Showing posts with label Fighting Fantasy. Show all posts
Showing posts with label Fighting Fantasy. Show all posts

Tuesday, 30 September 2014

Metal Mayhem: Warlock Magazine's 'Eavy Metal


The other day I posted about Graeme Davis' 'Fields of Battle' rule system that was published in Warlock Magazine in the mid 1980s. Now if you don't know about Warlock Magazine, it was really just a White Dwarf for Fighting Fantasy and shared many of the same writers and staff. Its earlier editions, up to issue 6, where Penguin publishing affairs really, and the Games Workshop crew didn't really take control until after that issue. And it shows, with an increased focus on Citadel products and the 'Warhammer Hobby' as it later became known.

One of these later additions to the magazine was the Metal Mayhem page, which was essentially a colour presentation of painted models from the Citadel team. Sadly, this article only ran in the last three issues of Warlock - which ceased publication after issue 13 if you didn't know! But we have been left with three colour pages of rarely seen Citadel models, some of which I have only seen in these series of articles. So I am rather pleased to be able to take a closer look at them with you.

So here goes....





Judge Dredd fans will certainly enjoy this first page, as it contains a series of painted models from that particular Citadel Range. The models seen at the top of the page were all painted by Colin Dixon, who was Citadel's first ever full time miniature painter, with able assistance for John Blanche. In fact, some of these models I have never before seen painted up and its a real treat to see them here. Starting from the top left, we have three Sky Surfers, which I have never seen painted elsewhere, and they have suitable comic book style paint jobs. I can't say I know a huge amount about these particular Dredd characters but I do have some vague memories from the 1980s about them in a comic book I bought.

Things get a little more interesting when you look at the trio of models below them. I am pretty certain that the painted Link model was on display in Bryan's cabinet at this years Oldhammer Weekend and I am fairly sure the Mighty Avenger pointed him out to me as being painted by the great John Blanche... but then again it could all just be some chaos inspired dream... I am pretty certain that the two painted models (other Angels if I recall correctly) that flank Link have not been seen published in colour before. So its nice to see them.

Following on from that we have a couple of painted Judges (Anderson and Fear by the looks of them) by Colin Dixon, again I am sure I have not seen these painted examples before, and this pattern continues on an upwards trend with some Perps and Old Judge Dredd himself, on and off his motorbike.

Underneath we can see some fantasy models and the first batch, dwarfs, are part of Colin Dixon's Imperial Dwarf range. A couple of these I recognise from earlier 'EMs and from the old Citadel Ads but there are a couple that seem new to my eyes. I rather like the colour schemes and shield designs on figures 6 and 7. The skaven here a rather interesting as the caption tells us they were painted by Pete Taylor (he of the enormous Fimir army and appearing in Warhammer Armies fame) and seem to have won a prize at the painting competition at Dragonmeet that year. I really rather suspect that these models are part of that massive skaven horde he lords over in the aforementioned book. Nice to see them close up I am sure you will agree.

Finally, we he Grom's Goblin Guard by Kev Adams. I love Kev's '80s paint work and he was clearly better at dabbing on the Goblin Green than many of the 'official 'Eavy Metal team'. These are much more well known figures, and that standard bearer has appeared more than one in White Dwarf, and other places, over the years.

I wonder if he still has them?


The models shown here are larely lifted from 'Eavy Metal articles from White Dwarf, even down to the red ring around that Chaos Warrior which I am pretty certain I have seen in WD. Starting from the top left of the page again, we have the second edition character models from Bugman's Rangers, some Lord of the Rings characters, Slambo (in green) two Jes Goodwin Ogres and some lovely Orc Boar Riders. The stand out pieces here have to be the painted plastic Warlock of Firetop Mountain miniatures, which I cannot say I have seen in COLOUR before. Though whether these are metal masters or actual plastic models is open to debate. Looking at those models with my experienced eye I would say they were most likely metal, but if I am wrong it just goes to show how good those plastic models were. 


The final page looks like very little effort has gone into any form of journalistic comment. Its not surprising really, as these images come from the final issue of Warlock, when things were winding down somewhat. The page depcits more of the new Imperial Dwarf range, most likely painted by Colin Dixon, as well as the absolutely brilliant goblin range from the mid 1980s. I have a few of these models in my collection and they are great, great fun! The definitive goblin fanatics get a worthy mention. The Skeleton Horde were obviously released around this time, hence the big photographic push here (there was an advert for them later on in the magazine) and they remain the best plastic skeletons ever produced by anyone.
Go buy some if you don't already own them.
On thing this final article does through up is the name of the photographer. Phil Lewis is more famous for being Citadel's lensman during the Golden Age but I haven't heard of a Charlie before. Any old timers out there have any notion about who this Charlie may have been?
Onwards and upwards.
Orlygg.

