Showing posts with label 2005. Show all posts
Showing posts with label 2005. Show all posts

Friday, October 31, 2014

Dungeons & Dragons: Wrath of the Dragon God (2005)



Directed by: Gerry Lively
Runtime: 105 minutes


Dungeons and Dragons 2, the sequel no one wanted and some how managed to be better than the first film. Yes it is a straight to DVD release, yes it has large plot holes that they can double as a home for a family of four, yes it is kind of dumb, but better than the first movie.

The Captain of the Guard is back in this movie. In the opening credits he explains that he has been undead for a hundred years and is rather upset about that. Since he can't get revenge on the wizard that did this to him, he has set his sights on destroying the city he used to guard.  Luckily for him there is a McGuffin that can help him with his quest. So the opening credits show his journey as he acquires the McGuffin.

Elsewhere in the city that has no idea it is about to be destroyed, Lord Protagonist is ignoring his staff while watching a sword fight. Lord Protagonist used to be captain of the guard and studied to become a CPA. After a distinguished career Lord Protagonist is too old to go on adventures and is put in charge of the tax department. Though at the moment he is more interested in practicing with swords than listening to his staff. So leaving his staff to sputter about tax crap, the Lord finds a sword and some armour and challenges the new captain of the city guard. The new captain was a student of the Lord and is also studying to get his double major in being an Ass.

The two of them duel and the new captain lets the Lord win. After ordering his troops to leave the movie until the third act, the Ass shows the Lord the tip of a feather he cut off of the Lord's helmet. Explaining that if this feather was his neck he would have been killed due to old age. That's right, your neck moves sixteen inches above your head as you reach your late forties. So the Lord consoles himself by visiting his sorceress wife. She is studying the McGuffin wizard school of magic. 

Her attempts at learning McGuffin magic only result in her destroying a pair of gloves. Before she can bemoan the fact that she failed news arrives that there is trouble at the mountains. A couple of farmers went into the mountains and have not been seen again. Wanting to keep costs down Lord Protagonist and his wife volunteer to solve what happened to the farmers.

In the mountains they discover poison gas and a sleeping giant that is breathing out the poison gas. Not just any poison breathing dragon but a poison breathing dragon god that destroyed the McGuffin mages after they imprisoned it. Luckily for our heroes the McGuffin mages hid all their notes in the city library before they quit being mages and took up heavy drinking in a forest somewhere. So Lord Protagonist and his wife stay up all night studying notes that make no sense. Having no luck with that they resort to using magic to make sense of the notes.

This results in part of the library being destroyed, a fair sized chunk of the Sorceress' scalp being removed, and the plot advances in regards to the McGuffin magic.With the fate of the city on the line and the city guard unavailable until the third act there is only one thing to do, assemble a group of third party independent contractors. Lord Protagonist knows just the people that can be brought in to get the job done and because they all owe him a favour so the kingdom will not have to worry about paying them. We have a priest who hates people who wear shoes in holy places of worship, a barbarian warrior woman, a cynical and surly dwarf thief, and a elf teleportation specialist.

Together these five heroes will go forward to find the pool of plot acceleration. Back at the city, the Sorceress is dying due to the Captain of the Guard casting a increase drama spell on her. So in an attempt to make the McGuffin mage's notes readable she set them on fire and the notes become readable. Elsewhere, the fiscally responsible adventures stumble upon their first trap set by a lich (a wizard who's body has died by his mind and will keep going). The party escapes the trap but Lord Protagonist is starting to believe the Ass that he is too old for this kind of life.  

The adventures get closer to the pool of plot acceleration and they fall into another trap that kills the priest. Back in the city, the sorceress is destroying stuff in the name of research and decaying more. Our heroes use the pool of plot acceleration and the elf teleport specialist gets to do her thing. Sadly she teleports them into a trap and gets her hand stuck in stone. However, the Captain of the Guard created an easy to escape trap and our heroes escape with the McGuffin and race towards the city and the third act.

