Showing posts with label Action/Martial Arts. Show all posts
Showing posts with label Action/Martial Arts. Show all posts

Wednesday, March 14, 2018

Karate Rock (1990)



During the opening credits of Larry Ludman’s (aka Fabrizio De Angelis) Karate Rock (aka Il Ragazzo delle Mani D’Acciaio aka The Kid with Iron Hands), a car passes by a Burger King, and the first thing that popped into my head was how appropriate that is.  When I was a boy, fast food was something you got once in a blue moon.  It was a “treat,” not the go-to for every meal of the day.  Fast food was considered trash food.  I suppose it still is, but it’s much more readily accepted as a meal option now.  The same holds true for trash cinema.  It’s probably not “good for you” (yes, I know that sounds snotty), but damn it all, it sure does taste good.  The acceptance of trash cinema has certainly grown over the years from a rather small cult following into a veritable legion or people who devote the entirety of their moviegoing lives to it.  I have no grudge against trash cinema nor against the people who live and breathe it (I would consider myself at least partially in this category).  But I do find myself, from time to time, trying to figure out the “why?” of it’s appeal.  This is something which can be especially confounding when you’re a devotee as well as an observer.  

I’m sure the answer is likely far more complex than any of the films which fall under the trash purview (and definitely more in-depth than I have room for here), but I keep coming back to fast food as the appropriate analogy.  Trash films, even when they drag, when the camerawork is horrible, when the action is less than thrilling, almost always give you at least one moment you won’t see in any other film (or, lacking a specific moment, an attitude).  Just like you can’t get a Burger King burger at McDonald’s and vice versa, you can’t confuse something like 1990: Bronx Warriors with 2019: After the Fall of New York, no matter how hard you try.  In fact, the individual flaws may be the things that make them stand out.  These are films totally concerned with trying to be entertaining.  They don’t care about expanding the vocabulary of filmmaking.  They don’t care about making any cogent statements about the human condition (though, I would argue, they sometimes do despite their best efforts).  They don’t want to suggest anything.  They want to be as plain as the nose on your face (and 99.999% of the time, they are).  Like Burger King, McDonald’s, Wendy’s, et al, they all want to sell you a hamburger, fast and cheap, and, most importantly, from one of their franchises.  So, Karate Rock is perhaps the most bonkers ripoff of The Karate Kid ever made, yet it still partly works in spite of itself, but not because of any inherent virtues.  That said, the distinct lack of Elisabeth Shue is truly, truly tragic.

Kevin Foster (Antonio Sabato, Jr) is moved from his Savannah, Georgia home to the small town of Bend because he got into too much trouble for his policeman father John (David Warbeck) to take.  Rooming with the happy-go-lucky Billy (Robert Chan), Kevin runs afoul of local jerkoff Jeff Hunter (Andrew J Parker) and his gang of thugs.  From there on out, it’s nothing but dancing at the local slushie bar and karate-ing (-ish).

As previously stated, the clear and obvious “inspiration” for Karate Rock is 1984’s The Karate Kid.  There is the new kid transplanted to a town where he is all alone and outcast for his background.  There is the young love angle.  There is the karate angle, replete with the old, retired (and retiring) Asian mentor.  There is the gang of young toughs who dominate the protagonist’s life and make it infinitely more difficult.  The thing of it is, Karate Rock has none of the heart of the John G Avildsen film, and it completely misses the whole point of its progenitor.  For the first part, there are still all the setups we expect from this story, and they all turn out exactly as one can predict.  Nonetheless, there is no connective tissue to get us there.  There is no development of the characters, from the top down, to make us care about anything that happens to any of them.  Kevin is practically a doorstop who keeps getting in Jeff’s face just to make himself feel bigger and salve his own pride.  Billy offers no wisdom or insight into how Kevin can better himself until he decides to train him (he does get a half-assed back story, however).  Conny (Dorian D Field), the girl next door, never shares a heartfelt moment with Kevin, and she pathetically keeps trying to change herself to match Jeff’s hotty girlfriend Kim (Natalie J Hendrix) rather than showing Kevin (and the audience) anything unique she has to offer.  John behaves more like Kevin’s parole officer than his father, and there is no depth to their relationship for a reconciliation to mean anything.  These are warm bodies occupying spaces until it’s time for them to do something.

