I've painted a fair few buildings over the last couple of years for my Hyam's Landing setting. These have pretty much all in the same style as the unreleased 40k habs I was lucky enough to pick up. The general vibe is space western / frontier town. The buildings are low-level, run-down & rusty! After painting the sheds/barns from the other week, I decided I wanted to pull together an out of town set. It will eventually comprise of the sheds/barns, fences, possibly some livestock and agricultural vehicles. Most importantly though, I needed a farmhouse centrepiece.
Friday, 27 March 2026
Wednesday, 13 April 2022
Graffiti, Posters & Rust - Urban Walls
Following on from my last post a couple of weeks ago, it was apparent that if I had some gates and entrances, I would also need some blank walls.
Once again, I roped in the talents of Graham at Grimsforge to make me some basic walls that I could put in between my other buildings. There are four walls - two long and two short. I painted one side with urban graffiti and posters, and the other side more neutrally to give me some backdrop flexibility.
Tuesday, 22 March 2022
The Back-Alleys of Hyams Landing
The next evolution of Hyam's landing is to make sense of the spaces with dividers and connectors. No human settlement is comprised of a selection of completely separate buildings - there are walls and hedge, roads, alleys and fences. I got Graham at Grimsforge to make me a selection of structures that I can place against or inbetween my existing buildings to try and emulate that real urban feel.
The new structures are four walls with access points in them (solid walls to come at some future point. Like the rest of my Grimsforge terrain, I drew up what I hoped would look cool, and then Graham built them for me mainly from card.
Thursday, 24 February 2022
Welcome to Hyam's Landing
At first glance it might seem odd that the settlement of Hyam's Landing was ever founded. It occupies a dusty patch of plain that is remote from any major starport or what passes for a city on backwater fringe worlds. Water is hard to come by and the gases in the local atmosphere begin to corrode any structure almost as soon as it is constructed. But Hyam's Landing is ideally placed as a staging post for the long trading caravans that wend their way deeper into the interior. Prospectors and miners from the adjacent lowhills come to town with their finds and to spend their cash. And in spite of the presence of a foreboding Imperial Blockhouse and its garrison, the facilities offered by the discrete starport are attractive to off-world traders looking to keep a low profile.