Monday, 27 April 2026
The Battle of Fort Dan (French Indian War)
Tuesday, 29 March 2022
Battle of Mount Rock - French Indian War large scale skirmish in 28mm
The Setup & OOB
The British forces are a mix of Regulars, Light Infantry, provincials and civilians. They are dispersed across much of the table with the Line troops concentrated around the construction site for a new fort. They also have a unit of friendly Indians hiding in nearby woods. The French have a mixed force with Marines, Militia, Coureur de Bois and a sizable Indian contingent.
The British players (Myself, Ray and Mark) start the game not knowing where the French may attack from, and based on previous games, fully expecting to have to defend at various points around the table edge. I don't know if Stuart gave the French players (Steve & Surjit) much choice in deployment but they decided to attack with everything from one direction. The British had to wait a couple of turns to be absolutely sure that this was the only attack, before drawing reserves away from the other roads and this delay proved crucial for the outcome of the game.
| The setup (picture gratefully borrowed from Ray's blog, Don't Throw a 1) |
The Action
| French troops and Indians press forward sending British Militia and Civilians running for their lives. |
| The 44th start to form up and move towards the battle, but having waited for two turns to be certain of the French attack, maybe it is too late? |
| Formed up like this both lines can fire and with a bonus for volley fire...but only if they can get close enough to fire on the invaiders. |
| The winners. Steve and Surjit after a well-deserved win. Steve's ability to roll hits was so impressive he won Man-of-the-Match, hence the happy look on his face. |
Conclusion
An excellent game, with some beautiful terrain and figures from Posties collection. As a British player, I was of course hoping for a different result, but the points at the end showed this as a clear win for the French, not least because they won the Initiative in all but one turn of the game.
Wednesday, 9 September 2020
Bear Necessities
This week my painting has taken a brief turn away from WW2 and chain of command. Earlier in the year my mate Stuart (aka Postie) gave me a figure of a bear. It's a bit of an in-joke so I had better explain. Postie has often run some very large French Indian Wars games in the shed-o-war and in one notable game my leader figure woke up a very angry bear. The movement wild creatures in his rules are entirely random but I was unlucky and the bear ended up close enough to my troops to charge. The ensuing melee with my leader and his lieutenant was brief, bloody and decisively in the bear's favour. In short, my leader and two other characters were eviscerated. The incident has gone down in Rejects lore and is often referred to!
The bear miniature was a very simple paint job and will no doubt feature in a future game or two here in the Operations Room. I was considering giving it a snowy base for use in my Frostgrave Game's, but in the end, I decided to give it a woodland base in hommage to the bear that it was inspired by.
Talking of bears, I highly recommend watching The Revenant. This 2015 American epic Western action-adventure starred Leonardo DiCaprio and although it was set in the 1820's - some 60 years after the French Indian Wars - I felt it was very evocative of that whole frontier period. In the film, DiCaprio's character is attacked by a bear and whenever I see that scene, I always think of that fateful game in Posties shed. It makes me wince just thinking about it!
Thursday, 4 June 2020
Donnybrook via Zoom
| Our Umpire for the game, veritable Master of Ceremonies, and all-round good chap, Ray. |
| A quickly grabbed shot of the game on my Laptop Screen. The picture quality wasn't too bad and Ray was able to move his camera around a little if we needed a better view. |
I won't give away the ending - I'll let Ray give you the details on his blog, but it was a cracking game and very enjoyable. Zoom worked really well, the sound and picture quality was fine and the usual banter ensued throughout the game. The only thing missing was Posties egg mayonnaise sandwiches, at half time!
Tuesday, 7 January 2020
Battle of Goose Farm
Orders of Battle
British
55th Howies Light Infantry (20)
Civilians (3 Rifles, 1 Musket, 1 Pistol)
1 Indian Character & 1 Messenger
Reinforcements
Mounted officer (Major)
44th Grenadiers (16)
60th Line (20)
Gorhams Rangers (12)
French
Officer (Major)
Quebec Militia (12)
Indian Warband (12)
Officer (Captain)
Coureur de Bois (12)
Indian Warband (12)
The Action
| The whole table was set up for this game, but in the end, we only used about a quarter of it, focused on the tower, farm and bridge. |
| The British look very thin on the ground, but it didn't take a genius to know the Blockhouse must have been packed full of soldiers. |
| Surj and I swarm towards the British positions. Richards shooting in this early stage was phenomenally accurate. |
| Our main target. Victory would be defined as burning down the blockhouse and the farm beyond. |
| As we close we finally get to fire back. Fortunately, our return fire was pretty good with my troops killing four of the defenders in the blockhouse. |
| The British have quite a few rifles in their ranks and seem to be good at picking off our men at range. My Indians (closest in this picture) start to take casualties. |
| Again the lack of British troops in the open suggests the Blockhouse and Farm are packed full of men with guns. |
| Richard puts up a spirited defence of the camp but the men in the open are forced back by the weight of numbers. |
| The French now swarm around the Blockhouse and are finally in a position to attack the door on the far side. We need to break down the door before attempting to set the building on fire. |
| Surjit has pretty much cleared the campsite and the few British troops that remain are trying to get inside the farmhouse. |
| An aerial view shows the whole site is now under our control. |
| Surjit battles the last British colonist defending the door to the Farmhouse while my Militia form up to defend the bridge against the British reinforcements. |
| The British reinforcements are moving into range with Gorhams Rangers (in white) taking the lead. |
| My Militia poor fire into the Rangers then fall back and prepare to do the same again. I'm trying to buy time for the troops at the door to get inside the Blockhouse. |
| The British Character inside the blockhouse is stopping us from getting in! Dammit, this building has been a pain in the bum! |
| My Militia continues to fire back at the British Rangers but we are running out of time. Postie is hinting that night time is approaching. |
| Most of the Rangers have now been killed but the Grenadiers are now crossing the Bridge. |
| Richards stalwart defence of the Farm and Blockhouse earned him a well deserved Leadership Award. |
This is the sort of loss I don't mind. Surjit and I played as well as we could have and by the end, we felt that we were beaten by bad dice and back luck as well as by Richards excellent defence.