Showing posts with label Clarence Gray. Show all posts
Showing posts with label Clarence Gray. Show all posts

Sunday, February 17, 2013

Brick Bradford Revisited

The Brick of Human Kindness
In an earlier post I ruminated upon my ambivalent relationship with Brick Bradford, the "other" 1930s s-f adventure strip. In brief, it was a strip full of interesting ideas overwhelmed by meandering scripts and indifferent artwork.

While looking for bathtub reading recently I stumbled upon a small press reprint of "The Lord of Doom," a Bradford continuity from 1936. I realized I'd only read the story once before, and that was Club Anni Trenta's Italian translation. So I gave it another look.

Like many of William Ritt's yarns, "The Lord of Doom" is a huge story, running for nearly a year (13 Apr 1936 to 6 Feb 1937). The tale opens with Brick, June, and Dr. Salisbury crash-landing in the arctic wastes of northeastern Canada. They discover a hidden nation populated by descendants of Ghengis Khan's Mongol warriors. The place is technologically advanced and bristles with modern weaponry.



When they're brought before Temuchin, ruler of the hidden land, our friends are surprised to recognize Gola Mongola, a noted Hollywood actor. Mongola, it seems, was sent into the outside world as a youth to study foreign ways and plan for an ivasion. The Mongols are fed up with their hard life in the arctic wilderness. They want to seize territory in Canada and the United States so they can relocate to a friendlier climate. With the aid of brilliant scientist Kalla Kopak, Temuchin has amassed vast army and air forces. The Mongol invasion is about to begin.



The rest of the story describes the war between the raiders and the North American nations. The narrative alternates between a long view of warfronts and troop movements and a close-up view of Brick's adventures. Professor Salisbury helps the allies deploy an "electric wall" across central Canada. The wall is a series of stations transmitting a ray that causes moving metal parts to congeal into a single mass. There is a chilling scene in which Temuchin's planes first encounter the invisible wall. The entire fleet falls from the sky as engines and control surfaces freeze solid. Their modern weapons rendered useless, the warring armies revert to cavalry  and foot soldiers. The Mongols attempt to break through a section of the front not yet protected by the wall. Canadian, American and Mexican troops beat them back.


Ritt describes the war in elaborate detail. As the opposing forces mass for their first combat the story switches to "real time." Each daily strip presents the events of a day in Bradford's universe. The device becomes unwieldy when Brick's personal adventures move to center stage and Ritt wisely abandons it.


Our hero survives numerous clashes on both sides of the front. Several times he enlists the help of a plucky Canadian boy, a short wave radio enthusiast whose home always seems to be nearby when Brick's plane crashes.

This reliance on coincidence spoils a potentially exciting story. The North Americans' final victory arises from two credulity-straining events. To begin with the allies notice that Brick resembles one of Temuchin's lieutenants who died in battle. They disguise Brick as the officer and send him across the enemy lines to penetrate Temuchin's inner circle. Whereupon the warlord notices his lieutenant's resemblance to Brick...and sends him back to spy on the allies "disguised" as Brick Bradford! By the time Temuchin figures things out Brick has communicated all the invaders' plans to the good guys.


Equally unimpressive is the incident that finally ends the war. Ignoring his officers' advice Temuchin flies a solo sortie over allied lines. He is promptly shot down and taken prisoner. In captivity Temuchin realizes his cause is hopeless. He gives up and sends orders to Kalla Kopak to surrender.

It's a disappointing way to end the story, but Ritt saves it with a last-minute surprise. Following the surrender Bradford sympathizes with the Mongols' desire to escape the frozen tundra. He proposes that Temuchin's people be allowed to emigrate to the United States. Brick personally lobbies the League of Nations to permit the former enemy to resettle in the central states and to take a shot at becoming productive citizens of the World's Greatest Country.


It must be remembered that when "The Lord of Doom" was written America was living through one of its many periods of belligerent xenophobia. Popular literature teemed with sinister Orientals leading yellow hordes. For Brick to offer a vanquished enemy--a vanquished Asian enemy--such generosity is astounding.

Brick's faith proves well-founded. The new immigrants thrive. They even carve a commemorative bust of Brick into a mountain overlooking one of their new cities. Kalla Kopak becomes Brick's friend. In subsequent stories he is Brick's Dr. Zarkov, sharing the hero's exploits. Kopak's origin is quickly forgotten as is with the war itself. Forgotten it may be, but in my book Brick's handling of the invasion's aftermath wins him permanent standing as a first-class hero.


 
Postscript: Sorry I was able only to reproduce part of most of these dailies. My regular scanner was unavailable and this damned "all-in-one" monstrosity wouldn't fit an entire page without wrecking the book. All reproductions are from a two-volume "Limited Edition  for Collectors" with no publisher information.

Monday, July 6, 2009

Guilty Pleasures--1


Why the Hell Do You Like That?!
Like every comic strip fan, I have a special regard for some features that, when anyone else sees them, prompts the exclamation, "Why the hell do you like that?" Sometimes, after a long thoughtful pause, I admit (only to myself!) that I haven't the foggiest idea why I like it. For me the prize guilty pleasure, eclipsing even Gim Toro, is Brick Bradford.
I'm going to make some powerful enemies here, among them the estimable M. Hugo Sleestak and half of Italy's Golden Age fans. Brick Bradford is recognized as a seminal strip in American comics history! How can I call it a "guilty pleasure?" Alas, no matter how much I like William Ritt and Clarence Gray's brainchild, I am forced to admit that it was a clunky mess marred by boring scripts and variable, often poor, artwork.

