Showing posts with label Morlaque. Show all posts
Showing posts with label Morlaque. Show all posts

Tuesday, 13 March 2018

Of Plasma Pistols and Shotguns

My gaming group's Necromunda campaign is in the final phases, with 4 weeks left to go. The Skallytong Boys of House Morlaque are languishing mid-table, so with a money belt full of cash, my Leader decided to go on a recruitment drive.

I've added a brand new champion to the gang, as well as another supporting ganger with a shotgun. 

Two new gang members enter make their way to the Skallytong Boys' hideout.

Tuesday, 20 February 2018

House Morlaque - the Big Guns


The Skallytong Boys of House Morlaque have been steadily increasing in strength - coming to the attention of Guilders and Enforcers alike! I'm now 4 weeks in to my gaming group's new Necromunda campaign, 'The Stern Contracts'. My Morlaques are mid-ranked when it comes to Reputation and earning a reputation for being sneaky (something to do with bald heads and goggles).

Wednesday, 20 December 2017

More-laques - Building the Necromunda Gang

Morlaque gangers look for loot in a warehouse zone.

Work continues on my new / old Necromunda gang - the middle-class House Morlaque. The two latest additions are another pair of gangers - Graber and Lapp.

Tuesday, 5 December 2017

The Rise of House Morlaque - a New Necromunda / Old Confrontation Gang

Hive gangs battle it out for supremacy.

The release of the new incarnation of Necromunda has got me all excited. Not least because the background in the rulebook feels like a director's cut of all of the great content from Confrontation, married with that of mid-1990s Necromunda. There are great swathes of text from the Confrontation-era White Dwarfs lovingly reproduced and spliced with later canon. We now see again that Necromunda is a planet, with different locations and shifting political power, rather than the trials of a few gangs within a single hive spire.

I confess too, that I'm pretty pleased with the rules tweaks which have taken away some of the tiresome elements from the mid-1990s incarnation, and added in modern gaming approaches.

I'm not the only one who's excited about the new game. My gaming group is due to start a new Necromunda campaign in the New Year - we already have nearly 20 folks signed up, which demonstrates quite how excited people are. In preparation for the new campaign, I've made a start on a new gang. I say new gang, but typically it's an old gang - this time I'm working on the Hunter gang from Confrontation.

If you're not familiar with the Hunters, they were a set of 4 models from Citadel's short-lived Hive Gangs release which was designed to support the Confrontation rules.