Showing posts with label Macaroni Combat. Show all posts
Showing posts with label Macaroni Combat. Show all posts

Wednesday, October 10, 2012

Commandos (1968)


Sgt. Frank Rock and "the combat-happy Joes" of Easy Company (with nicknames such as Bulldozer, Ice Cream Soldier, Wildman, and so on) were created in 1959 by writer Bob Kanigher and artist Joe Kubert for DC Comics' Our Army At War #83 (though the Rock character had existed in a couple different variations going all the way back to that January's G.I. Combat #68). It's been debated that Bob Haney wrote the first appearance of the Rock in Our Army At War #81, drawn by Ross Andru and Mike Esposito, but that was more an early model for what would come shortly. Most, if not all, of the Sgt. Rock stories center on the eponymous character either teaching an object lesson (typically to a new member of Easy Co., where "nothin' ever comes easy") or being taught one (typically by a new member of Easy Co.). Rock liked being a sergeant. He liked being in the field with his grunts. He disdained desk jockey officers, and often pushed them to the point of flagrant insubordination. These tales can be a bit one-note, especially when read back to back, but let's face it; they were never intended that way, and for a kid rummaging through the comics at the local corner store, they were straight from heaven. With that in mind, I would like to simply say rest in peace and thank you to Mr. Kanigher and Mr. Kubert. You made it look easy.

The year is 1942. A ragtag group of soldiers have been gathered under Sgt. Sullivan (Lee Van Cleef) and his right hand man Dino (Romano Puppo) to execute the plan of Captain Valli (Jack Kelly). The Captain's "Operation: Torch" calls for the men to quietly take over an oasis in Africa currently occupied by the Italian army in the service of Germany's Army Corps Africa, where oil wells have been tapped to keep the enemy's Panzers on the move. The men put on happy faces and take in the Germans, including Oberleutnants Rudi (Götz George) and Heitzel (Joachim Fuchsberger, billed as Akim Berg), while trying to keep the remaining Italians, led by Lt. Tomassini (Marino Masé), from escaping and putting the sprags to the whole mission and maybe even losing the war for the Allies (okay, not really). 

At its core, Commandos (aka Sullivan's Marauders) is director Armando Crispino's Macaroni Combat cash-in on The Dirty Dozen. However, the script (co-written by Dario Argento from a story by Menahem Golan) takes some noticeable (and in its own way, distinctly Italian) departures from the American model. The set up requires the American soldiers to be fluent in Italian to pull off the sham (essentially a play on the Battle of the Bulge, where German soldiers masqueraded as Americans), but here the soldiers are generally indistinct from one another. There is no Franko, no Wladislaw, not even a Vladek. These men are a group, and aside from the more senior characters, it's difficult to tell them from the enemy. The only real exception to this is Aldo (Giampiero Albertini), who plays an integral part in the finale and summation of the film. It seems to me a shame to waste such talented character actors as Puppo and Pier Paolo Capponi, but there you have it. I suppose their colorful faces were enough for the filmmakers (and it should be said there's a certain value in that, as well).

Sullivan dislikes officers, as most cinematic non-coms are wont to do, but his animosity reaches levels of outright insubordination and physical menace that would have any other soldier shot. He has his reasons, of course, but his initial confrontation with Valli feels misplaced and uncalled for, at best. So of course, Sullivan will be proved correct. What's frustrating is the amount of vacillation that goes on with Sullivan wanting to alternately kill Valli and carry out his orders. It can be argued that this was intentional; an attempt to show the conflict taking place inside the sergeant, but the way it's handled by Crispino, it comes across as a matter of convenience. When it makes for dramatic conflict, Sullivan will defy Valli, and when it's time to kill Nazis, they're pals.

