Showing posts with label Khurasan. Show all posts
Showing posts with label Khurasan. Show all posts

Sunday, 20 October 2013

Sci-Fi Superhero and Spirited Sidekick

These Tom Meier sculpts are from Khurasan (look for 'Sci-Fi Superhero and Spirited Sidekick'). Anyway, Allison M. goaded me into getting mine painted- so here they are.




Thoughts while painting:
  • I'm really enjoying painting a few things in high-vis orange.
  • He's got a crowbar tucked into his belt.
  • The finesse of the sculpting is amazing.
  • I'm not entirely happy with her skin colour.
  • I've left the bases extremely bland, for inside and outside use.

Monday, 15 April 2013

'Swatters' review


Swatters’ is Ganesha’s Games’ recent Science Fiction release covering fireteam infantry actions against close-combat oriented aliens. The inspiration is clearly a mix of Aliens and Starship Troopers. Khurasan’s 15mm Exterminators, Space Demons, and Federal vehicles are extensively used as illustrations. I have read but not yet played these rules, and these are my initial impressions after a read-through. I’m itching to give them a go.


A ‘standard game’ will contain between 20-50 figures a side, in fire teams of 2-5 figures. Forces are points-based, with a basic soldier and basic bug costing about the same, but having big differences in shooting and close combat abilities respectively. Humans can get more expensive troop types as well as vehicles, HQ units, and power armour, as well as cheaper armed and unarmed colonists. Bugs can get cheaper fodder, and larger specialist bugs including flyers, burrowers, shooters, and a Queen.
 
Picture from Khurasan's website
Rules overview:

The basic rules are familiar to anyone who’s played a Ganesha game. Each unit has a Quality and a Combat number, and a special rule or two for further differentiation (eg Shooter, Long Mover, Flyer etc.)

Combat is an opposed D6 dice roll + Combat ability + modifiers (range, special weapons, etc.). The difference between results influences the severity of the combat outcome (number of figures removed and figures ‘flinching’- see below).

Each unit has a Quality ability. You choose to roll one to three dice to activate a unit, and each pass gives you an Action. If you roll two fails, then your turn ends. Do you roll several dice for lots of actions, and risk losing the rest of your turn, or roll less dice for more security but less actions?

Only humans suffer morale: sustaining over 50% of starting points cost as casualties forces morale rolls, which are usually catastrophic!



New rules:

The chief difference here from the basic Ganesha rules is the use of fireteams based on 8-12cm discs (for 15-28mm figures respectively), rather than individuals skirmishing. The discs represents a squad’s zone of control and cohesion distance, and figures can be merged and split as you go. A fireteam consists of 2-5 models. The number of models on a base directly reflects its Combat ability- the more, the more powerful. It is suggested to use CDs and Mini-CDs for these bases.

Overwatch and ranged fire gets a subtle overhaul- not as complex as the Flying Lead variant. Stumbling as a combat result is gone, but flinching is added- a flinching figure does not add to the combat score, but can be rallied for an Action.

There is also a dice pool mechanic. Each side gets about 10D6 at the start of the game. You may take dice from the pool to add to your shooting or alien reinforcement rolls as required. This is not entirely a finite resource, as destroying enemy units gives you extra dice.
Scenarios, table size, and scenery:

There are twelve scenarios included, including a straight-up fight, raiding a bug cave, protecting civilians, a last stand whilst awaiting rescue, etc. Table size depends on the scenario, from 3x4 to 4x6 feet (and I’d probably reduce this to two-thirds for 15mm). Scenery appears to be a bit light on the table- maybe 4 CD-sized bits of terrain on a 6’x4’ table, if I read things correctly. You’re not going to be doing Space Hulk or urban/ jungle battles here.


