Replies: 8 comments 20 replies
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Awesome, we did it! Congratulations to everyone involved! |
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I think we should also update the top section of README.md with information how to obtain the new release. Probably best to include the download links right there, as you have to scroll down very far on the release page to find them. |
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@peyre, can you repost the announcement on Mastodon including the hashtags #gaming #opensource #space? (Reposting rather than editing is crucial as otherwise it will be seen only by the same people as the old post.) |
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Any chance someone could drop a couple meaningful screenshots into the release and maybe the readme? Since folks might be showing up there? |
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I've added a dedicated build for Debian 12. as I received a report that it was not working there. |
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PlayingTux has published an article: https://playingtux.com/articles/race-space-open-source-strategy-sim-released-version-20?lang=en |
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Holarse (German Linux gaming website) has the release in its weekly update, mentioned in the title: https://holarse.de/news/wochenendr%C3%BCckblick_2025_13_sommerzeit_edition_open_source_game_party_race_space_20_azahar_ist |
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Linux Game Cast has a segment in their latest episode: https://www.youtube.com/watch?v=DCDkn5NE7Ic&t=1615s |
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Notes:
What's Changed
BACK-END CHANGES
Since transitioning to C++ on GIT, the game has been brought up to where we left off (that is, bugs introduced by the transition have been fixed).
Below are improvements that have been made over what the game offered in v.1.1.
BUG FIXES AND PROBLEMS SOLVED
LARGER ITEMS
SMALLER ITEMS
[not sure if this was in 1.1]
GAME CHANGES
LARGER ITEMS
SMALLER ITEMS
This discussion was created from the release v2.0 Release.
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