him in years past, both of which are packed with loads of his recollections and artworks. 



More interesting artwork in my next post. 

Speak soon.

Orlygg


Monday, 23 June 2014

Advanced Heroquest Launch Special



Advanced Heroquest. What a game! Even after all of these years, it is still a firm favourite of mine for many reasons. The miniatures, the playing pieces, the ruleset, the background and not to mention the numerable scenarios published in WD over the following few years. If memory serves, I only played it a handful of times (with my stepbrothers) but those few hours were enough to sear a firm attachment to the game that remains to this day. Sadly, despite many efforts, I have yet to get my hands on a decent copy of the game and enjoy it all the more as part of the Oldhammer Scene. 

What follows is a look at the material published in WD 118 in support of the games release. As a cursory glance will show, there was a great deal common with this game with its more famous sibling. The four heroes (barbarian, elf, dwarf and wizard), a playing surface that allows for almost innumerable different dungeons and a series of adventures in the grim world of perilous adventure! In fact, the only thing that Advanced Heroquest lacked was the plastic furniture! 


The game looks more adult than Heroquest. And this is certainly true when you start delving into the background material, which has a lot more in common with WFRP than WFB. A quick scan through the artwork and narrative presented in this article shows are far darker tone to the game. As with many products released at this time, many of the pieces of associated artwork came from the massive stockpile of images that GW had at its disposal. Gary Chalk's shield designs and the beautiful pen and ink drawings are new though, and look just as magnificent as we have come to expect. In my book, it was this high quality art alongside high quality miniatures that sold these sets and still makes us love them today. 


Many of you will recognise the famous Advanced Heroquest diorama that was put together, if memory serves, by Ivan Bartlett. It makes great use of the wide range of metal and plastic Citadel miniatures available at the time. As each model is a single sculpt and not part of a kit, apart from the few plastic models used, the diorama has an very different feel than many we see today, which are more a journey of familiarity rather than an adventure of new discoveries. One of thing worth noting on this page is Wayne England's crayon illustration of skaven to left. Very evocative that piece of art!


A big draw to games like Advanced Heroquest were the Solo Rules, advertised here with a giant yellow circle. As many of us gamers were still quite young, or lived miles away from other enthusiasts, rules like this made it possible to play out these games alone in the safety of your bedroom. I can recall many happy hours inventing my own dungeons before laying them out and gaming away using the original Heroquest set.


As with many products released in the late '80s, Advanced Heroquest was fully compatible with many of the models produced by GW. In fact, expanding the game with your own collection was positively encouraged by the game, and the cardboard cut outs of monsters and daemons secreted in the box only encouraged you to chase down the models and paint them for real.

Super keen eyed readers may well spot a familiar miniature in the selection above. It was part of my previous post. Can you spot which miniature I am referring too?

Orlygg