Showing posts with label art technique. Show all posts
Showing posts with label art technique. Show all posts

Wednesday, April 21, 2010

Technique Talk--5

How They Did It!
I have a big collection of early 20th-century how-to books on commercial art. One of my favorites is Fashion Drawing--How They Do It! by Hazel Doten and Constance Boulard. It was published in 1939 by Harper Brothers. This book has a special appeal because the publishers bound samples of drawing papers right into the book. Among them are Whatman paper, bristol board, coquille paper, and two dead technologies: Contak shading sheets and Craftint Doubletone drawing board.

From the invention of photo-engraving well into the 1960s, commercial art was obsessed with finding ways to obtain shades of grey in drawings without using halftone screens. The cost difference between a line cut and a halftone cut was substantial. Furthermore cheaper publications like newspapers and farm journals used low-grade paper on which it was difficult, if not impossible, to print good halftones.

One reason pen and ink drawings were popular was that they almost always reproduced well. Flat grey tones could be added to ink drawings using Ben Day, a process by which dot or line patterns were overlaid photographically during negative-making. The illustrator showed the engraver where to put the pattern by attaching a tracing paper overlay or by painting on the drawing with non-reproducing blue watercolor.

Of course since the Ben Day process added an extra production step, it increased costs. Materials like Contak sheets and Doubletone board allowed an illustrator to add Ben Day-like tones directly to his original. The drawing was then shot as a line cut.

I believe Contak sheets were the first self-adhesive tone sheets. These were thin transparent plastic sheets upon which was printed a line or dot pattern. The backs were coated with adhesive. To apply a tone the artist placed a sheet over his drawing and trimmed it to the proper shape with a knife. He peeled away the excess film, then rubbed the remaining piece with his fingernail or a burnisher to set the adhesive. In the 1950s Zip-A-Tone became leading brand in the shading-film field; for years illustrators used its trademark as a generic name for this type of product.

The piece of Contak film in Fashion Drawing is somewhat thicker than later Zip-A-Tone sheets, with a glossy surface. The adhesive back is covered by what appears to be extra-thin tracing paper. The artist peeled away this backing to expose the stickum, which according to the book was wax. The text explains that the top-printed pattern was easily scraped off with a blade or a matchstick, allowing the artist to remove tone from small areas. After the drawing was finished it was brushed with a fixatif to prevent further scratching. The fixed part of the sample in the book appears glossier and thicker than the rest of the sheet. The scan below includes a Contak-shaded drawing.Craftint paper was a unique item. It came in two flavors: Singletone and Doubletone. A Craftint sheet was a heavy piece of bristol board upon which a pattern was printed in almost-invisible blue ink. When the sheet was brushed with developer, a clear liquid smelling of ammonia, the pattern turned black (dark brown, really) anywhere the developer touched. Doubletone sheets used two developers. If the pattern were crossing parallel lines, Light Developer exposed only "uphill" lines while Dark Developer exposed both sets to produce a darker tone. [Note: I scanned the sample sheet and the color didn't show up, but for history's sake I'll post it anyway.]Craftint paper was expensive, but its convenience and tonal range appealed to newspaper comic artists. Noel Sickles, Roy Crane, and Mel Graff used Craftint extensively. Craftint paper was essential to Crane's style; he used it through the 60s until the shrinking size both of printed comics and of original drawings rendered the process impractical. Crane once complained that in later years his originals were so small that Craftint tones looked like chicken wire. Here are some Craftint-shaded drawings.
A sheet of Ross board was not bound into the book, probably because Ross board was thick and didn't bend well. Ross sheets were covered with a raised pattern made of a chalk-like material which could be scraped off if desired. The artist drew lines in brush and ink, then added grey tones by rubbing a lithograph crayon or a grease pencil over the surface. The surface pattern broke crayon strokes into dots which would reproduce as a line cut.

Apparently there were many varieties of Ross board. White-surfaced boards came in numerous patterns. Others were coated with black ink which could be scraped away scratchboard-fashion. The only sheet of Ross board I've ever seen was a Gray Morrow original from the black-and-white Space: 1999 comic. Its pattern was so coarse it brought memories of Roy Crane's chicken wire. I don't know how Morrow applied his usual delicate penwork without his pen constantly "falling into the holes." A drawing on Ross board is to the right of the Contak drawing above.

Ross board's younger cousin was coquille paper, which is still available. This thin drawing paper is stamped with a random granular pattern. It accepts ink, pencil, and chalk. Black Prismacolor pencil on coquille paper looks weak to the eye, but reproduces beautifully in a line cut. Almost all of the black-and-white drawings in Andrew Loomis' art instruction books were drawn this way. Combining Prismacolor (or litho crayon) with brush and ink permits a startling range of tones. The large smiling girl on the first scan was drawn on coquille paper.

Fashion Drawing provides rare insight into art materials of 70 years ago. I'm sure many other essential items vanished into time even before computers came along and finished off the whole lot.