This defiance extends from Sullivan's back story. As a character, he is emotionally damaged; quasi-psychotic, even. He blames his traumatic experience on an officer who was willing to sacrifice his men to get commendations for himself. At multiple points, Sullivan becomes bloodthirsty, wanting to slay everything in his path. He projects his past onto the present, and in his mind, he is taking revenge for what happened not only to him but also to his platoon, which we must assume included at least a few close friends (of which we know Dino is definitely one). But there's a difference between sacrificing oneself and being sacrificed. Sullivan knows the difference. Valli does not, and while the end has a reconciliation of a sort between the two men (as it must for this type of film), it feels superficial and tenuous. Perhaps a non-resolution of the tensions between the men could have made for a more nuanced conclusion; a more realistic depiction of the eternal relationship between those who lead and those who are lead (the man on the ground understands the relationship perfectly, while the one above him can't grasp it on account of his perspective and distance from his subordinates, necessary or not). The filmmakers' representation of this, however, lacks the definition needed to provide a solid sense of closure by film's end. 

The production value of the film is quite high, and the film (an Italian and German co-production) puts every penny up on the screen. Crispino shows a deft hand at directing large-scale action (the most important aspect of which is maintaining a sense of space, I would argue), and the battle scenes are great to watch. He fills the frame when appropriate and focuses on individual acts when appropriate. By that same token, the director also shows an aptitude for directing the stealthy, quieter scenes which generate the suspense on which the entire film is structured. The acting is solid all-around, though it does veer off into the overwrought at several points (but let's face it; that's half the fun). Also of interest is the film's score by Mario Nascimbene, which consists largely of variations on Franz Liszt's Totentanz (aka Dance Of The Dead) and provides a layer of both foreshadowing as well as a bit of punctuation on the film. So, while the film is nothing all that original, it does have enough European flourishes to make it interesting for casual viewers and cinephiles alike. My recommendation is for you to commandeer Commandos for yourself and give it a spin (see what I did there?).

MVT: The whole movie is loaded not only with tense scenes but also with an air of tension overall. Crispino and company manage to make it just bearable enough to sustain interest, without becoming off-putting and stale.

Make Or Break: The Make is the scene when a certain soldier buries another soldier (I'm trying not to give away anything here). It doesn't quite attain heights of heart-string-pluckery, but it is effective. It also illustrates the film's larger theme slightly better than the very end, which was well-played but felt more like an afterthought than anything else, to me. 

Score: 6.5/10
 

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Wednesday, April 25, 2012

Casablanca Express (1988)


Kids play "War" (not the card game, although I suppose they do that, too), because the concept is the soul of simplicity itself. You get to wipe out your enemy (read: friends) through the deployment of stealth and/or superior firepower. The imaginary rivalry doesn't even need to be drawn along any sort of realistic lines. It doesn't have to be Allies versus Axis. It can just be (and often was) our team versus your team. May the best "men" win. You can't really have this sort of equality in games like "Cops and Robbers" or "Cowboys and Indians," where the notion itself implies a conflict of good versus evil (naturally, these values are mostly antiquated today). Plus, you got to shoot off (toy) machine guns (when they didn't have to be Technicolor because the world was far less insane and scary) and bazookas (read: sticks), and you even go to lob grenades (read: pine cones) and fulfill the ultimate fantasy of damn near every adolescent boy; you got to blow shit (imaginarily) up. I always get the same cathartic thrill when watching a Macaroni Combat film.

The time is November 1942. The place is North Africa. Sir Winston Churchill (before his knighthood, naturally, and played by John Evans) needs, for some nebulous reason or another, to get from Morocco to Casablanca. Major General Williams (Glenn Ford), Colonel Bats (Donald Pleasence), Colonel Del Croix (JRM Chapman), and Major Valmore (Jean Sorel, France's answer to Robert Wagner) are charged with the Prime Minister's security. To that end, they enlist British agent, Alan Cooper (Sean's son, Jason Connery), American Captain Franchetti (late son of Anthony, Francesco Quinn), and British Lieutenant Lorna Fisher (Jinny Steffan). In order to deceive the Axis opposition, led by Otto von Tiblis (Manfred Lehmann), the Allies put Churchill in a special car of the eponymous train and have his double (Phillip Vye) leave Morocco at the same time via plane (I assume, because we are never told outright nor do we see any of this happen onscreen). However, soon after the train departs the station, it is discovered that there is a double agent among the Allies, and Churchill's life and the lives of all the other people on the train (conveniently making up a nice little microcosm) are thrust into imminent danger.