Friday, 12 September 2014

Fighting Fantasy: Official Miniatures on the Horizon and Zagor Review


Regular readers will no doubt recall my post from last week reviewing the excellent You Are The Hero: The History of Fighting Fantasy by Jonathan Green. Well, I can tell you that it was a very popular post and hopefully persuaded a good number of you to get your own copy. Sadly, I wasn't able to attend the 'official launch of the book at the first Fighting Fantasy Fest, due to it being too close to the start of a new school year for me. 

However, I have picked up news about a 'special miniature' that was given out (much like our own Oldhammer Goblin) at the event, an Otherworld Miniatures version of Zagor, the Warlock of Firetop Mountain. Though limited edition, he is still available from the Otherworld Miniatures webstore so I bought one. The image above clearly shows you what you get. 

The image below gives you a closer look of the miniature safe inside its clampack. 


And a rare rear shot of the miniature, now free of the horror of the clampack!


Some people will no doubt be wondering about scale. People always do and I am happy to say that the Otherworld version fits very nicely alongside a classic lump of Citadel lead. As can be seen here... Though it has to be said, the arms and legs seem much frailer. 


I found a painted example taken from the Fantasy Fest via Joao Sousa from the Oldhammer Group which I have shared here, along with some interesting looking dragons. From what others have said, it seems that Otherworld will be producing further models in a range of FF inspired sculpts.

Though that is not all it seems...



Check out these...


Lizard-King!


Bloodbeast!!


Shapechanger!!!






These models are not by Otherworld. They are part of a forthcoming range by Pure Evil Miniatures, which I am reliably informed will be Kickstarted soon and should be available for purchase in the new year. 

Amazing aren't they! 

More news when I can sniff some out! 


Tuesday, 2 September 2014

Fighting Fantasy: You Are The Hero Review! Serious Oldhammer Alert!



I must admit that I was amazed that my copy of You Are The Hero: A History of Fighting Fantasy Gamebooks arrived through my post box this morning. As far as I was aware, the book wasn't yet available and was due to be published next week. 

To be honest, I didn't even know about it (or the Kickstarter that funded its creation) until last week when my friend Stuart mentioned the book on the Oldhammer Facebook page. Following the link, it really wasn't much of a struggle to convince myself to click on the 'buy' button and get my hands on a copy.

I am now really, really glad that I did, for the book is a joy! An absolute joy! 






The book itself is organised into about thirty chapters and to say that those chapters are comprehensive would be an understatement. The first couple of chapters concentrate on how Ian and Steve met, how GW was founded and how the first Fighting Fantasy book, The Warlock of Firetop Mountain', was conceived, designed and produced. Then there are a series of chapters that document the art and artists that made the series so appealing and enduring, including many concept sketches and loads of previously unpublished material. John Blanche, Ian McCraig, Martin McKenna and many more are included and quoted. 




Subsequent chapters chronicle the books in the order they were published, with every title explored in varying depths. Warlock, the famous magazine devoted to FF, gets a chapter to itself, and Derek the Troll makes an appearance too! Chapters detail the development of F.I.S.T, the Sorcery books and the other enterprises Steve and Ian were involved in, including the fascinating story of Goldhawk - or FF for younger readers! 





With an entire chapter to devoted to 'lost books', there are plenty of opportunities for even knowledgable fans like myself to learn something new, and many of the cancelled books were new to me! But the chapters on the boargame versions are of particular interest because it is here that the old school world of Warhammer, Citadel and FF are the closest linked. Even the plastic Fighting Fantasy Heroes range put out by Citadel get a lengthy mention. 

Bryan is even quoted! 





The final chapters look to the future, with sections detailing TinMan's excellent gamebook apps and incredible new Sorcery series from Inklebooks. 

Even if you have a slimmest interest in FF this book is worth buying. Every page brings a new memory, a new fact and a bigger, broader smile! 

Go buy it!





Friday, 20 December 2013

Ian Livingstone and Steve Jackson Seminar: D&D, Games Workshop and Fighting Fantasy

Today's post needs little introduction. Its a video of Ian Livingstone and Steve Jackson discussing D&D, Games Workshop and Fighting Fantasy. It was recorded at Dragonmeet (the big roleplaying event in London) and is well worth a watch. Its quite lengthy, so I'd advise a tea, coffee or a beer before commencing your viewing. If you are on holiday now, like me, its the perfect little video to relax to. 

Enjoy. 


Orlygg

Sunday, 17 March 2013

Apps and the 80s: I love retro gaming

If you had asked me back in the day if I owned a tablet, I would have thought that you suspected me to be be either ill, or on drugs. I remember the fuss made during the '80s and '90s of the ACID symbol. In my school, even the suggestion that you had drawn the smiley face on your RE book was enough to cause the senior leadership to call your parents in... even if you were only eight!

