Showing posts with label Golden Gobbo. Show all posts
Showing posts with label Golden Gobbo. Show all posts

Sunday, 6 January 2013

The Second Golden Goblin Painting Competition Entries UPDATED!

So here we are... The deadline to the second Golden Goblin Painting Competition. I'm going to house the images here to begin with, as it is easier to transfer URLs to the Bloodforum this way.

HOWEVER... Many entries have not sent separate image files and I cannot extract decent images to show off people's work. If your reading this and cannot see your entry, check your email and respond.

The entries are so much better (if such a thing is possible) than the first time around. By I think we undersold the competition by not aggressively advertising it! Its something that we must discuss in the future to ensure an increased coverage and online presence... But all that discussion is far in the future, for now, let's just enjoy the entries.

NOTE: I'll update this post with further images and background articles as I get them. I'll add UPDATE to the post title so you know that this has happened.

Orlygg.




Loorassh  20th Level Zoat Wizard by Blue in VT
Spikk cowered under the over turned wagon.  Around him was a scene from a nightmare.  The rest of the wood cutting team lay in tatters around their work site, pieces of equipment and bodies were scattered about.  From behind him he heard the sharp sound of another blue bolt of electricity tearing one of the ladz apart.  He scuttled a little further back under the wagon.
Spikk whimpered uncontrollably, terror stealing what was left of his wits.  They were only cutting firewood for the armies’ camp over the hill!  They hadn’t harmed anyone or anything (well, today at least!)  The wood cutters had been hard at work when the creature suddenly emerged from the forest.  With an enormous mace in its right hand the abomination smashed anyone who was within reach; with the lightning from the red orb in its left it smote anyone who attempted to run.  It was a bolt of the lightning that had flipped over the wagon Spikk had been riding.  The wagon that now hid him from the view of the creature.
The tread of the beast was amazingly light considering its enormous size.  As it came around the wagon Spikk was not aware that it was drawing closer until it entered his field of vision.  It had a huge four legged body as large as a bull but with a torso, arms and head like orc attached to the front, but more “reptilian.”  It was mostly covered with thick dull grey scales which Spikk had seen the axes of his mates fail to penetrate.  The torso and head were more greenish in color but were heavily muscled. The monster’s face was surprisingly gentle looking considering the destruction it was currently inflicting on Spikk’s mates.  Perhaps more disturbing than its size or obvious power, was the fact that the creature had made no noise as it went about destroying the woodcutting party.  It had remained completely silent.
Now it was looking for survivors.  Spikk saw it examining each of the bodies to insure it was dead.  It also seemed to sample the air, its head and neck swaying from side to side as it sought its prey.  Perhaps it was his stench that gave Spikk away?  Whatever it was the monster’s head snapped to the right and peered under the toppled wagon looking Spikk directly in the face, its eyes glowed with massive intelligence, and flared with massive fury. 
It turned and approached the wagon.
Spikk wanted to run but his legs wouldn’t respond, though his bladder did.  He was frozen in fear.  With casual ease the beast grabbed the edge of the wagon and flipped it up and off of the cowering orc sending it crashing off behind him and leaving him curled in a ball on the bare ground.  The reptilian centaur gazed at him for a moment, examining him.  Spikk felt as if the monster was looking straight through him at his black shriveled soul. Not knowing what else, but knowing he must break that aweful gaze, the orc gulped some air and managed croak:
“Wwwwot da ‘eeell are you? Wwwwho da ‘eeeell are you?”
The creature was roused from its revelry by the orcs words.  The orb in it left hand glowed and crackled with energy, it raised the mace in its right hand high, and the same time it lifted its right leg off the ground, the enormous “foot” casting a dark shadow over the whimpering orc.  Still it uttered no sound, but as the foot descended on him an enormous rage filled voice exploded inside the orcs head.
“I AM THE LOORASSH!   I SPEAK FOR THE TREES!”
  
Stat Line:
M
WS
BS
S
T
W
I
A
Ld
Int
Cl
WP
Pts
7
7
4
5
6
6
7
2
10+2
10+3
10+2
10+3
335

Equipment:
Loorassh carries only his large mace as a weapon (treat as a hand weapon) though he can choose to wield it with both hands if he feels he needs the S bonus.  The orb that Loorash carries was a gift from a woodelf mage, and though the item itself does not contain magic, it acts as a focal point for the Zoat’s own massive magical powers.  The Zoat wears no armor.


E’tindis Stikindat by Thantsants
Evil Giant

Stats

M  WS BS  S  T  W  I  A   Ld  Int  Cl  WP   Pts
6   3    3      7  7   6  2  5    6    4    6    6     215

Equipment

Giant Glaive – counts as two handed weapon

Background

Long and many are the tales of horror and death that have chilled a brave Huscarl’s blood, despite the warmth of a good fire, a good mead and a willing wench. Principal among them is that of the Evil Giant, E’tindis Stikindat…

Hailing from the Giantlands of Norsca and no doubt warped by the insidious touch of chaos, the Jotnar and Ettin thankfully were a rare sight in more civilised climes. That is until the Evil Giant, E’tindis came to sate his terrible hunger among the lands of men.