Everyone knows who won World War Two (I mean, you do, right?). The final outcome has been preordained by history, and we all know how that outcome came down (unless you believe movies like Inglourious Basterds and The Madmen Of Mandoras are factual accounts). That's the big picture, but war (like the devil) is in the details, and the individual stories that make one up are less certain (think along the lines of the expression "we lost the battle but not the war"), unless they are heavily chronicled like the Battle of the Bulge and so forth. But a story's conclusion is especially uncertain when the storytellers use a war as a backdrop only. Then, the good guys don't have to win and/or make it out alive. This is also one of the main reasons why war films must often have major twists in them. For as much as kids can enjoy playing "War," it eventually gets old. Throwing curve balls at the audience is the cinematic method of maintaining interest in this regard.

Sergio Martino's film, Casablanca Express, then, uses one of the genre's favorite curve balls: the double agent. Granted, you would have to be pretty daft to not be able to parse out who the mole within the Allies is relatively quickly. Nevertheless, here's where the train and its microcosm of passengers come in. Sure, we know who the main Nazi is, and we know who the mole is, but what about the supposed civilians on the train? They all appear normal, but what lies beneath? Who can be trusted? This evokes the film's major theme of deception. The mole acts as an ally while colluding with the enemy. Churchill has a doppelganger that he uses to elude attack. There's even a couple of exchanges early on between Churchill and Williams in regards to who knew what about Pearl Harbor and when. In fact, the whole train and period setting summon up the feeling of an Agatha Christie mystery. To be sure, that elicitation is thin, but it is in there. 

In that respect, this is more an espionage film than a war film. Sure, there are Nazi soldiers getting mowed down by and mowing down good guys, but I feel in this instance you need to look no further than our main actor's pedigree as to the reason why. I think it's safe to say that Jason Connery has not achieved quite the level of success his father has (just ask Don Swayze, Chad McQueen, or Mike Norris), but his surname provides marquee value. This value is amplified if there is an actual blood connection to the celebrity insinuated in the advertising. This is the same reason Connery was not cast as a part of the British soldiery but as their "expert in impossible operations." This is also why the second-billed Quinn was cast as a more two-fisted man of strength. Where Cooper has wits, Franchetti has guts. The film's narrative plays off these two aspects. Franchetti gets to fight atop the moving train, while Cooper gets to infiltrate the guarded locomotive and disarm explosives (or start to, anyway). This is not a film of artillery bombarding a platoon of combatants. This is a film of interpersonal action and artifice.

Now that I've only scratched the surface on this subgenre and this film's place therein (or at least enough to only muddy the waters and aggravate the devotees of these types of film), I feel it incumbent upon me to address the technical aspects of this little opus. Martino has forever been a solid technical director. Even when the material is subpar, the man's talents are always on display. This is not to say he has a distinctive style, per se, but he has skill, and it is evident in Casablanca Express. During an early foot chase, he uses dolly shots intercut to great effect. Later on, he uses the same dolly to reframe action during long takes to provide shot variety without extra setups and editing. It's a technique used by some of the greats in cinema history (Woody Allen springs to mind, but feel free to add your own) and something fledgling filmmakers on a budget would do well to study, in my opinion. The action is well-choreographed and well-shot, and there are some hairy-looking stunts (notably in the train top scenes) that manufacture a good deal of tension. In all fairness, the film has its share of problems, but for an hour and a half of entertainment, I have certainly seen far worse war films.

MVT: The action is edgy enough and professionally done. Martino never loses sight of the importance of keeping the viewer involved during this type of scene, and it satisfies.

Make Or Break: Strictly on a technical level, the Moroccan chase is some grade A filmmaking (okay, maybe B+). Who would have thought that of an under-the-radar Macaroni Combat flick few people probably even know exists? But it's there (unless your standards are way higher than mine).

Score: 6.5/10

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