For the second part, this film has nothing to do with self-discovery or conquering one’s fears.  This is because it is entirely shot through a thick, oily filter of pure Italian machismo.  Kevin wants Kim because she’s beautiful, and, according to various moments between her and Jeff, she puts out.  Conny flings herself at Kevin because he’s hot, not because he is in any way distinctive.  And Kevin frankly couldn’t give a shit about Conny until he needs her, anyway.  The impetus for Kevin’s martial arts training has nothing to do with improving himself.  He’s doing it just to get revenge on Jeff for publicly kicking his ass multiple times (and never mind that Kevin names Kim as the prize for the winner of their climactic showdown, something she protests not in the least).  Billy’s decision to teach Kevin has nothing to do with anything other than that he’s an old Asian guy who knows karate (and the training montage is not only substandard in its techniques [read: no “wax on, wax off” stuff] but also mindboggling in its intercutting with shots of Jeff dancing at the slushie bar), and there is no thought given to the ideals and philosophy of martial arts.  It’s strictly used here to beat the shit out of people.  Finally, just to keep the viewer even more off-balance, the whole inner turmoil that Kevin has completely not been struggling with for the entire movie is his desire to be accepted by his old man, which he does by beating up a couple of kids (wasn’t that part of the reason he was taken away from his home in the first place?).  The whole film is like getting Chinese noodles and putting pesto sauce on them.  Yes, it’s still noodles and sauce, and it tastes fine, but it is not in any way what you expect.  And that’s without even getting into all of the disco dancing that takes place to music I could have whipped up at twelve-years-old on my Casio SK-1.

MVT:  The pure wrongheadedness of De Angelis’ approach and the bizarre view that the Italian filmmakers had of American life.

Make or Break:  The “rock dance” competition.  It’s one for the ages in so many ways.

Score:  6.75/10             

Wednesday, February 7, 2018

Wolf Devil Woman (1982)



In 1984, DC Comics introduced the world to the character of Dan Cassidy.  Cassidy is a movie stuntman, and he’s hired to play a monster in a very state-of-the-art costume that would likely make the late Stan Winston weep.  While shooting on location, Nebiros, an insectoid/dinosaurian demon is unleashed from his temple/tomb.  Believing that Cassidy is another demon, Nebiros attempts to drain the magical power from the man, but instead the creature winds up fusing the tech suit permanently to Cassidy.  Created by Dan Mishkin, Gary Cohn, and Paris Cullins, the newly christened Blue Devil had his own series which ran for thirty-two issues.  One of the more interesting things about it was that Cassidy became what was dubbed a “weirdness magnet,” because of the fusion of technology and magic he embodied.  This communion was appealing to me as a kid for a couple of reasons.  One, I loved monster movies, so anything that touched on that subject, even briefly, was attractive.  Two, the character’s meshing of science fiction and fantasy was appealing in much the same way that things like Karl Edward Wagner’s Kane stories were.  Of course, eventually DC decided to just make Cassidy a plain, old demon, robbing him of his more intriguing aspects but leaving his Average Joe outlook on most things.  I bring this up because Pearl Chang’s Wolf Devil Woman (aka Lang Nu Bai Mo aka Wolfen Queen) has a villain whom the subtitles refer to alternately as Red Devil and Blue Devil.  While I guess you can say inspiration struck me at that moment, you can equally make the case that I just threw any old thing together to fill up space.  Much like Chang’s film.  

Red/Blue Devil tortures some guy on a crucifix in front of his gathered gang of grim ghouls.  Horrified, Warrior of Steel Sparrow and his wife Jade flee with their infant, but the parents die, and the infant is carried off by a white wolf.  Raised in an ice cave by said wolf (as essayed by a German Shepherd), the baby grows into a woman.  Meanwhile, gormless Lee and Wong search for the mystical ginseng root that can defeat the Devil.  They encounter the eponymous Woman, teach her to read and write, name her Snowflower, and get her tangled up in all this nonsense.

Wolf Devil Woman posits itself as a standard Kung Fu revenge film.  Like many of the martial arts films released around this same time (or just Taiwanese genre cinema in general), it ramps up its odd elements to add some flavor to the proceedings.  So, Red/Blue Devil wears a mesh KKK hood with a jolly roger on it.  The majority of his lackies are red-garbed ninja.  A couple of his henchmen are outright demons (or maybe they just dress the part; Their faces are actual, immobile, store-bought Halloween masks; Yes, really).  Snowflower lives in a stylized ice cave with weird, bubbling, green springs.  She also dresses, at first, in wolf skins (this would be like a caveman dressing in caveman skins, but waste not, want not, I guess), and she sports an honest-to-God stuffed dog doll on her head (the first time I saw it waltzing across the crest of a snow drift, I thought it was supposed to be a wolf as played by a puppet, and this brought forth pleasant memories of Danger Five).  Master Chu is the wise and wizened wizard who knows all and whose machinations the other characters serve. 

