Showing posts with label South Africa. Show all posts
Showing posts with label South Africa. Show all posts

Wednesday, April 4, 2018

The Stick (1988)



So, today, in a fit of ridiculous candor, I've decided to tell you all about a dream I had recently.  I never remember my dreams, so this is, indeed, as rare as hen's teeth.  Anyway, it went a little something like this.  I just moved somewhere new with my family.  It was somewhere sort of desert-y, maybe Arizona or somewhere in California (why I would move there is beyond me; nothing against the denizens of California, but it just ain't for me).  The apartment building we moved into was somewhat rundown, in a seedy area, but the apartment itself was like a one story, austere, white adobe kind of house on the inside, with windows soldered together like stained glass that leak like sieves in the rain.  Some young woman was there, a friend of a family member, and she was very flirty.  Nothing, naturally, came of this (it so rarely does in my dreams, boo hoo). 
Next thing I know, I'm coming home from being out somewhere, and I passed by an apartment with an old school stereo setup playing some decent music (garage style stuff I’ve never heard before) outside it.  The door was open, so I wandered in to tell the owner I liked the music.  Inside the apartment was like some ancient, independent publishing outfit (and by that, I mean it was like a closet with files, and folders, and papers stacked everywhere).  As I talked to this guy (did I mention I almost never dream about people I know?), the apartment became a small bar (not much larger than the original closet apartment).  It had a nice atmosphere, and the people filtering through were interesting.   I guess you could call them hipsters, though they felt earnest to me.  So, the actual owner of the bar/apartment (not the same guy I initially met) comes around, and he's very Eye-Talian and very wacky.  He brandishes a knife at me, but it's more absent-minded, not menacing.  He says some crap about finding myself or somesuch and throws a bunch of disparate toys on the bar for me to "assemble" like some 3-D Psych test.  I do something or other with the toys, and the owner gets elated.  He offered me a job.  As the day turns to night, some Mario-Adorf-ian fella comes in saying everyone at home is waiting for me.  And then I woke up.  Make of that what you will, but it's a bit like the semi-dreamy atmosphere of Darrell Roodt's The Stick, a film as ethereal as it is politically barbed (by the way, not that I’m saying my dream was political in any way).
The film takes the perspective of Cooper (Greg Latter), a soldier in apartheid-torn South Africa.  He's the sole survivor of a surprise attack by native rebels painted (or are they?) white like ghosts.  He's sent back out with another stick (read: squad) on a search and destroy mission.  But Cooper and his new team are in for some unpleasant surprises from within and without.
The Stick is as much a Vietnam film as it is an anti-apartheid film as it is a fantasy film.  The first two of these go hand-in-hand.  Naturally, Vietnam was not a race war, per se, but some of the soldiers in it did allow their bigotry to get the better of them.  It was a hopeless conflict against an enemy that didn’t “play by the rules.”  Now, I completely admit my ignorance of the exact intricacies of apartheid other than that it was an odious practice better off dead.  I know there were uprisings, but this film posits an outright war that has lingered far too long, its soldiers dead inside, disillusioned and desperate for escape from the grind of senseless killing for a future full of nothing.  This is reflected in Cooper and his antithesis, the unhinged O'Grady (Sean Taylor), a soldier whom the war has defeated but wrongly believes that he still has some control.  He displays this by being insubordinate and bloodthirsty.  He fronts that he's a cold killing machine (and partly he is), but his actions clearly derive from fear and exhaustion of a world that is insane and drives those who partake in to insanity.  He joins in the senseless slaughter of women and children, but he holds Cooper to blame for the frightened killing of the local Witch Doctor (Winston Ntshona).  O’Grady tries to abrogate his complicity in the events that now haunt and threaten him by putting it on someone else for the killing of this very special villager.  The soldiers are picked off by the spirits of those they persecuted and executed.  Even though Cooper did kill the Witch Doctor, he himself is left alive, not once but twice, to bear witness to the madness this world has become as well as to exist under the burdensome nightmares hands like his have conjured.
Roodt's direction is sharp.  He orchestrates the film's action dynamically, and his compositions encompass the grandeur of the locales, isolating the soldiers against the backdrops, making them small and petty.  One could argue he overdoes the crane shots, but it's for a purpose.  It symbolizes the ghosts of South Africa omnisciently bearing down on those who attack it.  The director also does an exemplary job of balancing the war and supernatural elements.  It never throws the audience into pure fantasy.  There's almost always a possible explanation for what's going on.  But by depriving the viewer of that explanation, at least partially, he strengthens the power they have.  Much of the film is a bit too predictable to fully elevate it beyond very good.  But it's message is strong and delivered with enough violence and action to make the bitter pill go down a little smoother.  It's just a damn shame it's something that needs to be said at all.
MVT: Roodt's direction is strong and sure-handed.
Make or Break: The opening ambush gives you a taste of everything the film has in store. 
 