Roaring out of frozen wastes, with teeth as terrible as the North Wind itself, the Giant laid waste to every stronghold and village he came to. Many warriors came to meet the monster in battle and long and loud were the lamentations of their women.

Things seemed bleak indeed and many a saga took a dolorous turn as hero after hero met his end in that black maw. Yet in this darkest hour there arose a mighty champion from the fierce tribes of the Norsemen. His name was Norov Irus, and he swore that he would slay the Giant or die trying.

Following the trail of destruction that E’tindis left in his wake, Norov soon had his quarry at bay betwixt cliff and fjord. His blade sang and he reeked bloody destruction on his dreadful foe – the Giant being sated and sluggish from the feast he had made of a nearby farmstead. And yet the Hero fell in the last, dazed by a glancing blow from the Giant’s glaive.

What came next was as horrible to tell as it was inevitable as the senseless champion met his fate in the Giant’s gaping jaws. However, Norov was to have his revenge! None knew what it was that he had carried about his person that made the Giant sicken so, but sicken the Giant did.

With a terrible gurgling and gushing of the most foul effluence the Giant near retched his life away on that bleak shore. Just as loud and long was the feasting and celebrations as E’tindis hastened back to the Giantlands and slowly faded from living memory…

Special Rules

Evil Giants cause fear in troops under 10’ tall. They may throw rocks up to 14” causing strength seven hits. Troops under 10’ tall suffer a -1 to hit penalty unless equipped with pole weapons. Evil Giants are subject to stupidity and alcoholism.

E’tindis Stikindat may make a special Skewer attack instead of usual 5 attacks. This consists of ramming his glaive into the ranks of the unit he is in close combat with. On a successful hit, roll to wound at strength 6 for the first rank, strength 5 for the second and so on until he fails to wound a rank.

The player should then make a Cl test to see whether E’tindis spends the next turn eating the victims speared on his glaive. This also forces the units who have witnessed this terrible event in a 12” radius to make a new Fear test – modify the test by -1 for each victim the Giant has skewered!


Khorne by Piotr Mikians


It’s been three days since we left smoking ruins of Kislevite village. And since then we haven’t noticed any signs of those blasted servants of Slaanesh, cursed God of Forbidden Pleasures. We passed remains of encampments yet no man, daemon or beast were found.
Such a shame…
Three days since our blades were feasting on human flesh and blood is far too long. I remember glorious times of conflicts between Balthazaar the Wise and his mad brother Rudolph in one of Border Princes, deep South of weaklings’ Empire. Who would have thought hate between twin brothers could be so strong. And all for what? Gold? Glory? Land? Women? All of these meant nothing then and still mean nothing at all.
All of them are dead now and even though I cannot take the helmet off anymore I am sure my human face still giggles while thinking of their mutilated corpses devoured by vultures and carrions coming from behind World’s Edge Mountains. That was feast both for the blades and for our eyes. And that delicious smell of blood over whole field of glorius battle… It was so hard to leave that valley. Gods were so kind to us those days.
***
But now we’re here, entering Northern Wastes.
-         My Lord! My Lord! , shouted the Blood Icon bearer.
-         What is it Rhug’oll?
-         Our druchii scouts have spotted beastmen camp just behind the hill! We got them now!
Finally! I’ve been waiting for that so long! The thirst is so strong but no longer!
-         Axes high my comrades! It is high time to feed the Raging Dog and throw the bones to juggernauts! Spare no man, women nor beast! Fight to make your ancestors full of pride! Kill! Kill! Kill! Blood for the Blood God!
***
It was long battle and many of my warriors fell dead. But Khorne doesn’t care where does blood come from. Neither do I. Another camp has been noticed, the war is finally here…



M
WS
BS
S
T
W
I
A
Ld
Int
Cl
WP
Pts
Har Cthoor
4
6+2
4
4
4
4
6
4
13
7
9
9
150
Juggernaut
7
3
-
5
5
3
2
2
10
2
10
30
75

Special rules:
·        Har Cthoor, Chaos Champion:
-           20 lvl ex-human Hero
-           Mark ov Khorne: Chaos armour
-           Rides chaos steed
-           Cosmic technology: Power sword
-           Weapon hand

·        Juggernaut:
-           Cause fear
-           Stupidity if separated from rider
-           Daemonic saving throw 4+ (p.74 ov SoD)
-           1 gore attack, 1 crush attack



Sergeant Glunterzpike by Finn McCool

Feared even among Ogre tribes are the Thundertoof tribe of the Norscan wastes. Often accompanied into battle by their Tundra Saurian pets, these Ogres have been known to stray as far south as Kislev in search of livestock to sate their prodigious appetites. He is a mighty warrior of the clan, having seen off his rivals in every yak-munching contest he has ever participated in. He consumed five entire yaks to earn the right to carry aloft the clan standard, which he has fixed to a tree he himself uprooted from the frozen steppes. Despite his fearsome disposition Glunterzpike has always had an affinity with animals and he encourages small mammals and birds to nest in his banner tree, maybe so he always has a snack with him when he goes to war.