The setup ostensibly tells the story of Snowflower's thirst for vengeance from the cradle to the grave.  Yet, Chang (who also wrote the script and plays Snowflower) gives us a narrative that flounders in three parts, none of which fully satisfy.  The first third is the story of Snowflower's discovery and her introduction to semi-civilized society.  This section drags on endlessly, with only the Wuxian straightening of her spine as any sort of gratification.  The second section moves the central plot along a bit with the Devil carrying out his plan for world mastery in the most tangential ways possible.  The third section, then, is Snowflower's ineluctable blooming into a superhero, signified by her learning to dress in actual cloth, gaining her own specialty weapon (a couple of oversized claws strung together with a tether of fur), and defeating the villains.  For as dull as the first third is, the last two are equally bewildering in their staccato pacing and confused editing (no real surprise for movies of this era and area, so a part of me accepts this while a part of me still finds it a task to sit through).  Chang loves her smash zooms, and she also loves to repeat the same shot multiple times in rapid succession for effect (the only one is achieves is ridiculousness).  The possibilities for greatness are here.  They just have no controlling hand to guide them. 

The overriding concept of the Sunflower character herself is the division between the animal and the civilized worlds.  Her origin lies in the world of Men and the evil that resides in it.  Her parents are aghast at the lengths to which the Devil goes (possibly because of the presence of their daughter and their desire to maintain her innocence, but we also have no inkling why they were there in the first place).  The wolf that adopts her is pure, natural, and true to herself (in the same way that the wolves who adopted Mowgli were).  Snowflower grows up and gains powers through the naturally growing ginseng root.  Nevertheless, because she behaves in a way antithetical to the mores of civilized men, she has to be changed, tamed against the social ignorance she has known (biting people is a no-no, for example).  As a result, she finds love, but she also has to face the fact that this maturation (for want of a better term) could lead to her death.  In the same way that the blood of her parents shielded her as a baby, so too does her blood protect the world.  It's actually all quite biblical in a few ways.

I admire Chang for getting Wolf Devil Woman made and with the seeming degree of control she maintained on it.  Unfortunately, it's just not that good.  While it has the garish look and ludicrous premise which make films like these fun, it also muddles the action beyond the verge of disappointment.  The characters are colorful to look at, but none of them have any sort of compelling personalities or really do much of interest.  Bizarrely, Wong, the painful comic relief gets more focus than anyone else, and man, that's just a pitfall that no wolf woman can dig her way out of.

MVT:  Chang gets all of the credit and the blame for this one.

Make or Break:  The lengthy sequence of Lee and Wong hanging out with Sunflower in her ice cave stops any momentum dead in its tracks.

Score:  5/10

Wednesday, March 18, 2015

Eliminators (1986)



The Mandroid (Patrick Reynolds) returns to the present from Ancient Rome and dutifully transfers his loot to mutilated mad genius Abbott Reeves (Roy Dotrice).  Defying Reeves’ command to wipe the cyborg’s memory and have him dismantled (because, you know, a Mandroid would totally not be helpful at all in a fight or anything), kindly Dr. Takada (Tad Horino) sacrifices his life aiding the Mandroid’s flight to freedom.  Making his way to robotics expert Colonel Nora Hunter (Denise Crosby), the Mandroid enlists her help in going back to stop Reeves.  Along the way, they hire degenerate guide and boat captain Harry Fontana (Andrew Prine, playing the Michael Douglas/Peter Fonda role and wishing to Hell there were a giant Grizzly around to kill him) and pick up super ninja Kuji (martial artist and once-promising Action film newcomer, Conan Lee).

Peter Manoogian’s Eliminators is a prime example of selling the sizzle, not the steak, as Elmer Wheeler would say.  All you need to do is look at the film’s poster for confirmation.  You have all four of the movie’s heroes practically bursting forth from the one sheet in dynamic action poses.  If all you saw of this movie was the advertising materials, you would believe that it was a superhero-esque team film.  What you get, however, is decidedly different (one of the reasons a lot of people enjoy trailers and posters more than the pictures they promote).  This is simply the way of many a low budget effort.  A trailer lasts a few seconds to a couple of minutes, and a poster usually sells a film’s most exploitable elements in one static image (or they used to; today, they’re little more than nigh-indistinguishable, Photoshopped images of floating heads over a limited choice of background images, that is unless some artist is commissioned to create [or just feels like creating] an actually individualized image which you would likely never see in a theater near you, regardless [unless you happen to have a cool rep/arthouse theater in your neighborhood, and even then…]; end rant).  Naturally, the expectation-to-delivery ratio of the films themselves tends to be a bit lopsided.  