Score: 7/10

Wednesday, August 12, 2015

Kill and Kill Again (1981)


Steve Chase (James Ryan, whose Kiai [the yell martial artists do when practicing their art] my brother and I used to imitate constantly when we were kids) is an agent (or maybe a mercenary or just an upstanding citizen, but he is definitely the top dog in the South African martial arts world) who is approached by Candy Kane (Anneline Kriel, 1974’s Miss World) to rescue her scientist father Dr. Horatio Kane (John Ramsbottom) from the clutches of the evil Marduk nee Wellington Forsythe III (Michael Mayer, who has a fantastic, stentorian voice and a horridly fake beard).  But Steve will need the best team of men he knows to invade Marduk’s compound, rescue Horatio, and foil the villain’s nasty plan to control the minds of the world’s population.  It’s time to get the band back together.
One of the things that struck me about Ivan Hall’s Kill and Kill Again (the sequel to 1977’s Kill or be Killed) was this idea of games of one sort or another that runs throughout the film.  Steve takes on Gorilla (Ken Gampu) in a tug of war.  Hotdog (Bill Flynn) is found playing a game with a bunch of men where he tosses a loaded gun somewhere in a room, and the last one to remain uninjured wins the pot.  The Fly (Stan Schmidt) makes Steve’s pursuit of him into a game, challenging our hero to prove his worth before he’ll follow him.  Later, Gorilla and Hotdog play poker across the hood of their ride while the other characters take out some random minions.  And, of course, you can’t have a film that’s this indebted to the films of Bruce Lee (Game of Death and Enter the Dragon being foremost in my mind) without having an open air tournament where the good guys can defeat the bad guys in single combat.  This game motif appeals to a great many people, because there is no ambiguity about what is happening or who the victor is.  There is a focus, especially when the tournament approach is used, where the truth of the characters can clearly be sussed out.  In a gladiatorial arena, there is nothing to hide behind but your pure wits and your physical skills.  This is the same sort of thing that appeals to many children (of all ages) for the same reasons.  I know when I was young, playing with my action figures usually transformed from some paper-thin storyline into a tournament milieu pretty fast.  It satisfies the jones from questions like, “Who would win in a fight?  The Hulk or Batman?”  It’s why pro wrestling and MMA and fighter video games are so popular.  The one-on-one death match is as primal as our modern society can get, and it serves to prove that, for all the layers of civilization we paper over it, our base nature is ofttimes more animal than man.

Likewise, there are some issues of masculinity going on in the film.  Steve is an alpha male.  He likes his jeans painted on and his shirt opened down to his glory trail (if he had a glory trail).  He lays down the law, and the others must follow.  He even proves that he is the better of the Fly, a character people speak of with great reverence.  All of the men love to go around with their shirts off, displaying their torsos (though this may just be because the film was produced in South Africa).  Naturally, when Candy shows up, Steve has to let his chauvinist pig flag fly hard.  Right off the bat, he states that he doesn’t work with women.  After she gets to go along anyway, he deigns to show her some karate moves…but first she needs to cook them breakfast.  He tells her to stay behind and look after their ride.  The Fly queries about Candy, “why does this soft lady travel with warriors?”  To no one’s surprise, Candy can’t be kept under a man’s thumb and is capable of handling herself in physical situations.  On the flip side, Marduk surrounds himself with hot women in bikinis or small terrycloth shorts or similar, but he has to control their minds in order for them to do it for him.  He wears his brown ensemble with his sexless tunic at all times.  He is petulant when things go askew (like getting upset when Dr. Kane summons Marduk to his lab).  His right hand, Minerva (Marloe Scott Wilson), is unlike the floozies Marduk keeps around.  She has short, hot pink hair.  She dresses in leather and animal print pants (also sometimes hot pink).  She addresses Marduk by pet names (chuckles, dimples, poopsie, popsicle, et cetera), and it upsets him when she does this on front of the other women.  In fact, the oddness of their relationship and the oddness of these two characters themselves makes me think that they are supposed to be coded as a homosexual couple or at the absolute minimum as deviant.  Marduk is effete, and Minerva is rather butch.  So, in a world where the heteronormative is what’s desired most of all, this villain and his henchwoman are somehow even more destined to meet defeat than would normally be the case.    

I got the sense that Marduk was a classic bullied child who grew up to be an even bigger bully.  This is evidenced not only by his demeanor but also by his relationship with Minerva, the only person (outside his guards, I assume) whom he doesn’t drug and who is clearly the more forceful personality of the two.  But he uses his mind (and, we can surmise if his pre-world-conquest name is any indication, his money) to advance his nefarious scheme, and it is with his mind that he desires to defeat Steve Chase.  For the armies of martial artists that Marduk trains and admires, he likely doesn’t know a leg sweep from a leg of lamb.  Even his champion, the Optimus (Eddie Dorie), is the complete opposite of Marduk: tall, muscular, stoic, a skilled hand-to-hand combatant.  Nevertheless, Steve and his cohorts come out on top at every turn.  Indeed, even when Marduk thinks he has out-thought Steve, he’s still shown up handily.  Whenever the villain attempts to be physical, he’s a failure at it.  This is why he has so many henchmen.  That said, there is a crosscut sequence where both Marduk and Steve explain their martial arts philosophies.  Marduk talks about breaking traditions and transcending the physical and mental being.  Steve talks about elegance, unity, art, and precision.  Neither character is wrong, per se.  As it happens, they are quite similar, and it is easy to see their thought processes interweaving with one another, as if the one were speaking the other’s lines when not on screen and vice versa.  All the same, Steve practices what he preaches, whereas Marduk has others do it for him.  The combination of philosophy and physicality trumps philosophy alone in the same way it can be said that talk minus action equals nothing.  

MVT:  I love the team aspect of the film, and while not all of them are overly distinctive (the Fly and Gypsy Billy [Norman Robinson] are very much alike, especially once the mystique of the former is stripped away and replaced with a lot of hokey, Chinese fortune cookie pontifications), they are all enjoyable, and they mesh extremely well with one another.

Make or Break:  The tournament is the Make.  It was good enough for me when Lion-O and Snake Eyes squared off, and it’s good enough for me today.

Score:  7/10