The mages find the McGuffin mage's lair under the city, the Ass and the city guard return, and the dragon god wakes up. The Ass dies and there is much rejoicing by me. The movie ends with a happy and predictable conclusion.

For all the crap I have given this movie it really is not that bad. I have no problem recommending renting this movie or watching it on Netflix. It is a better popcorn fantasy movie than it has any right to be.

MVT: The director was able to mix practical effects with cgi effects to keep the viewer in the movie.

Make or Break: What makes this movie for me is the plot's ability to capture the feel of being on an adventure created by someone who took a crapload of dice and made something entertaining up.

Score: 5.2 of 10

Tuesday, June 17, 2014

Actium Maximus: War of the Alien Dinosaurs (2005)






Directed by: Mark Hicks
Runtime: 76 minutes

I respect how much effort goes into a movie like Actium Maximus. I have never made a movie but I understand that there is a lot of work to get an idea or dream made into a movie. It is a shame that Actium Maximus comes out as a unwatchable mess.

To make sense of this movie I had to watch it three times. The first time watching it I fell asleep, the second time I managed to watch all of it but my notes had nothing to do with the movie, and the third time I turned watching into a drinking game and passed out after twenty minutes. So this review is not going to be up to the usual lazy quality I dedicate to my reviews.

The movie opens with the amazing Lloyd Kaufman. He spends five minutes claiming that event involving thousands of Buddhist robes on display in a park is really just a high end green screen effect. This is the last entertainment that will be seen for the rest of this movie.

Then the movie proper starts and this is where the movie stops making sense. As far as I can tell most of the movie takes place on the colony planet Actium Maximus. This planet is ruled by a box cyborg robot thing emperor who is addicted to expensive drugs and likes betting on alien monsters that look vaguely dinosaurish killing one another. The so-called plot splits into two parts, the a plot deals with life on Actium Maximus and the plot by religious zealots trying to kill the box robot cyborg thing ruler. The b plot deals with monster keeper going to another planet to find some extremely dangerous alien monster thing.

The rest of the movie is dinosaur alien puppets killing each other or spectators in a running of the alien things segment. Lots of recycled footage and horrible green screen shots. Barely understandable dialog and subtitles showing up at random. A soundtrack that requires a music degree to determine when or if it stops being repetitive. And an overwhelming sense that no one on this film knows what this movie is about. 

And that is the movie. I tried to give this thing a chance. In fact I gave it two and half chances and it just kept getting worse on every viewing. With that said on to the rating.

MVT: Lloyd Kaufman, this man is a national treasure and the only one providing entertainment on this movie.

Make or Break: Break, the whole damn movie after the Lloyd Kaufman.

Score: 0.01 out of 10


Friday, August 30, 2013

Episode #250: Election Double Deuce

Welcome to the 250th episode of the GGtMC!!!

This week we brought along special guests, Dr. Zom and Pickleloaf from the Silva and Gold podcast to talk about Johnnie To's Election series of films!!! We cover Election (2005) and Election 2 (2006). Great cast and great conversation was had with many derailments into tomfoolery!!!

Direct download: ggtmc_250.mp3

Emails to midnitecinema@gmail.com

Voicemails to 206-666-5207

Adios!!!




Thursday, May 30, 2013

The Call of Cthulhu (2005)



“We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age.” - H.P. Lovecraft, The Call of Cthulhu

Directed by Andrew Leman

Runtime: 47 minutes

Time for madness, strange cults, stranger works of art and academics going insane. Today review is the silent black and white film The Call of Cthulhu. Brought to you by the H. P. Lovecraft Historical Society.

The film opens in the most fitting place for a Lovecraft film, in a sanitarium. The Man (played by Matt Foyer) tells The Listener (played by John Bolen) to destroy some notes that The Man inherited from his great uncle. This leads into first of the three stories that makes up The Call of Cthulhu.

