Showing posts with label Empire. Show all posts
Showing posts with label Empire. Show all posts

Thursday, 2 April 2026

Midgard in 10mm - Undead v Empire

Scrivs and James have recently been bitten by the 10mm bug and put together armies for Midgard using Wargames Atlantic plastics and Forest Dragon prints. I obviously have quite a large collection of Warmaster figures but I have no intention of rebasing them permanently to play Midgard with. I was musing on getting some appropriately sized Warbases bases and adding steel to the top to allow me to use my magnetised Warmaster armies when someone on Facebook showed off and shared some 3D Printed sabots they'd designed. Martin very kindly printed some up for me and so, when James was looking for a reason to playtest some trial undead rules I was able to provide both an opponent and some suitable undead troops.

Here's the game in video form



The Empire army assembles


The horse were assigned the left flank


The raving flagellants were in the centre.


A host of undead manifested (we gave them all the same rules regardless of models - it was a playtest of those specific rules)


As well as undead there were Orcs and trolls to deal with


But a Necromancer held sway in the centre


More Orcs were on the left of their force


The Empire held their ground as the evil force surged forward.


the White Wolves however saw their chance to ride down the wargs


the Pistoliers strayed close to the enemy lines


As the Knights of Sigmar's Blood held back.



The Empire shooting did little to slow the onrushing horde


The pistoliers had indeed got a little too close for comfort


The Empire line stood firm


Well, apart from the flagellants, who charged and the Knights of Sigmar's blood who sought to avenge the fallen pistoliers



The Knights found the Trolls tough going


The flagellants did what flagellants do - inflicted pain and died in the process


the flanking Empire troops adjusted to close on the strong evil centre


As the flagellants went down swinging




The Knights too were taking punishment


The Empire centre was in danger of being overwhelmed


But the threat to their flank saw the undead turn as the Empire crossbows inflicted bloody ruin on the Orc flank


Only a single unit of Orcs survived the hail or darts


The flagellants met their demise (much to their delight no doubt) as the Empre general was drawn in to mthe fray


The White Wolves had worked their way to the rear but the Necromancer called up more undead to block their way


The fight was in full swing


The trolls were now threatening the Empire flank


The Empire General hung on grimly


The Orc left had been destroyed


Disaster struck the Necromancer - the dreaded "double raven" saw him banished from the mortal realm.


Fortified by the Wizard the crossbowmen poured fire into the Trolls

 
The trolls were routed and with that the Empire was able to claim the victory!

A great game - the playtest undead rules worked well and I felt under pressure the whole game until suddenly their Reputation deserted them and I ran out a victor by a large margin
Getting the 10mm armies out for Warmaster was also great fun.

Some bonus phone pictures







That Double Raven roll in full!


Sunday, 8 March 2026

Warmaster Revolution: Empire v. Nippon

As part of the Warmaster campaign Matt (Nippon) was due to face Alessandro (Empire).

Circumstances meant they were not able to play, so I volunteered to field a mercenary Empire force in Alessandro's place


The Empire assembles. Plenty of knights.


A field somewhere in Nippon by the looks of things


the bulk of Matt's army is made from the Wargames Atlantic plastics


The daemons are 3D prints


I took skirmishers for the first time.


As the Daemonic battalion moved up I was able to catch them in the flank.


The Griffon rider went in too


My White Wolves had lined up for a devastating charge. Then failed their order.


Having dispatched the Daemons the Halbardiers were in turn caught by Samurai cavalry


And more Nippon horse caught my knights.


Both units.


On the left my horse still failed to charge home - partly discouraged by the Nippon forces being in fields, making for a closer fight than I'd have liked.



The right flank was now largely clear of cavalry on both sides



Though enough Nippon horse remained to fall on the last Knight of the Blazing Sun


Finally the White Wolves got stuck in


Though this unit rather disgraced themselves and bounced off.


It was left to the foot soldiers to catch Samurai horse in the flank and wipe them out - forcing Nippon to withdraw.


Good fun game and interesting to play with something other than Kislev for the first time in a while! the cannon proved devastating in the early game and the Empire Knights had enough grunt to take the heart out of the Nippon forces and then I managed to hang on and pick off units to get them to withdraw.
The Nippon army is a tough one I think - like an underpowered Empire - and therefore hard to use effectively a bit like I'm finding Kislev.