But films need to have connective tissue between action set pieces, and this holds even truer for small budget movies.  Low budget films simply cannot afford to have wall-to-wall action.  There needs to be some time spent getting to know the characters in some capacity in order for us to care at all about what happens to them (they don’t need to be likable; they do need to be compelling).  Further, if a film is nothing but action, chases, explosions, and the like, it becomes tiresome (even if the viewer is a self-professed Action Junkie).  A classical narrative film’s structure needs to be arranged in peaks and valleys.  If it hits the ground doing a hundred miles an hour and doesn’t let up for any sort of interaction outside of action, a viewer becomes bored and starts thinking about other things to do (or wishing they were doing other things).  Pacing is key to a low budget Action film, and it’s something that more often than not is mishandled.  The filmmakers almost get it right here.  The actors are talented and interesting enough that they make the long stretches between action sequences bearable.  However, they also seem to forget that there needs to be interesting things for them to do in these spaces, so bearable is as far as they go.  

With this in mind, the characters themselves are about as cliché as cliché gets.  They’re cyphers with no truly distinguishing characteristics at their cores.  So, Harry is a scruffy loner with a heart of gold.  Nora is a hardassed woman doing a “man’s job,” while also being feminine (she has to prove her worth by fixing the motor on Harry’s boat, but everyone stops to gawp at the side boob she flashes when changing out of her wet tank top).  Kuji is the centered living weapon who is out for vengeance.  The Mandroid (aka John Doe) is the man without a past and out of time (literally and figuratively).  By assembling these archetypes, the filmmakers attempt to create an ersatz Fantastic Four (with Dr. Reeves acting as their Doctor Doom), even though two of the members have no super powers to speak of (which is odd to me, all things considered), and they don’t have the rapport that superhero teams typically share.  The characters are forced together and then forced to stay together, because the script says so.  Harry is a scheming sort of guy, out for a buck and himself, but he gets miffed awfully easily when he’s told his services are no longer required (especially dumbfounding since he hardly knows these people).  Nora comes along because she just so happens to have been the person who designed the Mandroid’s robotics.  Kuji literally shows up in the third act and becomes a loyal (and trusted) team member in seconds.  I’m sure there are weaker kinships in films, but this stuff is still paper thin.

As set up in the introductory scenes, the Mandroid’s memory plays a key role in the story, and I think it’s to the filmmakers’ credit that he is the main protagonist, since he’s the sort of character normally relegated to a supporting role (The Partner, The Henchman, The Villain, et cetera).  The idea of the past plays out in several aspects.  Reeves is obsessed with the past, and this preoccupation motivates the time travel element of the story (something I’m surprised wasn’t played up more).  The Mandroid’s memory is manipulated by Reeves, and everything from before he became the Mandroid is lost to him (read: his identity and by extension his humanity).  The flip side of this dehumanization is Reeves, who has kept himself alive via grafts, transplants, and transfusions (assumedly in response to some type of genetic or aggressive disease, since his face is disfigured when we first see him).  He wants to make of himself a sort of Mandroid 2.0.  Yet Reeves has the advantage of maintaining his personality and memories (which help form personality), and since his identity is evil from the start, his Mandroid-ization is the completion of a circle.  The (good) Mandroid knows that he had a life and a family, and this loss (even if only in a cognitive sense) is enough for him to despair of his condition.  This contrast emphasizes the struggle of the main character and should give the character a healthy dose of pathos with which the audience can engage.  

The big problem here is that, outside of mentioning John’s past, it’s not investigated in any detail.  Apart from a photograph, he has no tether to his pre-Mandroid past, so we can feel for his loss, but we can never know its true depths, because we never learn about his past relationships.  Perhaps that was partially intentional on the filmmakers’ part: by not giving us a glimpse into his past, we understand his loss and emptiness that much more (that is, we may empathize through this feeling of incompleteness).  Unfortunately, ignorance is not always bliss any more than knowledge is always ecstasy.  Consequently, like the rest of Eliminators, this attempt only works by about half.  It’s a fun, mildly entertaining half, but I couldn’t help thinking that the other half was so close to getting it right I could almost touch it and turn the total experience into one whole ball of joy.  So near, and yet, so far, I suppose.

MVT:  The main idea is intriguing, and it’s something there wasn’t a ton of in the mid-Eighties.  Plus, it’s ambitious on its face, so points for that.

Make or Break:  The big showdown works well enough, under the circumstances.  Of course, it also resolves itself in a headscratchingly unresolved way.  You’ll know what I’m talking about when you see it.

Score:  6.25/10