By the way, if anyone has some Ross board lying about I'd love to give it a try.

Friday, November 20, 2009

Technique Talk--2

Mouthing Off
When posting a story from the Golden Age Speed Comics, I was fascinated by the anonymous artist's shorthand "surprised mouth," which he used several times in the story. It looked like this:
The mouth is a black oval with a similar, smaller shape cut out of the bottom. Depending on how you look at it, the smaller shape represents either the tongue (I believe this was the original intent) or the lower teeth (in which case the guy is missing a few). This led me to ruminate about the stylization of mouths in "realistic" (i.e. non-cartoony) comic art.

Like cartoony art, realistic comic art is mostly shorthand and caricature. The main difference is that realistic art seeks efficient ways to suggest how things really look (more or less).

Realistic comic artists have developed more abstractions for the mouth than for any other facial feature. It's no wonder. The mouth is a very complicated structure. The expression muscles push and pull it all over the place. Talking changes its shape radically. What's more, the construction of the lips and the corners of the mouth are far more complex than they seem. Comic artists, pushed by personal style, deadlines, and skill limitations, develop their favorite way to say "mouth" with a minimum of hassle.

For some reason, on a male character a "full mouth"--that is, a mouth with both upper and lower lips completely drawn--appears effeminate:Drawing the lips too round or too full can detract from the "man's man" look realistic artists usually strive for. Impressionists Noel Sickles and Milton Caniff circumvented this potential pitfall by drawing a thin upper lip in shadow, reduced almost to a line, while indicating the lower lip only by the shadow it casts on the chin:
This soon developed into a formula that served realistic cartoonists for decades: two parallel lines, a long thin one on top and a short thick one below.Frank Robbins took this to an extreme. Toward the end of his newspaper career, his characters wore two lines of equal length and thickness, often spreading across the entire face.Profile mouths followed a similar evolution. Again a fully-drawn mouth is complicated and liable not to look sufficiently masculine:
Once more cartoonists eliminated the outline of the lower lip and reduced the upper lip to a line with a hint of thickness.
Once this approach was streamlined, this became another formula used by countless strip and comic book artists.
Note how the overhang of the upper lip was beginning to disappear. Frank Robbins took the abstraction one step further by getting rid of the lip profile altogether. The mouth became two short dashes floating in space:
An alternate approach was to draw the profile of the jaw as an unbroken contour with the mouth lines superimposed:
Yet another variation (frequenty used by George Wunder and the later Caniff) was to combine the lip overhang and the lower lip into a single unit. Unlike in the previous example the lower lip was differentiated from the chin:As time went by and the "manly school" moved from newspapers to superhero comics, the more realistic approach taken by contemporary magazine illustrators influenced some cartoonists. However few challenged the thin-upper-lip-no-lower-lip formula. Carmine Infantino's illustration-inspired mouth dared to show the outline of the upper lip. However the lower lip remained an indication:
Infantino was pretty much alone in this respect until the revolution headed by Neal Adams brought photographic realism to comic books. Wallace Wood was the only other notable upper-lip man. He developed an odd "half-upper-lip" which featured the septum but not the rest of the lip. This indication became a cliche with Wood, and was dutifully duplicated by his many imitators.
Wood also increased the size of the lower lip shadow, often modeling its edges to further sculpt the lip. It was an "illustrator-y" version of the Caniff mouth. It's also worth noting the unique mouth Jack Kirby developed in the 1960s: he drew the top shape of the upper lip, resulting in this:
Having mentioned Kirby, I must nominate him as the perfector of the open superhero mouth. Two thousand artists have drawn variations of this mouth ten thousand times. It fairly bursts with drama and action, yet bears no relationship whatever to a real mouth. The perfect shorthand!There don't seem to be as many open mouth stylizations as there are for closed mouths. I suppose it's because in superhero comics most open mouths are shouting, and the Kirby mouth fills the bill. John Romita did develop an unusual schtick, however, which I don't think anyone else used. This was his gritted-teeth mouth:I conclude this ramble with the oddest open-mouth abstraction I know. It brings us back to the Golden Age, when superheroes still smiled a lot. I first saw the mouth on Jerry Robinson's Robin, but it enjoyed a certain popularity in the forties before going extinct.Note that the black semicircle representing the open mouth doesn't connect with the the upper lip. The upper teeth are created entirely out of negative space. It's a fascinating trick, but it had a flaw: colorists often didn't get the idea, and colored the teeth pink like the rest of the face. The result was a face with two mouths, one open and one closed.

Sunday, June 7, 2009

Technique Talk

Hail the Hallowed Halo
Many years ago Jim Vadeboncoeur and I interviewed the late John Buscema about his early career. At one point I asked him why he and other comic artists of the 50s and 60s put "halos" around characters rather than letting a black background touch them. Here's an example of what I mean, from a Golden Age Ruben Moreira story:

The halo preserves the outline of the co-pilot's face. In the printed comic the effect might be subdued by running a dark color over the halo so it becomes part of the background:

Too often comic book colorists chose a bright color, giving the character a radioactive glow:

When you look at it closely, though, the halo wasn't necessary. Had Moreira left the guy's nose open instead of in shadow, the background could have met the face and the face would have read just fine.