Shortcomings:

If you’re a movie fan without imagination like me, I want to represent Hollywood’s battles on my tabletop. As an Aliens fan, things that appear to be missing are a facehugger equivalent, sentry guns, civilian power lifters, and some sort of air support. These could, however, be easily made up using the provided points calculator. Flamethrowers, Sniper Rifles, pistols, Mortars and Missile Launchers get special rules, but there’s nothing for SAWs or Grenade Launchers. The omission of Acid Blood gets a specific mention as being below the scale of these rules. I think that Predators are below the scope of these rules, but maybe they could be treated as stealthy power armour? The Power Armour rules provided don’t match up to my idea of Heinlein’s bouncing Apes, but again this can be easily tweaked with the points calculator given in the back.

The vehicle rules aren’t terribly detailed, but are treated as a special kind of infantry which can’t fight back in hand-to-hand but can do overrun attacks. Again, if you want to differentiate between trucks, cars, and wheeled and tracked APCs, you could try to make your own with the points calculator.

There’s a QRS on the back, which unfortunately doesn’t cover the Combat Results charts.

Picture from Khurasan's website

Good stuff:

The beauty of Ganesha Games is that their core rules are simple and fun but give challenging decisions. These rules are a continuation with a bug-hunting vibe.

As usual, you can easily create your own units by mixing and matching Quality scores and a few special rules to taste. A points calculator is included, which is excellent.

As I was reading these, I was already thinking of rules variants for zombies and robot apocalypse. But Ganesha was ahead of me: these rules are there, along with suggestions for humans vs. humans, and for more shooty alien cultures (Crusties or Skinnies, for example).

As a further bonus, there are also suggestions for the solo gamer.


Conclusion:

These rules will allow you to fight squads of humans against moderate hordes of aliens, in a scenery-light environment. I’m giving them a score of 4 out of 5 combat drops. These pdf rules are only $US8. Do yourself a favour and pick them up, they’re excellent value.

As a bit of gossip, it is mentioned that Khurusan is working on an alien corridor system…

Except for the book cover and where noted, all the pictures are from Spacejacker, whose painted Khurasan figures are used in the book. Check out his blog Tiny Solitary Soldiers

Monday, 11 February 2013

More Russian plans

Another mini-update, about some modern 15mm news which will be of interest to my little Russians. I don't usually relate news here, but hey, why not.

Khurasan previewed their T-90:



And Zvezda has said they're going to have an 'Art of Tactic' series game called 'Hot War'. I'm interested because there's going to be 1:100 plastic T-72s and BTR-80s.

That is all.

Sunday, 2 December 2012

We're a rescue team, not assassins


Another change of pace…
We move, five metre spread, no sound.

Dillon, you son of a bitch!

Old Painless is waiting...

Anytime...

What the hell are you?

The more I see Predator, the more I love it. The Scene’sUS SF were another impulse purchase, perfectly matched by Khurasan’s VacationAlien.

I did enjoy Predators; I thought it paid suitable homage to the original without being cheesy like the AvP films were. I’d like to see a figure range to complement Predators.

As a treat, here’s a very catchy musical:

Friday, 2 December 2011

We got nukes, we got knives, we got sharp sticks!

I distinctly recall the first time I saw 'Aliens'- I had recorded it on VCR because it was on in the middle of the night- it was the extended version with the sentry guns. I was on the edge of my seat with this awesome film. Ripley has saved Newt but is being chased by the Queen. Ripley gets to the landing pad- but the dropship has gone! The Queen comes up the lift, the doors open- and the video ran out of tape. I swear it was a year or two until I saw what happened next- talk about a  cliff-hanger! It's still one of my all-time favourites.

Khurasan's Exterminators. These were an instant must.



If, perchance, you chose to paint them like the 'Aliens' USCM, there's a lot of helpful pictures on the web and the double-disk DVD.

Uniform: basecoat khaki, Y-stripes in dark grey and dark sand

Armour: Olive green, y-stripes in dark brown and sand, stripes in cream and black


Still working on taking better photos. The quick example of the camo pattern above is a little bit lighter in the flesh- the palette is white. Camo is hard in 15mm- you want to get the effect, but not at the expense of a drab mini on the tabletop.

I love these miniatures, I really hope the range of infantry expands to give more variations, support weapons and higher command options.