In truth Brick Bradford's appeal is what the strip should have been, not what it really was. Looking at William Ritt's tenure as writer (1933-1948), one finds a bounty of great ideas. Many were original at the time, or at least not yet done to death: a giant robot terrorizing a city, a lost civilization in the Arctic ice, a journey into subatomic worlds. Ritt, a voracious researcher who liked to pack his stories with arcane knowledge, also cooked up some truly offbeat story hooks I still find irresistible. Among these is "The Lord of Doom," in which a Hollywood leading man reveals himself as the descendant of Temujin the Conqueror and invades Canada and the United States from his hidden Arctic fortress; and "Queen of the Night," in which Brick's lunar expedition discovers a colony of earth people who fled the first World War by building a spaceship and relocating on the Moon!
Ritt's trouble was that he took these great ideas and wrote interminable stories that droned on and on. His characters were of cardboard extra-sturdy even for 1930s comic strips. Their dialogue was of finest lead.Adventure strips of the 1930s could indulge in much longer storylines than today's holdouts. But Ritt's continuities weren't long, they were nearly eternal. All the stories from 1933 to 1940 lasted more than six months. Then Ritt really went to town. 1940's "The Throne of Titania" ran 765 days...well over two years! The next two stories, "Beyond the Crystal Door" and "Queen of the Night" ran over a year apiece (462 and 468 days respectively). Two short (168 day) stories followed as Ritt lost interest in the strip. After that he departed. Clarence Gray wrote short continuities for several years until health problems forced him to relinquish the dailies to Paul Norris. Gray continued to write and draw the Sunday Brick until his death in 1957.

I guarantee you Ritt's stories didn't need all that room. Even "shorter" stories like "Adrift in an Atom" were laden with digressions and dead ends. Worse, Ritt often pointlessly spread minor scenes over several days. The following example comes from "The Metal Monster:"







I can't find my reprint to scan, but there's another sequence earlier in "The Metal Monster" in which the bad guy shoots at Brick through his laboratory window. The shooter retreats along a balcony, Brick follows him, then the villain doubles back and winds up behind Brick. This goes on for almost a week. Maybe hot artwork would have made the tedium worthwhile, but that brings us to Brick Bradford's other problem: artist Clarence Gray.
Above: From the strip's first year (1933).
At his best Gray was a competent cartoonist. His work in the first year of the strip was solid if unexciting. From the beginning his figures were stiff, a tendency that worsened as the strip progressed. But Gray had a knack for 30s-style s-f machinery and a flair for exotic landscapes and architecture. However during most of Brick Bradford's heyday Gray wasn't at his best . Some dailies showed real effort:But far too many were hasty and poorly-composed. Dailies like this looked as if they were knocked out before breakfast.In fact, that may have been the case! In a King Features publicity piece Gray bragged of once having drawn "six strips in five hours." Bradford dailies from the thirties suggest he did it more than once.Gray put much more effort into the Sunday pages. Though his compositions were frequently awkward and his figures never lost their stiffness, Gray filled his Sunday panels with action, crowds, and detailed vistas.


The "Middle of the Earth" Sunday is from 1935, not long after the "Brocco the Buccaneer" daily.

After Ritt left and Paul Norris took over the dailies, Gray concentrated his efforts on his beloved Sunday page. His stiff figures developed thick, rather ugly outlines, but everything else demonstrated the extra care. Take a look at the last two panels of the 1950s Sunday below. Gray's stories were as quirky as Ritt's. I remember one set in an alternate future where Native Americans were America's dominant culture. New York's skyscrapers were shaped like wigwams! But Gray didn't have the space to develop his ideas, and all too soon cancer ended his career at age 56. Paul Norris took over the Sundays as well...and for me that was the end of Brick Bradford. The character Norris wrote and drew for the next thirty years wasn't the same naive wide-eyed adventurer. Brick, like Flash Gordon, joined the Space Age, though at least he kept the Time Top around.

Naive, wide-eyed adventure. That's why Brick Bradford appeals to me, despite the meandering stories and bad art. It's the romance of lost worlds, nut-and-bolt spaceships, hulking humanoid robots, and hidden civilizations that inspired comics creators and fiction writers alike during the 1920s and 1930s. Ritt and Gray just didn't have the "stuff" to make Brick a truly great strip. But their naive, wide-eyed enthusiasm was transmitted through their efforts into the hearts of readers like me.

To read a Brick adventure, you must check out brickbradford.blogspot.com, hosted by my newly-minted enemy Hugo Sleestak. It is from him I lifted the first two dailies. Most of the remaining artwork in this article came from the fantastic galleries at comicartfans.com, particularly the collections of Francisco Lopez, Maurizio Scudiero, and Massimo E. I'll bet there are more Clarence Gray originals in Italy than anywhere else...they love their "Guido (Giorgio) Ventura"!