Sergeant Glunterzpike is an Ogre hero and follows the rules for Ogres on page 237 of the Warhammer rulebook.
M
WS
BS
S
T
W
I
A
Ld
Int
Cl
WP
Pts
6
5
3
5
6
5
5
4
9+2
4
6+1
8+1
190





Glunterzpike (Level 15 Hero)

Glunterzpike carries the Army Standard of the Thundertoof tribe and is accompanied by three Cold One Warhound pets.



Friday, 2 November 2012

DA RETURN OF DA GOLDEN GOBBOS! The second Oldhammer painting competition: This time, it's MONSTERS!

After the success (if you could call it that) of the first competition, and discussions with other members of the community I am proud to officially launch the second Oldhammer painting competition.

This time, it's monsters!


Yes, that is correct! Anything goes! Be it big, be it small, be it good, be it evil! As long as its a monster it can be entered into this competition.

To be precise, any 'creature' that would have been mounted on a large 40mm square base in the Warhammer Third Edition rulebook. Or, indeed a base larger than that, if that tickles your fancy! 

Changes 

After running the first competition, we have obviously learnt a little bit about running a competition of this type. 

1) One, be tighter on the deadlines. You miss the deadline and that its it. We will not be stretching the closing date as we did last time. Voting will be handled over at the Bloodforum. The poll will become active as soon as the closing date has passed. Voting will be carried out over the next 14 days and will then cease and the winner announced.

2) Never ending stories! Narratives that support the monster's background. This was inspired by Gaj's lengthy, and very entertaining, narratives that he writes in support of his battle reports. They are an amusing nod to classic Citadel ads that often included stories of this type. Here are a few examples from 'back in the day'!



As you can see, each ad was support by full rules and an amusing story to introduce the 'flavour' or the unit or creature type. I feel that this is a perfect addition to our competition and one that many entrants included previously. If you are particularly flash with photoshop style programs and feel like you could create your own 'ad' like the examples illustrated then please feel free to do so (just enclose them alongside your pdfs and Word documents.)


Regulations for Entry


1) Miniatures entered into the competition can be from any manufacturer or even private sculpts but need to be in spirit of the 'citadelesque' nature of Warhammer and Rogue Trader mythos. Original Citadel, Marauder, Ral Partha, Grenadier etc miniatures are, obviously, the main focus of these blogs but don't be afraid to enter something else if your really passionate about it. 

Considering that we are drawing on the 1980s and early 90s as inspiration that gives you a great deal of freedom. One thing that is important in Oldhammer is the freedom to do what YOU want with no restrictions about paint schemes or army lists etc to interfere with your imagination. 

2) Miniatures are to be based monsters, preferably mounted on a square 40-50mm base (the monster base) though there is no real restriction on the shape of the base. 

3) Miniatures need to be accompanied with full stats, equipment and narrative 'fluff' background story!

Obviously the stats and equipment are pretty straight forwards, but as Warhammer 3rd edition is the main focus of Oldhammer, 3rd edition stats are preferred but are not necessary. Feel free to use 1st, 2nd or even WFRP stats if you prefer. Rogue Trader stats are also very welcomed. As for the fluffy background story, there is no need to write Lord of the Rings. I would suggest a word limit of about 300 words to make reading backgrounds easier for us all but to give a little bit of space for development if you so wish. Obviously, the theme of your background is up to you but existence in, relevance to the worlds of Warhammer 3rd and Rogue Trader are preferred.

4) The winner is to be judged by us all. 

Voting will be organised over at the specialist Oldhammer forum after the closing date has passed (5th January 2013). If you are unaware of this essential resource for retro lead and classic Warhammer gaming then follow this link (http://bloodforum.treps.net/)

5) Have fun! 



Get out there and hunt through that mountain of lead and find that figure you have been meaning to paint for years but haven't because it doesn't fit in with the army or armies you are currently working on. The emphasis is on creativity here rather than straight up flash painting, after all, there are other competitions out there for being anal about your skills. DON'T FEEL INTIMIDATED TO ENTER!


6) KEEP THINGS SECRET! In the spirit of competition, don't post WIP on blogs or forums.

Let's keep things nice and secretive before the big day. I am sure you will agree with me when I say the thing that excites me the most about this little competition is having a good look at what other collectors and painters enter.


