Showing posts with label Tomisaburo Wakayama. Show all posts
Showing posts with label Tomisaburo Wakayama. Show all posts

Wednesday, July 10, 2013

Samurai Reincarnation (1981)



(Please note, the above image may have nothing to do with this film specifically [it may have to do with an anime based on the same source material], but I liked it more than what else was available online)

I absolutely love the video game The Legend Of Kage.  The premise is basic: rescue a princess from the bad guys, who happen to be other ninja and Japanese Buddhist monks.  However, you, Kage, are not a ninja of the traditional variety (at least visually).  You have no mask and full-covering outfit.  Instead, you have long hair, no mask, and shorts.  And did I mention the monks you have to fight can breathe fire?  The first time I played this game, it put me in mind of the film Ninja Wars, which I had seen a couple years before.  Up until this point in my life, I had seen a bit of Shaw Bros’ kung fu goodness here and there, but my experience with Chanbara/Jidaigeki was limited, and my experience with ninja was with the Kosugi/Cannon versions of the archetypes.  The first time I saw it, I didn’t quite know how to process something like Ninja Wars.  It is utterly bizarre and a bit sleazier than I was used to at that point in time.  Kage gave me a way to deal with what I saw in that film.  Jump, throw shuriken, beat firebreathing bad guys, and win the lady’s hand; the game and game play is simplistic in the extreme but so much fun.  To my adolescent mind, this was the video game adaptation of that outrĂ© film which had piqued my young brain’s interest, and I loved it, because I got to be a part of it.  Or, you know, as much as you can be a part of a video game you had no part in creating. 

Following the wildly unsuccessful Shimabara Rebellion of the seventeenth century, beheaded Christian leader Shiro Amakusa (Kenji Sawada) returns from the grave, denounces the God he feels is uncaring towards he and his people’s plight, and invites the power of the Devil and his minions into his body to take revenge on the Shogun (Noboru Matsuhashi).  Making his way around the countryside, Shiro assembles a collection of people with various evils in their hearts and regrets on their minds and transforms them into his coterie of evil ghosts.  Meanwhile, Jubei (Sonny Chiba), one-eyed son of the Shogun’s sword instructor, Tajimanokami (the Lone Wolf himself, Tomisaburo Wakayama), has taken on the task of bringing down the demons before they demolish the entire Tokugawa Shogunate.

Like Ninja Wars, the late, great Kinji Fukasaku’s (who most will remember as the director of such classics as The Green Slime, Battle Royale, and Message From Space) Samurai Reincarnation (aka Makai Tensho, the title of the book on which the film is based) was released by the Toei Company, and the two do share some obvious similarities.  They both have ninja who dress like Kage.  They both have Sonny Chiba, though I think his role is bigger in this film, if memory serves.  They both have evil Buddhist monks doing disreputable things to young women.  More than those things, they both mix Chanbara and Fantasy/Horror elements.  Consequently, fans of period films about samurai can enjoy them, though perhaps slightly less than Horror or Fantasy fans will.  

This mixing, however, is something which feels more organic in Japanese cinema than it does in Western cinema.  There are not a lot of Weird Westerns which are all that successful either on the level of audience satisfaction or box office (or any, come to think of it, though the wretched Wild, Wild West came close monetarily, and the animated series Bravestarr was a lot of fun if fairly one-note).  Perhaps this is because, for as much as the country has changed technologically, the Japanese spirit has forever been perceived in the same traditional manner since the West became aware of it.  Therefore, there is a general viewpoint that, no matter how much Japan develops in reality, its spiritual link to the land it’s built upon makes it easy to believe the confluence of nature and the supernatural.  Thus, the inclusion of uncanny elements is exactly that: inclusion.  Unlike in the Western world, the Japanese spectral and corporeal realms crisscross with one another, affecting and reacting to each other in a matter-of-fact fashion.  I admit, these are my own conclusions based upon my experience with cinema on both sides of the pond, so by all means, feel free to disagree.

The film has a theatrical air about it, which Fukasaku plays up at every available opportunity.  The very first scene takes place with the Shogun’s samurai watching a performance (in the Noh form of Japanese theatre, if I’m not mistaken), presumably after having slaughtered about thirty-seven thousand Christians (the timeline is unclear).  The evil Shiro possesses the body of the play’s main actor.  Afterwards, he dresses in a fashion which is extremely flamboyant (and importantly recalls a more Western archetype of sorcerous sartorial cooptation).  The director also makes heavy use of frames within frames, and this is a technique I have always found extraordinarily appealing.  Here, whether the frame is the pillars holding up a roof or the separate sections of a stained glass window, they evoke the proscenium arch of a stage, separating viewers from performers.  Aside from the heavy use of makeup on the ghosts’ faces, Fukasaku further distances the film from the realm of naturalism in his treatment of flashbacks, most notably those involving the master swordsman Musashi (Ken Ogata).  While sitting in full armor, his thoughts are spoken aloud to the audience.  His past youthful triumphs in battle are then recounted via a series of cuts to black and white photographs.  This bit of self-reflexivity reminds the viewer that they are watching a film, as well as very effectively conjuring the same sense of nostalgia anyone may get looking over the pictures they have amassed over the course of a lifetime.  