Another huge fuss was made about the fantasy game trend in general. In the days before we discovered Warhammer or Heroquest there were two leading fantasy brands in my school; Fighting Fantasy and The Lords of Midnight.

Both we banned by our God fearing headmaster.

Such an attitude, as you can imagine, only elevated their allure so that even the 'kids from the estate' were interested in loading up Mike Singleton's classic on the school's BBC Micros, early IBMs or C64s. In the days before Health and Safety, teachers retreated to the staff room and let the kids get on with whatever they wanted to do, bar, of course, scrapping. So free from adult interference, we spent hours glued to the adventures of Luxor, Morkin and the battle between the Free, the Fay and the Foul. 

The hours I put into this. I never beat Doomdark, though!
The same attitude prevailed for the Fighting Fantasy books. I had a friend so passionate about reading these, he used to do 'cover transplants' and place Enid Blyton covers over the top of Deathtrap Dungeon (or my personal favourite, Trial of the Champions) and merrily game away in class free from the fear of a Bible being  cast in his general direction or his parents being called in! 

The hours I put into this, I never beat it without cheating, though!
A while back I mentioned tablets. I was referring to the more modern meaning of the term, namely the communication devices that are available to us here in the 21st century and with which I communicate with you all know. I am fairly new to the idea of being mobile, having resisted the lure of an iPhone or iPad for sometime. I bought a Kindle HD, largely so I could blog on the go and to watch TV in bed with the kids. My son, Jack, loves Angry Birds and the other games that can be played so easily with a touch interface. 

Recently, I stumbled across several apps that brought back the excitement of the '80s, in a thoroughly modern way; namely the Fighting Fantasy apps Blood of the Zombies, The House of Hell and The Lords of Midnight itself. 

Let's have a quick look at them, shall we?

Blood of the Zombies 

This is a Tin Man Games produced title of the new FF gamebook released last year, or was it the year before? It was my first brush with gamebook software and it seems several other companies have had a go at bringing these classic games back to life on tablets and PCs. What struck me the most was the impact of the musical score which plays away in suitably sinister fashion as you read. It really does up the tension. Secondly, the software design gives you a range of options about how to play; a hardcore mode, which is essentially just following the rules to the letter, and several other modes that allow you to cheat. There are a number of extras also, achievements, background information about the development of the book and artworks to collect. 

Here we have the game running, complete with virtual dice and the more modern art style. Great fun!

I chose to have a go at the book on Hardcore mode. And its well named, as I died pretty quickly. But the experience excited me and made me want to go back and try again. One thing that I thought was missing, was the option of being able to map your progress through the game, as this was an aspect of FF gaming that I enjoyed the most back in the day. There is nothing stopping me doing the same now (good old squared paper was your best friend back in the day). 

House of Hell

Tin Man Games followed up Blood of the Zombies with House of Hell. Which was a gamebook that I remember vividly, even though I never actually played it. Back then, for some reason long forgotten, I only 'did' the fantasy ones. A game set in modern times did nothing for me. So I approached the second release with great interest. This time, the game mechanic was adjusted by having a FEAR score as well as all the other stats. Once you reach your maximum FEAR your are scared to death and the game ends. As before, its the music that really ups the atmosphere, and there is the option to play either in old school or more modern art styles. 

With House of Hell, two sets of dice are rolled, one for you and the other for your opponent . 
With plans to release other gamebooks in the future, it looks like I am going to get a whole load of FF quality gaming in on the go in the future. 

I cannot wait!

The Lords of Midnight

This game as an utter surprise! I had no idea that there were any plans to re-release this classic nor, sadly, did I know about the passing of Mike Singleton himself. So I was very pleased when I saw the iconic graphics appearing in the amazon app store. 

If you don't know what The Lords of Midnight was, or indeed is, then let me explain. It was a fantasy wargame on a huge scale released in 1984 for the home micro of the age. The scale of game was vast and the ambition behind it was doubly so. It was a bit like having Lord of the Rings at home. 

The new version has excellent art design.
At its heart, its was a wargame. You commanded characters, who in turn could recruit other characters and warriors to build quite vast armies. As you explored the world you visited different locations, from ruins, to lakes to mountains and fought off dragons, wolves and worse. Your ultimate goal was to beat Doomdark in open battle, or destroy his power with Morkin seizing the Ice Crown or do both! Considering the specifications of machines at the time, it really is amazing that Singleton was able to cram in so much detail into some little RAM. It really is a triumph of game design.

The modern app contains the game and load of other features that makes playing the same far easier then it was back then. No loading or crashes... Games are easy to save... And there is a tutorial that explains how to play the game. 

Are there any more '80s style gaming apps out there?

Orlygg.