The first story is the notes The Man's great uncle took about a young man named Henry Wilcox (play by Chad Fifer). Henry is having strange and odd dreams that lead him to create a odd clay sculpture. These events lead to Henry becoming ill from these dreams and then forgetting all about the dreams.

Story number two has The Man's great uncle at 1908 archaeologist convention. While at the convention he meets Inspector Legrasse (played by David Mersault) from New Orleans. Legrasse has with him a strange statue he found while raiding a weird cult gathering and wants to know if anyone at the convention can tell him more about it. The collected archaeologists know a little bit more about the statue and the cult it is from but not enough to satisfy Legrasse's questions.

The Man stumbles upon the third story while carrying out his job as an geologist. One of the rocks he is looking at is wrapped in a newspaper from New Zealand. It has a story about a derelict fishing ship and a half crazed survivor. So The Man takes off at once for New Zealand to speak to this survivor only to find that the survivor has gone to Norway. Arriving in Norway The Man finds that the survivor has died and left a journal of his account. 

Somewhere off the New Zealand coast the fishing ship Alert comes across a small uncharted island. Being a brave and adventurous fishermen decide to explore the island. Unfortunately for the crew of Alert they have stumbled upon the island of R'lyeh home to Cthulhu. Two of the sailors live long enough to return to the ship. One dies of fright on learning Cthulhu is chasing the ship. The only survivor rams the ship into Cthulhu forcing it to go back to sleep.

Make or Break: What makes this movie for me is the silent black and white filming. It makes it feel the same as reading the stories. As for breaks it would have to be the misquoting of the original work. This is a minor thing and really the only misstep they made.

MVT: Again the whole atmosphere created by the black and white filming. It provides shadows to add suggestion to the imagination and captures the feel of the story.

Score: 8.25/10

Tuesday, April 17, 2012

Episode #180: Domo Aura-gato Mr. Arrebato

Welcome to another episode of the GGtMC!!!

This week we bring you our episode sponsored by diabolikdvd.com and we have much to discuss...we cover The Aura (2005) directed by Fabien Bielinsky and Arrebato (1980) directed by Ivan Zulueta. We talk about these films and many other diversions....quite an interesting little show.

Thanks again to the great folks over at Diabolik DVD!!!

Head over and BUY!!!

Direct download: DAMrARM.mp3

Emails to midnitecinema@gmail.com

Voicemails to 206-666-5207

Adios!!!



Tuesday, June 22, 2010

Episode #87: Simply Funky

While Sammy is on hiatus waiting for the birth of his little Mifune, Will brought in good friend of the show Pickleloaf to help out with some reviews this week.
They covered FUNKY FOREST (2005) and BLOOD SIMPLE (1984) from the Coen Brothers.
You can find The Loaf's blog at pickleloaf.blogspot.com

Tuesday, November 3, 2009

Episode #54: Vegazz Zombiez

Well, we lost a bet....again.
This time Bill from Outside the Cinema has won and with his win he brought the thunder with his picks. Bill has chosen VEGAS VAMPIRES (2004) directed by Fred Williamson!!! and ZOMBIEZ (2005) directed by Who Cares?
The Gents' gave the films their best...ugh.


Tuesday, April 7, 2009

Episode #26: The Pusher Trilogy

In the first of what we hope are many trilogy shows that we have nicknamed the Tril-O-GGtMC programs....we go over Nicolas Winding Refn's Pusher Trilogy.


Tuesday, January 20, 2009

Episode #17: Cut Throat Killzone

In this week's episode we cover 1972 infamous Spaghetti Western known as CUT-THROATS NINE and the modern martial arts cop drama KILLZONE starring Donnie Yen, Sammo Hung and Simon Yam.


Thursday, September 25, 2008

Episode #2: The Bittersweet Alligator

On  this week's show, we cover the Robert Forster classic ALLIGATOR and we go over the highly under-rated film from Kim Ji-Woon entitled BITTERSWEET LIFE. We have feedback from listeners and just have a good time talking about some movies.