The settings of the film switch between natural and soundstage (I can only assume as a means of controlling scenes which have a large amount of special effects work in them), but in whatever environ, Fukasaku  goes out of his way to create a strong sense of depth within the frame, mostly via the use of overlapping objects from foreground to background.  Combined with strong, atmospheric light schemes throughout, the filmmaker creates a mildly nauseating mood in line with the sense of tragedy and borderline revulsion the film is intended to evince.  It is, after all, one thing to defy one’s Higher Power after feeling betrayed.  It is another to do so by deliberately sticking one’s finger in the Almighty’s eye and wallowing in the fetid crapulence of one’s basest appetites.  It’s like the difference between breaking up with one’s lover and breaking up with one’s lover and then having really deviant sex with every one of their friends and family on which one can lay one’s hands.  And while the film’s episodic structure does rob it of some much-needed momentum, and the ending itself is a trifle anticlimactic (I’m unsure if there was ever a sequel; perhaps Ninja Wars was it?), it’s the admixture of Samurai Reincarnation’s disparities which makes it as entertaining as it is.

MVT:  I have to give it to Fukasaku.  The man had a sense of style and composition as strong as that of any more well-known director.  Even when working on some less than prestigious projects, he brought his every talent to bear, and Samurai Reincarnation is no exception (though I don’t mean to imply it’s not a piece of work to be proud of, merely that it’s hardly ever mentioned in the same breath with some of his other films, like, say Graveyard Of Honor, though if Wikipedia is correct, Samurai Reincarnation won two of the three “Awards of the Japanese Academy” for which it was nominated).

Make Or Break:  Towards the film’s climax, there is a duel inside a burning building.  From the very first shot of the scene (which has risen to being possibly one of my favorite images in cinema of all time), the fight is staged and filmed remarkably well.  If there was matting used, I couldn’t spot it.  I also couldn’t spot any stuntmen standing in for the actors, so kudos across the board for the bravery and dedication this scene puts on display.  Plus, it’s a cracking good action setpiece.

Score:  7/10

Friday, September 9, 2011

Lone Wolf and Cub: Sword of Vengeance (1972)


Directed by: Kenji Misumi

An iconic anti-hero hellbent on grisly revenge. Fantastical fight scenes. Slow-mo mayhem. Arterial blood geysers. Cool weapons galore. Awesome film adaptation of a revered comic series told in a non-linear narrative. This enticing cocktail probably sounds like something you might see in cinemas today. However, the film I'm actually describing was released nearly forty years ago. If you've seen Lone Wolf and Cub: Sword of Vengeance, you've already witnessed these seemingly mismatched elements come together to form this groundbreaking samurai film.

In this first entry of a six film series, official Shogunate executioner Ogami Itto's wife, and mother of his young son Daigoro, is murdered in an attempt to drive him to seppuku (suicide) in a conspiracy orchestrated by the mysterious Yagyu Shadow clan to takeover his coveted position. The Yagyu Shadow also frame Ogami for treason to further force him toward seppuku as a means of retaining his honor. The plan backfires when Ogami renounces his humanity and proclaims himself as a demon walking the land, unbound by laws or codes of honor, and sets out on a path of vengeance against the Yagyu Shadow in which he pushes his son along the way in a baby cart.

Father and son wander the land as Ronin (masterless samurai) killing anyone for 500 gold pieces and establishing their deadly reputation as Lone Wolf and Cub. The first job we see Ogami accept is offered by a chamberlain, who requests the assassination of a rival and his henchmen that plot to kill the chamberlain's lord. Ogami and Daigoro travel to the remote mountain village where their targets dwell only to discover that the rival's henchmen, known as The Oyamada Three, have taken the town hostage, raping and pillaging at will. Caught off guard, they apprehend Ogami and he and his son are taken captive. Now, Ogami must carefully devise a plan of attack to safeguard himself, his son, a sympathetic prostitute and other townsfolk hostages while overcoming the Oyamada Three and the chamberlain lord's rival.

If this story sounds familiar yet you do not recall seeing Lone Wolf & Cub: Sword of Vengeance, there's a strong possibility you did see the film albeit re-edited to include material from the sequel Lone Wolf and Cub: Baby Cart at the River Styx and dubbed for release to American audiences under the title Shogun Assassin. It's a genuine testament to the source material that it made such a profound impact on Eastern and Western filmgoers alike despite existing in vastly disparate forms. No doubt this lasting impression is attributed to filmmaking that was decades ahead of its time.