But comics artists often used halos when outlines didn't need preserving. Here's a particularly egregious example from Milton Caniff, who of all people should have known better. [Sidebar: I'm not convinced this is 100% Caniff; I suspect ghost work.] With the exception of Terry's left arm and Dude's shirt front, none of these edges needed saving. The halos here were apparently artistic, not practical, choices.

As for Buscema, he shrugged halos off as a stylistic trick comic artists adopted from illustrators they'd admired in school. This intrigued me, so I pulled out some tearsheets and went looking for halos.

I found quite a bit of evidence to support Buscema's theory. Many illustrators lightened the areas around characters, especially around their heads. Here are a couple of 1944 advertising examples.

The group of women is from an ad for Eureka vacuum cleaners. Note how each head is haloed. I understand using a halo to highlight the main figure. But halos don't make sense on the secondary figures, like the elderly woman and the one with the cap to the main figure's right. In the full-size reproduction we see that the grey background tones are hatched in with a brush, just like Caniff's black background.

In another ad, one pushing Wilsonite sunglasses, W. Calvert also uses a halo to emphasize the main character. I confess I reproduce this ad not only to show its artwork, but also to share the wonderfully-awful wartime pun in the headline. Anyway, consider the halo around the aviator. It certainly draws attention to the his face, the most important part of the picture. Unfortunately it also eats away much of a background figure. This partial figure looks really weird. Calvert would have been wiser to move him further back and to the right--or to leave him out altogether. I speculate that this figure was indeed fully painted at first. Calvert might have sponged out the halo later to prevent the background interfering with the aviator's head.

Which led me to wonder if some comic book halos weren't style at all, but the result of insufficient planning. Consider how a cartoonist can handle a large foreground black area. The classic choice is to position it against a white (or grey) part of the background. But what if the background is also black? There are two options. We can deliberately lose the foreground black into the background. George Tuska did that with Buck's hair in this Buck Rogers daily:

As long as you plan the black areas properly, the viewer will understand the drawing. As we'll see later, you can lose quite a bit of foreground black without your drawing becoming unreadable.

The second way to avoid losing a foreground black is to provide a rimlight to illuminate the endangered spot. That's what Austin Briggs did on Ming's helmet in this Flash Gordon panel:

A rimlight keeps the light "inside" the drawing. The result is a natural light effect instead of an artistic gimmick like a halo. Like the last one, this technique requires forethought. If you don't plan ahead you wind up with an abomination like this William Overgard Steve Roper panel:

This could only have happened if Overgard had drawn and inked the foreground completely, then decided he wanted a solid black background. Since the story takes place in a darkened room, you'd think he'd have inked the background first so he'd know which foreground blacks he could afford to lose. Or he could have spotted blacks in the pencils, so he'd know where he was going when he began to ink.

Working from dark to light is a great way to control blacks, but it's difficult to master and not many artists use the approach. Milton Caniff wrote that Noel Sickles worked dark to light, massing in all his shadows with a brush before indicating outlines with a pen. This work flow made panels like this possible:

Had Sickles outlined in pen first, we'd see more linework in the light areas. Instead he used the barest of lines to hold the foreground figure's face. The shadow carries the rest. The speaker's face is made entirely of shadow. The one exception is the line of his chin. Leaving that line out would have let the face run into the drapery.

Caniff said he tried to emulate Sickles' approach but gave up in frustration and went back to outlining everything in pen. Having tried both ways, I can appreciate how he felt. However if you can master working dark to light, you open up a whole a new world: the world of "invisible lines." Rather than describe what I mean with words, I offer a panel by one of the world's masters of black and white, Arturo del Castillo. Devour this:Every time I look at this panel I drool. The massing of blacks borders on audacious. With an alternating pattern of darks and lights del Castillo gives the figures a full three dimensions. Hardly anything has an outline. The exterior contours of hats, heads and bodies are defined entirely by the shadows enclosing them. Where there's no shadow there's no line. The viewer's brain provides the line. The middle man's back is as solid as can be, yet most of its light side doesn't exist! And how about the face of the guy on the right? It consists of nothing but perfectly placed chunks of shadow. Wow!

Here's another del Castillo panel, in which he pushes the imaginary outline to its maximum. Take a look at the white hat at the left.That hat's crown has height, depth, and roundness. Yet it's not there! The crown is all in our mind...the only things on the page are two big chunks of black. No halos here. None needed!

For my money this is the sort of thing to aspire to. Think ahead. Bravely allow those black backgrounds to touch your figures. (Of course, as del Castillo demonstrates, being a genius helps.)