7) Send in your entries as jpeg images (or equivalent) with written texts, rules and equipment lists attached as a Word document. 

This should stop the problem of not having images available to browse when voting. In the previous competition, entries arrived in a large number of different formats. This should make things easier for us at this end and should ultimately raise your viewing pleasure after the closing date has passed. 

Launch Date: 1st November 2012
Closing Date: 5th January 2013
Voting 6th - 20th January

Winner Announced 21st January 


If you are interested in entering a miniature in Oldhammer's Golden Gobbos then just email me at:

orlyggjafnakol@hotmail.com

Provide your name (real or nick), preferred email address and link to your blog/web page if you have one.

Plenty of time to mull things over, I am sure that you will agree! Additionally, there were some very generous (and modest) individuals who offered prizes for the last competition. We have been discussing the notion of an 'online trophy' but donations as prizes would be very well received - thank you!

Contact me if you have any further questions.

Enjoy!

Orlygg.

Sunday, 28 October 2012

The First Golden Goblin Painting Competition: Winner and Retrospective


Big ups to Headnhalf for the Golden Goblin himself!
Long years ago, when I was young and you were even younger (or, at least, what feels like long years ago) I posted an entry on this very blog discussing the idea of hosting an old school, Oldhammer painting competition. It created quite a buzz if I don't mind saying... Refresh your memories here.

Well, since suggesting the competition I have a new daughter and a new job. Subsequently, my free time is best described as 'minimal' or even 'non-existent'. I must confess to having dropped the ball on tying things up as they should have been tied up (read, declare a winner) but I wanted the competition to be the very anti-thesis of those exclusive, snotty affairs that spring up in so many other places, with of course the emphasis very much on the celebration of retro fantasy and third edition Warhammer. I wanted things to be easy going.

Perhaps my easy-going attitude was wrong? Who knows? It is very easy to stand back from a distance and state.. you should have done this Orlygg or you should have done that! 

Hindsight is wonderfully informative!

When I think about it, when this competition was launched we didn't really have Oldhammer. No T-Shirts (which I am wearing as I type, coincedently ), no forums, no nothing... And the fact that we have actually managed to hold a competition at all, and got to vote for a winner at all is nothing short of a miracle. 

THE WINNER

Without any further ado, I gives me great pleasure to share with you the winner of the competition! Geoff Sims, A K A Wyldcat with his wonderful Angus McHammer. It was the entry I voted for because I felt that the model, story and painting epitomised the Citadel feel of the late 80s. 

Exactly what we were looking for...

Sorry about the image, I couldn't extract the images from the Word document they were sent in on.
Geoff, if you are reading , email me some original images so I can replace these. 
It was the black and white chequers that sealed the deal for me. Very evocative!

Angus McHammer- Goblin Athlete

Oi! Bigjobz! Dat’s not an ‘ammer, dis iz an ‘ammer! Pint a ol’ bogwartz sez yooz cannae squish a snot in a sack wiv dat puny fing. Wotch me clobber a stunty git at fifty paces wiv bofe me eyes shut, yoo juss see if I don’t. ‘Ere we go den...  ah rat dung! Got me ‘and caught in the chaaaaaaaaiiiiiiinnnnnnn!

Goblin definitions of “war” and “games” differ only slightly. A game usually involves finding a bunch of other guys, preferably smaller than you, and beating them to a pulp before running off with all their money, equipment and pretty goblin ladies. War is much the same, except it usually starts with comments about someone’s mother. To be good at goblin games you really have to throw your whole self into the action, Angus McHammer does so with gusto. Not usually so good at extracting himself from the ensuing crater he nevertheless makes the most of his one moment of participation, hurling himself into the fray, scattering friend and foe alike in a spirit of joyful abandon. Occasionally he hits his target, more often than not he ends up wrapped in his own chain, reduced to a spectator of the great goblin games.

Alignment:  Competitive, malignant but not necessarily evil.

Base size: 20mmx20mm

M
WS
BS
S
T
W
I
A
Ld
Int
Cl
WP
Pts
4
2
3
3
3
1
2
1
5
5
5
5
30

Special rules:
Angus is a goblin fanatic and subject to the special rules printed in the Warhammer 3rd edition rulebook (p98).

Angus McHammer costs 30 points. 

RUNNER UPS 

We had a joint second, between Darnog and Mad Melikor, so I include the both of those too.

Darnog, he's dank you know!? Exquisite painting!

Melikor, he's mad you know!?
So? Did you enter the competition? Or, perhaps you were just a bystander enjoying the action as it (very slowly, in drips and drabs, then splutters followed by frantic bouts of activity) developed or is this the first you have heard of it?

Thoughts please!

And a huge, huge thank you to Treps for offering the prizes in the first place. Six wonderful goblins for one, very special, golden one!

Orlygg.