Kenji Misumi directed a film that perseveres over time through challenging genre conventions with insane action, forward-thinking camera techniques and kinetic energy unlike any other film of its ilk at the time. Misumi deserves credit, as I understand it, for closely following the manga source material. I could easily see another filmmaker stripping away the comic origins as opposed to embracing them to manufacture a risk-averse Kurosawa imitation. Instead, we see heads hacked-off and legs cut-in-half, leaving red-spurting severed ankles behind. The blood sprays exemplify sensationalism at its finest as bright red crimson arcs several feet in the air, maximizing entertainment value and also offering something of a bombastic cathartic release amid the general dread interwoven throughout the duration. You practically have to be dead inside to not enjoy a baby cart turned weapons chest and the array of carnage-inflicting instruments such as pole-arm blades, chains, sickles, swords, etc.

If the stylistic action preserves the film's relevance then it is the characters that allow Lone Wolf and Cub to endure decades later. It is admirable that a narrative tightly bound to passing judgment shies away from leading the viewer to make a specific judgment on the characters. A constant duality surfaces in which one moment contrasts another scene to keep any strict persuasions at bay. Ogami might sacrifice his own pride to save a whore's life then in turn threaten her life when she persistently attempts to join him and his son on their journey. Likewise, there's a quick beat where we observe a crazed woman who has lost her child look to Daigoro to briefly fill the void by breast feeding him. After reluctantly obliging, it is clear that Cub has zilch interest in this woman or her bosom, creating the two-sided sentiment that this a mother who needs a child but not a child who needs a mother.

The overriding dichotomy is visualized in the colorful screen cards where Lone Wolf and Cub are captured traveling on a bright white path, not unlike the flat of a sword, that divides a fiery, orange-red half of the screen from the vibrant, crackling blue side of the shot, which presumably represents the crossroads of Hell and Heaven. The filmmakers favor devising empathy over force-fed sympathy. It'd be easy to pander for tears through Daigoro and further utilize him to redeem Ogami's past (especially one horrible moment at the film's onset), but rather the film appeals to your understanding of their vengeful needs.

Enough can't be said about the choice to anchor Lone Wolf and Cub on a father-son relationship and making that relationship unique. In terms of genre films, I find that fathers and sons get the short shrift in comparison to the overabundance of mother-daughter explorations, which is likely attributed to the ease in extrapolating pregnancy subtext. Considering the release date, the emphasis on a father-son pairing is especially new-fangled and fresh. The story construction resists framing Ogami and Daigoro's relationship as decidedly masculine or radicially averse from maternal. Instead, the pair simply exist within their situation, living through their journey with callousness certainly driven by vengeance yet sub-textually redolent of a motherless upbringing. This also resonates more fully when juxtaposed against earlier scenes prior to the murder of Ogami's wife where the most emotional and nurturing moments, though fleeting, reside.

All this aside, the film would never reach same heights without the couplet of Tomisaburo Wakayama playing Ogami and Akihiro Tomikawa as Daigoro. Together they imbue their roles with a palpable screen presence. Wakayama isn't the type of lead I would've envisioned. He's something of the anti-Mifune; haggard, seemingly chubby and aged. These physical traits convey the immense weight of his plight, loss and perhaps struggle in living with his past deeds and continued defiance. For Tomikawa, it's impressive enough given his age that he's able to steer clear of joining the ranks of incredibly annoying child actors in genre movies. More than that, the kid delivers a fantastic performance through inaction and remaining unaffected. He's like a little resolute stonewall.

Make or Break - I'm not gonna be cute here and go with something unexpected. The scene that makes this film is where Lone Wolf offers little Cub, who is obviously too young to understand, a very hair-raising choice. He explains that his son must choose between his toy ball or the sword stuck in the floor. If Daigoro opts for his toy ball, it means that he wants to join his mother in Heaven and his father would then kill him. However, if Daigoro chooses the sword, it means that he wishes to remain with his father and Ogami would take him along on this bloody path of revenge. Despite obviously knowing the outcome, the tension welled-up within me as Daigoro crawled toward both the toy ball and the sword. Additionally, I appreciated the inherent underlying commentary about nature vs. nurture as Daigoro arrived at his choice.

MVT - There's a few good options to go with, but I'm going to honor the original creators of the Lone Wolf and Cub manga and screenwriters of the film adaptations, Kazuo Koike and Goseki Kojima. While I've not yet read the comic series, all the research indicates the films are very faithful to the manga in all aspects, including story, shot compositions, the bloodshed, maniacal combat scenes and overall stylistic choices. If not for the platform they established, it seems as though the on-screen product would not have congealed in the same manner.

Score - 8.5/10